Projectile Motion
Physics Lab IV
Objective
The projectile motion experiment applies a working knowledge of kinematics for motion in
two dimensional space. Students will utilize formulated equations to determine theoretical
values of a projectile’s position along a trajectory. Experimental data will be acquired and
compared to the theoretical results.
Equipment List
Attention: You will need a pair of safety goggles while performing this exper-
iment. If necessary the Physics Department will loan you a pair. Projectile
Launcher, projectile, Smart Timer, Time-of-Flight Pad, 2 Table Clamps with rods, Wrench
(optional), 1 and 2 Meter Sticks (horizontal rule and vertical rule), ruler, balsa wood window,
Box Lid, Carbon Paper, Masking Tape, “Sticky” Putty, Scratch Paper, Scissors
Theoretical Background
In the Linear Kinematics experiment, the kinematic relations were examined for one-dimensional
motion. Here the same relations will be extended to predict the motion of an object in two
dimensions. The consequence of air resistance will be ignored in this experiment.
To begin the experiment, a steel ball will be launched from a spring-loaded gun. Once the
ball has cleared the barrel of the gun, the force of gravity is responsible for accelerating the
ball to the ground. Frictional forces are considered negligible. With this in mind, the motion
of the ball can be subdivided into two types: motion in the horizontal direction and motion
in the vertical direction. Note that the force of gravity acts on the ball only in the vertical
direction. No external forces act on the ball in the horizontal direction, hence its horizontal
acceleration is zero. The kinematic relations in the vertical and horizontal directions can be
written in the following manner:
2 Projectile Motion
Horizontal Direction:
x = xi + vix t (1)
Vertical Direction:
vf y = viy + at (2)
1
y = yi + viy t + at2 (3)
2
2 2
vf y = viy + 2a(y − yi ) (4)
In these equations, x is the horizontal position of the ball, xi is the initial horizontal
position of the ball, vix is the initial velocity in the horizontal direction, t is the elapsed time,
vf y is the final velocity in the vertical direction, viy is the initial velocity in the y-direction, a
is the acceleration in the y-direction, yi is the initial height of the ball, and y is the vertical
distance travelled (i.e. the height).
The initial velocities in the x and y direction are the vector components of the initial
velocity. Figure 1 illustrates these relationships.
Figure 1: Vector components of the initial velocity
If the initial speed vi of the ball and the launch angle, θ, are known, then the vector
components can be found using methods of trigonometry:
vix = vi cos θ, (5)
viy = vi sin θ. (6)
Using these developed equations, the range, maximum height, and total time of flight
will be calculated. These theoretical values will then be compared to experimental values.
Projectile Motion 3
Procedure and Data Analysis
Projectile Motion: Initial Velocity Measurement
Caution: You must wear your safety goggles at all times during this experiment.
Failure to do so will find you expelled from the lab room. It is necessary to first
determine the initial velocity of the ball when launched from the spring-loaded gun. This
will be done by launching the ball horizontally, measuring the range and transit time, and
calculating the initial velocity as the ratio of these quantities.
1. Tape a strip of carbon paper to the time-of-flight pad so that the carbon side faces
toward the table top. Tape a small piece of scratch paper under the carbon paper so
that, when the ball hits the pad, a small mark will be left on the paper.
2. Place some of the “sticky” putty on two corners of the time-of-flight pad to keep it
from slipping on the table.
3. Attach the launcher to the rod at the end of the table, as shown in Figure 2. Set the
initial height of the launcher to 50 cm and set the initial angle of the launcher to zero.
Be sure the launch point, indicated on the launcher, is directly above the edge of the
table.
Figure 2: Launcher attached to rod
4 Projectile Motion
4. Insert the ball into the launcher using the plunger. Set the launcher to the Medium
Range mode. The spring “clicks” indicate the range mode. Two spring ”clicks”
indicates the Medium Range mode.
5. Before launching the ball, be sure all group members are two feet away
from the table.
DO NOT LOOK INTO THE LAUNCHER BARREL WHEN THE LAUNCHER
IS ARMED!!!!! Pull the cord on top of the launcher to launch the ball. Take care
to notice the approximate location the ball strikes the table.
6. Position the time-of-flight pad so that the center of the pad is in the position that the
ball impacts the table.
7. Insert the ball into the launcher and set the launcher to medium range mode again.
8. Turn on the Smart Timer and set it to Time: Two Gates mode. Press the Start/Stop
key. An asterisk (*) should appear on the screen of the Smart Timer.
9. Be sure all lab members are two feet away from the lab table. Pull the cord on top of
the launcher to launch the ball. The total time of flight ttotal should be on the Smart
Timer, and a small mark should be on the paper on the Time-of-Flight pad indicating
where the pad was struck. Record the total time of flight.
10. Repeats steps 7 through 9 for time of flight measurements ttotal until 5 times are
recorded.
11. Calculate the percent variation in the time of flight ttotal and use this value as the
percent uncertainty in the time of flight.
12. Measure the distance along the table from just below the launcher to the center of the
marks on the Time-of-Flight pad. It might be useful to use the 2 m meter stick to
measure to the edge of the Time-of-flight pad, then use a ruler to measure from the
edge of the pad to the mark on the pad. Record this distance as the horizontal range
of the ball, R.
13. Measure the distance between the two farthest impact points on the pad. Record half
this distance as the uncertainty in the range R. Use this value, and the value of the
range recorded previously to determine the percent uncertainty in the range.
14. Open the Excel program titled Projectile Motion Calculator from the computer’s desk-
top. The program should open into the Medium Range Data spreadsheet. Enter the
measured flight times and horizontal range. Record the calculated average time of
flight and corrected initial velocity (corrected vi ) values on your data sheet.
Projectile Motion 5
Figure 3: Launcher attached to table clamp
Projectile Motion: Varying the Launch Angle
In this part of the experiment, the range, maximum height, and total transit time will be
calculated, and confirmed through experimentation. Notice, in the first exercise the ball was
fired from zero degrees. The Projectile Motion Calculator displayed a corrected velocity for
an average flight time of the ball at zero degrees. In this exercise the calculator will correct
for the ball’s velocity when it is fired at angles greater than zero. It is not necessary to
re-enter the measured flight time or the range.
1. Remove the paper from the pad, and tape a fresh piece to the pad.
2. Remove the launcher from the rod and attach it to the table clamp, as shown in
Figure 3. The launcher should contain a wooden plank with a whole drilled into it.
Fasten the launcher to the table clamp using a thumb-screw and hex-nut. Be sure the
launcher’s platform sits firmly beneath the table. Use the wrench to fix the position
of the launcher.
3. Set the launcher so that the cross-hairs are level with the table and the plumb-bob
hangs at the 45◦ mark. The initial velocity of the ball will be calculated using this
reference point by the Projectile Motion Calculator.
Recap: The Initial Velocity Measurement procedures were performed to establish a
reference point at x = 0 cm, y = 50 cm and θ = 0◦ . The Excel spreadsheet gives a
corrected velocity determined from the angle of inclination. Therefore you only need
to enter the launch angle of the projectile to obtain a corrected initial velocity. For
example, type 45 for the value of theta and press enter. Record the displayed corrected
initial velocity on your data table. The lab instructor will provide assistance if
necessary.
4. Use the corrected initial velocity (corrected vi ) and the equations from the theoretical
background to calculate the maximum height H, total time of flight of the ball ttotal ,
6 Projectile Motion
the range of the ball R, and the horizontal position at which the height is maximum
RH . Each group member should perform this calculation. Show your work for this
calculation on a separate sheet of paper. The lab instructor will provide an
example of this calculation.
5. Group members will validate all calculation with each other before performing the
experiment.
6. Use the Projectile Motion Calculator to check your calculations by typing the launch
angle into the spreadsheet. The calculation results can be obtained by “clicking” the
tab marked Medium Range Theory Values at the bottom of the spreadsheet.
7. After calculating H, ttotal , R and RH , set the table-clamp-and-rod assembly at the side
of the table to your RH value. Set the balsa wood window, which is also referred to as
the height selector, to your H value. The middle of the time-of-flight pad should be
placed at the distance R away from the launcher.
8. Using the procedure outlined for the previous exercise, set the launcher to the Medium
Range mode. Set the Smart Timer to measure the total time of flight. Launch the
ball. If the ball hits the height selector, or fails to hit the pad and leaves a mark on
the paper, realign the height selector and pad, and re-launch the ball.
9. Measure and record the total time of flight, the range of the ball, and the maximum
height (if the height selector had to be adjusted). Calculate the percent difference in
each of the quantities. After measuring each range, place a “X” over the mark on the
pad so as to discard that data point.(See item 10)
10. Repeat steps 3-9 for initial angles of 35◦ , 55◦ and 65◦ . Each person at the table should
perform the calculations for a different angle. Use the Excel spreadsheet to check you
calculations.
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Selected Questions
1. How does the range of the ball vary as the angle increases? From your data, what was
the angle of maximum range?
2. Review your results from the “Varying the Launch Angle” exercise. (a) Is there a
relationship between the maximum height of the ball and the total travel time? (b) Is
there a relationship between the range of flight of the ball and the total travel time?
Explain your reasoning for both parts.
3. Frictional forces were not accounted for during measurements of maximum range, total
time of flight, and the maximum height of the ball. (a) What affect would friction have
on these values compared to the calculated values (increase, decrease or no effect)? (b)
Would friction be classified as a random or systematic error? Explain your reasoning
for both parts.
4. A ball is fired by a cannon from the top of a cliff as shown below. Which of the paths
1-5 would the cannon ball most closely follow?
5. A battleship simultaneously fires two shells with the same initial velocity at enemy
ships. If the shells follow the parabolic trajectories shown, which ship gets hit first?
[You may want to look over your data from projectile motion on a level surface before
answering this question]