c Lecture Notes Full 1
c Lecture Notes Full 1
COMPUTER PROGRAMMING
LECTURE NOTES
Regulations : R16
Class : I B.Tech
INSTITUTE OF AERONAUTICAL
ENGINEERING
(Autonomous)
UNIT-I
INTRODUCTION TO COMPUTERS
COMPUTER SYSTEMS
―A Computer is an electronic device that stores, manipulates and retrieves the data.‖
We can also refer computer computes the information supplied to it and generates data.
A System is a group of several objects with a process. For Example: Educational System involves
teacher, students (objects). Teacher teaches subject to students i.e., teaching (process). Similarly a
computer system can have objects and process.
The following are the objects of computer System
a) User ( A person who uses the computer)
b) Hardware
c) Software
Hardware: Hardware of a computer system can be referred as anything which we can touch
and feel. Example : Keyboard and Mouse.
The hardware of a computer system can be classified as Input
Devices(I/P)
Processing Devices (CPU) Output
Devices(O/P)
INPUT OUTPUT
COMPUTER SOFTWARE
Software of a computer system can be referred as anything which we can feel and see.
Example: Windows, icons
Computer software is divided in to two broad categories: system software and application software
.System software manages the computer resources .It provides the interface between the hardware
and the users. Application software, on the other hand is directly responsible for helping users solve
their problems.
System Software
System software consists of programs that manage the hardware resources of a computer and
perform required information processing tasks. These programs are divided into three classes: the
operating system, system support, and system development.
The operating system provides services such as a user interface, file and database access, and
interfaces to communication systems such as Internet protocols. The primary purpose of this
software is to keep the system operating in an efficient manner while allowing the users access to the
system.
System support software provides system utilities and other operating services. Examples of
system utilities are sort programs and disk format programs. Operating services consists of programs
that provide performance statistics for the operational staff and security monitors to protect the
system and data.
The last system software category, system development software, includes the language translators
that convert programs into machine language for execution ,debugging tools to ensure that the
programs are error free and computer –assisted software engineering(CASE) systems.
Application software
Application software is broken in to two classes: general-purpose software and application –
specific software. General purpose software is purchased from a software developer and can be
used for more than one application. Examples of general purpose software include word processors,
database management systems ,and computer aided design systems. They are labeled general
purpose because they can solve a variety of user computing problems.
Application –specific software can be used only for its intended purpose.
A general ledger system used by accountants and a material requirements planning system used by a
manufacturing organization are examples of application-specific software. They can be used only for
the task for which they were designed they cannot be used for other generalized tasks.
The relationship between system and application software is shown below. In this figure, each circle
represents an interface point .The inner core is hard ware. The user is represented by the out layer.
To work with the system, the typical user uses some form of application software. The application
software in turn interacts with the operating system, which is a part of the system software layer. The
system software provides the direct interaction with the hard ware. The opening at the bottom of the
figure is the path followed by the user who interacts directly with the operating system when
necessary.
COMPUTING ENVIRONMENTS
The word ‗compute‘ is used to refer to the process of converting information to data. The
advent of several new kinds of computers created a need to have different computing environments.
The following are the different kinds of computing environments available
1. Personal Computing Environment
2. Time Sharing Environment
3. Client/Server Environment
4. Distributed Computing Environment
Personal Computing Environment
In 1971, Marcian E. Hoff, working for INTEL combined the basic elements of the central
processing unit into the microprocessor. If we are using a personal computer then all the computer
hardware components are tied together. This kind of computing is used to satisfy the needs of a
single user, who uses the computer for the personal tasks.
Ex: Personal Computer
Time-Sharing Environment
The concept of time sharing computing is to share the processing of the computer basing on
the criteria time. In this environment all the computing must be done by the central computer.
The complete processing is done by the central computer. The computer which ask for processing
are only dumb terminals.
Client/Server Environment
A Client/Server Computing involves the processing between two machines. A client
Machine is the one which requests processing. Server Machine is the one which offers the
processing. Hence the client is Capable enough to do processing. A portion of processing is done
by client and the core(important) processing is done by Server.
Distributed Computing
A distributed computing environment provides a seamless integration of computing functions
between different servers and clients. A client not just a requestor for processing the information
from the server. The client also has the capability to process information. All the machines
Clients/Servers share the processing task.
COMPUTER LANGUAGES
To write a program (tells what to do) for a computer, we must use a computer language.
Over the years computer languages have evolved from machine languages to natural languages.
The following is the summary of computer languages
1940‘s -- Machine Languages
1950‘s -- Symbolic Languages
1960‘s -- High Level Languages
Machine Language
In the earliest days of computers, the only programming languages available were machine
languages. Each computer has its own machine language which is made of streams of 0‘s and 1‘s.
The instructions in machine language must be in streams of 0‘s and 1‘s. This is also referred as
binary digits. These are so named as the machine can directly understood the programs
Advantages:
1) High speed execution
2) The computer can understood instructions immediately
3) No translation is needed.
Disadvantages:
1) Machine dependent
2) Programming is very difficult
3) Difficult to understand
4) Difficult to write bug free programs
5) Difficult to isolate an error
5 0101
High-Level Languages
The symbolic languages greatly improved programming efficiency they still required
programmers to concentrate on the hardware that they were using working with symbolic languages
was also very tedious because each machine instruction had to be individually coded. The desire to
improve programmer efficiency and to change the focus from the computer to the problems being
solved led to the development of high-level languages.
High-level languages are portable to many different computer allowing the programmer to
concentrate on the application problem at hand rather than the intricacies of the computer.
C A systems implementation Language
C++ C with object oriented enhancements
JAVA Object oriented language for internet and general applications using basic C syntax
Advantages:
1) Easy to write and understand
2) Easy to isolate an error
3) Machine independent language
4) Easy to maintain
5) Better readability
6) Low Development cost
7) Easier to document
8) Portable
Disadvantages:
1) Needs translator
2) Requires high execution time
3) Poor control on hardware
4) Less efficient
Example: C
language #include<stdio.h>
void main()
{
int a,b,c; scanf("%d%d
%",&a,&b);
c=a+b;
printf("%d",c);
}
Language Translators
These are the programs which are used for converting the programs in one language into machine
language instructions, so that they can be excuted by the computer.
The executable program is stored in a disk for The executable program is generated in RAM
future use or to run it in another computer and the interpreter is required for each run of
the program
The compiled programs run faster The Interpreted programs run slower
Most of the Languages use compiler A very few languages use interpreters.
TEXT EDITOR
COMPILER
LINKER
Library
RUNNER
OUTPUT
Compiling Programs
The code in a source file stored on the disk must be translated into machine language. This is
the job of the compiler. The Compiler is a computer program that translates the source code written
in a high-level language into the corresponding object code of the low-level language. This
translation process is called compilation. The entire high level program is converted into the
executable machine code file. The Compiler which executes C programs is called as C Compiler.
Example Turbo C, Borland C, GC etc.,
The C Compiler is actually two separate programs:
The Preprocessor
The Translator
The Preprocessor reads the source code and prepares it for the translator. While preparing the code,
it scans for special instructions known as preprocessor commands. These commands tell the
preprocessor to look for special code libraries. The result of preprocessing is called the translation
unit.
After the preprocessor has prepared the code for compilation, the translator does the actual
work of converting the program into machine language. The translator reads the translation unit and
writes the resulting object module to a file that can then be combined with other precompiled units
to form the final program. An object module is the code in the machine language.
Linking Programs
The Linker assembles all functions, the program‘s functions and system‘s functions into one
executable program.
Executing Programs
To execute a program we use an operating system command, such as run, to load the
program into primary memory and execute it. Getting the program into memory is the function of
an operating system program known as the loader. It locates the executable program and
reads it into memory. When everything is loaded the program takes control and it begin execution.
ALGORITHM
Algorithm is a finite sequence of instructions, each of which has a clear meaning and can be
performed with a finite amount of effort in a finite length of time. No matter what the input
values may be, an algorithm terminates after executing a finite number of instructions.
We represent an algorithm using a pseudo language that is a combination of the constructs of a
programming language together with informal English statements.
The ordered set of instructions required to solve a problem is known as an algorithm.
The characteristics of a good algorithm are:
Precision – the steps are precisely stated (defined).
Uniqueness – results of each step are uniquely defined and only depend on the
input and the result of the preceding steps.
Finiteness – the algorithm stops after a finite number of instructions are executed.
Input – the algorithm receives input.
Output – the algorithm produces output.
Generality – the algorithm applies to a set of inputs.
Example
Q. Write a algorithem to find out number is odd or even? Ans.
step 1 : start
step 2 : input number
step 3 : rem=number mod 2
step 4 : if rem=0 then
print "number even"
else
print "number odd"
endif
step 5 : stop
FLOWCHART
Flowchart is a diagrammatic representation of an algorithm. Flowchart is very helpful in writing
program and explaining program to others.
Draw flowchart to find the largest among three different numbers entered by user.
INTRODUCTION TO C LANGUAGE
C is a general-purpose high level language that was originally developed by Dennis Ritchie for the
Unix operating system. It was first implemented on the Digital Eqquipment Corporation PDP-11
computer in 1972.
The Unix operating system and virtually all Unix applications are written in the C language. C has
now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computers.
Facts about C
C was invented to write an operating system called UNIX.
C is a successor of B language which was introduced around 1970
The language was formalized in 1988 by the American National Standard Institue
(ANSI).
By 1973 UNIX OS almost totally written in C.
Today C is the most widely used System Programming Language.
Most of the state of the art software have been implemented using C
Why to use C?
C was initially used for system development work, in particular the programs that make-up the
operating system. C was adoped as a system development language because it produces code that
runs nearly as fast as code written in assembly language. Some examples of the use of C might be:
Operating Systems
Language Compilers
Assemblers
Text Editors
Print Spoolers
Network Drivers
Modern Programs
Data Bases
Language Interpreters
Utilities
C Program File
All the C programs are writen into text files with extension ".c" for example hello.c. You can use
"vi" editor to write your C program into a file.
HISTORY TO C LANGUAGE
C is a general-purpose language which has been closely associated with the UNIX operating system
for which it was developed - since the system and most of the programs that run it are written in C.
Many of the important ideas of C stem from the language BCPL, developed by Martin Richards.
The influence of BCPL on C proceeded indirectly through the language B, which was written by
Ken Thompson in 1970 at Bell Labs, for the first UNIX system on a DEC PDP-
7. BCPL and B are "type less" languages whereas C provides a variety of data types.
In 1972 Dennis Ritchie at Bell Labs writes C and in 1978 the publication of The C Programming
Language by Kernighan & Ritchie caused a revolution in the computing world.
In 1983, the American National Standards Institute (ANSI) established a committee to provide a
modern, comprehensive definition of C. The resulting definition, the ANSI standard, or "ANSI C",
was completed late 1988.
C TOKENS
C tokens are the basic buildings blocks in C language which are constructed together to write a C
program.
Each and every smallest individual unit in a C program is known as C tokens.
C tokens are of six types. They are
Keywords (eg: int, while),
Identifiers (eg: main, total),
Constants (eg: 10, 20),
Strings (eg: ―total‖,
―hello‖), Special symbols (eg: (), {}),
Operators (eg: +, /,-,*)
C KEYWORDS
C keywords are the words that convey a special meaning to the c compiler. The keywords cannot
be used as variable names.
The list of C keywords is given below:
volatile while
C IDENTIFIERS
Identifiers are used as the general terminology for the names of variables, functions and arrays.
These are user defined names consisting of arbitrarily long sequence of letters and digits with either
a letter or the underscore(_) as a first character.
There are certain rules that should be followed while naming c identifiers:
They must begin with a letter or underscore (_).
They must consist of only letters, digits, or underscore. No other special character is allowed. It
should not be a keyword.
It must not contain white space.
It should be up to 31 characters long as only first 31 characters are significant.
Some examples of c identifiers:
Name Remark
_A9 Valid
Temp.var Invalid as it contains special character other than the underscore
void Invalid as it is a keyword
C CONSTANTS
A C constant refers to the data items that do not change their value during the program execution.
Several types of C constants that are allowed in C are:
Integer Constants
Integer constants are whole numbers without any fractional part. It must have at least one digit and
may contain either + or – sign. A number with no sign is assumed to be positive.
There are three types of integer constants:
Decimal Integer Constants
Integer constants consisting of a set of digits, 0 through 9, preceded by an optional – or + sign.
Example of valid decimal integer constants
341, -341, 0, 8972
Octal Integer Constants
Integer constants consisting of sequence of digits from the set 0 through 7 starting with 0 is said to
be octal integer constants.
C allows us to have certain non graphic characters in character constants. Non graphic characters are
those characters that cannot be typed directly from keyboard, for example, tabs, carriage return, etc.
These non graphic characters can be represented by using escape sequences represented by a
backslash() followed by one or more characters.
NOTE: An escape sequence consumes only one byte of space as it represents a single character.
Escape Sequence Description
a Audible alert(bell)
b Backspace
f Form feed
n New line
r Carriage return
t Horizontal tab
v Vertical tab
\ Backslash
― Double quotation mark
‗ Single quotation mark
? Question mark
Null
STRING CONSTANTS
String constants are sequence of characters enclosed within double quotes. For example,
―hello‖
―abc‖
―hello911‖
Every sting constant is automatically terminated with a special character „‟ called thenull
character which represents the end of the string.
For example, ―hello‖ will represent ―hello‖ in the memory.
Thus, the size of the string is the total number of characters plus one for the null character.
Special Symbols
The following special symbols are used in C having some special meaning and thus, cannot be used
for some other purpose.
[] () {} , ; : * … = #
Braces{}: These opening and ending curly braces marks the start and end of a block of code
containing more than one executable statement.
Parentheses(): These special symbols are used to indicate function calls and function parameters.
Brackets[]: Opening and closing brackets are used as array element reference. These indicate single
and multidimensional subscripts.
VARIABLES
A variable is nothing but a name given to a storage area that our programs can manipulate. Each
variable in C has a specific type, which determines the size and layout of the variable's memory;
the range of values that can be stored within that memory; and the set of operations that can be
applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must
begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is
case-sensitive. Based on the basic types explained in the previous chapter, there will be the
following basic variable types −
Type Description
C programming language also allows defining various other types of variables like
Enumeration, Pointer, Array, Structure, Union, etc.
Variable Definition in C
A variable definition tells the compiler where and how much storage to create for the variable.
A variable definition specifies a data type and contains a list of one or more variables of that
type as follows −
type variable_list;
Here, type must be a valid C data type including char, w_char, int, float, double, bool, or any
user-defined object; and variable_list may consist of one or more identifier names separated by
commas. Some valid declarations are shown here −
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; declares and defines the variables i, j, and k; which instruct the compiler to
create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer
consists of an equal sign followed by a constant expression as follows −
Variable Declaration in C
A variable declaration provides assurance to the compiler that there exists a variable with the
given type and name so that the compiler can proceed for further compilation without requiring
the complete detail about the variable. A variable definition has its meaning at the time of
compilation only; the compiler needs actual variable definition at the time of linking the
program. A variable declaration is useful when multiple files are used.
4 Logical operators
These operators are used to perform logical
ARITHMETIC OPERATORS IN C
C Arithmetic operators are used to perform mathematical calculations like addition,
subtraction, multiplication, division and modulus in C programs.
Arithmetic
S.no Operators Operation Example
1 + Addition A+B
2 – Subtraction A-B
3 * multiplication A*B
4 / Division A/B
5 % Modulus A%B
#include <stdio.h>
int main()
add = a+b;
sub = a-b;
mul = a*b;
div = a/b;
mod = a%b;
OUTPUT:
Addition of a, b is : 60
Subtraction of a, b is : 20
Multiplication of a, b is : 800
Division of a, b is : 2
Modulus of a, b is : 0
ASSIGNMENT OPERATORS IN C
In C programs, values for the variables are assigned using assignment operators.
For example, if the value ―10‖ is to be assigned for the variable ―sum‖, it can be assigned
as
―sum = 10;‖
Simple
assignment 10 is assigned
operator = sum = 10 to variable sum
This is same as
-= sum -= 10 sum = sum – 10
This is same as
/+ sum /= 10 sum = sum / 10
This is same as
sum %= sum = sum %
%= 10 10
This is same as
sum = sum &
&= sum&=10 10
Compound
assignment sum ^= This is same as
operators ^= 10 sum = sum ^ 10
# include <stdio.h>
int main()
int Total=0,i;
for(i=0;i<10;i++)
OUTPUT:
Total = 45
RELATIONAL OPERATORS IN C
Relational operators are used to find the relation between two variables. i.e. to compare the
values of two variables in a C program.
x is greater than
1 > x>y y
x is greater than
3 >= x >= y or equal to y
x is less than or
4 <= x <= y equal to y
5 == x == y x is equal to y
x is not equal to
6 != x != y y
int main()
int m=40,n=20;
if (m == n)
else
OUTPUT:
LOGICAL OPERATORS IN C
These operators are used to perform logical operations on the given expressions.
There are 3 logical operators in C language. They are, logical AND (&&), logical OR (||) and
logical NOT (!).
It returns
true when
logical both
1 && AND (x>5)&&(y<5) conditions
are true
It returns true
when at-least
one of the
logical condition is
2 || OR (x>=10)||(y>=10) true
It reverses the
state of the
operand
―((x>5) &&
(y<5))‖
If ―((x>5)
&& (y<5))‖
is true,
logical NOT
logical operator
3 ! NOT !((x>5)&&(y<5)) makes it false
int main()
int m=40,n=20;
int o=20,p=30;
if (o>p || p!=20)
else
OUTPUT:
&& Operator : Both conditions are true
|| Operator : Only one condition is true
! Operator : Both conditions are true. But, status is inverted as false
In this program, operators (&&, || and !) are used to perform logical operations on the given
expressions.
&& operator – ―if clause‖ becomes true only when both conditions (m>n and m! =0) is true.
Else, it becomes false.
|| Operator – ―if clause‖ becomes true when any one of the condition (o>p || p!=20) is true. It
becomes false when none of the condition is true.
! Operator – It is used to reverses the state of the operand.
If the conditions (m>n && m!=0) is true, true (1) is returned. This value is inverted by ―!
‖ operator.
So, ―! (m>n and m! =0)‖ returns false (0).
x x
& ^
x y x|y y y Operator_symbol Operator_name
0 0 0 0 0 & Bitwise_AND
0 1 1 0 1 | Bitwise OR
1 0 1 0 1 ~ Bitwise_NOT
1 1 1 1 0 ^ XOR
Consider x=40 and y=80. Binary form of these values are given below.
x = 00101000
y= 01010000
Note:
Bit wise NOT: Value of 40 in binary
is0000000000000000000000000000000000000000000000000010100000000000. So, all 0‘s are
converted into 1‘s in bit wise NOT operation.
Bit wise left shift and right shift : In left shift operation ―x << 1 ―, 1 means that the bits will be
left shifted by one place. If we use it as ―x << 2 ―, then, it means that the bits will be left shifted
by 2 places.
int main()
AND_opr = (m&n);
OR_opr = (m|n);
NOT_opr = (~m);
XOR_opr = (m^n);
OUTPUT:
AND_opr value = 0
OR_opr value = 120
NOT_opr value = -41
XOR_opr value = 120
left_shift value = 80
right_shift value = 20
In above example, if A is greater than 100, 0 is returned else 1 is returned. This is equal to if else
conditional statements.
int main()
int x=1, y ;
y = ( x ==1 ? 2 : 0 ) ;
OUTPUT:
x value is 1
y value is 2
Example:
Increment operator : ++ i ; i ++ ;
Decrement operator : – – i ; i – – ;
#include <stdio.h>
int main()
int i=1;
while(i<10)
printf("%d ",i);
i++;
OUTPUT:
123456789
#include <stdio.h>
int main()
int i=20;
while(i>10)
printf("%d ",i);
i--;
OUTPUT:
20 19 18 17 16 15 14 13 12 11
1 Pre increment
++i Value of i is
incremented before
assigning it to variable
i.
Value of i is
incremented after
i++ assigning it to variable
2 Post–increment i.
Value of i is
decremented before
— –i assigning it to variable
3 Pre decrement i.
Value of i is
decremented after
i– — assigning it to variable
4 Post_decrement i.
#include <stdio.h>
int main()
+i < 5 )
printf("%d ",i);
return 0;
OUTPUT:
1234
#include <stdio.h>
int main()
int i=0;
while(i++ < 5 )
printf("%d ",i);
return 0;
OUTPUT:
12345
int main()
int i=10;
while(--i > 5 )
printf("%d ",i);
return 0;
OUTPUT:
9876
int main()
int i=10;
while(i-- > 5 )
printf("%d ",i);
return 0;
OUTPUT:
98765
SPECIAL OPERATORS IN C:
Below are some of special operators that C language offers.
Example : * a where, * is
2 * pointer to the variable a.
int main()
int *ptr, q;
q = 50;
ptr = &q;
printf("%d", *ptr);
return 0;
OUTPUT:
50
#include <limits.h>
int main()
int a;
char b;
float c;
double d;
return 0;
OUTPUT:
EXPRESSIONS
Arithmetic expression in C is a combination of variables, constants and operators written in a proper
syntax. C can easily handle any complex mathematical expressions but these mathematical
expressions have to be written in a proper syntax. Some examples of mathematical expressions
written in proper syntax of C are
Note: C does not have any operator for exponentiation.
C operators in order of precedence (highest to lowest). Their associativity indicates in what order
operators of equal precedence in an expression are applied.
Operator Description Associativity
() Parentheses (function call) (see Note 1) left-to-right
[] Brackets (array subscript)
. Member selection via object name
-> Member selection via pointer
++ -- Postfix increment/decrement (see Note 2)
Note 1:
Parentheses are also used to group sub-expressions to force a different
precedence; such parenthetical expressions can be nested and are
evaluated from inner to outer.
Note 2:
Postfix increment/decrement have high precedence, but the actual
increment or decrement of the operand is delayed (to be accomplished
EVALUATION OF EXPRESSION
At first, the expressions within parenthesis are evaluated. If no parenthesis is present, then the
arithmetic expression is evaluated from left to right. There are two priority levels of operators in C.
High priority: * / %
Low priority: + -
The evaluation procedure of an arithmetic expression includes two left to right passes through the
entire expression. In the first pass, the high priority operators are applied as they are encountered
and in the second pass, low priority operations are applied as they are encountered. Suppose, we
have an arithmetic expression as:
x = 9 – 12 / 3 + 3 *2 - 1
This expression is evaluated in two left to right passes as:
First Pass
Step 1: x = 9-4 + 3 * 2 – 1
Step 2: x = 9 – 4 + 6 – 1
Second Pass
Step 1: x = 5 + 6 – 1
Step 2: x = 11 – 1
Step 3: x = 10
But when parenthesis is used in the same expression, the order of evaluation gets changed. For
example,
x = 9 – 12 / (3 + 3) * (2 – 1)
When parentheses are present then the expression inside the parenthesis are evaluated first from
left to right. The expression is now evaluated in three passes as:
First Pass
Step 1: x = 9 – 12 / 6 * (2 – 1)
Step 2: x= 9 – 12 / 6 * 1
Second Pass
Step 1: x= 9 – 2 * 1
Step 2: x = 9 – 2
Third Pass
Step 3: x= 7
There may even arise a case where nested parentheses are present (i.e. parenthesis inside
parenthesis). In such case, the expression inside the innermost set of parentheses is evaluated first
and then the outer parentheses are evaluated.
For example, we have an expression as:
x = 9 – ((12 / 3) + 3 * 2) – 1
The expression is now evaluated as:
First Pass:
Step 1: x = 9 – (4 + 3 * 2) – 1
Step 2: x= 9 – (4 + 6) – 1
Step 3: x= 9 – 10 -1
Second Pass
Step 1: x= - 1 – 1
Step 2: x = -2
Note: The number of evaluation steps is equal to the number of operators in the arithmetic
expression.
Else, if either of the operand is float, then others are converted to float.
Else, if either of the operand is unsigned long int, then others will be converted to unsigned long int.
Else, if one of the operand is long int, and the other is unsigned int, then
if a long int can represent all values of an unsigned int, the unsigned int is converted to long int.
otherwise, both operands are converted to unsigned long int.
Else, if either operand is long int then other will be converted to long int.
Else, if either operand is unsigned int then others will be converted to unsigned int.
It should be noted that the final result of expression is converted to type of variable on left side of
assignment operator before assigning value to it.
Also, conversion of float to int causes truncation of fractional part, conversion of double to float
causes rounding of digits and the conversion of long int to int causes dropping of excess higher
order bits.
In this syntax format is the format specification string. This string contains, for each variable to be
output, a specification beginning with the symbol % followed by a character called the conversion
character.
Example:
printf (―%c‖, data1);
The character specified after % is called a conversion character because it allows one data type to be
converted to another type and printed.
See the following table conversion character and their meanings.
Conversion Meaning
Character
d The data is converted to decimal (integer)
c The data is taken as a character.
s The data is a string and character from the string , are printed until a NULL,
character is reached.
respectively. This is how data names are specified in a scnaf() function. In case of string type data
names, the data name is not preceded by the character &.
Example with program
Write a function to accept and display the element number and the weight of a proton. The element
number is an integer and weight is fractional.
Solve here:
#include<stdio.h>
#include<conio.h>
main()
{
Int e_num;
Float e_wt;
printf (―Enter the Element No. and Weight of a Proton\n‖); scanf
(―%d %f‖,&e_num, &e_wt);
printf (―The Element No.is:‖,e_num);
printf (―The Weight of a Proton is: %f\n‖, e_wt);
getch();
return 0;
}
UNIT-II
CONTROL STRUCTURES, ARRAYS AND STRINGS
DECISION STATEMENTS
If statement:
Syntax :
if(expression)
statement1;
Explanation :
Expression is Boolean Expression
It may have true or false value
Meaning of If Statement :
It Checks whether the given Expression is Boolean or not !!
If Expression is True Then it executes the statement otherwise jumps to next_instruction
Sample Program Code : void
main()
{
int a=5,b=6,c;
c=a+b;
if (c==11)
printf("Execute me 1");
printf("Execute me 2");
}
Output :
Execute me 1
If Statement :
if(conditional)
{
Statement No 1
Statement No 2
Statement No 3
.
.
.
Statement No N
}
Note :
More than One Conditions can be Written inside If statement.
1. Opening and Closing Braces are required only when ―Code‖ after if
statement occupies multiple lines.
if(conditional)
Statement No 1
Statement No 2
Statement No 3
In the above example only Statement 1 is a part of if Statement.
1. Code will be executed if condition statement is True.
2. Non-Zero Number Inside if means “TRUE Condition”
if(100)
printf("True Condition");
if-else Statement :
We can use if-else statement in c programming so that we can check any condition and depending
on the outcome of the condition we can follow appropriate path. We have true path as well as false
path.
Syntax :
if(expression)
{
statement1;
statement2;
}
else
{
statement1;
statement2;
}
next_statement;
Explanation :
If expression is True then Statement1 and Statement2 are executed
Otherwise Statement3 and Statement4 are executed.
Sample Program on if-else Statement :
void main()
{
int marks=50;
if(marks>=40)
{
printf("Student is Pass");
}
else
{
printf("Student is Fail");
}
}
Output :
Student is Pass
Flowchart : If Else Statement
if(num == 20)
{
printf("True Block");
}
else
{
printf("False Block");
}
If part Executed if Condition Statement is True.
if(num == 20)
{
printf("True Block");
}
True Block will be executed if condition is True. Else
Part executed if Condition Statement is False. else
{
printf("False Block");
}
Consider Example 2 with Explanation :
if(num == 20)
{
printf("True Block");
}
else
{
printf("False Block");
}
If part Executed if Condition Statement is True.
if(num == 20)
{
printf("True Block");
}
True Block will be executed if condition is True. Else
Part executed if Condition Statement is False.
else
{
printf("False Block");
}
More than One Conditions can be Written inside If statement. int
num1 = 20;
int num2 = 40;
Switch statement
Why we should use Switch Case?
One of the classic problem encountered in nested if-else / else-if ladderis
called problem of Confusion.
It occurs when no matching else is available for if .
As the number of alternatives increases the Complexity of program increases
drastically.
To overcome this , C Provide a multi-way decision statement called
‗Switch Statement‗
See how difficult is this scenario?
if(Condition 1)
Statement 1
else
{
Statement 2
if(condition 2)
{
if(condition 3)
statement 3
else
if(condition 4)
{
statement 4
}
}
else
{
statement 5
}
}
First Look of Switch Case
switch(expression)
{
case value1 :
body1
break;
case value2 :
body2
break;
case value3 :
body3
break;
default :
default-body
break;
}
next-statement;
Flow Diagram :
How it works?
Switch case checks the value of expression/variable against the list of case values and
when the match is found , the block of statement associated with that case is executed
Expression should be Integer Expression / Character
Break statement takes control out of the case.
Break Statement is Optional.
#include<stdio.h>
void main()
{
int roll = 3 ;
switch ( roll )
{
case 1:
printf ( " I am Pankaj "); break;
case 2:
printf ( " I am Nikhil "); break;
case 3:
printf ( " I am John "); break;
default :
printf ( "No student found"); break;
}
}
As explained earlier –
3 is assigned to integer variable ‗roll‗
On line 5 switch case decides – ―We have to execute block of code specified in 3rd case―.
Switch Case executes code from top to bottom.
It will now enter into first Case [i.e case 1:]
It will validate Case number with variable Roll.
If no match found then it will jump to Next
Case..
When it finds matching case it will execute block of code specified in that case.
initialization; while(condition)
{
incrementation;
}
Note :
For Single Line of Code – Opening and Closing braces are not needed.
while(1) is used for Infinite Loop
Initialization , Incrementation and Condition steps are on different Line.
While Loop is also Entry Controlled Loop.[i.e conditions are checked if found true then and then
only code is executed ]
Do while:
Do-While Loop Syntax :
initialization;
do
{
incrementation;
}while(condition);
Note :
It is Exit Controlled Loop.
Initialization , Incrementation and Condition steps are on different Line.
It is also called Bottom Tested [i.e Condition is tested at bottom and Body has to execute at least
once ]
For statement:
We have already seen the basics of Looping Statement in C. C Language provides us different kind
of looping statements such as For loop, while loop and do-while loop. In this chapter we will be
learning different flavors of for loop statement.
Different Ways of Using For Loop in C Programming
In order to do certain actions multiple times, we use loop control statements. For
loop can be implemented in different verities of using for loop –
Single Statement inside For Loop
Multiple Statements inside For Loop
No Statement inside For Loop
Semicolon at the end of For Loop
Multiple Initialization Statement inside For
Missing Initialization in For Loop
Missing Increment/Decrement Statement
Infinite For Loop
Condition with no Conditional Operator.
if(condition)
{
}
}
If we have block of code that is to be executed multiple times then we can use curly braces to wrap
multiple statement in for loop.
}
this is bodyless for loop. It is used to increment value of ―i‖.This verity of for loop is not used
generally.
At the end of above for loop value of i will be 5.
for(;i<5;i++)
{
statement1;
statement2;
statement3;
}
we have to set value of ‗i‘ before entering in the loop otherwise it will take garbage value of ‗i‘.
if(breaking condition)
break;
i++;
}
Infinite for loop must have breaking condition in order to break for loop. otherwise it will cause
overflow of stack.
Form Comment
for ( i=0 ; i < 10;i++) ; For Loop with no Body (Carefully Look at the
Semicolon)
JUMP STATEMENTS:
Break statement
Break Statement Simply Terminate Loop and takes control out of the loop.
Continue statement:
loop
{
continue;
//code
}
Note :
It is used for skipping part of Loop.
Continue causes the remaining code inside a loop block to be skipped and causes execution to jump
to the top of the loop block
for
while
do-while
Goto statement:
goto label;
label :
Whenever goto keyword encountered then it causes the program to continue on the line , so long as
it is in the scope .
Types of Goto
Forward Backward
ARRAYS:
What is an array?
An array is a collection of similar datatype that are used to allocate memory in a
sequential manner.
Syntax : <data type> <array name>[<size of an array>]
Subscript or indexing: A subscript is property of an array that distinguishes all its stored elements
because all the elements in an array having the same name (i.e. the array name). so to distinguish
these, we use subscripting or indexing option.
e.g. int ar[20];
First element will be: int ar[0];
Second element will be: int ar[1];
Third element will be: int ar[2];
Fourth element will be: int ar[3];
Fifth element will be: int ar[4]; Sixth
element will be: int ar[5]; So
on……………………
Last element will be: int ar[19];
Types of Array
1. Static Array
2. Dynamic Array.
Static Array
An array with fixed size is said to be a static array.
Types of static array:
1. One Dimensional Array
2. Two Dimensional Array.
3. Multi Dimensional Array.
Dynamic Array.
This type of array also does not exist in c and c++. Example:
Program based upon array:
WAP to store marks in 5 subjects for a student. Display marks in 2nd and 5thsubject.
#include<stdio.h>
#include<conio.h>
void main()
{
int ar[5]; int
i;
for(i=0;i<5;i++)
{
printf(― \n Enter marks in ―,i, ―subject‖); scanf(―%d‖,&ar[i]);
}
printf(―Marks in 2nd subject is: ‖,ar[1]);
printf(―Marks in 5th subject is: ‖,ar[4]);
}
STRINGS
What is String?
· A string is a collection of characters.
· A string is also called as an array of characters.
· A String must access by %s access specifier in c and c++.
· A string is always terminated with \0 (Null) character.
· Example of string: ―Gaurav‖
· A string always recognized in double quotes.
· A string also consider space as a character.
String Functions in C:
Our c language provides us lot of string functions for manipulating the string. All
the string functions are available in string.h header file.
5. strcat().
6. strapy().
7. strrev().
1. strlen().
This string function is basically used for the purpose of computing the ength of string.
2. strupr().
This string function is basically used for the purpose of converting the case sensitiveness of the
string i.e. it converts string case sensitiveness into uppercase.
3. strlwr ().
This string function is basically used for the purpose of converting the case sensitiveness of the
string i.e it converts string case sensitiveness into lowercase.
Example: char str = ―gaurav‖
strlwr(str);
printf(―The Lowercase of the string is :%s ‖,str);
4. strcmp ().
This string function is basically used for the purpose of comparing two string.
This string function compares two strings character by characters.
Thus it gives result in three cases:
Case 1: if first string > than second string then, result will be true.
Case 2: if first string < than second string then, result will be false. Case
3: if first string = = to second string then, result will be zero.
Example:
char str1= ―Gaurav‖;
char str2= ―Arora‖;
char str3=strcmp(str1,str2);
printf(―%s‖,str3);
5. strcat().
This string function is used for the purpose of concatenating two strings ie.(merging two or more
strings)
Example:
char str1 = ―Gaurav‖;
char str2 = ―Arora‖;
char str3[30];
str3=strcat(str1,str2);
printf(―%s‖,str3);
6. strcpy()
This string function is basically used for the purpose of copying one string into another string. char
str1= ―Gaurav‖;
char str2[20];
str2 = strcpy(str2,str1); printf(―
%s‖,str2);
6. strrev()
This string function is basically used for the purpose of reversing the string. char
str1= ―Gaurav‖;
char str2[20];
str2= strrev(str2,str1);
printf(―%s‖,str2);
# include<stdio.h> #
include<conio.h>
#include<string.h>
void main()
{
char str[20];
char str1[20]; int
opt,len;
printf(―\n MAIN MENU‖);
printf(―\n 1. Convert string into upper case‖);
printf(―\n 2. Reverse the string‖);
printf(―\n 3. Copy one string into another string‖);
printf(―\n 4.Compute length of string ‖);
printf(―Enter string ‖);
scanf(―%s‖, &str);
printf(―Enter your choice‖);
scanf(―%d‖,&opt); switch(opt)
{
case 1: strupr(str);
case 2: strrev(str);
printf(―The reverse of string is : %s‖,str);
break;
case 3: strcpy(str1,str);
printf(―New copied string is : %s‖,str1);
break;
case 4: len=strlen(str);
printf(―The length of the string is : %s‖,len);
break;
default: printf(―Ypu have entered a wrong choice.‖);
}
UNIT-III
FUNCTIONS
A function is itself a block of code which can solve simple or complex task/calculations.
A function performs calculations on the data provided to it is called "parameter" or "argument". A
function always returns single value result.
Types of function:
1. Built in functions(Library functions)
a.) Inputting Functions.
b.) Outputting functions.
Parts of a function:
1. Function declaration/Prototype/Syntax.
2. Function Calling.
3. Function Definition.
The process of writing a code for performing any specific task is called function defination. Syntax:
<return type><function name>(<type of arguments>)
{
<statement-1>
<statement-2> return(<vlaue>)
}
Example: program based upon function:
WAP to compute cube of a no. using function.
#include<stdio.h>
#include<conio.h>
void main()
{
int c,n;
int cube(int);
printf("Enter a no.");
scanf("%d",&n);
c=cube(n);
printf("cube of a no. is=%d",c);
}
int cube(int n)
{
c=n*n*n;
return(c);
}
{
int n,f=1; int
fact(int)
printf("Enter a no.");
scanf("%d",&n);
f=fact(n);
printf("The factorial of a no. is:=%d",f);
}
int fact(int n) int
f=1;
{
for(int i=n;i>=n;i--)
{
f=f*i;
}
return(f);
}
Recursion
Firstly, what is nested function?
When a function invokes another function then it is called nested function. But,
When a function invokes itself then it is called recursion.
NOTE: In recursion, we must include a terminating condition so that it won't execute to infinite
time.
{
int n,f;
int fact(int) printf("Enter
a no."); scanf("%d",&n);
f=fact(n);
printf("The factorial of a no. is:=%d",f);
}
int fact(int n) int
f=1;
{
if(n=0)
return(f); else
return(n*fact(n-1));
}
Passing parameters to a function:
Firstly, what are parameters?
parameters are the values that are passed to a function for processing.
}
void swap(int x, int y)
{
int t;
t=x;
x=y;
y=t;
}
STORAGE CLASSES
Every Variable in a program has memory associated with it.
Memory Requirement of Variables is different for different types of variables. In
C, Memory is allocated & released at different places
Term Definition
B. Scope of Variable
Scope of Variable tells compile about the visibility of Variable in the block. Variable may have
Block Scope, Local Scope and External Scope. A scope is the context within a computer program
in which a variable name or other identifier is valid and can be used, or within which a declaration
has effect.
C. Default Initial Value of the Variable
Whenever we declare a Variable in C, garbage value is assigned to the variable. Garbage Value
may be considered as initial value of the variable. C Programming have different storage classes
which has different initial values such as Global Variable have Initial Value as 0 while the Local
auto variable have default initial garbage value.
D. Lifetime of variable
Lifetime of the = Time Of variable Declaration - Time of Variable Destruction
Suppose we have declared variable inside main function then variable will be destroyed only when
the control comes out of the main .i.e end of the program.
Different Storage
Classes: Auto Storage
Class Static Storage
Class Extern Storage
Class Register Storage
Class
Storage Memory
Example
void main()
{
auto mum = 20 ;
{
auto num = 60 ;
printf("nNum : %d",num);
}
printf("nNum : %d",num);
}
Output :
Num : 60
Num : 20
Note :
Two variables are declared in different blocks , so they are treated as different variables
External ( extern ) storage class in C Programming
Storage Memory
Example
int num = 75 ; void
display();
void main()
{
extern int num ;
printf("nNum : %d",num);
display();
}
void display()
{
extern int num ;
printf("nNum : %d",num);
}
Output :
Num : 75
Num : 75
Note :
Declaration within the function indicates that the function uses external variable
Functions belonging to same source code , does not require declaration (no need to write extern) If
variable is defined outside the source code , then declaration using extern keyword is required
The static storage class instructs the compiler to keep a local variable in existence during the
life-time of the program instead of creating and destroying it each time it comes into and goes
out of scope. Therefore, making local variables static allows them to maintain their values
between function calls.
The static modifier may also be applied to global variables. When this is done, it causes that
variable's scope to be restricted to the file in which it is declared.
In C programming, when static is used on a class data member, it causes only one copy of that
member to be shared by all the objects of its class.
#include <stdio.h>
main() {
while(count--) {
func();
}
return 0;
}
/* function definition */
void func( void ) {
int main()
{
int num1,num2;
register int sum;
return(0);
}
Explanation of program
Refer below animation which depicts the register storage classes –
In the above program we have declared two variables num1,num2. These two variables are stored
in RAM.
Another variable is declared which is stored in register variable.Register variables are stored in the
register of the microprocessor.Thus memory access will be faster than other variables.
If we try to declare more register variables then it can treat variables asAuto storage variables as
memory of microprocessor is fixed and limited.
Why we need Register Variable ?
Whenever we declare any variable inside C Program then memory will be randomly allocated at
particular memory location.
We have to keep track of that memory location. We need to access value at that memory location
using ampersand operator/Address Operator i.e (&).
If we store same variable in the register memory then we can access that memory location directly
without using the Address operator.
Register variable will be accessed faster than the normal variable thus increasing the operation and
program execution. Generally we use register variable as Counter.
Note : It is not applicable for arrays, structures or pointers.
Summary of register Storage class
Keyword register
Keyword register
Preprocessor directives
Before a C program is compiled in a compiler, source code is processed by a program called
preprocessor. This process is called preprocessing.
Commands used in preprocessor are called preprocessor directives and they begin with ―#‖
symbol.
Below is the list of preprocessor directives that C language offers.
condition
#undef is used to
undefine a defined
macro variable.
#Pragma is used to
call a function before
and after main
Other function in a C
4 directives #undef, #pragma program
A program in C language involves into different processes. Below diagram will help you to
understand all the processes that a C program comes across.
#include <stdio.h>
void main()
{
printf("value of height : %d \n", height );
printf("value of number : %f \n", number
); printf("value of letter : %c \n", letter );
printf("value of letter_sequence : %s \n", letter_sequence);
printf("value of backslash_char : %c \n", backslash_char);
} OUTPUT:
#include <stdio.h>
#define RAJU 100
int main()
{
#ifdef RAJU
printf("RAJU is defined. So, this line will be added in " \
"this C file\n");
#else
printf("RAJU is not defined\n");
#endif
return 0;
}
OUTPUT:
#include <stdio.h>
#define RAJU 100
int main()
{
#ifndef SELVA
{
printf("SELVA is not defined. So, now we are going to " \
"define here\n");
#define SELVA 300
}
#else
printf("SELVA is already defined in the program‖);
#endif
return 0;
} OUTPUT:
#include <stdio.h>
#define a 100
int main()
{
#if (a==100)
printf("This line will be added in this C file since " \
"a \= 100\n");
#else
printf("This line will be added in this C file since " \
"a is not equal to 100\n");
#endif
return 0;
}
OUTPUT:
void function1( );
void function2( );
int main( )
{
printf ( "\n Now we are in main function" ) ;
return 0;
}
void function1( )
{
printf("\nFunction1 is called before main function call");
}
void function2( )
{
printf ( "\nFunction2 is called just before end of " \
"main function" ) ;"
OUTPUT:
POINTERS
Pointer Overview
i 5 65524
j 65524 65522
int main()
{
int *ptr, i;
i = 11;
ptr = &i;
return 0;
}
See Output and Download »
You will get value of i = 11 in the above program.
C. Pointer Declaration Tips :
1. Pointer is declared with preceding * :
int *ptr; //Here ptr is Integer Pointer Variable int
ptr; //Here ptr is Normal Integer Variable
2. Whitespace while Writing Pointer :
pointer variable name and asterisk can contain whitespace because whitespace is ignored by
compiler.
int *ptr;
int * ptr;
int * ptr;
All the above syntax are legal and valid. We can insert any number of spaces or blanks inside
declaration. We can also split the declaration on multiple lines.
D. Key points for Pointer :
Unline ordinary variables pointer is special type of variable which stores the address of ordinary
variable.
Pointer can only store the whole or integer number because address of any type of variable is
considered as integer.
It is good to initialize the pointer immediately after declaration &
symbol is used to get address of variable
* symbol is used to get value from the address given by pointer.
E. Pointer Summary :
Pointer is Special Variable used to Reference and de-reference memory. (*Will be covered in
upcoming chapter)
When we declare integer pointer then we can only store address of integer variable into that pointer.
Similarly if we declare character pointer then only the address of character variable is stored into the
pointer variable.
int main()
{
int a = 3; int
*ptr; ptr =
&a;
return(0);
}
Explanation of Example :
int main()
{
int a = 3;
int *ptr,**pptr; ptr
= &a;
pptr = &ptr; return(0);
}
Explanation of Example
With reference to above program –
ptr = &i;
printf("\nAddress of i : %u",&i);
printf("\nValue of ptr is : %u",ptr);
return(0);
}
After declaration memory map will be like this – int i
= 5;
int *ptr;
after Assigning the address of variable to pointer , i.e after the execution of this statement – ptr =
&i;
(a+b) will evaluate addition of values present in variables and output of (a+b)is nothing but Literal,
so we cannot use Address operator
&(a+b)
Explanation :
Pointer Variable is nothing but a memory address which holds another address .
In the above program ―i‖ is name given for memory location for human understanding , but
compiler is unable to recognize ―i‖ . Compiler knows only address.
In the next chapter we will be learning , Memory requirement for storing pointer variable.
pointer_name
Must be any Valid C identifier
Must follow all Rules of Variable name declaration
Ways of Declaring Pointer Variable:
[box] * can appears anywhere between Pointer_name and Data Type
int *p;
int * p;
int * p;
int a; // Step 1
int *ptr; // Step 2
a = 10; // Step 3
ptr = &a; // Step 4
return(0);
}
Explanation of Above Program :
Pointer should not be used before initialization.
―ptr‖ is pointer variable used to store the address of the variable.
Stores address of the variable „a‟ .
Now ―ptr‖ will contain the address of the variable ―a‖ .
Note :
[box]Pointers are always initialized before using it in the program[/box]
Example : Initializing Integer Pointer
#include<stdio.h>
int main()
{
int a = 10; int
*ptr;
ptr = &a;
printf("\nValue of ptr : %u",ptr);
return(0);
}
Output :
Value of ptr : 4001
Pointer arithematic
Incrementing Pointer:
Incrementing Pointer is generally used in array because we have contiguous memory in array and
we know the contents of next memory location.
Incrementing Pointer Variable Depends Upon data type of the Pointer variable Formula :
( After incrementing )
new value = current address + i * size_of(data type) Three
Rules should be used to increment pointer –
Address + 1 = Address
Address++ = Address
++Address = Address
Pictorial Representation :
int main(){
ptr=ptr+1;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 1002
Live Example 2 : Increment Double Pointer #include<stdio.h>
int main(){
ptr=ptr+1;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 1004
Live Example 3 : Array of Pointer #include<stdio.h>
int main(){
float var[5]={1.1f,2.2f,3.3f};
float(*ptr)[5];
ptr=&var;
printf("Value inside ptr : %u",ptr);
ptr=ptr+1;
printf("Value inside ptr : %u",ptr);
return 0;
}
Output :
Value inside ptr : 1000 Value
inside ptr : 1020
Explanation :
Address of ptr[0] = 1000
We are storing Address of float array to ptr[0]. –
Address of ptr[1]
= Address of ptr[0] + (Size of Data Type)*(Size of Array)
= 1000 + (4 bytes) * (5)
= 1020
Address of Var[0]…Var[4] :
Address of var[0] = 1000 Address
of var[1] = 1004 Address of var[2]
= 1008 Address of var[3] = 1012
Address of var[4] = 1016 Formula :
( After decrementing )
new_address = (current address) - i * size_of(data type)
[box]Decrementation of Pointer Variable Depends Upon : data type of the Pointer variable[/box]
Example :
Explanation:
Decrementing a pointer to an integer data will cause its value to be decremented by 2
This differs from compiler to compiler as memory required to store integer vary compiler to
compiler
Pointer Program: Difference between two integer Pointers
#include<stdio.h>
int main(){
0;
}
Output :
Difference : 250 Explanation :
Ptr1 and Ptr2 are two pointers which holds memory address of Float Variable.
Ptr2-Ptr1 will gives us number of floating point numbers that can be stored. ptr2
- ptr1 = (2000 - 1000) / sizeof(float)
= 1000 / 4
= 250
Live Example 2: #include<stdio.h>
struct var{
char cvar;
int ivar;
float fvar;
};
int main(){
printf("Difference= %d",ptr2-ptr1);
return 0;
}
Output :
Difference = 142 Explanation :
ptr2-ptr1 = (2000 - 1000)/Sizeof(struct var)
= 1000 / (1+2+4)
= 1000 / 7
= 142
Adding integer value with Pointer
In C Programming we can add any integer number to Pointer variable. It is perfectly legal in c
programming to add integer to pointer variable.
In order to compute the final value we need to use following formulae :
final value = (address) + (number * size of data type)
Consider the following example – int
*ptr , n;
ptr = &n ; ptr =
ptr + 3;
Live Example 1 : Increment Integer Pointer #include<stdio.h>
int main(){
ptr=ptr+3;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 1006
Explanation of Program :
In the above program – int
*ptr=(int *)1000;
this line will store 1000 in the pointer variable considering 1000 is memory location for any of the
integer variable.
Formula :
ptr = ptr + 3 * (sizeof(integer))
= 1000 + 3 * (2)
= 1000 + 6
= 1006
Similarly if we have written above statement like this – float
*ptr=(float *)1000;
then result may be
ptr = ptr + 3 * (sizeof(float))
= 1000 + 3 * (4)
= 1000 + 12
= 1012
Suppose we have subtracted ―n‖ from pointer of any data type having initial addess as
―init_address‖ then after subtraction we can write –
ptr = initial_address - n * (sizeof(data_type))
Subtracting integer value with Pointer int
*ptr , n;
ptr = &n ; ptr =
ptr - 3;
int main(){
ptr=ptr-3;
printf("New Value of ptr : %u",ptr);
return 0;
}
Output :
New Value of ptr : 994
Formula :
ptr = ptr - 3 * (sizeof(integer))
= 1000 - 3 * (2)
= 1000 - 6
= 994
Summary :
Pointer - Pointer = Integer
Pointer - Integer = Pointer
int main()
{
Integer 2 1
Float 4 1
Character 1 1
int main()
{
int *ptr1,*ptr2;
return(0);
}
int main()
{
int *ptr1; float
*ptr2;
return(0);
}
Explanation :
Two Pointers of different data types can be compared .
In the above program we have compared two pointers of different data types. It
is perfectly legal in C Programming.
[box]As we know Pointers can store Address of any data type, address of the data type is
―Integer‖ so we can compare address of any two pointers although they are of different data types.
[/box]
Following operations on pointers :
== Equals
!= Not Equal
int main()
{
int *ptr1,*ptr2;
return(0);
}
Output :
Pointer to pointer
Pointer to Pointer in C Programming
Declaration : Double Pointer
int **ptr2ptr;
*ptr 45
**ptr2ptr 45
ptr &n
ptr2ptr &ptr
Notes :
Conceptually we can have Triple ….. n pointers
Example : *****n,****b can be another example Live
Example :
#include<stdio.h>
int main()
{
int num = 45 , *ptr , **ptr2ptr ; ptr
= #
ptr2ptr = &ptr;
printf("%d",**ptr2ptr);
return(0);
}
Output :
45
UNIT-IV
INTRODUCTION TO STRUCTURE
As we know that Array is collection of the elements of same type , but many time we have to store
the elements of the different data types.
Suppose Student record is to be stored, then for storing the record we have to group together all the
information such as Roll, name, Percent which may be of different data types.
Definition of Structure in C
Structure is composition of the different variables of different data types, grouped under same name.
typedef struct {
char name[64];
char course[128];
int age;
int year;
} student;
name[64];
char course[128];
int age;
int year;
Structure member may be of different data type including user defined data-type also
typedef struct {
char name[64];
char course[128];
book b1;
int year;
} student;
In C we can group some of the user defined or primitive data types together and form another
compact way of storing complicated information is called as Structure. Let us see how to declare
structure in c programming language –
struct tag
data_type1 member1;
data_type2 member2;
data_type3 member3;
};
struct <structure_name>
structure_Element1;
structure_Element2;
structure_Element3;
...
...
};
Memory is created, very first time when the variable is created /Instance is created.
struct date
int date;
char month[20];
int year;
}today;
struct date
int date;
char month[20];
int year;
};
struct Book
int pages;
char name[20];
int year;
}book1,book2,book3;
C Structure Initialization
Let us discuss very familiar example of structure student , we can initialize structure variable in
different ways –
struct student
char name[20];
int roll;
float marks;
}std1 = { "Pritesh",67,78.3 };
In the above code snippet, we have seen that structure is declared and as soon as after declaration we
have initialized the structure variable.
std1 = { "Pritesh",67,78.3 }
struct student
char name[20];
int roll;
float marks;
std1 = {"Pritesh",67,78.3};
std2 = {"Don",62,71.3};
In this example, we have declared two structure variables in above code. After declaration of
variable we have initialized two variable.
std1 = {"Pritesh",67,78.3};
std2 = {"Don",62,71.3};
struct student
int mark1;
int mark2;
int mark3;
} sub1={67};
Though there are three members of structure,only one is initialized , Then remaining two members
are initialized with Zero. If there are variables of other data type then their initial values will be –
integer 0
float 0.00
char NULL
struct student
int mark1;
int mark2;
int mark3;
};
void main()
- - - - --
- - - - --
- - - - --
};
When we declare a structure then memory won‘t be allocated for the structure. i.e only writing
below declaration statement will never allocate memory
struct student
int mark1;
int mark2;
int mark3;
};
struct
int length;
char *name;
}*ptr;
Suppose we initialize these two structure members with following values – length
= 30;
*name = "programming";
++ptr->length
2 : Incrementing Member
(++ptr)->length
Expression Meaning
Array elements are accessed using the Subscript variable, Similarly Structure members are accessed
using dot [.] operator.
struct Vehicle
int wheels;
char vname[20];
char color[10];
}v1 = {4,"Nano","Red"};
int main()
return(0);
Output :
Vehicle No of Wheels : 4
Note :
Dot operator has Highest Priority than unary, arithmetic, relational, logical Operators
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{"Let us C",700,"YPK",300.00},
};
Explanation :
As soon as after declaration of structure we initialize structure with the pre-defined values. For each
structure variable we specify set of values in curly braces. Suppose we have 3 Array Elements then
we have to initialize each array element individually and all individual sets are combined to form
single set.
{"Let us C",700,"YPK",300.00}
Above set of values are used to initialize first element of the array. Similarly –
struct Book
char bname[20];
int pages;
char author[20];
float price;
};
void main()
{"Let us C",700,"YPK",300.00},
};
#include<stdio.h>
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{"Book1",700,"YPK"},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
void main()
Output :
: 0.000000 Explanation :
In this example , While initializing first element of the array we have not specified the price of
book 1.It is not mandatory to provide initialization for all the values. Suppose we have 5 structure
elements and we provide initial values for first two element then we cannot provide initial values
to remaining elements.
{"Book1",700,,90.00}
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
Output :
Book Name :
Author :
It is clear from above output , Default values for different data types.
Integer 0
Float 0.0000
Character Blank
Live Example :
#include<stdio.h>
#include<conio.h>
//
struct Example
int num1;
int num2;
}s[3];
//
int i;
for(i=0;i<n;i++)
scanf("%d",&sptr[i].num1);
scanf("%d",&sptr[i].num2);
//
int i;
for(i=0;i<n;i++)
printf("\nNum1 : %d",sptr[i].num1);
printf("\nNum2 : %d",sptr[i].num2);
//
void main()
int i;
clrscr();
accept(s,3);
print(s,3);
getch();
Output :
Enter num1 : 10
Enter num2 : 20
Enter num1 : 30
Enter num2 : 40
Enter num1 : 50
Enter num2 : 60
Num1 : 10
Num2 : 20
Num1 : 30
Num2 : 40
Num1 : 50
Num2 : 60
Explanation :
When reference (i.e ampersand) is not specified in main , so this passing is simple pass by value.
Example : struct
Sample
}s1;
s1.ptr = #
s1.name = "Pritesh"
Here num is any variable but it‘s address is stored in the Structure member ptr (Pointer to
Integer)
Similarly Starting address of the String ―Pritesh‖ is stored in structure variable name(Pointer to
Character array)
Whenever we need to print the content of variable num , we are dereferancing the pointer variable
num.
%s",s1.name);
#include<stdio.h>
struct Student
}s1;
int main()
= &roll;
s1.name = "Pritesh";
return(0);
Output :
We have stored the address of variable ‗roll‘ in a pointer member of structure thus we can access
value of pointer member directly using de-reference operator.
Similarly we have stored the base address of string to pointer variable ‗name‘. In order to de-
reference a string we never use de-reference operator.
Array of Structure :
Structure is used to store the information of One particular object but if we need to store such 100
objects then Array of Structure is used.
Example : struct
Bookinfo
char[20] bname;
int pages;
int price;
}Book[100];
Explanation :
In case if we need to store the Information of 100 books then Array of Structure is used.
b1[0] stores the Information of 1st Book , b1[1] stores the information of 2nd Book and So on We
can store the information of 100 books.
Book[1].pages
Live Example :
#include <stdio.h>
struct Bookinfo
char[20] bname;
int pages;
int price;
}book[3];
int i;
for(i=0;i<3;i++)
gets(book[i].bname);
scanf("%d",book[i].pages);
scanf("%f",book[i].price);
for(i=0;i<3;i++)
return 0;
Book Details
Book : EFG
Book : HIJ
Programming :
{ {
}s1; }s1;
If we look at the two examples then we can say that both structure and union are same except
Keyword.
int roll;
char name[4];
int marks;
We have collected three variables of different data type under same name together. Note
For the union maximum memory allocated will be equal to the data member with maximum size. In
the example character array ‗name‘ have maximum size thus maximum memory of the union will
be 4 Bytes.
Member
Suppose we are accessing one of the data member of union then we cannot access other data
member since we can access single data member of union because each data member shares
same memory. By Using Union we can Save Lot of Valuable Space
Simple Example:
union u
char a;
int b;
Union is similar to that of Structure. Syntax of both are same but major difference between structure
and union is ‗memory storage‗.
In structures, each member has its own storage location, whereas all the members of union use
the same location. Union contains many members of different types,
Syntax :
union tag
union_member1;
union_member2;
union_member3;
..
..
..
union_memberN;
}instance;
Note :
Unions are Declared in the same way as a Structure.Only ―struct Keyword‖ is replaced with
union
union stud
int roll;
char name[4];
int marks;
}s1;<
Union Members that compose a union, all share the same storage area within the computers
memory
Each member within a structure is assigned its own unique storage area
Unions are useful for application involving multiple members, where values need not be
assigned to all the members at any one time.
While accessing union, we can have access to single data member at a time. we can access single
union member using following two Operators –
In order to access the member of the union we are using the dot operator. DOT operator is used
inside printf and scanf statement to get/set value from/of union member location.
Syntax :
variable_name.member
consider the below union, when we declare a variable of union type then we will be accessing union
members using dot operator.
union emp
int id;
char name[20];
}e1;
Syntax Explanation
Instead of maintain the union variable suppose we store union at particular address then we can
access the members of the union using pointer to the union and arrow operator.
union emp
int id;
char name[20];
}*e1;
Syntax Explanation
C Programs
#include <stdio.h>
union emp
int id;
char name[20];
}e1;
e1.id = 10;
printf("\nID : %d",e1.id);
strcpy(e1.name,"Pritesh");
printf("\nName : %s",e1.name);
return 0;
Output :
ID : 10
Name : Pritesh
#include <stdio.h>
union emp
int id;
char name[20];
}e1;
e1.id = 10;
strcpy(e1.name,"Pritesh");
printf("\nID : %d",e1.id);
printf("\nName : %s",e1.name);
return 0;
Output :
ID : 1953067600
Name : Pritesh
As we already discussed in the previous article of union basics, we have seen how memory is shared
by all union fields. In the above example –
= sizeof(name)
= 20 bytes
Firstly we have utilized first two bytes out of 20 bytes for storing integer value. After execution of
statement again same memory is overridden by character array so while printing the ID value,
garbage value gets printed
#include <stdio.h>
union emp
int id;
char name[20];
}*e1;
e1->id = 10;
printf("\nID : %d",e1->id);
strcpy(e1->name,"Pritesh");
printf("\nName : %s",e1->name);
return 0;
Output :
ID : 10
fiels:
Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called
status, as follows −
struct {
} status;
This structure requires 8 bytes of memory space but in actual, we are going to store either 0 or 1 in
each of the variables. The C programming language offers a better way to utilize the memory space
in such situations.
If you are using such variables inside a structure then you can define the width of a variable which
tells the C compiler that you are going to use only those number of bytes. For example, the above
structure can be re-written as follows −
struct {
} status;
The above structure requires 4 bytes of memory space for status variable, but only 2 bits will be
used to store the values.
If you will use up to 32 variables each one with a width of 1 bit, then also the status structure will
use 4 bytes. However as soon as you have 33 variables, it will allocate the next slot of the memory
and it will start using 8 bytes. Let us check the following example to understand the concept −
#include <stdio.h>
#include <string.h>
} status1;
} status2;
int main( ) {
When the above code is compiled and executed, it produces the following result −
struct {
};
Elements Description
width The number of bits in the bit-field. The width must be less than or equal
to the bit width of the specified type.
The variables defined with a predefined width are called bit fields. A bit field can hold more than a
single bit; for example, if you need a variable to store a value from 0 to 7, then you can define a bit
field with a width of 3 bits as follows −
struct {
} Age;
The above structure definition instructs the C compiler that the age variable is going to use only 3
bits to store the value. If you try to use more than 3 bits, then it will not allow you to do so. Let us
try the following example −
#include <stdio.h>
#include <string.h>
struct {
} Age;
int main( )
{ Age.age = 4;
Age.age = 7;
Age.age = 8;
return 0;
When the above code is compiled it will compile with a warning and when executed, it produces the
following result −
Sizeof( Age ) : 4
Age.age : 4
Age.age : 7
Age.age : 0
Typedef:
The C programming language provides a keyword called typedef, which you can use to give a type,
a new name. Following is an example to define a termBYTE for one-byte numbers −
After this type definition, the identifier BYTE can be used as an abbreviation for the
type unsigned char, for example..
By convention, uppercase letters are used for these definitions to remind the user that the type name
is really a symbolic abbreviation, but you can use lowercase, as follows −
You can use typedef to give a name to your user defined data types as well. For example, you can
use typedef with structure to define a new data type and then use that data type to define structure
variables directly as follows −
#include <stdio.h>
#include <string.h>
char title[50];
char author[50];
char subject[100];
int book_id;
} Book;
int main( )
{ Book
book;
book.book_id = 6495407;
return 0;
When the above code is compiled and executed, it produces the following result − Book
title : C Programming
typedef vs #define
#define is a C-directive which is also used to define the aliases for various data types similar to
typedef but with the following differences −
typedef is limited to giving symbolic names to types only where as#define can be used to define
alias for values as well, q., you can define 1 as ONE etc.
typedef interpretation is performed by the compiler whereas #definestatements are processed by the
pre-processor.
<stdio.h>
#define TRUE 1
#define FALSE 0
int main( ) {
return 0;
When the above code is compiled and executed, it produces the following result − Value
of TRUE : 1
Value of FALSE : 0
An enumeration is a user-defined data type consists of integral constants and each integral constant
is give a name. Keyword enum is used to defined enumerated data type.
Here, type_name is the name of enumerated data type or tag. And value1,value2,....,valueN are
values of type type_name.
By default, value1 will be equal to 0, value2 will be 1 and so on but, the programmer can change the
default value.
suit{
club=0;
diamonds=10;
hearts=20;
spades=3;
};
Above code defines the type of the data but, no any variable is created. Variable of type
enum can be created as:
enum boolean{
false;
true;
};
#include <stdio.h>
enum week{ sunday, monday, tuesday, wednesday, thursday, friday, saturday}; int
main(){
today=wednesday;
printf("%d day",today+1);
return 0;
Output 4
day
You can write any program in C language without the help of enumerations but, enumerations helps
in writing clear codes and simplify programming.
The exact size of array is unknown untill the compile time,i.e., time when a compier compiles code
written in a programming language into a executable form. The size of array you have declared
initially can be sometimes insufficient and sometimes more than required. Dynamic memory
allocation allows a program to obtain more memory space, while running or to release space when
no space is required.
Although, C language inherently does not has any technique to allocated memory dynamically, there
are 4 library functions under "stdlib.h" for dynamic memory allocation.
malloc() Allocates requested size of bytes and returns a pointer first byte of allocated space
Allocates space for an array elements, initializes to zero and then returns a pointer to
calloc()
memory
malloc()
The name malloc stands for "memory allocation". The function malloc()reserves a block of
memory of specified size and return a pointer of type voidwhich can be casted into pointer of any
form.
Syntax of malloc()
ptr=(cast-type*)malloc(byte-size)
Here, ptr is pointer of cast-type. The malloc() function returns a pointer to an area of memory with
size of byte size. If the space is insufficient, allocation fails and returns NULL pointer.
ptr=(int*)malloc(100*sizeof(int));
This statement will allocate either 200 or 400 according to size of int 2 or 4 bytes respectively and
the pointer points to the address of first byte of memory.
calloc()
The name calloc stands for "contiguous allocation". The only difference between malloc() and
calloc() is that, malloc() allocates single block of memory whereas calloc() allocates multiple blocks
of memory each of same size and sets all bytes to zero.
Syntax of calloc()
ptr=(cast-type*)calloc(n,element-size);
This statement will allocate contiguous space in memory for an array of nelements. For example:
ptr=(float*)calloc(25,sizeof(float));
This statement allocates contiguous space in memory for an array of 25 elements each of size of
float, i.e, 4 bytes.
free()
Dynamically allocated memory with either calloc() or malloc() does not get return on its own. The
programmer must use free() explicitly to release space.
syntax of free()
free(ptr);
Write a C program to find sum of n elements entered by user. To perform this program, allocate
memory dynamically using malloc() function.
#include <stdio.h>
main(){
int n,i,*ptr,sum=0;
scanf("%d",&n);
if(ptr==NULL)
exit(0);
+i)
scanf("%d",ptr+i);
sum+=*(ptr+i);
printf("Sum=%d",sum);
free(ptr);
return 0;
Write a C program to find sum of n elements entered by user. To perform this program, allocate
memory dynamically using calloc() function.
#include <stdio.h>
main(){
int n,i,*ptr,sum=0;
scanf("%d",&n);
ptr=(int*)calloc(n,sizeof(int));
if(ptr==NULL)
exit(0);
+i)
scanf("%d",ptr+i);
sum+=*(ptr+i);
printf("Sum=%d",sum);
free(ptr);
return 0;
realloc()
If the previously allocated memory is insufficient or more than sufficient. Then, you can change
memory size previously allocated using realloc().
Syntax of realloc()
ptr=realloc(ptr,newsize);
<stdio.h>
main(){
int *ptr,i,n1,n2;
scanf("%d",&n1);
ptr=(int*)malloc(n1*sizeof(int));
for(i=0;i<n1;++i)
printf("%u\t",ptr+i);
"); scanf("%d",&n2);
ptr=realloc(ptr,n2);
for(i=0;i<n2;++i)
printf("%u\t",ptr+i);
return 0;
UNIT-IV
FILES
Consider example –
We have written C Program to accept person detail from user and we are going to print these details
back to the screen.
Now consider another scenario, suppose we want to print same data that we have entered previously.
We cannot save data which was entered on the console before.
Now we are storing data entered (during first run) into text file and when we need this data back
(during 2nd run), we are going to read file.
Stands
Standard Input Standard Output
For
Data (Often Text) going into a data (Often Text) going out from a
Data Flow
program program
Explanation :
As shown in fig. Binary file is stored in Binary Format (in 0/1). This Binary file is difficult to read
for humans. So generally Binary file is given as input to the Binary file Processor. Processor will
convert binary file into equivalent readable file.
Some Examples of the Binary files :
Executable Files
Database files
Before opening the file we must understand the basic concept of file in C Programming , Types of
File. If we want to display some message on the console from the file then we must open it in read
mode.
Opening and Defining FILE in C Programming
Before storing data onto the secondary storage , firstly we must specify following things – File
name
Data Structure Perpose
/ Mode
Very first task in File handling is to open file
File name : Specifies Name of the File
Opening Previous
Purpose
Mode Data
int main()
{
FILE *fp;
char ch;
return(0);
}
If we want to open file in different mode then following syntax will be used –
void main()
{
FILE *fp;
char ch;
fp = fopen("INPUT.txt","r"); // Open file in Read mode
while(1)
{
ch = fgetc(fp); // Read a Character
if(ch == EOF ) // Check for End of File
break ;
printf("%c",ch);
}
fclose(fp); // Close File after Reading
}
File Opening Mode Chart
r Reading – NULL
Create New
w Writing Over write on Existing
File
Create New
a Append –
File
Appending File
Explanation :
File can be opened in basic 3 modes : Reading Mode, Writing Mode, Appending Mode
If File is not present on the path specified then New File can be created using Write and
Append Mode.
Generally we used to open following types of file in C –
C Source File .c
Syntax :
int feof(FILE *stream);
What it does?
Macro tests if end-of-file has been reached on a stream.
feof is a macro that tests the given stream for an end-of-file indicator.
Once the indicator is set, read operations on the file return the indicatoruntil rewind is called, or the
file is closed.
The end-of-file indicator is reset with each input operation.
Ways of Detecting End of File
A ] In Text File :
Special Character EOF denotes the end of File
As soon as Character is read,End of the File can be detected
argc
argv[]
where,
In real time application, it will happen to pass arguments to the main program itself. These
arguments are passed to the main () function while executing binary file from command line.
For example, when we compile a program (test.c), we get executable file in the name ―test‖.
Now, we run the executable ―test‖ along with 4 arguments in command line like below.
Where,
argc = 5
argv[0] = ―test‖
argv[1] = ―this‖
argv[2] = ―is‖
argv[3] = ―a‖
argv[4] = ―program
‖
argv[5] = NULL
#include <stdio.h>
#include <stdlib.h>
if(argc!=5)
return 1;
return 0;
OUTPUT: