Reviewer in PE
Reviewer in PE
The five players on each side fall into five playing positions. The
tallest player is usually the center, the second-tallest and
strongest is the power forward, a slightly shorter but more agile
player is the small forward, and the shortest players or the best
ball handlers are the shooting guard and the point guard, who
implement the coach's game plan by managing the execution of
offensive and defensive plays (player positioning). Informally,
players may play three-on-three, two-on-two, and one-on-one.
Early history
A game similar to basketball is mentioned in a 1591 book published in
Frankfurt am Main that reports on the lifestyles and customs of coastal
North American residents, Wahrhafftige Abconterfaytung der Wilden.
[5] Among other things, a game of skill is described in which balls must
be thrown against a target woven from twigs, mounted high on a pole.
There's a small reward for the player if the target is being hit.[6]
Creation
James Naismith c. 1920
In December 1891, James Naismith, a Canadian-American professor of
physical education and instructor at the International Young Men's
Christian Association Training School (now Springfield College) in
Springfield, Massachusetts,[7] was trying to keep his gym class active on
a rainy day.
Playing regulations
Games are played in four quarters of 10 (FIBA) or 12 minutes (NBA).
College men's games use two 20-minute halves, college women's
games use 10-minute quarters, and most United States high school
varsity games use 8-minute quarters; however, this varies from state to
state. 15 minutes are allowed for a half-time break under FIBA, NBA,
and NCAA rules and 10 minutes in United States high schools. Overtime
periods are five minutes in length except for high school, which is four
minutes in length. Teams exchange baskets for the second half.
Five players from each team may be on the court at one time.
Substitutions are unlimited but can only be done when play is stopped.
Teams also have a coach, who oversees the development and strategies
of the team, and other team personnel such as assistant coaches,
managers, statisticians, doctors and trainers.
The game is controlled by the officials consisting of the referee
(referred to as crew chief in the NBA), one or two umpires (referred to
as referees in the NBA) and the table officials. For college, the NBA, and
many high schools, there are a total of three referees on the court. The
table officials are responsible for keeping track of each team's scoring,
timekeeping, individual and team fouls, player substitutions, team
possession arrow, and the shot clock.
Equipment
The only essential equipment in a basketball game is the ball and the
court: a flat, rectangular surface with baskets at opposite ends.
Competitive levels require the use of more equipment such as clocks,
score sheets, scoreboards, alternating possession arrows, and whistle-
operated stop-clock systems.
The basket is a steel rim 18 inches (46 cm) diameter with an attached
net affixed to a backboard that measures 6 by 3.5 feet (1.8 by 1.1
meters) and one basket is at each end of the court. The white outlined
box on the backboard is 18 inches (46 cm) high and 2 feet (61 cm) wide.
At almost all levels of competition, the top of the rim is exactly 10 feet
(3.05 meters) above the court and 4 feet (1.22 meters) inside the
baseline. While variation is possible in the dimensions of the court and
backboard, it is considered important for the basket to be of the correct
height – a rim that is off by just a few inches can have an adverse effect
on shooting.
The size of the basketball is also regulated. For men, the official ball is
29.5 inches (75 cm) in circumference (size 7, or a "295 ball") and weighs
22 oz (620 g). If women are playing, the official basketball size is 28.5
inches (72 cm) in circumference (size 6, or a "285 ball") with a weight of
20 oz (570 g). In 3x3, a formalized version of the halfcourt 3-on-3 game,
a dedicated ball with the circumference of a size 6 ball but the weight
of a size 7 ball is used in all competitions (men's, women's, and mixed
teams)
Violations
The ball may be advanced toward the basket by being shot, passed
between players, thrown, tapped, rolled or dribbled (bouncing the ball
while running).
The ball must stay within the court; the last team to touch the ball
before it travels out of bounds forfeits possession. The ball is out of
bounds if it touches a boundary line, or touches any player or object
that is out of bounds.
There are limits placed on the steps a player may take without
dribbling, which commonly results in an infraction known as traveling.
Nor may a player stop their dribble and then resume dribbling. A
dribble that touches both hands is considered stopping the dribble,
giving this infraction the name double dribble. Within a dribble, the
player cannot carry the ball by placing their hand on the bottom of the
ball; doing so is known as carrying the ball. A team, once having
established ball control in the front half of their court, may not return
the ball to the backcourt and be the first to touch it. A violation of these
rules results in loss of possession.
The ball may not be kicked, nor be struck with the fist. For the offense,
a violation of these rules results in loss of possession; for the defense,
most leagues reset the shot clock and the offensive team is given
possession of the ball out of bounds.
Fouls
An attempt to unfairly disadvantage an opponent through certain types
of physical contact is illegal and is called a personal foul. These are most
commonly committed by defensive players; however, they can be
committed by offensive players as well. Players who are fouled either
receive the ball to pass inbounds again, or receive one or more free
throws if they are fouled in the act of shooting, depending on whether
the shot was successful. One point is awarded for making a free throw,
which is attempted from a line 15 feet (4.6 m) from the basket.
Small forward (the "3") : often primarily responsible for scoring points
via cuts to the basket and dribble penetration; on defense seeks
rebounds and steals, but sometimes plays more actively.
Power forward (the "4"): plays offensively often with their back to the
basket; on defense, plays under the basket (in a zone defense) or
against the opposing power forward (in man-to-man defense).
Center (the "5"): uses height and size to score (on offense), to protect
the basket closely (on defense), or to rebound.
Strategy
There are two main defensive strategies: zone defense and man-to-
man defense. In a zone defense, each player is assigned to guard a
specific area of the court. Zone defenses often allow the defense to
double team the ball, a manoeuver known as a trap. In a man-to-man
defense, each defensive player guards a specific opponent.
Offensive plays are more varied, normally involving planned passes and
movement by players without the ball. A quick movement by an
offensive player without the ball to gain an advantageous position is
known as a cut. A legal attempt by an offensive player to stop an
opponent from guarding a teammate, by standing in the defender's
way such that the teammate cuts next to him, is a screen or pick. The
two plays are combined in the pick and roll, in which a player sets a pick
and then "rolls" away from the pick towards the basket. Screens and
cuts are very important in offensive plays; these allow the quick passes
and teamwork, which can lead to a successful basket. Teams almost
always have several offensive plays planned to ensure their movement
is not predictable. On court, the point guard is usually responsible for
indicating which play will occur.
Shooting
Player releases a short jump shot, while her defender is either knocked
down, or trying to "take a charge".
Shooting is the act of attempting to score points by throwing the ball
through the basket, methods varying with players and situations.
Rebounding
The objective of rebounding is to successfully gain possession of the
basketball after a missed field goal or free throw, as it rebounds from
the hoop or backboard. This plays a major role in the game, as most
possessions end when a team misses a shot. There are two categories
of rebounds: offensive rebounds, in which the ball is recovered by the
offensive side and does not change possession, and defensive
rebounds, in which the defending team gains possession of the loose
ball. The majority of rebounds are defensive, as the team on defense
tends to be in better position to recover missed shots; for example,
about 75% of rebounds in the NBA are defensive.
Passing
A pass is a method of moving the ball between players. Most passes are
accompanied by a step forward to increase power and are followed
through with the hands to ensure accuracy.
A staple pass is the chest pass. The ball is passed directly from the
passer's chest to the receiver's chest. A proper chest pass involves an
outward snap of the thumbs to add velocity and leaves the defence
little time to react.
Another type of pass is the bounce pass. Here, the passer bounces the
ball crisply about two-thirds of the way from his own chest to the
receiver. The ball strikes the court and bounces up toward the receiver.
The bounce pass takes longer to complete than the chest pass, but it is
also harder for the opposing team to intercept (kicking the ball
deliberately is a violation). Thus, players often use the bounce pass in
crowded moments, or to pass around a defender.
The overhead pass is used to pass the ball over a defender. The ball is
released while over the passer's head.
The outlet pass occurs after a team gets a defensive rebound. The next
pass after the rebound is the outlet pass.
Dribbling
Dribbling is the act of bouncing the ball continuously with one hand and
is a requirement for a player to take steps with the ball. To dribble, a
player pushes the ball down towards the ground with the fingertips
rather than patting it; this ensures greater control.
Blocking
A block is performed when, after a shot is attempted, a defender
succeeds in altering the shot by touching the ball. In almost all variants
of play, it is illegal to touch the ball after it is in the downward path of
its arc; this is known as goaltending. It is also illegal under NBA and
Men's NCAA basketball to block a shot after it has touched the
backboard, or when any part of the ball is directly above the rim. Under
international rules it is illegal to block a shot that is in the downward
path of its arc or one that has touched the backboard until the ball has
hit the rim. After the ball hits the rim, it is again legal to touch it even
though it is no longer considered as a block performed.
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Volleyball is a team sport in which two teams of six players are
separated by a net. Each team tries to score points by grounding a ball
on the other team's court under organized rules. It has been a part of
the official program of the Summer Olympic Games since Tokyo 1964.
Beach volleyball was introduced to the programme at the Atlanta 1996
Summer Olympics. The adapted version of volleyball at the Summer
Paralympic Games is sitting volleyball.
causing the ball to touch the ground or floor outside the opponents'
court or without first passing over the net;
catching and throwing the ball;
double hit: two consecutive contacts with the ball made by the same
player;
four consecutive contacts with the ball made by the same team;
net foul: touching the net during play;
foot fault: the foot crosses over the boundary line when serving or
under the net when a front row player is trying to keep the ball in play.
The ball is usually played with the hands or arms, but players can legally
strike or push (short contact) the ball with any part of the body.
Origins
A volleyball court
Rotation pattern
Court dimensions
A volleyball court is 9 m × 18 m (29.5 ft × 59.1 ft), divided into equal
square halves by a net with a width of one meter (39.4 in). The top of
the net is 2.43 m (7 ft 11+11⁄16 in) above the center of the court for
men's competition, and 2.24 m (7 ft 4+3⁄16 in) for women's competition,
varied for veterans and junior competitions.
A line 3 m (9.8 ft) from and parallel to the net is considered the "attack
line". This "3 meter" (or "10-foot") line divides the court into "back
row" and "front row" areas and the back court and front court. These
are in turn divided into 3 areas each: these are numbered as follows,
starting from area "1", which is the position of the serving player:
After a team gains the serve (also known as siding out), its members
must rotate in a clockwise direction, with the player previously in area
"2" moving to area "1" and so on, with the player from area "1" moving
to area "6". Each player rotates only one time after the team gains
possession of the service; the next time each player rotates will be after
the other team wins possession of the ball and loses the point.
The team courts are surrounded by an area called the free zone which
is a minimum of 3 meters wide and which the players may enter and
play within after the service of the ball. All lines denoting the
boundaries of the team court and the attack zone are drawn or painted
within the dimensions of the area and are therefore a part of the court
or zone. If a ball comes in contact with the line, the ball is considered to
be "in". An antenna is placed on each side of the net perpendicular to
the sideline and is a vertical extension of the side boundary of the
court. A ball passing over the net must pass completely between the
antennae (or their theoretical extensions to the ceiling) without
contacting them.
The ball
Main article: Volleyball (ball)
FIVB regulations state that the ball must be spherical, made of leather
or synthetic leather, have a circumference of 65–67 cm (26–26 in), a
weight of 260–280 g (9.2–9.9 oz) and an interior air pressure of 0.30–
0.325 kg/cm2 (4.26 to 4.61 psi; 294.3 to 318.82 mbar or hPa). Other
governing bodies have similar regulations.
Gameplay
The game continues in this manner, rallying back and forth until the ball
touches the court within the boundaries or until an error is made.[20]
The most frequent errors that are made are either to fail to return the
ball over the net within the allowed three touches, or to cause the ball
to land outside the court. A ball is "in" if any part of it touches the
inside of a team's court or a sideline or end-line, and a strong spike may
compress the ball enough when it lands that a ball which at first
appears to be going out may actually be in. Players may travel well
outside the court to play a ball that has gone over a sideline or end-line
in the air. A standard competitive volleyball match is played in a best-
of-five sets format and typically goes on for about 90 minutes.
Scoring
Before 1999, points could be scored only when a team had the serve
(side-out scoring) and all sets went up to only 15 points. The FIVB
changed the rules in 1999 (with the changes being compulsory in 2000)
to use the current scoring system (formerly known as rally point
system), primarily to make the length of the match more predictable
and to make the game more spectator- and television-friendly.
Libero
The libero player was introduced internationally in 1998, and made its
debut for NCAA competition in 2002. The libero is a player specialized
in defensive skills: the libero must wear a contrasting jersey color from
their teammates and cannot block or attack the ball when it is entirely
above net height. When the ball is not in play, the libero can replace
any back-row player, without prior notice to the officials. This
replacement does not count against the substitution limit each team is
allowed per set, although the libero may be replaced only by the player
whom he or she replaced. Most U.S. high schools added the libero
position from 2003 to 2005.
The modern-day libero often takes on the role of a second setter. When
the setter digs the ball, the libero is typically responsible for the second
ball and sets to the front row attacker. The libero may function as a
setter only under certain restrictions. To make an overhand set, the
libero must be standing behind (and not stepping on) the 3-meter line;
otherwise, the ball cannot be attacked above the net in front of the 3-
meter line. An underhand pass is allowed from any part of the court.
The libero is, generally, the most skilled defensive player on the team.
There is also a libero tracking sheet, where the referees or officiating
team must keep track of whom the libero subs in and out for. Under
FIVB (Federation Internationale de Volleyball) rules, two liberos are
designated at the beginning of the play, only one of whom can be on
the court at any time.
Skills
Competitive teams master six basic skills: serve, pass, set, attack, block
and dig. Each of these skills comprises a number of specific techniques
that have been introduced over the years and are now considered
standard practice in high-level volleyball.
Serve
Pass
Set
Jump set
The set is usually the second contact that a team makes with the
ball.The main goal of setting is to put the ball in the air in such a way
that it can be driven by an attack into the opponent's court. The setter
coordinates the offensive movements of a team, and is the player who
ultimately decides which player will actually attack the ball.
Attack
See also: Volleyball offensive systems
Ideally, the contact with the ball is made at the apex of the hitter's
jump. At the moment of contact, the hitter's arm is fully extended
above their head and slightly forward, making the highest possible
contact while maintaining the ability to deliver a powerful hit. The
hitter uses arm swing, wrist snap, and a rapid forward contraction of
the entire body to drive the ball. A 'bounce' is a slang term for a very
hard/loud spike that follows an almost straight trajectory steeply
downward into the opponent's court and bounces very high into the
air. A "kill" is the slang term for an attack that is not returned by the
other team thus resulting in a point.
Successful blocking does not always result in a "roof" and many times
does not even touch the ball. While it is obvious that a block was a
success when the attacker is roofed, a block that consistently forces the
attacker away from their 'power' or preferred attack into a more easily
controlled shot by the defence is also a highly successful block.
At the same time, the block position influences the positions where
other defenders place themselves while opponent hitters are spiking.
Dig
A volleyball player going for a dig
Digging is the ability to prevent the ball from touching one's court after
a spike or attack, particularly a ball that is nearly touching the ground.
[3] In many aspects, this skill is similar to passing, or bumping:
overhand dig and bump are also used to distinguish between defensive
actions taken with fingertips or with joined arms.[3] It varies from
passing, however, in that it is a much more reflex-based skill, especially
at the higher levels. It is especially important while digging for players
to stay on their toes; several players choose to employ a split step to
make sure they're ready to move in any direction.
Team play
The U.S. women's team doing team planning in 2007
Volleyball is essentially a game of transition from one of the above skills
to the next, with choreographed team movement between plays on the
ball. These team movements are determined by the teams chosen
serve receive system, offensive system, coverage system, and defensive
system.
When one player is ready to serve, some teams will line up their other
five players in a screen to obscure the view of the receiving team. This
action is only illegal if the server makes use of the screen, so the call is
made at the referee's discretion as to the impact the screen made on
the receiving team's ability to pass the ball. The most common style of
screening involves a W formation designed to take up as much
horizontal space as possible.
Strategy
Setters have the task for orchestrating the offence of the team. They
aim for the second touch and their main responsibility is to place the
ball in the air where the attackers can place the ball into the opponents'
court for a point. They have to be able to operate with the hitters,
manage the tempo of their side of the court and choose the right
attackers to set. Setters need to have a swift and skillful appraisal and
tactical accuracy and must be quick at moving around the court. At elite
level, setters used to usually be the shortest players of a team (before
liberos were introduced), not being typically required to perform jump
hits, but that would imply need for short-term replacement by taller
bench players when critical points required more effective blocks; in
the 1990s taller setters (e.g. Fabio Vullo, Peter Blangé) began being
deployed, in order to improve blocks.
Liberos are defensive players who are responsible for receiving the
attack or serve. They are usually the players on the court with the
quickest reaction time and best passing skills. Libero means 'free' in
Italian—they receive this name as they have the ability to substitute for
any other player on the court during each play (usually the middle
blocker). Liberos are not permitted to block or perform attacks,
meaning they never play at the net, which allows shorter players with
strong passing and defensive skills to excel in the position and play an
important role in the team's success. A player designated as a libero for
a match may not play other roles during that match. Liberos wear a
different colour jersey than their teammates.[40]
Middle hitters, or middle blockers, are players that can perform very
fast attacks that usually take place near the setter. They are specialized
in blocking since they must attempt to stop equally fast plays from their
opponents and then quickly set up a double block at the sides of the
court. In non-beginners play, every team will have two middle hitters.
At elite levels, middle hitters are usually the tallest players, whose
limited agility is countered by their height enabling more effective
blocks.
Outside hitters, or left-side hitters, attack from near the left antenna.
The outside hitter is usually the most consistent hitter on the team and
gets the most sets. Inaccurate first passes usually result in a set to the
outside hitter rather than middle or opposite. Since most sets to the
outside are high, the outside hitter may take a longer approach, always
starting from outside the court sideline. In non-beginners play, there
are again two outside hitters on every team in every match. At elite
level, outside hitters are slightly shorter than middle hitters and
opposite hitters, but have the best defensive skills, therefore always re-
placing to the middle while in the back row.
Opposite hitters, or right-side hitters, carry the defensive workload for a
volleyball team in the front row. Their primary responsibilities are to
put up a well-formed block against the opponents' Outside hitters and
serve as a backup setter. Sets to the opposite usually go to the right
side of the antennae. Therefore, they are usually the most technical
hitters since balls lifted to the right side are quicker and more difficult
to handle (the setters having to place the ball while slightly off-set to
the right, and with their back to the attacker), and also having to jump
from the back row when the setter is on the front row. At elite level,
until the 1990s several opposite hitters used to be able to also play as
middle hitters (e.g. Andrea Zorzi, Andrea Giani), before high
specialization curtailed this flexibility in the role. [41]
At some levels where substitutions are unlimited, teams will make use
of a defensive specialist in place of or in addition to a libero. This
position does not have unique rules like the libero position, instead,
these players are used to substitute out a poor back row defender using
regular substitution rules. A defensive specialist is often used if you
have a particularly poor back court defender in right side or left side,
but your team is already using a libero to take out your middles. Most
often, the situation involves a team using a right-side player with a big
block who must be subbed out in the back row because they are not
able to effectively play backcourt defence. Similarly, teams might use a
serving specialist to sub out a poor server.
Formations
The three standard volleyball formations are known as "4–2", "6–2" and
"5–1", which refers to the number of hitters and setters respectively. 4–
2 is a basic formation used only in beginners' play, while 5–1 is by far
the most common formation in high-level play.
4–2
The 4–2 formation has four hitters and two setters. The setters usually
set from the middle front or right front position. The team will,
therefore, have two front-row attackers at all times. In the international
4–2, the setters set from the right front position. The international 4–2
translates more easily into other forms of offence.
The setters line up opposite each other in the rotation. The typical
lineup has two outside hitters. By aligning like positions opposite
themselves in the rotation, there will always be one of each position in
the front and back rows. After service, the players in the front row
move into their assigned positions, so that the setter is always in the
middle front. Alternatively, the setter moves into the right front and
has both a middle and an outside attacker; the disadvantage here lies in
the lack of an offside hitter, allowing one of the other team's blockers
to "cheat in" on a middle block.
The clear disadvantage to this offensive formation is that there are only
two attackers, leaving a team with fewer offensive weapons.
The 6–2 lineup thus requires two setters, who line up opposite to each
other in the rotation. In addition to the setters, a typical lineup will
have two middle hitters and two outside hitters. By aligning like
positions opposite themselves in the rotation, there will always be one
of each position in the front and back rows. After service, the players in
the front row move into their assigned positions.
The advantage of the 6–2 is that there are always three front-row
hitters available, maximizing the offensive possibilities. However, not
only does the 6–2 require a team to possess two people capable of
performing the highly specialized role of setter, it also requires both of
those players to be effective offensive hitters when not in the setter
position. At the international level, only the Cuban National Women's
Team employs this kind of formation. It is also used by NCAA teams in
Division III men's play and women's play in all divisions, partially due to
the variant rules used which allow more substitutions per set than the 6
allowed in the standard rules—12 in matches involving two Division III
men's teams[42] and 15 for all women's play.[43]
5–1
The 5–1 formation has only one player who assumes setting
responsibilities regardless of their position in the rotation. The team
will, therefore, have three front-row attackers when the setter is in the
back row and only two when the setter is in the front row, for a total of
five possible attackers.
The player opposite the setter in a 5–1 rotation is called the opposite
hitter. In general, opposite hitters do not pass; they stand behind their
teammates when the opponent is serving. The opposite hitter may be
used as a third attack option (back-row attack) when the setter is in the
front row: this is the normal option used to increase the attack
capabilities of modern volleyball teams. Normally the opposite hitter is
the most technically skilled hitter of the team. Back-row attacks
generally come from the back-right position, known as zone 1, but are
increasingly performed from back-centre in high-level play.
The big advantage of this system is that the setter always has 3 hitters
to vary sets with. If the setter does this well, the opponent's middle
blocker may not have enough time to block with the outside blocker,
increasing the chance for the attacking team to make a point.
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