Hexblade Warlock 20 Pact of Blade Odd_Sasquatch
CLASS & LEVEL PLAYER NAME
Alastor Caym
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Strength
ARMOR Max HP Current HP Temp HP
STRENGTH Dexterity
Constitution +4 240 --
+1 Intelligence 20
CLASS
• Wisdom INITIATIVE HIT POINTS
13
• Charisma
Total
20d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+4 DEFENSES HIT DICE DEATH SAVES
18 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX === WEAPONS ===
+6 PROFICIENCY BONUS Simple, Martial Weapons
+4 P
+1
+7
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Abyssal, Common, Draconic, Infernal
+1 Athletics STR
ABILITY SAVE DC
+5 Deception CHA
+3 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+3 P +9 Intimidation CHA
P +7 Investigation INT
16 +1 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +1 Perception WIS
+5 Performance CHA === ACTIONS ===
+1 +5 Persuasion CHA
Extra Attack
Eldritch Smite
+3 Religion INT Once per turn when you hit a creature with your pact
13 weapon, you can expend a warlock spell slot to deal an
+4 Sleight of Hand DEX
extra 1d8 force damage to the target, plus another 1d8
+4 Stealth DEX per level of the spell slot, and you can knock the target
CHARISMA prone if it is Huge or smaller.
P +5 Survival WIS
=== FEATURES ===
+5 Ranged spell attacks distance is doubled, and ignore
1/2 and 3/4 cover.
Can use spells in place of an opportunity attack.
20
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Dancing Rapier 1d8+4 Piercing
Chill Touch
11 PASSIVE WISDOM (INSIGHT)
Eldritch Blast
17 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Warlock 11 Odd_Sasquatch
CLASS & LEVEL PLAYER NAME
Alastor Caym
Tiefling Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WARLOCK FEATURES === === ELDRITCH INVOCATIONS === === Hexblade's Curse ===
* Mystic Arcanum (6th level) • PHB 108 1) Thirsting Blade Starting at 1st level, you gain the ability to place a
Your patron bestows upon you one 6th-level warlock Prerequisite: 5th level, Pact o f the Blade feature baleful curse on someone. As a bonus action, choose
spell that you can cast without expending a spell slot You can attack with your pact weapon twice, instead of one creature you can see within 30 feet of you. The
once per long rest. once, whenever you take the Attack action on your target is cursed for 1 minute. The curse ends early if
=== TIEFLING RACIAL TRAITS === turn. the target dies, you die, or you are incapacitated. Until
* Darkvision • BR 43 2) Eldritch Smite the curse ends, you gain the following benefits:
You can see in darkness (shades of gray) up to 60 ft. Once per turn when you hit a creature with your pact 1) You gain a bonus to damage rolls against the
* Hellish Resistance • BR 43 weapon, you can expend a warlock spell slot to deal an cursed target. The bonus equals your proficiency
You have resistance to fire damage. extra 1d8 force damage to the target, plus another 1d8 bonus.
* Infernal Legacy • BR 43 per level of the spell slot, and you can knock the target 2) Any attack roll you make against the cursed target is
You know the thaumaturgy cantrip. [3rd] You can cast prone if it is Huge or smaller. a critical hit on a roll of 19 or 20 on the d20.
hellish rebuke (2nd) once per long rest. [5th] You can 3) Improved Pact Weapon 3) If the cursed target dies, you regain hit points equal
cast darkness once per long rest. CHA is your You can use any weapon you summon with your Pact to your warlock level + your Charisma modifier
spellcasting ability. of the Blade feature as a spellcasting focus for your (minimum of 1 hit point).
===ELDRITCH INVOCATIONS CONTINUED=== warlock spells. You can't use this feature again until you finish a short
6)Life drinker In addition, the weapon gains a +1 bonus to its attack or long rest.
When you hit a creature with your pact weapon, the and damage rolls, unless it is a magic weapon that === Accursed Specter ===
creature takes extra necrotic damage equal to your already has a bonus to those rolls. Starting at 6th level, you can curse the soul of a
Charisma modifier. Finally, the weapon you conjure can be a shortbow, person you slay, temporarily binding it in your service.
7) Cloak Of Flies longbow, light crossbow, or heavy crossbow. When you slay a humanoid, you can cause its spirit to
As a bonus action, you can surround yourself with a 4) Maddening Hex rise from its corpse as a specter. When the specter
magical aura that looks like buzzing flies. The aura As a bonus action, you cause a psychic disturbance appears, it gains temporary hit points equal to half your
extends 5 feet from you in every direction, but not around the target cursed by your hex spell or by a warlock level. Roll initiative for the specter, which has its
through total cover. It last s until you're incapacitated or warlock feature of yours, such as Hexblade's Curse and own turns. It obeys your verbal commands, and it
you dismiss it as a bonus action. The aura grants you Sign of Ill Omen. When you do so, you deal psychic gains a special bonus to its attack rolls equal to your
advantage on Charisma (Intimidation) checks but damage to the cursed target and each creature of your Charisma modifier (minimum of +0).
disadvantage on all other Charisma checks. Any other choice within 5 feet of it. The psychic damage equals The specter remains in your service until the end of
creature that starts its turn in the aura takes poison your Charisma modifier (minimum of 1 damage). To use your next long rest, at which point it vanishes to the
damage equal to your Charisma modifier. Once you use this invocation, you must be able to see the cursed afterlife.
this invocation, you can't use it again until you finish a target, and it must be within 30 feet of you. Once you bind a specter with this feature, you can't
short or long rest. 5) Relentless Hex use the feature again until you finish a long rest.
8)Agonizing Blast Your curse creates a temporary bond between you === Armor of Hexes ===
When you cast eldritch blast, add your Charisma and your target. As a bonus action, you can magically At 10th level, your hex grows more powerful. If the
modifier to the damage it deals on a hit. teleport up to 30 feet to an unoccupied space you can target cursed by your Hexblade’s Curse hits you with
see within 5 feet of the target cursed by your hex spell an attack roll, you can use your reaction to roll a d6. On
or by a warlock feature of yours, such as Hexblade's a 4 or higher, the attack instead misses you, regardless
Curse and Sign of FEATURES
Ill Omen. &ToTRAITS
teleport in this way, you of its roll.
must be able to see the cursed target.
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Ring of Protection 1 --
Ring of Spell Turning 1 --
SP 0 Robe of the Archmagi 1 --
Dancing Rapier 1 2 lb.
EP 0
GP 300
PP 0
WEIGHT CARRIED
2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb.
PUSH/DRAG/LIFT
390 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alastor Caym
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
=== Features ===
War Caster
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of
combat, learning techniques that grant you the
following benefits:
• You have advantage on Constitution saving throws
that you make to maintain your concentration on a
spell when you take damage.
• You can perform the somatic components o f spells
even when you have weapon s or a shield in one or
both hands.
• When a hostile creature’s movement provokes an
opportunity attack from you, you can use your reaction
to cast a spell at the creature, rather than making an
opportunity attack. The spell must have a casting
time of 1 action and must target only that creature.
Spell Sniper
Prerequisite: The ability to cast at least one spell
You have learned techniques to enhance your
attacks with certain kinds of spells, gaining the
following benefits:
• When you cast a spell that requires you to make an
attack roll, the spell’s range is doubled.
• Your ranged spell attacks ignore half cover and
three-quarters cover.
INFERNAL CONSTITUTION
Fiendish blood runs strong in you, unlocking a
resilience a kin to that possessed by some fiends.
You gain the following benefits:
• Increase your Constitution score by 1, to a
maximum of 20.
You have resistance to cold damage and poison
damage.
• You have advantage on saving throws against
being poisoned.
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA
Warlock 21 +13
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Chill Touch Warlock 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Eldritch Blast Warlock 1A 120 ft. V,S Instantaneous PHB 237 Count: 3, V/S
O Thunderclap Warlock 1A 5 ft. S Instantaneous EE 168 S
O Frostbite Warlock 1A 60 ft. V,S Instantaneous EE 156 V/S
O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V
O
=== 2nd LEVEL ===
O Hold Person <C> Warlock 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Ray of Enfeeblement <C> Warlock 1A 60 ft. V,S Concentration, up to 1 minute PHB 271 D: 1m, V/S
O Hellish Rebuke Infernal Legacy 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S
O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
O
=== 3rd LEVEL ===
O Counterspell Warlock -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S
O Dispel Magic Warlock -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Gaseous Form <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M
O Major Image <C> Warlock -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M
O Vampiric Touch <C> Warlock 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S
O
=== 4th LEVEL ===
O Blight Warlock 1A 30 ft. V,S Instantaneous PHB 219 V/S
O Banishment <C> Warlock 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M
O Dimension Door Warlock -- 1A 500 ft. V Instantaneous PHB 233 V
O
O
O Warlock 1A
O
O Self
SPELLS
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