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Oath of Inquisition for 5e D&D
(Paladin Oath)
Created by
Scott Sampson
Youtube: Scontent
Twitter: @PokeMasterScott
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Oath of Inquisition (Paladin Oath)
P
aladins of the Oath of Inquisition, also called Magical Abstention
Inquisitors, are an order of warriors pledged to Also starting at 3rd level, your oath compels you to abstain
defend the church and its followers from from arcane magic. Initially, you will refuse to employ any
threats of arcane magic. They are generally sort of magic item associated with arcane magic. However, as
highly disciplined and devoted wholeheartedly you gain levels in this class, you become more confident that
to the churches they serve, rather than the gods being around arcane magic will not corrupt you.
themselves. The initial restrictions on your use of magical items are
lifted as you gain paladin levels as described on the Magical
Tenets of Inquisition Abstention table. This feature does not allow the paladin to
The tenets of the Oath of Inquisition vary from church to use any magic item they would not normally be able to use
church, but paladins of this oath share these tenets.
Purity. Be weary of arcane magic, it has the power to Magical Abstention
corrupt the weak. Paladin
Cleanse the Realm. Purge the realm of heretics, Level Restriction Lifted
abominations, and any who use magic to usurp the natural 3rd May use potions of healing, holy avengers, and
order. spell scrolls containing spells from the cleric and
Adjudicate. When faced with corruption, serve as judge, paladin spell lists
jury, and, if necessary, executioner. 5th May use magical potions
Firmness. Compassion is reserved for only those with a
pure heart, when dispensing justice be firm and consistent. 9th May use magic weapons
Humility. First and foremost, you serve the institution of 13th May use magic armor and shields
the church and through them you serve the gods. Hold the
church's decrees in the highest regard. 17th May use any magic items
Oath Spells Hallowed Strikes
You gain oath spells at the paladin levels listed. At 7th level, you add your Charisma modifier to attack and
damage rolls made with non-magical weapons with which
Oath of Inquisition Spells you are proficient (with a minimum bonus of +1).
Paladin Level Spells Weapons gain this effect and are counted as magical for
3rd detect magic, identify the purpose of overcoming resistance and immunity to non-
magical attacks and damage as long as you wield them. If you
5th silence, see invisibility are no longer holding or carrying a weapon, or if you fall
9th counterspell, dispel magic unconscious, this effect ends.
13th banishment, stoneskin
Inquisitor Resistance
17th circle of power, dispel good and evil Starting at 15th level, your abstention from most all arcane
magic has granted you with advantage on saving throws
Channel Divinity against spells and similar magical effects. In addition, spell
When you take this oath at 3rd level, you gain the following attacks have disadvantage against you.
two Channel Divinity options.
Break Concentration. Using the Attack action, you can Divine Judgement
make a special melee attack to attempt to break a creature's At 20th level, when you hit a target with a melee weapon
concentration on a spell. If you’re able to make multiple attack, you can choose to utter a prayer of death that compels
attacks with the Attack action, this attack replaces one of the creature you struck to die instantly. If the target has 100
them. hit points or fewer, it dies. Otherwise, this feature has no
Make a melee attack roll, if the attack hits, the target loses effect.
concentration on any spells they are currently concentrating Once you use this feature, you can't use it again until you
on. finish a long rest.
Cleanse. Choose a creature, object, or magical effect
within 30 feet of you. As an action, you automatically end the
effects of a spell on the target if the spell's level is equal to or
less than half of your paladin level (minimum of 1).
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