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The document details the initialization process of a Ren'Py game on a TECNO LG7n device, including various timing metrics for each step. It highlights the loading of scripts, saving data, and initializing the graphics renderer. The total time until the interface is ready is approximately 3.79 seconds.

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0% found this document useful (0 votes)
5 views2 pages

log

The document details the initialization process of a Ren'Py game on a TECNO LG7n device, including various timing metrics for each step. It highlights the loading of scripts, saving data, and initializing the graphics renderer. The total time until the interface is ready is approximately 3.79 seconds.

Uploaded by

krista029xd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sun May 14 14:40:23 2023

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer TECNO model TECNO LG7n
Screen diagonal is 5.32124280596 inches.
Early init took 0.13s
Early init took 0.13s
Android search paths: /data/data/mote.oni.baidald/files/game
Loader init took 0.02s
Loader init took 0.02s
Loading error handling took 0.12s
Loading error handling took 0.12s
Loading script took 1.85s
Loading script took 1.85s
Saving to /storage/emulated/0/RenPy/MOTE2/saves
Loading save slot metadata. took 0.03s
Loading save slot metadata. took 0.03s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 8)
Running init code took 0.27s
Running init code took 0.27s
Loading analysis data took 0.04s
Loading analysis data took 0.04s
Analyze and compile ATL took 0.05s
Analyze and compile ATL took 0.05s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.21s
Initial gc. took 0.21s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.21s
Init translation took 0.21s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.04s
Load screen analysis took 0.04s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.12s
Prepare screens took 0.12s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.38s
Interface start took 0.38s

Initializing gles renderer:


primary display bounds: (0, 0, 1568, 664)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G57 MC2'
Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.394145956bc7cd8e697b330aba11e3d3'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 3.79066681862s
Hid presplash.

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