Paladin (1) Acolyte
CLASS & LEVEL BACKGROUND PLAYER NAME
Human Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
18 +2 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
Hit Point Maximum 12
+3 Strength
DEXTERITY
+2 Dexterity
15 +2 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS
+2 ●
+2 Wisdom
●
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 +2 Acrobatics (Dex) SUCCESSES
+2 1x(1d10+2)
0 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5 Athletics (Str)
13 -1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+1 ●
+2 Insight (Wis)
Javelin +5 1d6+3 piercing
Chain mail
WISDOM
-1 Intimidation (Cha)
+1 Investigation (Int)
Longsword +5 1d8+3 slashing
Clothes, common
0 Medicine (Wis) Incense x5
11 +1 Nature (Int)
Pouch
0 Perception (Wis) Number of
0
-1 Performance (Cha)
Attacks: 1 Prayer Wheel
CHARISMA
●
+1 Persuasion (Cha)
+3 Religion (Int)
Shield
Vestements
●
9 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
-1 0 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
10 PASSIVE WISDOM (PERCEPTION)
CP
SP
Weapon Proficiencies:
Martial; Simple EP
Armor Proficiencies: Heavy;
Light; Medium; Shields
GP
15
PP
Language Proficiencies:
Common; Dwarvish; Elvish;
Infernal
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead,
celestial, or fiend. Also detect consecrated or desecrated object
or place (use 0 times/long rest).
Lay on Hands. You have a healing pool of 5 HPs, with it you
can heal a creature or expend 5 points to cure disease or
neutralize poison (use 5 times/long rest).
-----------Other Traits------------
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.