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The document details the initialization process of the Ren'Py game engine version 7.6.3 on an Android device manufactured by Xiaomi. It includes information about the device specifications, loading times for various components, and errors encountered during the rendering process. Notably, there are multiple instances of a flip failure related to displaying the color buffer in an OS-native window.

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0% found this document useful (0 votes)
9 views2 pages

log

The document details the initialization process of the Ren'Py game engine version 7.6.3 on an Android device manufactured by Xiaomi. It includes information about the device specifications, loading times for various components, and errors encountered during the rendering process. Notably, there are multiple instances of a flip failure related to displaying the color buffer in an OS-native window.

Uploaded by

Altroz42
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Mon Feb 24 19:48:03 2025

Estrada777_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer Xiaomi Model 23043RP34I


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 8.3607714955 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.06s
Early init. took 0.06s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../
Documents/RenPy_Saves/com.estrada777.straitenedtimes/game
/data/user/0/com.estrada777.straitenedtimes/files/game
Loader init. took 0.32s
Loader init. took 0.32s
Loading error handling. took 0.11s
Loading error handling. took 0.11s
Loading script. took 1.78s
Loading script. took 1.78s
Saving to
/storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../
Documents/RenPy_Saves/com.estrada777.straitenedtimes
Loading save slot metadata. took 0.46s
Loading save slot metadata. took 0.46s
Loading persistent. took 0.02s
Loading persistent. took 0.02s
Set script version to: (7, 6, 1)
Running init code. took 0.26s
Running init code. took 0.26s
Loading analysis data. took 0.16s
Loading analysis data. took 0.16s
Analyze and compile ATL. took 0.04s
Analyze and compile ATL. took 0.04s
Reloading save slot metadata. took 0.21s
Reloading save slot metadata. took 0.21s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.25s
Initial gc. took 0.25s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.25s
Init translation took 0.25s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.12s
Analyze screens took 0.12s
Save screen analysis took 0.11s
Save screen analysis took 0.11s
Prepare screens took 0.48s
Prepare screens took 0.48s
Save pyanalysis. took 0.19s
Save pyanalysis. took 0.19s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start. took 0.42s
Interface start. took 0.42s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2880, 1700)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 650'
Version: 'OpenGL ES 3.2 [email protected] (GIT@db3d445dbc, Ia06b22fa1a, 1633355031)
(Date:10/04/21)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2880, 1800) drawable=(2880, 1800)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 5.34612703323s.
Hid presplash.
Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background. --------------------------------------------

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