The document details the initialization process of the Ren'Py game engine version 7.6.3 on an Android device manufactured by Xiaomi. It includes information about the device specifications, loading times for various components, and errors encountered during the rendering process. Notably, there are multiple instances of a flip failure related to displaying the color buffer in an OS-native window.
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The document details the initialization process of the Ren'Py game engine version 7.6.3 on an Android device manufactured by Xiaomi. It includes information about the device specifications, loading times for various components, and errors encountered during the rendering process. Notably, there are multiple instances of a flip failure related to displaying the color buffer in an OS-native window.
Version: Ren'Py 7.6.3.23091805 Early init. took 0.06s Early init. took 0.06s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../ Documents/RenPy_Saves/com.estrada777.straitenedtimes/game /data/user/0/com.estrada777.straitenedtimes/files/game Loader init. took 0.32s Loader init. took 0.32s Loading error handling. took 0.11s Loading error handling. took 0.11s Loading script. took 1.78s Loading script. took 1.78s Saving to /storage/emulated/0/Android/data/com.estrada777.straitenedtimes/files/../../../../ Documents/RenPy_Saves/com.estrada777.straitenedtimes Loading save slot metadata. took 0.46s Loading save slot metadata. took 0.46s Loading persistent. took 0.02s Loading persistent. took 0.02s Set script version to: (7, 6, 1) Running init code. took 0.26s Running init code. took 0.26s Loading analysis data. took 0.16s Loading analysis data. took 0.16s Analyze and compile ATL. took 0.04s Analyze and compile ATL. took 0.04s Reloading save slot metadata. took 0.21s Reloading save slot metadata. took 0.21s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.25s Initial gc. took 0.25s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.25s Init translation took 0.25s Build styles took 0.00s Build styles took 0.00s Load screen analysis took 0.00s Load screen analysis took 0.00s Analyze screens took 0.12s Analyze screens took 0.12s Save screen analysis took 0.11s Save screen analysis took 0.11s Prepare screens took 0.48s Prepare screens took 0.48s Save pyanalysis. took 0.19s Save pyanalysis. took 0.19s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 0.42s Interface start. took 0.42s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2880, 1700) swap interval: 1 frames Fullscreen mode. Vendor: 'Qualcomm' Renderer: 'Adreno (TM) 650' Version: 'OpenGL ES 3.2 [email protected] (GIT@db3d445dbc, Ia06b22fa1a, 1633355031) (Date:10/04/21)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2880, 1800) drawable=(2880, 1800) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Total time until interface ready: 5.34612703323s. Hid presplash. Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2880, 1700) drawable=(2880, 1700) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Entered background. --------------------------------------------