message (2)
message (2)
function Tween(Endpoint)
if typeof(Endpoint) == "Instance" then
Endpoint = Endpoint.CFrame
end
local TweenFunc = {}
local Distance = GetDistance(Endpoint)
local TweenInfo = TweenInfo.new(Distance / getgenv().tweenspeed,
Enum.EasingStyle.Linear)
local TweenObj =
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidR
ootPart, TweenInfo, { CFrame = Endpoint * CFrame.fromAxisAngle(Vector3.new(1, 0,
0), math.rad(0)) })
TweenObj:Play()
function TweenFunc:Cancel()
TweenObj:Cancel()
return false
end
return TweenFunc
end
if closestEntity then
print("Closest Entity:", closestEntity.Name)
else
print("No Closest Entity Found")
end
return closestEntity
end
local AllowedMobs = {
"Civilian",
"Heikin Demon",
"Slasher",
"Nomay Bandit",
"Nomay Bandit Boss",
"Yowai Demon",
"Thief",
"Mizunoto Demon Slayer",
}
local raceTable = {
[1] = "Human",
[2] = "Slayer",
[3] = "Demon",
[4] = "Hybrid"
}
local SelectedBosses = {}
local Bosses = {}
local mobs = {}
local BossLabelTable = {}
local GodModes = {
"Water_Surface_Slash",
"Water_fall_basin",
"insect_breathing_dance_of_the_centipede",
"blood_burst_explosive_choke_slam",
"explosive_demon_art_blood_burst",
"Wind_breathing_black_wind_mountain_mist",
"flame_breathing_flaming_eruption",
"scythe_asteroid_reap",
"Beast_breathing_devouring_slash",
"akaza_flashing_williow_skillasd",
"akaza_bda_compass_needle",
"dream_bda_flesh_monster",
"swamp_bda_swamp_domain",
"snow_breatihng_layers_frost",
"snow_breathing_illusory_Storm",
"sound_breathing_smoke_screen",
"ice_demon_art_bodhisatva",
}
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver(method, plr, plr.Character, plr.Character.HumanoidRootPart,
plr.Character.Humanoid, math.huge, "ground_slash")
end
local attackMethods = {
["Combat"] = 'fist_combat',
["Sword"] = 'Sword_Combat_Slash',
["Scythe"] = 'Scythe_Combat_Slash',
["Claw"] = 'claw_Combat_Slash',
["Fans"] = 'fans_combat_slash',
}
MainSection:AddToggle({
Name = "Farm",
Flag = "FarmSelectedBosses",
Callback = function (v)
getgenv().Farm = v
if not v then
if antifallActive then
antifallActive = false
DisableAntiFall()
end
end
end
})
MainSection:AddToggle({
Name = "Arrow Aura [Near Mobs]",
Flag = "Arrow",
Callback = function (v)
getgenv().Arrow = v
end
})
MainSection:AddToggle({
Name = "Snow Aura [Near Mobs]",
Flag = "Snow",
Callback = function (v)
getgenv().Snow = v
end
})
MainSection:AddTextbox({
Name = 'Player Target',
Placeholder = '...',
Flag = 'Player Name',
Callback = function(v)
getgenv().selectedPlayerName = v
end
})
MainSection:AddToggle({
Name = "Arrow Aura [Target Player]",
Flag = "ArrowTargeted",
Callback = function (v)
getgenv().TargetPlayersArrow = v
end
})
MainSection:AddToggle({
Name = "Arrow Aura [All Players]",
Flag = "ArrowAll",
Callback = function (v)
getgenv().AllArrow = v
end
})
Settings:AddSlider({
Name = "Distance",
Flag = "DistanceSlider",
Value = 5,
Min = 1,
Max = 200,
Textbox = true,
Callback = function(Value)
getgenv().Distance = Value
end
})
Settings:AddSlider({
Name = "Tween Speed",
Flag = "TweenSlider",
Value = 300,
Min = 150,
Max = 500,
Textbox = true,
Callback = function(Value)
getgenv().tweenspeed = Value
end
})
KillAura:AddDropdown({
Name = "Weapon",
List = {"Sword","Combat","Scythe","Fans","Claw"},
Flag = "KillAuraWeapon",
Nothing = "Select Method...",
Callback = function(Chosen)
Method = Chosen
end
})
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossLabel = BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
MiscSection:AddToggle({
Name = "Inf Breathing",
Flag = "InfBreathing",
Keybind = false,
Callback = function (v)
InfBreathing = v
end
})
MiscSection:AddToggle({
Name = "Inf Stamina",
Flag = "InfStamina",
Keybind = false,
Callback = function (v)
InfStamina = v
end
})
MiscSection:AddDropdown({
Name = "God mode Selection",
Flag = "Gm",
List = GodModes,
Callback = function(v)
getgenv().GodSelected = v
end
})
MiscSection:AddToggle({
Name = "enable God Mode",
Flag = "GN",
Keybind = "",
Callback = function (v)
ENG = v
end
})
MiscSection:AddToggle({
Name = "Inf Warn Fan Buff",
Flag = "WarnFanBug",
Keybind = false,
Callback = function (v)
InfWarFans = v
end
})
MiscSection:AddToggle({
Name = "Kamado God Mode [Kamado]",
Flag = "KamadoGod",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(false)
end
end
})
MiscSection:AddToggle({
Name = "Heart Ablaze [Human]",
Flag = "HeartAblaze",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(tr
ue)
else
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(fa
lse)
end
end
})
MiscSection:AddToggle({
Name = "Thunder Mode [Human]",
Flag = "Thunder",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(false)
end
end
})
MiscSection:AddToggle({
Name = "No Sun Dmg",
Flag = "NS",
Keybind = false,
Callback = function (v)
if
game:GetService("Players").LocalPlayer.PlayerScripts.Small_Scripts.Gameplay:FindFir
stChild("Sun_Damage") then
if v == true then
game:GetService("Players").LocalPlayer.PlayerScripts.Small_Scripts.Gameplay.Sun_Dam
age.Disabled = true
else
game:GetService("Players").LocalPlayer.PlayerScripts.Small_Scripts.Gameplay.Sun_Dam
age.Disabled = false
end
end
end
})
MiscSection:AddToggle({
Name = "No Fog",
Flag = "NF",
Keybind = false,
Callback = function (v)
if v == true then
for index, light in pairs(game:GetService("Lighting"):GetChildren()) do
if light.Name == "Atmosphere" or string.find(light.Name, "Blur") or
string.find(light.Name, "Bloom") then
light:Destroy()
end
end
game:GetService("Lighting").FogEnd = 1000000
elseif v == false then
print("1")
end
end
})
MiscSection:AddToggle({
Name = "Boss Damage Log Spoof",
Flag = "BDLS",
Keybind = false,
Callback = function (v)
getgenv().hide_userdmg = v
end
})
MiscSection:AddToggle({
Name = "Auto Collect Chest",
Flag = "CollectAllChest",
Keybind = false,
Callback = function (v)
AutoCollectChest = v
end
})
spawn(function()
while task.wait() do
if AutoCollectChest then
for _, v in pairs(game:GetService("Workspace").Debree:GetChildren()) do
if v.Name == "Loot_Chest" then
for i,c in pairs(v:FindFirstChild("Drops"):GetChildren()) do
v["Add_To_Inventory"]:InvokeServer(c.Name)
delay(0.5, function()
c:Destroy()
end)
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if InfStamina then
getrenv()._G.AddStamina("gpthebest", 50)
end
end
end)
spawn(function()
while task.wait() do
if InfBreathing then
getrenv()._G.AddBreath("gpthebest", 50)
end
end
end)
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
task.wait(2)
end
end
end)
game:GetService("Players").LocalPlayer.PlayerGui.ExcessGuis["Meditate_gui"].Holder.
LocalScript.Value.Value = 100
end)
end
end
end)
spawn(function()
while task.wait() do
if getgenv().AutoSplit then
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.ExcessGuis["boulder_split_ui"].Hol
der.LocalScript.Value.Value = 10000
end)
end
end
end)
FarmMethod = "Above"
getgenv().Distance = 5
getgenv().tweenspeed = 300
SelectedBosses = selectedBosses
SelectedMobs = selectedMobs
while wait() do
if getgenv().Farm and not farmActive then
farmActive = true
if not antifallEnabled then
EnableAntiFall()
antifallEnabled = true
end
elseif not getgenv().Farm and farmActive then
farmActive = false
if antifallEnabled then
DisableAntiFall()
antifallEnabled = false
end
end
if getgenv().Farm then
local selectedEntities = {}
local parentFolder = game:GetService("Workspace").Mobs
if v then
if
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
if not currentEntity or currentEntity ~= v then
currentEntity = v
if TweenFa then
TweenFa:Cancel()
end
repeat
task.wait()
local entityCFrame = v:GetModelCFrame() * FarmModes
if GetDistance(entityCFrame) < 25 and
GetDistance(entityCFrame) < 150 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = entityCFrame
else
TweenFa = Tween(entityCFrame)
end
until not getgenv().Farm or not v.Parent or
v.Humanoid.Health <= 0 or not v:IsDescendantOf(workspace)
function getclosestSkills(parentFolder)
local closestEntity = nil
local closestDistance = math.huge
local playerPosition =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
return closestEntity
end
function getClosestPlayer(selectedPlayerName)
local closestPlayer = nil
local closestDistance = math.huge
if closestPlayer then
print("Closest Player:", closestPlayer.Name)
else
print("No Closest Player Found")
end
return closestPlayer
end
function getClosestPlayer1()
local closestPlayer = nil
local closestDistance = math.huge
if closestPlayer then
print("Closest Player:", closestPlayer.Name)
else
print("No Closest Player Found")
end
return closestPlayer
end
spawn(function()
while task.wait() do
if getgenv().Arrow then
if plr.Character:FindFirstChild("HumanoidRootPart") then
local parentFolder = game:GetService("Workspace").Mobs
local v = getclosestSkills(parentFolder)
print("Tried To Kill "..v.Name)
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage",game.Players.LocalPlayer.Character,v:GetModelCFrame(),v,
99999,99999)
task.wait(0.2)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().Arrow or getgenv().TargetPlayersArrow or getgenv().AllArrow
then
if plr.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver("skil_ting_asd",game:GetService("Players").LocalPlayer,"arrow_knock_back",5)
task.wait(12)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().Snow then
if plr.Character:FindFirstChild("HumanoidRootPart") then
local parentFolder = game:GetService("Workspace").Mobs
local v = getclosestSkills(parentFolder)
if v and table.find(AllowedBosses, v.Name) then
local playerPosition =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local distance = (v:GetModelCFrame().Position -
playerPosition).Magnitude
if distance <= 50 then
for i=1,5 do
print("Tried To Kill "..v.Name)
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("snow_breatihng_layers_frost_damage", game.Players.LocalPlayer.Character,
v:GetModelCFrame(), 99999, 99999)
task.wait(0.2)
end
else
print("Not within range of the mob.")
end
else
print("No valid boss entity found.")
end
task.wait(2)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().Snow then
if plr.Character:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver("skil_ting_asd",game:GetService("Players").LocalPlayer,"snow_breatihng_layers_f
rost",5)
task.wait(14)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().TargetPlayersArrow then
if plr.Character:FindFirstChild("HumanoidRootPart") then
local players = game:GetService("Players"):GetPlayers()
local selectedPlayerName = getgenv().selectedPlayerName
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage", game.Players.LocalPlayer.Character, targetCFrame,
character, 99999, 99999)
task.wait(0.2)
end
task.wait(1)
end
end
end
end
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().AllArrow then
if plr.Character:FindFirstChild("HumanoidRootPart") then
local v = getClosestPlayer1()
print("Tried To Kill "..v.Name)
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage",game.Players.LocalPlayer.Character,v.Character:GetModelC
Frame(),v.Character,99999,99999)
task.wait(0.2)
end
end
end
end)
--// No Clip \\--
local antifallActive = false
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().Farm then
for _, v in
pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
if v:IsA("Humanoid") then
v:ChangeState(11)
end
end
if not antifallActive then -- Check if no clip is already active
antifallActive = true
EnableAntiFall()
end
else
if antifallActive then -- Check if no clip is active
antifallActive = false
DisableAntiFall()
end
end
end)
end)
infoLabel:Set(statText)
end
end
for _, child in
ipairs(game:GetService("Workspace").Mobs.Bosses:GetDescendants()) do
if child:IsA("Model") then
local mobName = child.Name
if string.find(child:GetFullName(), "Bosses") then
if table.find(AllowedBosses, mobName) then
table.insert(BossLabelTable, mobName)
end
end
end
end