Unit 4
Unit 4
IMAGE PROCESSING
Unit 4 AND MULTIMEDIA
SYSTEMS
UNIT OUTCOME
Students will be able to:
recognise components of multimedia and work with these components effectively;
understand the meaning and use of multimedia production;
create interactive applications using multimedia applications.
l Definition of Multimedia
M edi a is the means of communication i.e., plural of medium. M u l t im edi a is the combined use of several
media, such as motion-pictures, slides and music. Or in other words, multimedia refers to technology that
presents information in more than one medium—such as text, pictures, video, sound, and animation—in
a single integrated communication. The development of the World Wide Web expanded the Internet to
include pictures, sound, music, and so on, as well as text.
Multimedia is media that utilizes a combination of different content forms (see Fig. 4.1).
l Importance of Multimedia
Multimedia is appropriate whenever a human interface connects a human user to electronic information
of any kind. Multimedia improves information retention. When it is properly constructed, multimedia can
be entertaining as well as useful. The importance of multimedia grows as new technology develops.
Information Communication Technology — Grade 12 Student Textbook 77
Unit 4 – Image Processing and Multimedia Systems
l Components of Multimedia
The multimedia components are:
1. Text
In the past, content was produced primarily via text. Though additional elements have been added, text
remains vital to multimedia applications. This is because text is still an effective way to communicate. In
multimedia, text is used as headlines, subtitles, and captions. In addition to supplying content, text is used
to give directions and communicate information, text-based menus and buttons help guide users through
the multimedia applications, and electronic books, magazines, and reference materials still rely on text to
inform and educate.
2. Graphics
Because most people like illustrations, visuals, graphics, 2D and 3D images are crucial to multimedia
development. In fact, multimedia applications are predominately graphic. Because they play such a critical
role, balancing graphics is essential. W h en de s ign in g a m u l t im edi a a pl ic a t io n , it is im po r t a n t n o t t o ge t c a r r ied
a w a y w it h gr a ph ic s . Adding just the right graphic and just the right number of graphics may help the user
learn and retain more information in less time and with less effort.
78 Information Communication Technology — Grade 12 Student Textbook
Unit 4 – Image Processing and Multimedia Systems
Graphics that fit most needs are quite easy to find. Commercially prepared drawings called clipart come
packaged with many application programs. Charts, another type of graphics, can convey a great deal of
information in a very limited space. Photographs can also be used to enhance multimedia applications.
When a graphic or other multimedia object serves as a link to additional information about a topic, the
link is called hypermedia.
3. Animation
Animation refers to graphic images that change or move. Animation can convey information, add visual
interest, or draw attention to important information or links in a multimedia application. Animation is
commonly used in advertising and marketing on the Web because the movement does grab the visitor’s
attention. By illustrating proper techniques or explaining complex procedures, animation can also serve as
an excellent learning aid in computer-based training programs.
Like clipart and stock photography, animated graphics are available for purchase on CD-ROM or they
can be downloaded from the Internet. In addition, commercial software and shareware can be purchased
or downloaded and used to create simple or complex animations.
4. Sound
By incorporating sound into a multimedia application, you require the user to make use of yet another
sense. This enhances the experience and increases the likelihood of user understanding and enjoyment.
In multimedia applications, sound that has been digitized is called audio. Audio can be obtained by
capturing sound into a personal computer using a microphone, CD-ROM, or other input device. It can also
be played from a synthesizer, keyboard, or other musical instrument that is connected to the computer
using MIDI (musical instrument digital interface) port.
5. Video
Video can do a grate deal to enhance a presentation, illustrate a proper technique, or advertise a new
product. Video files are photographic images played at speeds that make it appear as if the images are
in full motion. Video files are incredibly large because a huge number of images are required to give the
appearance of motion. Delivering video over the Internet is particularly challenging.
Interactive multimedia allows users to respond directly to and control media elements. Users of interactive
multimedia become active participants in an application instead of passive recipients of information.
For using multimedia on a computer system, it needs certain hardware components and software
resources to be present.
Hypermedia
It is an enhancement of hypertext, the non-sequential access of text documents, using a multimedia
environment. It provides the users the flexibility to select whatever document they want to view based on
their current interests. The path followed to get from document to document changes from user to user
and is very dynamic. This “make your own adventure” type of experience sets hypermedia apart. The best
example of hypermedia is World Wide Web.
The major difference between multimedia and hypermedia is that the user is more actively involved in
the hypermedia experience, whereas the multimedia experience is more passive.
To apply the animation on the basic piece, perform the following steps:
1. Click the first frame in the layer you want to frame.
2. Place the object you want to animate or just insert an image from the clipart.
3. Click the next frame in the T im el in e window.
4. Add a keyframe. Flash inserts a keyframe that duplicates the previous frame’s contents.
5. Change the object slightly; change it to 90° to the right.
6. Repeat the steps 4 and 5. This time image will turn face down.
7. Now again repeat the same steps, making the figure turn to 270° so that it now faces to the left.
This way you can change the angle to a smaller degree and make frames if you want to have real
fun.
8. Click at first keyframe in the layer and press E n t er key to see the animation.
Your animation will be shown on the screen (see Fig. 4.5).
l Editing an Icon
An icon is an element (graphical, textual, audio, video) which we can see or listen using Graphical User
Interface (GUI), for example Windows or X-Windows (a GUI for many operating systems like Linux and
UNIX etc.). In other words, an icon is a broad term associated with multimedia elements.
During creation of multimedia projects it is necessary to modify properties like appearance, placement,
size, time duration, and other animation related items. It is known as editing an icon.
To edit an icon, perform the following steps:
1. Select the icon by clicking on it.
Now you can see the properties of the selected icon at the bottom of screen in the P r o pe r t ies panel.
2. Change the displayed properties as per your need like contents, sound, color etc.
3. After making the changes, you can run and pause the project to see the edited icon. If still not
satisfied with the modifications, you can re-edit the icon.
l Transitions
Transitions let you add effects to phase out one clip and phase in the next, and then preview the transition
before applying it. You can customize audio and video transitions as gradual fades or have one clip replace
another.
Using t r a n s it io n s , you can phase out one clip while phasing in the next or you can stylize the beginning
or end of a single clip. A transition can be as subtle as a cross dissolve, or emphatic, such as a page turn
or spinning pinwheel.
You generally place transitions on a cut between two clips, creating a do u b l e- s ide d transition. However,
you can also apply a transition to just the beginning or end of a clip, creating a s in gl e- s ide d transition, such
as a fade to black. When a transition shifts from one clip to the next, it overlaps frames from both clips.
The overlapped frames can either be frames previously trimmed from the clips (frames just past the In or
Out point at the cut), or existing frames repeated on either side of the cut. It is important to remember that
when you trim a clip, you do not delete frames; instead, the resulting In and Out points frame a window
over the original clip. A transition uses the trimmed frames to create the transition effect, or, if the clips do
not have trimmed frames, the transition repeats frames.
T o s ee if a t r a n s it io n is s in gl e- s ide d o r do u b l e- s ide d a n d if it ha s r epe a t ed f r a m es , s el ec t it a n d c l ic k E di t T r a n s it io n
in t he T r a n s it io n vi ew o f t he T a s k pa n el t o vi ew it in P r o pe r t ies vi ew .
l Selecting Transitions
There are many transitions to choose from that come with Adobe Premier Elements 9. First time film
makers tend to overuse this feature. Only add a transition when it makes sense otherwise they tend to
distract from the video. Add transitions after editing and before adding the soundtrack.
You can select the desired transition effect by clicking E di t → T r a n s it io n s . Figure 4.11 shows various
types of transitions effects.
l Positioning Objects
You have full flexibility in adjusting an object’s position, rotation, scale, and opacity—attributes collectively
referred to as t r a n s f o r m pr o pe r t ies . To transform an object, you can drag in the Monitor panel or choose a
command from the Title menu.
l Types of Positions
You can choose the different types of positions of transition effect like Start, End, and Centre etc. from the
Transition properties window. It can be opened by clicking on E di t T r a n s it io n button.
l Type of Motion
We can customize different types of motion by using different drawing tools such as Line Tool, Oval Tool,
Rectangle Tool, and Lasso Tool. Figure 4.12 shows Zig-zag motion.
A new layer will appear on top of the G r a phi c layer with the label G u ide :G r a phi c along with the guide
icon.
3. Draw the path for your symbol in this new layer using pencil or line tool.
For example: Draw a circle.
4. Select frame 60 of guide layer and press “F5” to insert frames (see Fig. 4.14).
5. Now go to F r a m e 1 of G r a hip c layer and drag your symbol to one end of your path. While dragging,
you will see a bubble on the symbol. That bubble should go right below the path.
6. Now go to F r a m e 60 of G r a phi c layer and press F6 to insert a new keyframe.
7. Now drag your symbol to other end of your path. Again, the bubble should go right below the
path.
8. Select any frame between 1 to 60 of your G r a phi c layer. Right click and select C r ea t e M o t io n T w een
from the pop-up menu (see Fig. 4.15).
4.7 LIBRARIES
l Creating
You can use the sample libraries included with Flash to add symbols, buttons, or sounds to your documents.
You can also create your own sample libraries, which you can then use with any documents that you
create.
To create a sample library for your Flash application, perform the following steps:
1. Create a Flash file with a library containing the symbols that you want to include in the permanent
library.
2. Place the Flash file in the Libraries folder located in the Flash application folder on your hard
drive.
l Saving
We can save our information to the Flash application library, so that it is available for future use.
To save the information, perform the following steps:
1. Click F il e → S a v e A s .
The S a v e A s dialog box opens (see Fig. 4.16).
l Selecting a Library
When the Open a s L ib r a r y dialog box opens, you can select the desired library file.
l Sound Icon
Sound icon is the graphical representation of inserted or available audio file in project or library. Figure
4.18 shows a sound icon.
l Importing Sound
You can import various sound in the project.
To import the sound file, perform the following steps:
1. Click O r ga n iz e → G et M edi a → F il es a n d F o l de r s .
The A d M edi a dialog box opens.
2. Browse the audio file you want to import and click O pe n .
The selected audio file will be imported in the project (see Fig. 4.19).
l File Formats
Adobe Premiere supports several file formats for audio and video files such as MP3, MP4, AVI, MPG, WAV,
and WMV etc.
that determine the trimmable sections. In the automatic Smart trim mode, Adobe Premiere Elements
automatically determines the trimmable sections and you can choose to delete them or retain them.
Figure 4.25 shows the trimming of a video clip.
Activity 4.1
DIFFERENTIATE MULTIMEDIA AND HYPERMEDIA
In small groups, the students will explain and demonstrate the difference between multimedia and
hypermedia.
Multimedia
Multimedia is media that uses multiple forms of information content and information processing like text, audio,
graphics, animation, video, interactivity to inform or entertain the audience. Figure 4.27 shows some multimedia
tools.
Multimedia is very useful in various areas including, but not limited to, education, entertainment and fine arts,
engineering, medicine, mathematics, business, scientific research etc.
Hypermedia
The World Wide Web (WWW) has become without doubt the best-known and most widely used hypermedia
system (see Fig. 4.28).
Most Web navigation is done by clicking text-based links that open new
pages in a Web browser. These links, which are often blue and underlined
are referred to as hypertext, since they allow the user to jump from page to
page. Hypermedia is an extension of hypertext that allows images, movies
and Flash animations to be linked to other content.
Hypermedia systems are very popular tool for user-driven access to information.
These are very useful in various areas such as online documentation Fig. 4.28: WWW–An example of
systems, application systems with advanced help and explanation facilities, hypermedia
educational systems etc.
KEY CONCEPTS
Multimedia is the combined use of several media, such as motion-pictures, slides, and music.
Multimedia authoring involves collating, structuring and presenting information in the form of a digital
multimedia, which can incorporate text, audio and still and moving images.
Multimedia authoring tools are the tools that are used for creating various types of multimedia applications.
Display icons are the ones that display some image or graphic.
The wait icon provides a way to pause or delay any onscreen action. Delay can be a set time interval or may
require a mouse click to continue.
The multimedia library contains visual and audio elements (icons) required for developing new multimedia
contents.
The process of editing clips includes previewing and trimming them to eliminate unnecessary material. It also
includes revising clip properties such as speed, direction, and duration.
Review Questions
Fill in the Blanks
1. ...................................... refers to technology that presents information in more than one medium— such
as text, pictures, video, sound, and animation—in a single integrated communication.
2. The components of multimedia are ................................., .................................., .................................,
...................................... and ...................................... .
3. ...................................... let you add effects to phase out one clip and phase in the next clip.
4. MIDI, JPEG and MPEG are file formats for ......................................, ......................................, and
...................................... respectively.
Suggested Activities
1. The teacher will explain and demonstrate stages of multimedia authoring and authoring tools examples
like Macromedia Authorware, Adobe Premier, Macromedia Flash and the students will practice.
2. The teacher will explain and demonstrate the steps involved in using sound and in working with digital
movies and the students will practice.
3. Design and produce a multimedia presentation on an idea or theme of your own which has relevance
to the work you are doing in Grade 12.
4. Explain how to insert, edit and format text in the presentation windows of Multimedia Authoring.
5. Explain how to import and paste images, graphics and movies from other applications.
6. Explain how to set the time duration:
l before content on the presentation window is erased,
l to erase the contents of a presentation window.
Field Trip
Organize a field trip to various business houses and publications around you to get useful information about
Image Processing and Multimedia Systems being used currently and present it to the class.
GLOSSARY
A allow people to comment on the previously posted
comments.
Absolute Reference: Commonly used in BMP (Bitmap): It is a standard uncompressed
spreadsheet applications, it is a formulated cell format for Microsoft Windows and IBM OS/2.
reference that will not adjust when used to calculate Browser: Software program that allows the user
the sum of specific cells. to find and read encoded information in a form
Address Book: In e-mail, list of regular contacts’ suitable for display especially on World Wide Web.
addresses held in the e-mail software. Byte: A combination of 8 bits to represent computer
AI (Artificial Intelligence): It is the branch of data transfer or data storage measurement.
computer science concerned with making computers
behave like humans.
Animation: The display of a sequence of images C
in a computer program or on a Webpage to give the
impression of movement. CD-ROM (Compact Disc Read-Only Memory):
A durable and low cost circular optical storage device
Application Software: A program that is
designed to perform specific tasks. widely used to store large amounts of information.
Clipart or Clip Art: A collection of image files that
B can be embedded or inserted into Web pages, word-
B2B (Business-to-Business): Companies doing processed documents, PowerPoint presentations,
business with each other such as manufacturers etc.
selling to distributors and wholesalers selling to Compiler: A type of system software that
retailers constitute B2B type of e-commerce. translates a source program usually written in a
B2C (Business-to-Consumer): It comprises of high level language into a machine language.
businesses selling to the general public typically
through catalogues utilizing shopping cart Computer: An electronic device that accepts,
software. processes, stores and outputs data under the control
Backup: To copy files or data to a second source of a set of instructions.
or media so as to safeguard it. Cropping: The process of removing portions
Binary: A basic numbering system consisting of of an image to create focus or strengthen the
1s and 0s. composition.
BIT (Binary DigIT): It is the smallest unit of CPU (Central Processing Unit): A processor on
processing of computerized data in terms of 1s or an IC chip (called a microprocessor) that serves as
0s.
the ‘brain’ of the computer.
Blog: (Slang term for a Weblog) A blog is a
personal journal that can be accessed publicly and
Hyperlinks: A word or graphic display on one JPEG (Joint Picture Experts Group): It is
web page that allows a computer to shift to another pronounced “jay peg”. It supports 16.7 million
related web page. colors (24 bits per pixel).
I K
Keyboard: An input device which is used to
Icon: A picture or symbol to represent a
enter information which the computer displays or
command on a computer screen. processes.
Image Processing: The set of computational Kilobyte (KB): This is about a thousand bytes of
techniques for analyzing, enhancing, compressing, space. In reality, it is two to the 10th power or 1,024
and reconstructing images, generally with a digital bytes.
computer.
Information: Meaningfully organized data. L
Information System: A system that provides
LAN (Local Area Network): A network that
information to people in an organization. links together computers and peripheral equipment
Internet Explorer: A browser produced by the within a limited area, such as a building or a group
Microsoft Corporation and supplied together with of buildings.
the Windows operating system. Language Processor: Software that converts a
high level language or assembly language code into
Integrated Circuit (IC): A circuit of transistors,
machine understandable form.
resistors, and capacitors constructed on a single
Laser Printer: A type of printer that produces
semiconductor wafer or chip, in which the
high-quality output at a reasonable speed.
components are interconnected to perform a given
Learning Management System (LMS): A
function. software package that enables the management
Interpreter: It translates and executes source and delivery of learning content and resources to
program, written in high level language, statement- students.
by-statement. Login: To attach to a computer using the user’s
ID.
Internet: The Internet is a network of networks
all of which use the same set of communications
protocols. M
ISP (Internet Service Provider): A company that M-Commerce: Buying and selling of goods and
provides access to the Internet. services through wireless technology.
Megabyte (MB): About a million bytes of space. Netiquette: The rules of etiquette that apply
Actually it is 2 raised to the 20th power or 1,048,576 when communicating over computer networks,
bytes of space. especially the Internet.
Memory: Internal storage areas in the Network: A system containing any combination
computer. of computers and its peripherals, used to transmit
Microsoft Office: A suite of programs or receive information.
produced by Microsoft Corporation, comprising
a Word-processor (Word), a Spreadsheet (Excel), O
a Presentation Program (PowerPoint), an Email
package (Outlook), a Database program (Access), Offline: Not connected to a computer or network
and a Desktop Publishing package (Publisher). of computers.
Moodle: An Open Source Course Management Online: Connected to a computer or network of
System (CMS), also known as a Learning Management
computers, especially the World Wide Web.
System (LMS) or a Virtual Learning Environment
(VLE). Operating System: A system software program
MPEG (Motion Picture Experts Group): A that works as a bridge between computer hardware
format to make, view, and transfer both digital and the user. Operating systems perform basic
audio and digital video files. tasks, such as recognizing input from the keyboard,
sending output to the display screen, keeping track
MS-Access: Database application software,
of files and directories on the disk, and controlling
provided by Microsoft.
peripheral devices such as disk drives and printers.
MS-Excel: Spreadsheet application software,
provided by Microsoft. Outlook: A popular e-mail program, part of the
Microsoft Office suite of programs.
MS-PowerPoint: Presentation software, provided
by Microsoft.
MS-Word: Word processing application software, P
provided by Microsoft.
PDF (Portable Document Format): A technology
Multimedia: The integration of two or more developed by Adobe and was designed to capture
types of information (text, images, audio, video, all of the elements of a printed document and place
animation, etc.) in a single application. it in a single image file.
Multimedia Authoring: It involves collating, Pixel: The smallest element of an image that
structuring and presenting information in the form can be individually processed in a video display
of digital multimedia, which can incorporate text, system.
audio, and still and moving images. Plotter: A computer output device that draws
Multimedia Authoring Tools: Tools that are images on paper using a pen.
used for creating various types of multimedia Portal: A Webpage, website or service that acts as
applications. link or entrance to other websites on the Internet.
Primary Key: A set of one or more values in
a database that uniquely identifies a record in a
N table.
Navigation: It is the process of finding the way, Protocol: A set of rules governing the format of
i.e., navigating, around a series of menus within a messages that are exchanged between computers.
computer program or finding the way around the
World Wide Web by means of a browser.
106 Information Communication Technology — Grade 12 Student Textbook
Glossary
URL (Uniform Resource Locator): A protocol for Web site: A connected group of pages on the
specifying addresses on the Internet. It is an address World Wide Web regarded as a single entity,
that identifies a particular file on the Internet, usually usually maintained by one person or organization
consisting of the protocol as http, followed by the and developed to a single topic or several closely
domain name. related topics.
User-friendly: Mainly used to describe software. Wizard: A utility that provides guided sequence
Software that is easy to use and offers guidance if the to perform complex task easily and quickly.
user does silly things is described as user-friendly. Word Processor: Software that processes textual
matter and creates organized documents.
WWW (World Wide Web): Series of servers
V or computers that are interconnected through
Virus: A program or piece of code that is loaded hypertext.
onto your computer without your knowledge and WYSIWYG: What You Say Is What You Get.
runs against your wishes.
X
W XML (eXtensible Markup Language): It is a
W3C (World Wide Web Consortium): An markup language, not limited to Web documents.
international non-profit organization which acts as
a resource centre for the World Wide Web, and is Y
active in setting technical standards.
YouTube: A website to which we can upload our
WAV: Stands for WAVeform sound format.
own video clips and view video clips uploaded by
Microsoft’s format for encoding sound files.
others: http://www.youtube.com.
Webcam: A camera connected to a computer
and linking it to the Internet.
Web page or Webpage: A single, usually Z
hypertext document on the World Wide Web that
Zip Disks: The disks with a special high-quality
can incorporate text, graphics, sounds, etc.
magnetic coating that have a capacity of 100, 250 or
Web server: A computer that runs specific 750 megabytes.
software to serve web pages to the Internet.