Unit 4
Unit 4
You have studied in Course 2 and also in Course 4 about the concept and process of learning in
detail and must be aware of the principles and theories of human learning. You would have
observed that in the recent past two major developments have taken place in the way we teach
and the students learn. The developments in Information and Communication Technology (ICT)
have influenced every walk of our lives including education. More and more technological options
are available for both teachers and students to choose from and make teaching and learning more
effective. As a result educators are turning to technology to help meet the ever-increasing needs
of the student population. This is a fact that ICT has given rise to new ways of imparting education
at all the levels. Nevertheless you may agree that ICT itself is not the answer of all the problems
education is confronted with. It is the creative use of technology that can enhance the capacity of
students to acquire knowledge, skills and value system. Efforts are also being made to effectively
design learning experienceslmaterials to facilitate higher learning. Various models of instructional
design are being worked upon towards this end. We have to understand the concept of e-learning
in the light of these two developments. Here we shall discuss the concept and design of e-learning
in this Unit. We shall also e x a ~ i n ewhether e-learning facilitates integration of study habitslskills
of the students and improves learning environment. We shall also discuss the potential of e-
learning, effective e-learning strategies, and e-learning management system. We shall only touch
upon e-learning management system (e-LMS) as this topic will be discussed in detail in Unit 4,
Block 3 of this Course. We hope that you will find the discussion in this Unit interesting and useful
in making your teaching learning more effective so that the students can optimally utilize the
learning experiences and materials.
E-learning has made in-roads in India. Some educational institutions and business houses are
offering training through e-learning system. Several multinational products are also available through
Indian tie-ups.
relate e-learning with the principles and theories of classroom-based teaching and learning;
learning includes all possible media and methods to impart quality education as per the capability
and requirementslneeds of the learners.
E-learning, according to Paulsen (2003) has been defined as interactive learning in which the
learning input/experiencelcontentis available online and provides automatic feedback to the learner's
learning activities. Online communication with real teachers may or may not be included but the
focus of e-learning is usually more on learning content than on communication between learners
and teachers. E-learning covers a wide set of applications and processes such as web-based
learning, computer-based learning, virtual classroom, digital learning. . It includes delivery of content
via internet, intranet (LAN I WAN), audio and videocassettes, satellite broadcast, interactive
television, CD-ROM, etc.
E-learning environment can be seen as a learning environment which is similar and also different
from the conventional classroom- based learning environment. In classroom-based learning, the
learner works on content presented by the teacher, prepares homework, and receives learning
inputs through the presentations by teachers and fellow learners. She has easy access to content
(lectures, homework, etc.), teacher, and peer group as resources for his learning. She gets
opportunities to synchronous as well as asynchronous interaction with teachers and peer group.
The performance of the learner is assessed through various techniques of evaluation, such as
examinations, homework, learner's presentations (individual and group, participation in various
scholastic and co-scholastic activities, etc). The learner gets administrative and academic support
from the teachers and the institutions such as relating to information, registration, library resources,
remedial teaching, etc. for she gets ample opportunities to be in contact with teachers. If you
closely examine these aspects of classroom-based learning, you will find that access to teachers
and peer group and interaction among them, which play an important role in the learning process,
are prevalent in the conventional teaching-learning process. These aspects of classroom-learning-
teaching become the challenges for e-learning providers. However, conventional classrooms cannot
provide the same sort of opportunities that real world experiences can afford. Through some
teachers may be to take advantage of field trips occasionally. Similarly, individual1 group-based
project work also needs to be undertaken for facilitating learning.
Let us now see as to how these aspects are taken care of in e-learning. E-learning is exclusively
learner-centred process in which the learner is in the control of the learning experience. In e-
learning technologies are available as per the learner's needs. She gets a variety of learning
opportunities for discussion, collaboration, interaction, and multimedia capacity. Thus learners are
active partners in the learning process.
materials without physically moving out of the workplace. Thus e-learning incorporates all the
desirable features of conventional teaching-learning process. The principles of effective learning
are followed in designing and developing e-learning materials so that the student can learn
independently by interacting with contentllearning experiences presented through ICTs.
E-learning draws upon constructivist theory of learning. According to this view, learning is more
effective when it takes place within the context of realistic setting in which the learners are clear
about the reasons for learning. To provide such experiences in classroom situation is difficult in
most of the cases.
Blended learning: Blended learning may mean different things to different people. The term is
used to indicate the combination of synchronous/asynchronous self-study with traditional classroom-
based-face to face teaching. It also involves a wide range of traditional and e-learning delivery
modes.
It must be understood that not every e-learning resource, usage or provision is exclusively e-
learning. Effective e-learning is a blend of methods. Advances in technology has allowed for
growth of collaborative web-based learning opportunities. In blended learning, asynchronous
(technologies such as discussion boards, e-mail, etc where the learner can participate whenever
time allows) and synchronous (technologies such as chat sessions, virtual classroom/laboratory/
meeting where the learner participates in time) activities can be organized with the help of
technology.
Digilal educnlion or web-based kanzii~g(R'BL): WRL is a computer-based learning in which
the learning material is presented on pages accessible through World Wide Web (www). Typical
media used are text, graphics, animation, audio and video. The terms on-line courses and WBL
are some~imesused interchangeably.
Many studies have shown that students learn faster with multimedia, they more accurately recall
what they learnt over a longer period of time, and they are better able to transfer what they have
learnt to actual performance (e.g., tlall, 1995, Fletcher, 1990; Hemphil, 1997). Fletcher (1990)
after carefully reviewing over forty independent studies found that technology-based training yielded
a time saving of 35-40 percent over traditional classroom teaching while obtaining equivalent or
better gains in retention and transfer of learning. Hemphil (1997) found that technology- based
E-Learning: Concept and Design
training saves time without negatively affecting effectiveness of learning. None of the studies
reported a decrease in learning effectiveness in terms of learning retention and transfer.
An efficient e-learning systemlsystem provides the learners with learning environment that has
high degree of flexibility. In order to realize this, e-learning system is equipped with such functions
as letting learners themselves choose appropriate learning content and understand correctly their
level of progress and achievement for each learning content (Tsukahara, Seki & Okamoto, 2006).
E-learning environment integrates learning history and learning content/information to control
learner's learning. In the age of information revolution. e-learning system seems more effective. It
is adaptive to the changes in the body of knowledge. Developments in society can be quickly
incorporated in the system and presented before the learners.
Limitations
E-learning, however, has several disadvantages as well. Many e-learning courseware developers
focus on the delivery of content, and not on the learning process. The students need learning
support services which usually are absent in e-learning system. Some critics of e-learning argue
that in view of lack of face-to-face interaction with a teacher e-learning is not pedagogically sound
mode of learning. We may however agree that mediated interaction can be built in through the
various ICTs and the student can resolve his queries through synchronous1 asynchronous
communication.
In e-learning, acquiring knowledge and skills is left entirely on the initiative and capability of the
student. The success of learning thus depends on the motivational level of the student. In other
words only highly motivated learners can effectively learn through e-learning system. Moreover,
the social impact of peer group in learning and personal development is also lacking in e-learning.
It needs to be mentioned that all aspects of skill development can not be covered using e-learning
techniques. For examples, topics that require development of sensory motor skills, like driving a
vehicle, conduct of an experiment, surgical operations, etc. are difficult to develop using e-learning
techniques. Nevertheless, e-learning can help in reducing the time required in classroodlaboratory
for practical activitieslexperiments and hence the demand o n ~ t h ephysical resources; as the
theoreticaVexplanatory part can be pre-delivered through the e-learning.
While discussing the problems of existing e-learning setups Choo and Gay (2006) stated that the
measurement of the success of such a system does not reveal the satisfaction of the learners and
the teachers. The environment and cultural background of learners and teachers are often neglected
and not understood. Support and time for implementing effective e-learning system is often
underestimated. Training may not be effective for non-IT learners. Because of these problems
many portals get reduced to mere depository site from where learners download traditional notes
prepared by teachers. Besides, cost in preparation of e-learning material by specialized institutions
is usually high which many learners (or institutions) are not able to afford.
E-learning strategy
E-Learning has grown at a tremendous pace. Its parameters or criteria of success have. however,
yet, to be developed and are to be made acceptable to educatorsltrainers. For making the e-
learning system work well in various contexts and levels, you may like to consider the following
points while planning to implement e-learning strategy:
Instructional l n ~ u t s
Clarity of objectives
E-learning system must deal with the problems of the students. It should be linked with the overall
objectives of the courselstudy so that the impact of e-learning can be assessed clearly. E-learning
should not be implemented for the sake of learning, it should help the student shape his personality
with desired knowledge base, skills and value system. We should keep in mind that an e-learning
is not a panacea for all the problems of education, it should be supported by other modeslmedia,
including face-to-face guided instruction (please refer to the term blended learning).
Team mode
There are two major aspects of e-learning: hardware and software. To prepare effective e-learning
course material we have to involve a team of experts with specialization in ICT, instructional
design and subject area. The experts should be involved from the beginning so that they work as ,
a unified force and contribute according to the need of the e-learning courseware. Besides these
two, the third component is the implementation/delivery environment. The team members have to
ensure as to what is required at the receiving end to optimally use the system. Collaboration
among the various departments associated with designing, developing, producing and implementing
e-learning course is crucial for the entire system.
Paradigm shift
As discussed in this Unit, in e-learning the locus of control shifts from the teacher to the learner.
The experts involved in designing e-learning courses need to understand the role as a facilitator
and convert teacher-oriented teaching to interactive online courses. They need to have patience
while designing effective e-learning course, for it requires more time, efforts and energy. We
should interact with students to understand as well as address their needs. They should also
provide more examples, illustrations, case studies, assignments, etc. to make the learning process
interesting as well as effective.
Assessment techniques
Assessment of students' performance forms the basis for the systematic acquisition of feedback
on the use, worth and impact of programmes and process in relation to its intended outcomes. It
includes both formative and-summative assessment, through which we try to see whether the
students are able to integrate e-learning strategy with their learninglstudy skills and improve their
learning. Based on the feedback on their performance the students improve their knowledge base,
skills and behaviour. This information helps us to find the system to deliver the best results.
Through asskssment we make an attempt to assess whether innovations, processes, and products
are being integrated into teaching learning and their implications. Assessment is an on going
process, which is carried out as part of the post-implementation phase. Through this exercise we
come to know as to how e-learning could increase knowledge and skills of the learners.
E-Learning: Concept and Design
Designing e-learning
The concept
One of the biggest challenges faced by e-learning experts is the lack of relevant e-content in the
digitized or electronic form. Gupta (2006) argues that management of content, making it available
to a number of learners, understanding the intellectual issues of the content and finding out the
most relevant learning content to be in line with the course objectives are some of the challenges
that need to be addressed. He further argues that there is a need to develop standardstcriteria
based on which the relevant e-learning content can be developed. In addition, guidelines need to
be prepared to help the policy planners and practitioners to evaluate the quality content, in order to
ensure that it meets the pre-defined course objectives.
The instructional design to develop e-learning combines learning theories, e-learning experience,
technological innovation and visualization. Learning theories have significant bearing on instructional
design. Instructional design optimizesthe learning outcomes while learning theories are the backbone
of any instructional design.
E-learning materials can come in different profiles (external appearance) and formats and there
are numerous examples, styles and designs available in the literature and on the Internet. However,
many of them may not necessarily offer great learning experiences, therefore you should try to
develop your own e-learning materials suited to your learners and the contentJobjectives.
We should clearly understand that ICT should support the pedagogy (the teaching-learning process)
and not the other way round. We have to empower the learners through the e-learning material to
take control of their own learning so that their learning becomes self-directed and self-motivated.
.# Regarding implications for designing e-learning materials Becta, 2006 suggest that:
Learners should know why they are learning something and what they can expect to achieve
once they have completed the learning experience. That is, they should know the aims and
objectives of e-learning materials.
The materials should be appropriate to the learning and training needs of the learners.
The matefials should be motivating and interactive: exciting the learner into wanting to learn.
The assessment of learning should directly involve the learner.
Learning environment
Think about the ways and means to develop a powerful learning environment so that e-learning
does not become boring and monotonous. The learning experienceslcontent should be based on
real life situations and should be supported by examples, illustrations, case studies, diagrams, games,
animation and so on. Relevant activities to help learners' master knowledge and skills, and to
allow them to demonstrate the extent to which they have mastered the knowledge and the skills,
should be included in the materials. The video component can provide learning material multimedia
form. Only those learning experiences should be selected which can make learning challenging
and make students think on their own. The learner should control the process of learning so that sl
he gets intrinsic reinforcement, which can sustain their motivation in acquiring knowledge and
skills. The role of teacher in this situation should be innovating and reflecting on the problem
formulation and problem solving strategies.
Supporting e-learning
The e-learning system should support individual learners who come from different social, economic,
cultural and educational backgrounds, and who have diffedng learning styles. The e-learning material
should be flexible to allow learners to engage in different ways. The fact is that one format may
not suit all learners. The learning opportunities need to be self-paced to fit in with the schedules of
learners and allow them to progress at different speeds depending on their learning needs and the
availability of time.
Developing dynamic and sustainable content
The e-learning content should support a dynamic development process. It should incorporate
change and adopt emerging learningltrainingneeds and ideas. The revision, adaptation and extension
should be a continuous process. The feedback from the learners should be part of the learning
input to be offered in future courses.
Recording, validating, and presenting learning
E-learning system should have mechanism to validate the content vis-8-vis the courses of other
institutions1countries so that the learners can use knowledge gained in their career. The academic
achievement and reflection on learning should be recorded and accredited to the learner's account.
Some learners pursue their study for knowledge sake while some of them want to develop expertise
in a particular subject area so that they can professionally grow. Based on their knowledge, skills,
and behaviours developed as a result of going through the e-learning materials the learners could
be awarded a certificate, diploma or degree depending on the presenting learning inputs.
E-Learning: Concept and Design
Provides learning administrators with ability to manage resources including labs and classroom
(resource management).
Instructional Inputs
Reports performancellearning.
Content reuse and adaptive individualized learning path based on learning objects
Reporting of results
Summary
E-Learning refers to technology-enabled, web-based delivery methods. It is an approach to facilitate
and enhance learning through both computer and communication technology. E-learning environment
is different from conventional classroom-based learning. The learners get synchronous and
asynchronous feedback. The performance of the learners is assessed through homework,
examination, their participation in activities/project work, etc.
E-Learning: Concept and Design
Terms like distance learning, online education, computer-aided instruction,virtual learning, digital
learning, etc. are associated with e-learning. Like any mode of learning, e-learning has strengths
and limitations. Success of e-learning depends, to a great extent, on the motivational level and
learning skills of the learners. To make e-learning environment attractive, we use effective learning
strategies suited to the needs of the learners.
Learning theories, e-learning experience, technological innovations and visualization support in
designing e-learning. The instructionaldesign process starts with understandingthe learners, defining
objectives, creating powerful learning environment, developing dynamic and sustainable content,
etc.
f To ensure that e-learning is s u c c e s s ~ lwe
, have to devise a new set of learning management
1 system. E-learning management is electronic environment that enables the delivery, management
and administration of range of learning activities, services, content and data. Learning content
b
t management system helps in creating, managing, maintaining, delivering and tracking web-based
content. LMS and LCMS complement each other.
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http://www.knownet.com
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www.aclearn.net
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management system. Digital Learning, 2(7).
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InstructionalInputs
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Lima,.Peru, October 4-6.
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Questions for critical reflection
1. Differentiate between the terms online learning, computer aided instruction and virtual learning
giving examples.
2. How is e-learning linked to ODLS? What are its limitations?
3. What is instructional design process in e-learning? Explain with examples.