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EDUC 7 Module 3 (Lesson 3, 4, & 5)

The document discusses the importance of technology as a collaborative tool in education, highlighting the characteristics of different generational learners and their preferences for engagement through digital platforms. It outlines various collaboration tools like Skype, wikis, and blogs, emphasizing their role in facilitating teamwork and communication among students. Additionally, it addresses the concept of digital literacy in the 21st century, detailing essential skills needed for effective participation in a digital society.
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0% found this document useful (0 votes)
20 views6 pages

EDUC 7 Module 3 (Lesson 3, 4, & 5)

The document discusses the importance of technology as a collaborative tool in education, highlighting the characteristics of different generational learners and their preferences for engagement through digital platforms. It outlines various collaboration tools like Skype, wikis, and blogs, emphasizing their role in facilitating teamwork and communication among students. Additionally, it addresses the concept of digital literacy in the 21st century, detailing essential skills needed for effective participation in a digital society.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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EDUCATION 7

TECHNOLOGY FOR TEACHING AND LEARNING 1

MODULE 3

Lesson 3&4: TECHNOLOGY COLLABORATIVE TOOLS in the DIGITAL WORLD

Four Types of Generations

• Baby Boomer – Born in 1944-1964


• Gen X – Born in 1965-1979
• Mellenial – Born in 1980-1994
• Gen Z – born in 1995-2015

Technology as a Collaborative Tool

• The learners of this generation are new kind of breed and it is important that teachers
understand how to deal with them.
• They like to connect with social networking sites. Creating and producing something are
what they prefer to do rather than become consumers of information inside the classroom.
• They like to be the mobile either physically or virtually as they traverse from point to point or
site to site. Apparently, they seem to be investing a huge amount of their time in a digital
social environment although they can be more self-directed in choosing what they want to
learn, how they want to learn and when they want to learn.
• One way to engage students is to give them a challenge and a chance to work together. An
example is when you give them an issue to discuss which they can continue talking about
even if they are outside of the class. Students may continue the discussion and share
information or come up with an agreement by texting, emailing, chatting, or using the online
document. Once they have agreed, they can move to the next step of presenting their
agreements or resolutions to the whole class.
• Normally, in regular classroom, teachers may have discouraged students from conversing
with classmates during individual work, but sometimes there are positive things that can
come out of it as students talk about task assigned to them or as they work themselves of a
complicated task.

Collaboration Tools and Application

There are a lot of available tools and applications that can be used to work collaboratively
with others. Some of these are Skype, wikis, blog, globe form, web conferencing, Real time board,
among others. You need to explore each application to be familiar with features.
SKYPE

➢ Is a software application allowing you to do a videoconferencing for free. All you need is to
create an account and can be used for a video meeting.

WIKIPEDIA

➢ Is software that allows you to create a page or selection of pages designed to allow you to
post or write, edit, or upload a link quickly. This is when students need to work together to
complete a task even if they are not physically together. A task such as writing a paper
together, a planning a presentation or surveying ideas from team members can be
managed by a wiki space that efficiently allows one to document the contribution of each
member in the team. Work can be extended virtually and asynchronously.
➢ It was Ward Cunningham who introduced the wiki in 1995 when he created the
collaborative software that he called WikiWikiWeb. Wiki is a Hawaiin for “to hurry; fast or
quick,”.

BLOGGING

➢ It is journaling your ideas which others can react allowing thread of discussion to take place
and which can be used online. It is the abbreviation of weblog.

Directions in using Weblog

✓ Use weblog with a clear instructional objective. It is an opportunity to explore the skill
communicating ideas. Like in writing class, you can guide students on how to design
the whole blog and support students in developing critical communication.
✓ Guidance on what and how to post will be needed. Teach the students that the
blogging is for educational purposes and is different from a personal blog. Paper or
formal language variety should be used. Writing prompt would help to guide your
student’s posts.
✓ With easy access to information, a major obligation is to teach the students to use
multiple sources and to cite them appropriately.
✓ Writing about your ideas is a personal act but it is important that you are taught to
make blogs personal without revealing too much of personal information such as
contact information and too personal pictures. When writing blogs, you write your
reflections but safeguarding yourself is also an important consideration.
✓ It may help you can look for every good example of blogs. There are online and print
publications that review blogs and you can use the information to guide you toward
getting good models.

What is Blogging used for?


▪ To help the company rank on search engines
▪ To share information about a given topic and become an expert in an industry
▪ To attract visitors into lead

GOOGLE GROUP/FORM

➢ is an application that can be used in a collaborative documentation of ideas contributed by


members of the team.

Lesson 5: Digital Literacy Skills in the 21st Century

Digital Literacy

The 21st Century has redefined digital literacy. It has broadened its perspective to include
other aspects of the 21st context. These literacies include:

➢ Cyber Literacy or Digital Literacy


➢ Media Literacy
➢ Arts and Creativity Literacy
➢ Financial Literacy
➢ Multicultural Literacy or Global Understanding Digital Literacy

Digital Literacy are the individual’s capabilities to be able to effectively and responsibly
function and perform in a digital society. The term ‘digital literacy’ was coined by Paul Gilster in
1997 and it came from the discussion of the concepts on:

Visual Literacy - When images and non-verbal symbols try to capture the knowledge.

Technological Literacy - Requiring one to be able to use technology in addressing a need.

Computer Literacy - In the 1980s started to become a household item manipulated to


achieve one’s target.

Information Literacy - Refers to the finding, evaluating, using and sharing of information.

Seven (7) Elements of Digital Literacy

❖ Media Literacy - One’s ability to critically read information or content and utilize multimedia
in creatively producing communications.
❖ Information Literacy - Locating information from the web and interpreting while evaluating
its validity in order that it can be shared.
❖ ICT Literacy - Knowing how to select and use digital devices, applications or services to
accomplish tasks requiring the use of the internet.
❖ Communications and Collaboration - One’s capabilities in being able to participate in the
digital networks in the teaching and learning context.
❖ Identity Management - Being able to understand how to ensure safety and security in
managing online identity and foster a positive digital reputation.
❖ Learning Skills - Ways of knowing how to study and learn in a technology enriched
environment; this is knowing how to utilize technology in addressing the need to learn
efficiently.
❖ Digital Scholarship - Being able to link and participate in professional and research
practices.

The 4C’s of the 21st Century Skills

o Critical Thinking
- Learning how to solve problems. It teaches students not to accept immediately claims
without seeking the truth. It is the ability to differentiate facts from opinions and not only
just learn a set of facts or figures but also discover these for the sake of knowing what
ought to be.
o Creativity
- It requires students to think out of the box and to take pride in what is uniquely theirs. It
means that they will be able to look at a problem from multiple perspectives- including
can propose multiple possibilities and alternatives to address a problem and they need
to take calculated risks.
o Communication
- It makes students express their ideas in the clearest and organized manner. Through
varied modes - face-to-face, technologically mediated or a blended medium, they need
to know how to efficiently and clearly convey ideas.
o Collaboration
- It happens when students know how to work well with others to accomplish a given task
or solve a problem at hand. When students are made to work with others in a pair or in a
team, they are given the chance to practice how to relate with others. They may be
working with classmates they do not really prefer to work with but with guidance, you
can teach them to tap on the capabilities of each member of the team and
collaboratively achieve the goal.

Eighth (8) Digital Literacy Skills

Digital literacy skills are required in the wired world. These skills vary from texts to images
to multimedia. Future teachers who will be handling students considered as tech savvy should
equip themselves with competencies and fluencies needed to handle the fast-emerging tools and
applications that should be able to handle even artificial intelligences.

EIGHTH DIGITAL LITERACY SKILLS NEEDED TO BECOME DIGITALLY LITERATE


ACCORDING TO LYNCH (2017)

1. Coding
- A universal language. Basic understanding of HTML, CSS and the like will create a
shared understanding of what can be done with the web pages.
2. Collaboration
- The use of Google Docs among others allows student to begin experimenting with
effective online collaboration.
3. Cloud Software
- This is essential part of document management. The cloud is used to store everything
from photos to research projects, to term papers and even music.
4. Word Processing Software
- Google, Microsoft Online Drop Box are available for storage and management solutions.
5. Screencasting
- A video recording using the computer screen, and usually includes an audio. On the
other hand, when you take a picture on the screen of your computer, it is called a
Printscreen. Both can be used in explaining topics as well as providing a visual support
to clarify what you are thinking. While the printscreen is a picture, the screencasting is a
video screen capture which is a great way to share ideas.
6. Personal Archiving
- Students should be taught the concepts of metadata, tagging, keywords and categories
to make them aware how are they represented online.
7. Information Evaluation
- Critical thinking to weed out fake news is a crucial 21St century skill. The use of tools
and skills needed to process information are very much needed.
8. Use of Social Media
- It serves different purposes depending on the user, the technology and the need. For
example, students should realize that Twitter can be useful for staying current on the
latest news in the field.
Here are some examples of how Digital Skills or Proficiency support Digital Literacy:

DIGITAL SKILLS DIGITAL LITERACY


1. Sending an email or text 1. Evaluate the appropriate digital channel
for the online communication with
peers, teachers, and parents.
2. Using Microsoft Office/ Google 1. Identify the benefits and drawbacks of
each digital tool.
2. Evaluate critically which tool is most
effective for the project at hand.
3. Tweeting, posting to Facebook, 1. Navigate the social media safely to
uploading a Video to Youtube, or protect oneself
posting a photo to Instagram 2. Identify hate propaganda and fake news
4. Researching from the world wide web 1. Evaluate the information online
a. Is the site legitimate?
b. Is the author an expert?
c. Is the information current or dated?
d. Is the idea neutral or biased?

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