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Script Human Factors

The document outlines various entertainment, recreational, educational, shopping, medical, and accommodation facilities planned for a settlement, including a hologram room for concerts, bioluminescent parks, and AI-assisted delivery services. It details housing options designed for different family sizes, safety systems for low and zero gravity environments, and research laboratories equipped with advanced technology. The overall aim is to create a comfortable and engaging living environment that mimics Earth while ensuring safety and well-being for the inhabitants.

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Nana Oliveira
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0% found this document useful (0 votes)
32 views2 pages

Script Human Factors

The document outlines various entertainment, recreational, educational, shopping, medical, and accommodation facilities planned for a settlement, including a hologram room for concerts, bioluminescent parks, and AI-assisted delivery services. It details housing options designed for different family sizes, safety systems for low and zero gravity environments, and research laboratories equipped with advanced technology. The overall aim is to create a comfortable and engaging living environment that mimics Earth while ensuring safety and well-being for the inhabitants.

Uploaded by

Nana Oliveira
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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The human factors department wanted to find as many ways as possible to entertain the

population on the settlement so we came up with these activity ideas. The Hologram room
which is a multipurpose room, mainly used for concerts. Famous artists from Earth can
perform live on our settlement using a hologram or while they perform on Earth their
hologram can be projected on our stage as well. The room can also be used as a theatre
and a conference room. The next one is a light show. We thought that we could take
advantage of being so close to the Sun and collect the light energy and by using filters and
different lenses on it we can create a light show almost like the Northern Lights for the
people on the settlement. The gravity chamber is the place where all the sport tournaments
will take place allowing people to compete between each other. They can change the gravity
on the field but this will only affect the players and not the audience as there is a wall
between the audience and the field. The location of these rooms will be represented later on
the city plant. (NEXT SLIDE)

For recreational activities and leisure we thought that bringing Earth’s natural aspect to the
settlement will help people adapt easier. People can go for walks in bioluminescent parks,
stay and relax on the benches. For this park we will use the subcontractor out of the woods.
We wanted to bring as many biomes from earth to the settlement so we decided to create an
artificial mountain with a cave inside of it so people can go for hikes and explore. As for
education There are going to be 2 schools that will take care of the 200 children and their
education. Our school provides the core subjects as you can see on the poster and special
subjects such as life skills in order for kids to learn the emergency procedures.Ai will be
integrated in education through adaptive platforms that use algorithms to adapt exercises to
each student's necessities. Also each school has a lab in order for the students to do
practical activities. (NEXT SLIDE)

For shopping and consumables we decided that we will use the help of AI and we will use a
robot dog for the delivery of food. The presence of the dog can also enhance the mental
health of the inhabitants since they resemble earth and can make them company - the
design of this robot will be shown later on. The medical aspect of our settlement will rely on 3
main medical points equipped with advanced technology and smaller medical points at every
1 kilometre. (NEXT SLIDE)

Moving on to accommodations and rooms our settlement provides 4 different types of


housing. All the accommodations are equipped with a screen that mimics a window to
portray natural light and also people can change the image on the screen to whatever they
want to see. The single houses are designed to fit one person's needs. There will be 4300 of
these for the people who live on the settlement and 300 for the transient people. For the
double houses they fit a couple. There will be 1500 for the inhabitants and 100 for the
transient people. For families with kids we have a family house for parents with 1 kid and a
family house for parents with 2-3 kids. For better privacy, each room would have a password
pad beside the door of the room, with either a password, fingerprint scan or face id,
depending on the client’s choice. (NEXT SLIDE)

Here you can see the layout of houses and the other activities for leisure. We picked the
chess structure because we wanted to avoid the boringness of a normal neighbourhood and
also help with the prevention of psychological problems by giving it a more natural look. The
main road is used for the MAGLEV train transportation. In the middle and to the right you
can see the exterior view of the house and there is the layout of the inside of a single house
and a family house. (NEXT SLIDE)

Moving on to the safety of our population. For unsuited humans in pressurised low G
environments we have 3 systems to provide safety. The hazard detection systems are
cameras and sensors which will give early warning in case of an emergency to enable
evacuation. We also have the emergency airlocks that are also used for quick evacuation
and last but not least the safety watch that is used to track your health and in case of an
emergency it will inform the closest hospital. (NEXT SLIDE)

For suited humans in unpressurized zero g environments we have 4 safety precautions.


Integrated life support systems integrated in suits to provide the right environment. Tethering
systems, emergency propulsion devices as last resource and communication systems within
the suits in case something goes wrong or people need to communicate between each
other. (NEXT SLIDE)

These are our astronaut costumes we offer to our inhabitants. Both the female and male suit
are of elastic and thermal fabric and the helmet integrates the anti radiation glass and the
earphones for communication i mentioned in the previous slide. (NEXT SLIDE)

As for research there will be laboratories on both rings. The rings are split in the housing
area and leisure part and the other half with the industrial area such as the labs. This
diagram shows 3 ways in which we can examine our samples that are brought in. We can
use SEM, X-ray fluorescence spectrometers and X-ray diffraction analyzers. On the right you
can see how the configuration of our research labs will look.

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