PC Niklas Enquist Character name
Alignment: Law,
Class Bard (Human) AL Neutrality Neutrality, Chaos
Title Level 3 Experience level
Ability Scores Melee att./damage,
Saving Throws
STR 10 Open doors D 13 Death, poison
INT 12 Languages, Literacy W 14 Magic wands
Paralysis,
WIS 11 Saves vs magic P 13 petrification
Missile attacks,
DEX 14 AC, Initiative B 16 Breath attacks
Spells, magic rods,
CON 16 Hit points S 15 magic staves
Reactions, WIS modifier to
CHA 13 #Retainers, Loyalty ± +0 saves vs magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Combat Maximum hit
Encounters DEX modifier to
Hit points Max 25 points Init +1 initiative (optional)
HP
CON modifier to CHA modifier to
± +1 hit points ± 0 reaction rolls
Unarmoured AC:
8
Exploration
Armour Class Un
4
9 + DEX modifier
AC
DEX modifier to
± +1 Armour Class
LD 2 -in-6 Listen at door
(1-in-6 or by class)
STR modifier to DEX modifier to
Mel +0 Mis +1
melee att./damage missile attacks
OD 2 -in-6 Open stuck door
(based on STR)
Attack Value Matrix SD 1 -in-6 Find secret door
(1-in-6 or by class)
9 10 8 11 7 12 6 13 5 14 4 15 3 16 2 17 1 18 0 19 FT 1 -in-6 Find room trap
(1-in-6 or by class)
Attack roll: Look up attack roll in matrix to determine hit Armour Class
Movement Base mv. rate = 120,
Abilities, Skills, Weapons
unless encumbered
Overland: 1/5 base
Ov 18 mv. rate (miles/day)
Blessed (Roll with Advantage). Decisiveness (Act first if Initiative ties). Exploration: base
Ex 90 mv. rate (feet/turn)
Leadership (Loyalty & Morale +1). Fletcher.
Enchantment. Anti-charm. Lore (2-in-6). Detect Danger. Encounter: 1/3 base
En 30 mv. rate (feet/round)
Weapon Proficiencies: Sword (s), Dagger (p).
Languages By class; extra
langs. if INT 13+
Common, Alignment.
Literate
v1.2 — © 2019 Gavin Norman — necroticgnome.com
Unencumbering Items Base
Mv. Rate Packed Items
STR 18+
GP: 3950, SP: 4, CP: 2
STR 16+
STR 13+
Backpack STR 9+
Torches (6) STR 6+
Rations (Standard) STR 4+
Clothing, necklaces, rings, etc. Not encumbering unless carried 120’ (40’) Waterskin
in large numbers (referee’s judgement). Tinderbox
Equipped Items
Pole (10' Long, Wooden)
Jar of Sleeping Herbs (20 doses)
Sword (1D8, Melee) Rope (50')
Silver Dagger x 2 (1D4, Missile)
Dagger x 2 (1D4, Missile)
Chainmail
90’ (30’)
Scroll {Hold Person}
Grimoire of Arcane Spells
60’ (20’)
Potion of Invisibility
30’ (10’)
Anything held, actively in use, or ready to use at short notice: All other equipment, packed into sacks, backpacks, etc. In
armour worn, shields or weapons held, sheathed weapons, combat, retrieving a packed item optionally takes one round.
items worn on the belt. STR modifier (optional): Optionally, remove slots at the top
of the list based on the character’s STR score.
If not using this optional rule: Remove the top 3 slots.
Other Notes Spells, mounts, retainers,
areas explored, clues
Spells: Speak with Animals, Detect Danger.
Grimoire (Scroll {Charm Person, Detect Evil, Phantasmal Force})
Experience points
Experience points Next 8000 for next level
XP
Prime requisite
% +5% modifier to XP
v1.2 — © 2019 Gavin Norman — necroticgnome.com