BA Animation and Graphic Design Program File
BA Animation and Graphic Design Program File
Index
1 Department Profile 3
4.2 Semester II 31 - 44
4.4 Semester IV 60 - 74
4.5 Semester V 75 - 92
2
1. Department Profile
The goal of the Department of Animation and Graphic Design is to develop innovative
ideas in the visual arts and creative skills. The information, abilities, and practical
experience that students need to succeed in the fast-paced industries of graphic design
and animation are all part of our curriculum. We empower our students to succeed in
a range of creative careers by combining theoretical education with real-world, hands-
on learning experiences.
Our department has state-of-the-art facilities with specialized labs for stop-motion,
photography, and 3D and 2D animation, giving students access to the latest tools and
technology. Our emphasis is on a comprehensive approach to education, wherein
students are encouraged to engage with modern design challenges, explore their
creativity, and enhance their technical abilities.
To equip students with the knowledge, skills and ethical grounding to become
impactful visual communicators.
3
2. Programmes Offered by the Department
Programme Names:
• Bachelor of Arts (BA) Animation and Graphic Design
• Master of Arts (MA) Graphic Design
4
The programme contains:
Core courses: 20
Complementary courses: 7
Common courses: 2
Open course: 1
Internship: 1
Programme Objectives
The Programme begins with design/animation history, theory and traditional hand
skills, then progresses to current design/animation practices and technology.
Students create animations, logos, multimedia/interactive applications, packaging,
posters, publications, web pages and more. The programme encourages innovation
while stressing strong technical and presentation skills. Students gain a background
in design/animation history and theory and then experiment and develop their own
creative approaches. The candidates become eligible for a degree after six-semesters
of study, spanning over a period of 3 years and successful completion of the
examinations.
The Animation and Graphic Design Programme prepares graduates for a wide range
of careers in the industry such as publication design, advertising design, broadcast
design, interactive design, illustration, concept art, effects and animation etc. The skills
taught in the programme encompass craft at a technical level; yet also include design,
drawing, critical thinking, creativity, daring, collaboration, and a fundamental
awareness of theory and history. Throughout the programme, students are engaged
5
in all aspects of animation/graphic design production, from concept development
and production design to the completion of finished segments.
Course Objectives
The objective of the BA Animation and Graphic Design programme is to equip
students with the creative, technical, and professional skills required to excel in the
dynamic fields of animation and graphic design.
By the end of the first year (2nd semester), students should have attained a common
level in basic mechanics, established a secure foundation in visual perception,
languages, Software tools and other relevant subjects to complement the core of their
future courses, and developed their artistic abilities through theoretical and practical
experiences.
By the end of the second year (4th semester), students should have been introduced
to various advanced animation and graphic design software tools for tackling a wide
range of topics, including 3D animation, compositing and visual effects, web design,
branding system design, and typography. They should also be familiar with classical
animation, stop motion animation, and advanced cell animation.
The final year of the Animation and Graphic Design programme (6th Semester)
propels students towards professional readiness. By honing their core animation and
graphic design skills, encompassing advanced techniques and software proficiency,
students gain mastery in their chosen field. This mastery is further solidified through
the opportunity to undertake a self-directed major project, allowing them to showcase
their creative vision and project management abilities. To bridge the gap between
academics and the industry, the curriculum integrates an internship program,
equipping students with real-world experience and preparing them to meet industry
standards. Graduates will leave the programme not only with a strong creative
foundation and a polished portfolio, but also with the confidence and skills to launch
successful careers in the ever-evolving world of animation and graphic design.
6
2.1 Programme Outcomes (PO)
PSO1 Our graduates are able to analyse artworks and artistic movements.
Our graduates are able to design and create solutions for various visual
PSO2
communication problems.
7
3. Programme Structure
3.1. Programme Structure at a Glance
20 25
Semester II
EN2CCT03 2-1 Model III English II Theory Common 4 5
8
2-2 History of Animation
AG2CRT04 Theory Core 4 5
and Visual Effects
2-3 Planning for
AG2PRP02 Project Complim. 4 5
Animation
AG2CRP05 2-4 Raster Graphics Practical Core 4 5
AG2CRP06 2-5 Vector Graphics Practical Core 4 5
20 25
Semester III
3-1 Character Designing
AG3CRP07 Practical Core 4 5
for Animation
20 25
Semester IV
AG4CRP11 4-1 Design for Web Practical Core 4 5
AG4PRP04 4-2 Stop Motion
Project Core 4 5
Animation
AG4CMP12 4-3 Typography Practical Complim. 4 5
AG4PRP05 4-4 Advanced Cel
Project Core 4 5
Animation
AG4CRP13 4-5 Techniques of 3D
Practical Core 4 5
Animation
20 25
Semester V
AG5CRT14 5-1 Environmental Studies
Theory Core 4 5
and Human Rights
9
AG5CMP15 5-2 Interaction Design Practical Complim. 4 5
AG5CRP16 5-3 Digital Illustration Practical Core 4 5
AG5CRP17 5-4 Advanced 3D
Practical Core 4 6
Animation Techniques
5-5 Open Course Theory Open 3 4
19 25
Semester VI
AG6OJP01 6-1 Internship OJT 2
21 25
120
Int Ext
10
2 2-1 English II 5 4 90 3 Hrs 20 80
Total Marks
Hrs/ Examination
Semester Course Title Credit Hrs/
Week Duration Ex
Semester Int
t
1-2 History of
1 Art and 5 4 90 3 Hrs 20 80
Design
1-3 Elements
1 of Graphic 5 4 90 5 Hrs 20 80
Design
1-4
Rudiments of
1 5 4 90 5 Hrs 20 80
Animation
Drawing
2-2 History of
Animation
5 4 90 3 Hrs 20 80
2 and Visual
Effects
2-4 Raster
2 5 4 90 5 Hrs 20 80
Graphics
2-5 Vector
2 5 4 90 5 Hrs 20 80
Graphics
11
3-1 Character
3 Designing for 5 4 90 5 Hrs 20 80
Animation
3-2 Basics of
3 5 4 90 5 Hrs 20 80
3D Animation
3-3 Classical
3 5 4 90 5 Hrs 20 80
Animation
3-5 Branding
3 5 4 90 5 Hrs 20 80
Design
4-2 Stop
4 Motion 5 4 90 Project 20 80
Animation
4-4 Advanced
4 Cel 5 4 90 Project 20 80
Animation
4-5
4 Techniques of 5 4 90 5 Hrs 20 80
3D Animation
5-1
Environment
5 5 4 90 3 Hrs 20 80
al Studies and
Human
12
Rights
5-3 Digital
5 5 4 90 5 Hrs 20 80
Illustration
5-4 Advanced
5 3D Animation 5 4 90 5 Hrs 20 80
Techniques
6-2
6 Animation 5 4 90 Project 20 80
Project
6-4 Design
6 5 4 90 Project 20 80
Project
6-5 Choice
Based Course
6 5 3 90 Project 20 80
(Painting
with Pixels)
Int Ext
1-5 Techniques
1 of Photographic 5 4 90 Project 80 20
Composition
13
3-4 Basic
Compositing
3 5 4 90 5Hrs 80 20
and Visual
Effects
5-2 Interaction
5 5 4 90 5Hrs 80 20
Design
6-3 Publication
6 5 4 90 5Hrs 80 20
Design
6-6 Advertising
6 5 4 90 Project 80 20
Design
Int Ext
Computer
Fundamentals
5 5 3 90 3 Hrs 20 80
Internet and
MS Office
14
Internship/OJT
Total
Course Minimum Examination
Semester Credit Hrs/ Marks
Title Duration Duration
Semester
Int Ext
15
4. Course Plan in Detail
4.1 Semester I
Common Course: English Paper 1
Semester 1
16
Course Description:
The course is intended to introduce the students to the basics of grammar, usage and
effective communication.
Detailed Syllabus
17
Module IV (18 Hours)
Interrogatives and Negatives - Negatives- How to Frame Questions -What ‘s What?
The Question Tag
Conversational English - Polite Expressions - Some Time Expressions - In
Conversation – Is John There Please?
Miscellaneous and General Topics - On Geese and Mongooses - Pluralisation - On
Gender and Sexisms
Reading – Kinds of Reading – Recreational Reading – Study-type Reading Survey
Reading –The Process of Reading – Readability – The Importance of Reading –
Previewing - Skimming
18
Core Course: History of Art and Design
Semester 1
19
Course Description:
The course will examine the role and development of the visual arts in past and
present cultures throughout the world. This is designed to help students to develop
art application, aesthetic judgment, and to increase visual perception and critical
thinking skills.
Detailed Syllabus
20
Module V (10 Hours)
Art and Craft movements - Art Nouveau, Modernism, Art Deco, Bauhaus, Organic
design, Minimalism, Pop art, Postmodernism, American Kitsch, Conceptual art.
Reference
21
Core Course (Practical): Elements of Graphic Design
Semester 1
22
Course Description:
Elements of graphic design provide the students with the initial information to help
understand how to design what is seen in a frame and to understand basic elements
and principles in design.
Detailed Syllabus
23
F Pattern - Inverted pyramid methods. The use of grids in graphics composition. Grid
types – Symmetrical- Asymmetrical - Backwards movement - Formats - Margins – slug
– Bleed - Columns –Gutters - The relationship of visual form to meaning - Type, Image,
Shape relationships.
Reference
24
Core Course (Practical): Rudiments of Animation Drawing
Semester 1
25
Course Description:
Detailed Syllabus
Module I (5 Hours)
Introduction to Different Drawing Materials and Tools - Dry Media (Pencils,
Charcoals, Chalks, Crayons, Pastels, Erasers, Smudging Tools) - Wet Media (Dip Pens,
Disposable and Cartridge Pens – Brushes) – Inks (Water Based, Alcohol Based,
Indian/Chinese Ink) – Paints (Water Based, Acrylic, Oil) - Drawing Surfaces – (Papers
– Newsprint, Watercolor Paper, Charcoal Paper, Canvas) - Tools for Erasing and
Sharpening –Palettes – Knives - Easels.
Module II (5 Hours)
Doodling and Noodling (Drawing Straight Lines, Drawing Curved Lines, Free Hand
Drawing) – Holding the Pencil – Angle and Direction of Lines (Drawing Lines, Circles,
Ovals, Scribbles, Patterns Etc.) - Shapes and Forms – Memory and Imagination
Drawing - Drawing with Grids
26
Module V (25 Hours)
Tones - Lighting and Shading – Basic 3Dimensional Light Set Up – Several Types of
Shadows – Cast Shadow – Contact Shadow – Contour Shadow – Reflected Light –
Overhang Shadow – Highlight – Core Shadow – Objects and Shapes in Perspective
with Light and Shade.
Reference
1.Thomas, Mark A., and Poppy Evans. Exploring the Elements of Design. Cengage
Learning, 2012, ISBN 978-1111645489.
2.Jacobs, Michael. The Art of Composition. Harper & Row, 1974, ISBN 978-0064333179.
3.Wolohonok. The Art of Pictorial Composition. Kessinger Publishing, 2005, ISBN 978-
1417940653.
4.Herbers, Dr. Kurt. Complete Book of Artist's Techniques. Chartwell Books, 1994,
ISBN 978-0785800784.
5.Garcia, Claire Watson. Drawing for the Absolute and Utter Beginner. Watson-
Guptill, 2003, ISBN 978-0823013951.
6.Norling, Ernest R. Perspective Made Easy. Watson-Guptill, 1999, ISBN 978-
0823026654.
7.D'Amelio, Joseph. Perspective Drawing Handbook. Dover Publications, 2004, ISBN
978-04864320
27
Complementary Course: Techniques of Photographic Composition
Semester 1
28
Course Description:
Detailed Syllabus
29
Reference
30
4.2 Semester II
Common Course: English- Issues That Matter
Semester 2
31
Course Description:
Detailed Syllabus
32
Core Course: History of Animation and Visual Effects
Semester 2
33
Course Description:
This Course should enlighten the students on the advancement made in the field of
animation and visual effects so as to appreciate and understand where the technology
used today developed from. It also inspires students to experiment with different
types of animation and visual effects techniques so as to think of process
improvements ideas for animation and visual effects.
Detailed Syllabus
34
Module V (10 Hours)
Animation & VFX Around the World: - American, Canadian, European, Indian,
Japanese Studios.
Reference
35
Complementary Course: Planning for Animation
Semester 2
36
Course Description:
Planning for animation is meant to guide the student through the various stages of
pre-production before the production starts of an animation project. It starts from
developing an idea through to selling of a story using storyboards and Animatics.
Detailed Syllabus
Module I (3 Hours)
Techniques of Animation – Different Types of Animation - Workflows of Different
Types of Animation - Preproduction, Production and Post-Production Stages - Types
of Animation - Experimental Animations.
Module II (3 Hours)
Developing Idea/ Concept - Story - Basic Elements of a Story – Types of Stories -
Creating Story Ideas - Sources of Story Line - Adaption - Character Roles -
Characterization– Dialogues – Basic Structure Of A Story – Old and Modern
Structures – Concept of Acts –Theme – Subplots – Tone – Genre - Writing for Different
Types and Groups of Audience – Animation Script - Animation Script Vs. Live Action
Movie Script – Shot – Scene – Sequence – Screenplay Format – Elements of Screenplay
Format –Montage
37
Module V (31 Hours)
Introduction to the creation of Animatic – Scanning Storyboard panels and
synchronizing it with the sound tracks.
Reference
38
Core Course (Practical): Raster Graphics
Course Code AG2CRP05
Semester 2
39
Course Description:
Raster Graphics delves into the creation and manipulation of pixel-based images,
covering color theory, resolution, and various image formats. Students will master
software tools to edit and enhance digital photos, illustrations, and textures. The
course emphasizes practical applications in design and multimedia projects, making
it vital for aspiring digital artists and graphic designers.
Detailed Syllabus
40
Application of blend modes - Creating custom textures for 3D models, Blending
modes for compositing etc.
Reference
1. Adobe Creative Team. Adobe Photoshop Classroom in a Book. Adobe Press, 2012.
ISBN 9780321827333.
2. Lecarme, Olivier, and Karine Delvare. The Book of GIMP: A Complete Guide to Nearly
Everything. No Starch Press, 2013. ISBN 9781593273835.
41
Core Course (Practical): Vector Graphics
Semester 2
42
Course Description:
The objective of this course is to equip students with proficiency in the most popular
illustration programs used by graphic designers. Students will explore the diverse
applications of these programs, ranging from creating detailed illustrations to
executing successful typographic projects.
Detailed Syllabus
Module I (5 Hours)
Introduction What is Vector? Technical Differences of Vector& Raster Imaging, Adobe
llustrator /Inkscape, Document Profile, Artboards, File Size, Page Orientation, Units,
Bleed, Colour Mode, Raster Effects Resolution.
43
(All design exercises should be conducted from manual scribbles to digital approach)
Reference
1. Adobe Creative Team. Adobe Photoshop Classroom in a Book. Adobe Press, 2012.
ISBN 9780321827333.
2. Lecarme, Olivier, and Karine Delvare. The Book of GIMP: A Complete Guide to
Nearly Everything. No Starch Press, 2013. ISBN 9781593273835.
44
4.3 Semester III
Semester 3
45
Course Description:
Detailed Syllabus
46
Reference
1. De Reyna, Rudy. How to Draw What You See. Watson-Guptill, 1996. ISBN
9780823023752.
2. Chari, Aditya. Figure Study Made Easy. Grace Prakashan, 2005. ISBN
9788190206811.
3. Tiner, Ron. Figure Drawing Without a Model. David & Charles, 1992. ISBN
9780715306460.
4. Winslow, Valerie L. Classic Human Anatomy: The Artist's Guide to Form,
Function, and Movement. Watson-Guptill, 2008. ISBN 9780823024155.
5. Simblet, Sarah. Anatomy for the Artist. DK Publishing, 2001. ISBN
9780789480453.
6. Hultgren, Ken. The Art of Animal Drawing: Construction, Action, Analysis,
Caricature. Dover Publications, 1993. ISBN 9780486274263.
7. Knight, Charles R. Animal Drawing: Anatomy and Action for Artists. Dover
Publications, 2012. ISBN 9780486141008.
8. Goldfinger, Eliot. Animal Anatomy for Artists. Oxford University Press, 2004.
ISBN 9780195142143.
9. Balo, Natalia. Bird Anatomy for Artists. CreateSpace Independent Publishing
Platform, 2017. ISBN 9781542468728.
10. Blair, Preston. Cartoon Animation. Walter Foster Publishing, 1994. ISBN
9781560100843.
11. Thomas, Frank, and Ollie Johnston. Disney Animation: The Illusion of Life.
Disney Editions, 1995. ISBN 9780786860708.
12. Hart, Christopher. How to Draw Animation: Learn the Art of Animation from
Character Design to Storyboards and Layouts. Watson-Guptill, 1997. ISBN
9780823023653.
47
Core Course (Practical): Basics of 3D Animation
Semester 3
48
Course Description:
This course is meant to introduce the student to the world of 3D. In this course, the
student will learn about how to work in 3D space, model, texture, apply lights and
finally take a render output of his/her creation.
Detailed Syllabus
Module I (5 Hours)
Introduction to 3D animation, its uses and scope, 3D production pipeline, various 3D
software -Different file types used in 3D animation and their applications- Basic skills
for handling the selected software like transforming objects, object properties,
hierarchies, pivots, etc.
49
Reference
1. Kerlow, Isaac. The Art of 3D Computer Animation and Effects. Wiley, 2009. ISBN
9780470084908.
2. Derakhshani, Randi L., and Dariush Derakhshani. Autodesk 3ds Max 2014
Essentials. Sybex, 2013. ISBN 9781118575147.
3. Naas, Paul. Autodesk Maya 2014 Essentials. Sybex, 2013. ISBN 9781118574874.
4. Simonds, Ben. Blender Master Class: A Hands-On Guide to Modeling, Sculpting,
Materials, and Rendering. No Starch Press, 2013. ISBN 9781593274771.
5. Mullen, Tony, and Claudio Andaur. Blender Studio Projects: Digital Movie
Making. Sybex, 2010. ISBN 9780470496664.
6. Avgerakis, George. Digital Animation Bible: Creating Professional Animation
with 3ds Max, LightWave, and Maya. McGraw-Hill, 2003. ISBN 9780071406857.
7. Gahan, Andrew. 3D Automotive Modeling: An Insider's Guide to 3D Car
Modeling and Design. Focal Press, 2011. ISBN 9780240813697.
50
Core Course (Project): Classical Animation
Semester 3
51
Course Description:
Detailed Syllabus
Module I (3 Hours)
Animation Equipments – Cels - Light Box– Peg Holes and Peg Bars – Line/Pencil Tests
- Field Charts - Rostrum Camera - The Exposure Sheet (X Sheet) – Concepts Of: -
Soundtrack, Track Breakdown, Key Frames, In-Betweens, Clean-Up etc.
Module II (3 Hours)
Line of Action - Path of Action – Maintaining Volume - Key Drawings – Extremes and
Breakdowns - In- Betweens – Timing Ladder and Numberingof Animation Drawings
– Flipping Key Drawings - Animation Methods: - Straight Ahead, Pose to Pose,
Combination of Both.
52
Module V (31 Hours)
Animating Walks – Normal and Stylized Walks – Walks of Different Types of Human
Characters - Runs - Different Types of Runs – Runs of Different Types of Human
Characters - Jumps – Skips – Leaps - Takes and Double Takes – Anticipation –
Overlapping Actions – Mass and Weight.
Reference
1. Johnston, Ollie, and Frank Thomas. The Illusion of Life: Disney Animation. Disney
Editions, 1995. ISBN 9780786860708.
2. Williams, Richard. The Animator's Survival Kit. Faber & Faber, 2001. ISBN
9780571202287.
3. Blair, Preston. Cartoon Animation. Walter Foster Publishing, 1994. ISBN
9781560100843.
4. Whitaker, Harold, and John Halas. Timing for Animation. Focal Press, 2002. ISBN
9780240521608.
5. White, Tony. How to Make Animated Films. Focal Press, 2009. ISBN
9780240810337.
6. White, Tony. Animation from Pencils to Pixels: Classical Techniques for the Digital
Animator. Focal Press, 2006. ISBN 9780240806705.
7. White, Tony. The Animator's Workbook: Step-By-Step Techniques of Drawn
Animation. Watson-Guptill, 1988. ISBN 9780823002290.
8. Muybridge, Eadweard. The Male and Female Figure in Motion. Dover
Publications, 1985. ISBN 9780486249118.
53
Complementary Course (Practical): Basic Compositing and Visual
Effects
Semester 3
54
Course Description:
The Basic Compositing and Visual Effects course introduces students to compositing
software, highlighting the possibilities in today's media landscape. The objective is to
provide foundational skills in creating seamless visual effects for film, television, and
multimedia projects.
Detailed Syllabus
55
Reference
1. Wright, Steve. Compositing Visual Effects. Focal Press, 2010. ISBN 9780240813097.
2. Brinkmann, Ron. The Art and Science of Digital Compositing. Morgan Kaufmann,
2008. ISBN 9780123706386.
3. Kelley, Doug. Digital Compositing in Depth. Coriolis Group Books, 2000. ISBN
9781576104440.
4. Curran, Steve. Motion Graphics: Graphic Design for Broadcast and Film. Rockport
Publishers, 2000. ISBN 9781564967688.
5. Green, David. How Did They Do That? Motion Graphics. Rockport Publishers,
2000. ISBN 9781564967145.
6. Meyer, Trish, and Chris Meyer. Creating Motion Graphics with After Effects. Focal
Press, 2010. ISBN 9780240814155.
56
Core Course (Practical): Branding Design
Semester 3
57
Course Description:
In this course, students will develop creative problem-solving strategies and explore
various design challenges, with an emphasis on establishing effective design methods.
The course aims to provide a comprehensive understanding of branding and the
preparation of style guides.
Detailed Syllabus
Module II (4 Hours)
Corporate Identity: Creation of corporate Logo, visual identity, Logo type: Style
guide-importance of style guide, Selection of colours, typefaces, element placement
etc. stationary designs: Letter head, business card, envelopes etc. –Semiotic designs:
Symbols and Signage for various environments.
58
Module V (5 Hours)
Reproduction Techniques: History of Printing, Different Printing and Printmaking
Techniques. Exercise: - Visualize a comprehensive style guide, stationeries,
campaign posters, advertisements and package for a particular brand.
Reference
59
4.4 Semester IV
Semester 4
60
Course Description:
Students are introduced to new media and web authoring techniques and
technologies, learning to create and develop basic interactive projects. Additionally,
they will explore the concept of Responsive Web Design (RWD) and its features on
the Internet.
Detailed Syllabus:
61
Reference
1. Iuppa, Nicholas V. Interactive Design for New Media and the Web. Focal Press,
2001. ISBN 9780240804954.
2. Graham, Lisa. Principles of Interactive Design. Thomson Learning, 2003. ISBN
9781401832918.
3. Norman, Donald A. The Design of Everyday Things. Basic Books, 2013. ISBN
9780465050659.
62
Core Course (Project): Stop Motion Animation
Semester 4
63
Course Description:
Stop motion animation is a powerful animation technique that makes static objects
appear to be moving. Stop motion animation draws attention to placement, framing,
direction and speed of movement and is an excellent platform to study composition
and experiment with the art of storytelling.
Detailed Syllabus:
64
Module V (20 Hours)
Pixilation Project - Preparation Of: - Script, Storyboard, Models Etc. - Set Designing -
Lighting - Animation - Post Production. Sand Animation
Reference
1. Laybourne, Kit. The Animation Book. Crown Publishing Group, 1979. ISBN
9780517549145.
2. Taylor, Richard. The Encyclopedia of Animation Techniques: A Comprehensive
Step-By-Step Directory of Techniques, with an Inspirational Gallery of Finished
Works. Running Press, 1996. ISBN 9780762409391.
3. Shaw, Susannah. Stop Motion - Craft Skills for Model Animation. Focal Press, 2008.
ISBN 9780240520557.
4. Purves, Barry J. C. Stop Motion Passion, Process, and Performance. Taylor &
Francis, 2007. ISBN 9780240520557.
5. Williams, Richard. The Animator's Survival Kit. Faber & Faber, 2001. ISBN
9780571202287.
65
Core Course (Practical): Typography
Semester 4
66
Course Description:
Detailed Syllabus:
Reference
1. Lupton, Ellen. Thinking with Type, 2nd Revised and Expanded Edition. Princeton
Architectural Press, 2010. ISBN 9781568989693.
67
2. McDevitt, Mary Kate. Hand-Lettering Ledger. Chronicle Books, 2015. ISBN
9781452125426.
3. Heller, Steven, and Gail Anderson. The Typographic Universe: Letterforms Found
in Nature, the Built World and Human Imagination. Thames & Hudson, 2014.
ISBN 9780500241487.
4. Heller, Steven, and Louise Fili. Shadow Type: Classic Three-Dimensional
Lettering. Princeton Architectural Press, 2013. ISBN 9781616892042.
5. Fowkes, Alex. Drawing Type: An Introduction to Illustrating Letterforms.
Princeton Architectural Press, 2014. ISBN 9781616891946.
68
Core Course (Project): Advanced Cel Animation
Semester 4
69
Course Description:
The objective of the Advanced Cel Animation course is to refine students' skills in
traditional animation techniques, focusing on the intricacies of hand-drawn frame-by-
frame animation. Students will delve into advanced principles of movement, timing,
and character development, culminating in the creation of polished animated
sequences.
Detailed Syllabus:
70
Reference
1. Williams, Richard. The Animator's Survival Kit. Faber & Faber, 2001. ISBN
9780571202287.
2. Blair, Preston. Cartoon Animation. Walter Foster Publishing, 1994. ISBN
9781560100843.
3. Whitaker, Harold, and John Halas. Timing for Animation. Focal Press, 2002.
ISBN 9780240521608.
4. White, Tony. How to Make Animated Films. Focal Press, 2009. ISBN
9780240810337.
5. Roberts, Steve. Character Animation: 2D Skills for Better 3D. Focal Press,
2012. ISBN 9780240525903.
6. Muybridge, Eadweard. Horses and Other Animals in Motion. Dover
Publications, 1985. ISBN 9780486249118.
7. Johnston, Ollie, and Frank Thomas. The Illusion of Life: Disney Animation.
Disney Editions, 1995. ISBN 9780786860708.
8. White, Tony. Animation from Pencils to Pixels: Classical Techniques for the
Digital Animator. Focal Press, 2006. ISBN 9780240806705.
9. White, Tony. The Animator's Workbook: Step-By-Step Techniques of
Drawn Animation. Watson-Guptill, 1988. ISBN 9780823002290.
71
Core Course (Practical): Techniques of 3D Animation
Semester 4
72
Course Description:
Detailed Syllabus:
73
Reference
74
4.5 Semester V
Semester 5
75
Course Description:
Detailed Syllabus:
76
Module II (20 Hours)
Biodiversity and its conservation: Introduction - Biogeographical classification of
India - Value of biodiversity: consumptive use, productive use, social, ethical,
aesthetic and option values -India as a mega-diversity nation - Hot-sports of
biodiversity - Threats to biodiversity: habitat loss, poaching of wildlife, man-wildlife
conflicts - Endangered and endemic species of India Environmental Pollution:
Definition - Causes, effects and control measures of: - (Air pollution, Water pollution,
Soil pollution, Marine pollution, Noise pollution, Thermal pollution) - Nuclear
hazards - Solid Waste Management: (Causes, effects and control measures of urban
and industrial wastes) - Role of an individual in prevention of pollution - Pollution
case studies - Disaster management: floods, earthquake, cyclone and landslides. Social
Issues and the Environment : Urban problems related to energy - Water conservation,
rain water harvesting, watershed management - Resettlement and rehabilitation of
people: its problems and concerns, Case studies - Environmental ethics: Issues and
possible solutions - Climate change, global warming, acid rain, ozone layer depletion
, nuclear accidents and holocaust, Case studies - Consumerism and waste products -
Environment Protection Act -Air ( Prevention and Control of Pollution) Act - Water
(Prevention and control of Pollution) Act - Wildlife Protection Act -Forest
Conservation Act -Issues involved in enforcement of environmental legislation -
Public awareness
77
Module IV (15 Hours)
Media and environment: Media coverage of environmental issues; Agenda setting of
environmental risks and its presentation, Role of various media in establishing and
maintaining perspectives on environment; tendencies and limitations of green
journalism; Media as bridge between science and public.
78
Reference
79
14. Trivedi, R.K. Handbook of Environmental Laws, Rules Guidelines,
Compliances and Standards. Vols. I and II, Enviro Media. ISBN:
9788187021441.
15. Trivedi, R.K., and Goel, P.K. Introduction to Air Pollution. Techno-Science
Publication. ISBN: 9788172333681.
16. Wagner, K.D. Environmental Management. W.B. Saunders Co.,
Philadelphia, USA, 1998. ISBN: 9780721664145.
80
Complimentary Course (Practical): Interaction Design
Semester 5
81
Course Description:
Detailed Syllabus
82
Reference
83
Core Course (Practical): Digital Illustration
Semester 5
84
Course Description:
Various tools and techniques in digital illustration and information design are
thoroughly explained. Both vector and raster applications are employed to produce a
variety of styles and effects.
Detailed Syllabus
Reference
85
2. Tufte, Edward R. The Visual Display of Quantitative Information. Graphics
Press, 2001. ISBN: 9780961392147.
3. Gollner, E. The Skillful Huntsman: Visual Development of a Grimm Tale
(Concept Art). 1st ed., The Art of the Tale, 2012. ISBN: 9780984035726.
4. Zeegen, Lawrence. Complete Digital Illustration: A Master Class in Image-
Making. Bloomsbury Publishing, 2011. ISBN: 9781472567616.
5. Caplin, Steve, Adam Banks, and Nigel Holmes. The Complete Guide to
Digital Illustration. Laurence King Publishing, 2011. ISBN: 9781856696537.
6. Jacobson, Robert. Information Design. 3rd ed., Princeton Architectural
Press, 2014. ISBN: 9781616891747.
7. Tufte, Edward R. Envisioning Information. Graphics Press, 1990. ISBN:
9780961392147
86
Core Course (Practical): Advanced 3D Animation Techniques
Semester 5
87
Course Description:
Detailed Syllabus
Module IV (10Hours)
Lighting a Character - Lighting a Scene to Matching the Environment - Exterior
Lighting – Interior Lighting. Camera matching techniques.
88
Reference
1. Derakhshani, Randi L., and Dariush Derakhshani. Autodesk 3ds Max 2014
Essentials. Wiley, 2013. ISBN: 9781118773088.
2. Naas, Paul. Autodesk Maya 2014 Essentials. Wiley, 2013. ISBN:
9781118773057.
3. Roberts, Steve. Character Animation: 2D Skills for Better 3D. Focal Press,
2004. ISBN: 9780240806027.
4. Williams, Richard. The Animator's Survival Kit. Faber and Faber, 2009.
ISBN: 9780571202288.
5. Whitaker, Harold, and John Halas. Timing for Animation. Focal Press, 1981.
ISBN: 9780240801435.
6. Avgerakis, George. Digital Animation Bible: Creating Professional
Animation with 3ds Max, LightWave, and Maya. Focal Press, 2004. ISBN:
9780240807918.
7. Birn, Jeremy. Digital Lighting and Rendering. New Riders, 2010. ISBN:
9780321623218.
8. O'Conner, Jennifer. Mastering Mental Ray: Rendering Techniques for 3D
and CAD Professionals. Sybex, 2011. ISBN: 9781118022752.
9. Mullen, Tony, and Claudio Andaur. Blender Studio Projects: Digital Movie
Making. Sybex, 2012. ISBN: 9781118232656.
10. Simonds, Ben. Blender Master Class: A Hands-On Guide to Modeling,
Sculpting, Materials, and Rendering. Focal Press, 2014. ISBN:
9780240819569.
89
Open Course: Computer Fundamentals, Internet and Ms Office
Semester 5
90
Course Description
This course provides a historical overview of computers and explores concepts such
as operating systems (OS), networks, and internet services. Students will utilize MS
Word and MS PowerPoint features to develop presentations and documents, and MS
Excel features for data organization and function application. Practical exercises
enhance proficiency in office productivity tools.
Books of Study:
91
References:
1. Harley Hahn - “Internet Complete Reference”, , Second Edition, Tata McGraw Hill
Education
2. Gary B. Shelly, Misty E. Vermaat - “Microsoft Office 2010: Advanced” , CENGAGE
Learning 2010
92
4.6 Semester VI
Semester 6
Credit 2
93
Course Description:
Detailed Syllabus:
Students are required to prepare individual reports following their internship, which
must be authenticated by the organization where the internship was conducted. The
comprehensive report should then be submitted to the HOD or Guide for evaluation.
94
Core Course: Animation Project
Semester 6
95
Course Description:
The course aims to enhance students' creative and technical abilities, preparing them
for professional work in the animation industry.
Detailed Guidelines
Students should create an animation not less than three minutes excluding titles using
any of the following methods for their animation project,
● Full 2D Animation
● Full 3D Animation
● Full Stop-motion Animation
● 2D Animation + 3D Animation
● 3D Animation + Stop-motion Animation
● 2D Animation + Stop-motion Animation
● 2D Animation + Visual Effects
● 3D Animation + Visual Effects
● Stop-motion Animation + Visual Effects
● 2D Animation + 3D Animation + Visual Effects
● 3D Animation + Stop-motion Animation + Visual Effects
● 2D Animation + Stop-motion Animation + Visual Effects
● Live Action + Animation
Project should be worked out through various production stages after the final
approval by the supervising faculty. Students have to complete the final project within
the given time period. Student should keep all the important paper works (script,
storyboard and character designs) along with them. Viva Voce is part of the
examination.
96
Complementary Course (Practical): Publication Design
Semester 6
97
Course Description:
This course examines the graphic designer’s role in the layout and design of multi-
page publications in print and digital media. Lectures and studio work cover historical
and current practices and technologies used to produce multi-page publications.
Students create visualization for several publications using the
design elements and art skills.
Detailed Syllabus
98
Module V (18 Hours)
Electronic Publishing: Interactive PDF and Other E-Pub Formats, Interaction Between
Movies, Sound Clips URL’s And Other E-Books, E-Publication for Various Platforms.
Reference
1. Carter, David E. The Big Book of Layouts. Harper Design, 2002. ISBN:
9780060959833.
2. Tondreau, Beth. Layout Essentials: 100 Design Principles for Using Grids.
Rockport Publishers, 2007. ISBN: 9781592533840.
3. Best of Newspaper Design. Society of News Design, 2009. ISBN:
9780976238521.
4. Frost, Chris. Designing for Newspapers and Magazines. Focal Press, 2008.
ISBN: 9780240809684.
5. Cullen, Kristin. Layout Workbook. Rockport Publishers, 2006. ISBN:
9781592531716.
6. Hochuli, Jost, and Robin Kinross. Designing Books: Practice and Theory.
Hyphen Press, 2006. ISBN: 9781870650671.
7. Kindle Direct Publishing. Building Your Book for Kindle. Amazon, 2015.
ISBN: 9781501010894.
8. Svenonius, Elaine. The Intellectual Foundation of Information
Organization. MIT Press, 2000. ISBN: 9780262194406.
99
Core Course: Design Project
Semester 6
100
Course Description:
The Graphic Design Project course enables students to apply design principles to
create innovative visual solutions. Through hands-on projects, students will explore
various mediums and software, enhancing their skills in typography, layout, and
digital illustration. The course aims to develop their portfolio, preparing them for
professional opportunities in the graphic design industry.
Detailed Guidelines
Part A
All students develop an original body of work, culminating in a final presentation
accompanied by a written component. This module offers students the opportunity to
develop their own design project focusing on each student’s personal design vision.
Final design outcomes may range from small or large scale printed artefacts. The
project work is carried out under close guidance of a faculty member.
Part B
Demo reel presentation is intended to assist the student to prepare for a job interview.
Student will have to present his/her demo reel which is a culmination of their original
works or of their area of expertise.
The faculty will share tips and strategies to create an engaging demo reel and to face
a job interview successfully. The demo reel should be in Interactive format. The
student is free to use his/her individual creative style to present the final demo reel.
101
Tips for Demo reel
What is a demo reel? Tips to create a successful demo reel - Keep it short, Make it
specific, Choose a style - Collage or samples, Put your best work first, Your work only,
Slate it - Include contact details at the start or the end of the demo reel, Showcase your
involvement, Highlight impressive clients, Emphasize technical ability - Before and
after shots of their work, Be mindful of aspect ratios, Say “No” to copyrighted music,
Cut to the beat, Don’t repeat footage, Quality control, Online all the time, DVDs for
delivery, Label with contact info, Active and accessible, Show your personality, Ask a
critic Discuss the importance of self-promotion –
Getting visibility - YouTube, Vimeo, Facebook, Blogs, Web page, Business cards, Job
portals etc.
102
Course (Project): Choice Based Course
Semester 6
103
Course Description:
This course will introduce the students to the art and craft of painting techniques like
matte painting, rotoscopy, digital paint effects etc. Students apply this technique to
the recreation of both realistic and fantasy scenes and character texturing. Emphasis
also given to visual effect techniques like wire removal, paint animation etc.
Detailed Syllabus
104
Module V (14 Hours)
Demo reel creation
Reference
1. Tonge, Gary. Bold Vision: A Digital Painting Bible. Focal Press, 2009. ISBN 978-
0240811470.
2. McKenna, Martin. Digital Fantasy Painting Workshop. Collins, 2004. ISBN 978-
0007164099.
3. Seegmiller, Don. Digital Character Design and Painting. Charles River Media,
2003. ISBN 978-1584502326.
4. Cole, David. Complete Digital Painting Techniques. David & Charles, 2009. ISBN
978-0715323100.
5. Burns, Michael. Digital Fantasy Painting. RotoVision, 2003. ISBN 978-2880467208.
6. Caplin, Steve, et al. The Complete Guide to Digital Illustration. Collins & Brown,
2003. ISBN 978-1843401210.
7. Tsan, Francis. 100 Ways to Create Fantasy Figures. Impact Books, 2005. ISBN 978-
1581806892.
8. Alexander, Rob, and Martin McKenna. Drawing and Painting Fantasy Landscapes
and Cityscapes. Barron's Educational Series, 2006. ISBN 978-0764133104.
9. Vaz, Mark Cotta, and Craig Barron. The Invisible Art: The Legends of Movie Matte
Painting. Chronicle Books, 2004. ISBN 978-0811831369.
10. Altiner, Alp, et al. D’artiste Matte Painting. Ballistic Publishing, 2005. ISBN 978-
1921002137.
105
Complementary Course (Project): Advertising Design
Semester 6
106
Course Description:
This practical course provides to develop the artistic, theoretic and technical skills of
students in advertising as an art director, copywriter, or creative strategist. Solve
creative problems within their field of art and design, including research and synthesis
of technical, aesthetic, and conceptual knowledge. Students will meet the following
performance criteria: Design skills, Problem solving, and conceptual thinking.
Detailed Syllabus
107
unity - harmony -proportion - eye movement and emphasis; - Art works –
photographs, illustrations, typography, etc.
Reference
1. Barry, Pete. The Advertising Concept Book. Thames & Hudson, 2008. ISBN 978-
0500516232
2. Millman, Debbie. Brand Thinking and Other Noble Pursuits. Allworth Press,
2011. ISBN 978-1581158649.
3. Fletcher, Alan. The Art of Looking Sideways. Phaidon Press, 2001. ISBN 978-
0714834492.
4. Caples, John, and Fred Hahn. Tested Advertising Methods. Prentice Hall, 1997.
ISBN 978-0132343040.
5. Hopkins, Claude C. Scientific Advertising. Wilder Publications, 2008. ISBN 978-
1604596571.
108
5. Assessment and Evaluation
The evaluation of each paper shall contain two parts:
Both internal and external marks are to be rounded to the next integer. All papers
(theory& practical), grades are given on a 7-point scale based on the total percentage
of marks, (ISA+ESA) as given below:
85 to below 95 A+ Excellent 9
65 to below 75 B+ Good 7
45 to below 55 C Satisfactory 5
35 to below 45 D Pass 4
Below 35 F Failure 0
Ab Absent 0
109
Semester Grade Point Average (SGPA) of a Semester is calculated using the formula:
SGPA = TCP/TC, where TCP is the Total Credit Point of that semester.
Cumulative Grade Point Average (CGPA) is calculated using the formula: CGPA
=TCP/TC, where TCP is the Total Credit Point of that programme.
Grade Point Average (GPA) of different category of courses viz. Common Course I,
Common Course II, Complementary Course I, Complementary Course II, Vocational
course, Core Course is calculated using the formula:
GPA = TCP/TC, where TCP is the Total Credit Point of a category of course and TC
is the total credit of that category of course.
Grades for the different courses, semesters and overall programme are given based
on the corresponding CPA as shown below:
GPA Grade
110
Marks Distribution for External and Internal Evaluations
The external theory examination of all semesters shall be conducted by the University
at the end of each semester. Internal evaluation is to be done by continuous
assessment. For all papers (theory and practical) total percentage of marks of external
examination is 80 and total percentage of marks of internal evaluation is 20 (ie. In the
ratio of 80:20). Marks distribution for external and internal assessments and the
components for internal evaluation with their marks are shown below:
90 and above 5
85 -89 4
80-84 3
76-79 2
75 1
Choice of Total
Part Pattern Marks
Questions Marks
111
Short Essay (in one 5 marks 6 out of 9
Part B 6 X 5 = 30
page) each questions
Total 80
Attendance 05
Test papers (2 X 5) 10
Total 20
Choice of
Part Pattern Marks Marks
Question
Answers not
A 10 marks 2 out of 3
less than 1 2X10=20
Question (Theory) page
each questions
Paper I
B Drawing Exam 10 marks 2 out of 3
2X10=20
(Practical) on A3 sheets each questions
112
Question C Drawing Exam 40 marks 1 out of 2
1X40=40
Paper II (Practical) on A3 sheets each questions
Total Marks 80
• This practical examination is conducted in two parts, Question paper I and II. Each
question paper has to be completed in 2 1⁄2 hours and is separated by a break.
Question paper I will have Part A and Part B and has to be completed in the first
session and collected for evaluation, after which will not be returned to the
students for any modifications. Question paper II will have Part C and haves to be
completed in the second session.
• The answer books will be evaluated by an external examiner appointed by the
university.
Attendance 05
Record 05
Total 20
Concept 20
Aesthetic Value 30
113
Technical Perfection 30
Total: 80
Attendance 05
Assignments 05
Total: 20
Record Book 10
Project Presentation 60
Viva-Voce 10
Total: 80
114
Components of Internal Evaluation Total Marks
Attendance 05
Record 05
Lab Involvement 10
Total 20
OJT EVALUATION
For On-the-Job Training (OJT) there is only internal evaluation.
Discussion 40
Presentation 40
Report 20
Total 20
ASSIGNMENTS
Assignments are to be done from 1st to 4th Semesters. At least one assignment
should be done in each semester for all papers.
SEMINAR / VIVA
A student shall present a seminar in the 5th semester and appear for Viva- voce in
the 6th semester for all papers.
Internal Assessment
Two test papers are to be conducted each semester for each course. The evaluations
of all components are to be published and are to be acknowledged by the candidates.
115
All documents of internal assessments are to be kept in the college for one year and
shall be made available for verification by the University. The responsibility of
evaluating the internal assessment is vested in the teacher(s), who teach the course.
External Examination
• The external examination of all semesters shall be conducted by the
University at the end of each semester.
• Students having a minimum of 75% average attendance for all the courses
only can register for the examination.
• All students are to do a main project and a mini project in the 5th semester in
the area of complimentary / core course. Project can be done individually or
in groups (not more than five students) for all subjects which may be carried
out in or outside the campus.
• Main project has to be done individually.
• External Project evaluation and Viva / Presentation is compulsory for all
subjects and will be conducted at the end of the programme.
Pattern of Questions
Questions shall be set to assess knowledge acquired, standard and application of
knowledge, application of knowledge in new situations, critical evaluation of
knowledge and the ability to synthesize knowledge. The question setter shall ensure
that questions covering all skills are set. She/he shall also submit a detailed scheme
of evaluation along with the question paper. A question paper shall be a judicious
mix of short answer type, short essay type /problem solving type and long essay
type question.
116
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