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Rob

The document contains code for creating player text draws in a gaming environment, specifically for displaying text on the screen. It initializes arrays for player text and backgrounds, sets various properties such as position, color, font, and alignment for multiple text draws. The code is structured to handle multiple players, allowing for customized text displays for each player in the game.
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0% found this document useful (0 votes)
5 views7 pages

Rob

The document contains code for creating player text draws in a gaming environment, specifically for displaying text on the screen. It initializes arrays for player text and backgrounds, sets various properties such as position, color, font, and alignment for multiple text draws. The code is structured to handle multiple players, allowing for customized text displays for each player in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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new PlayerText: Rob_Code[MAX_PLAYERS][25];

new PlayerText: RobBackground[MAX_PLAYERS][3];

RobBackground[playerid][0] = CreatePlayerTextDraw(playerid, 227.000, 123.000,


"LD_SPAC:white");
PlayerTextDrawTextSize(playerid, RobBackground[playerid][0], 190.000, 244.000);
PlayerTextDrawAlignment(playerid, RobBackground[playerid][0], 1);
PlayerTextDrawColor(playerid, RobBackground[playerid][0], -1);
PlayerTextDrawSetShadow(playerid, RobBackground[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, RobBackground[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, RobBackground[playerid][0], 255);
PlayerTextDrawFont(playerid, RobBackground[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, RobBackground[playerid][0], 1);

RobBackground[playerid][1] = CreatePlayerTextDraw(playerid, 229.000, 124.000,


"LD_SPAC:white");
PlayerTextDrawTextSize(playerid, RobBackground[playerid][1], 187.000, 242.000);
PlayerTextDrawAlignment(playerid, RobBackground[playerid][1], 1);
PlayerTextDrawColor(playerid, RobBackground[playerid][1], 255);
PlayerTextDrawSetShadow(playerid, RobBackground[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, RobBackground[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, RobBackground[playerid][1], 255);
PlayerTextDrawFont(playerid, RobBackground[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, RobBackground[playerid][1], 1);

RobBackground[playerid][2] = CreatePlayerTextDraw(playerid, 236.000, 355.000,


"LD_SPAC:white");
PlayerTextDrawTextSize(playerid, RobBackground[playerid][2], 172.000, 5.000);
PlayerTextDrawAlignment(playerid, RobBackground[playerid][2], 1);
PlayerTextDrawColor(playerid, RobBackground[playerid][2], -10270721);
PlayerTextDrawSetShadow(playerid, RobBackground[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, RobBackground[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, RobBackground[playerid][2], 255);
PlayerTextDrawFont(playerid, RobBackground[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, RobBackground[playerid][2], 1);

Rob_Code[playerid][0] = CreatePlayerTextDraw(playerid, 233.000, 127.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][0], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][0], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][0], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][0], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][0], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][0], 1);

Rob_Code[playerid][1] = CreatePlayerTextDraw(playerid, 269.000, 127.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][1], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][1], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][1], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][1], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][1], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][1], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][1], 1);

Rob_Code[playerid][2] = CreatePlayerTextDraw(playerid, 305.000, 127.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][2], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][2], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][2], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][2], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][2], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][2], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][2], 1);

Rob_Code[playerid][3] = CreatePlayerTextDraw(playerid, 342.000, 127.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][3], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][3], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][3], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][3], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][3], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][3], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][3], 1);

Rob_Code[playerid][4] = CreatePlayerTextDraw(playerid, 379.000, 127.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][4], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][4], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][4], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][4], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][4], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][4], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][4], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][4], 1);

Rob_Code[playerid][5] = CreatePlayerTextDraw(playerid, 379.000, 172.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][5], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][5], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][5], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][5], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][5], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][5], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][5], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][5], 1);

Rob_Code[playerid][6] = CreatePlayerTextDraw(playerid, 342.000, 172.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][6], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][6], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][6], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][6], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][6], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][6], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][6], 1);

Rob_Code[playerid][7] = CreatePlayerTextDraw(playerid, 305.000, 172.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][7], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][7], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][7], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][7], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][7], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][7], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][7], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][7], 1);

Rob_Code[playerid][8] = CreatePlayerTextDraw(playerid, 269.000, 172.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][8], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][8], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][8], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][8], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][8], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][8], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][8], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][8], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][8], 1);

Rob_Code[playerid][9] = CreatePlayerTextDraw(playerid, 233.000, 172.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][9], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][9], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][9], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][9], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][9], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][9], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][9], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][9], 1);

Rob_Code[playerid][10] = CreatePlayerTextDraw(playerid, 233.000, 217.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][10], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][10], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][10], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][10], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][10], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][10], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][10], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][10], 1);

Rob_Code[playerid][11] = CreatePlayerTextDraw(playerid, 269.000, 217.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][11], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][11], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][11], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][11], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][11], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][11], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][11], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][11], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][11], 1);

Rob_Code[playerid][12] = CreatePlayerTextDraw(playerid, 305.000, 217.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][12], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][12], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][12], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][12], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][12], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][12], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][12], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][12], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][12], 1);

Rob_Code[playerid][13] = CreatePlayerTextDraw(playerid, 342.000, 217.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][13], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][13], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][13], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][13], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][13], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][13], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][13], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][13], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][13], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][13], 1);

Rob_Code[playerid][14] = CreatePlayerTextDraw(playerid, 379.000, 217.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][14], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][14], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][14], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][14], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][14], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][14], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][14], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][14], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][14], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][14], 1);

Rob_Code[playerid][15] = CreatePlayerTextDraw(playerid, 379.000, 262.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][15], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][15], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][15], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][15], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][15], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][15], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][15], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][15], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][15], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][15], 1);

Rob_Code[playerid][16] = CreatePlayerTextDraw(playerid, 342.000, 262.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][16], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][16], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][16], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][16], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][16], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][16], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][16], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][16], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][16], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][16], 1);

Rob_Code[playerid][17] = CreatePlayerTextDraw(playerid, 305.000, 262.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][17], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][17], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][17], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][17], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][17], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][17], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][17], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][17], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][17], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][17], 1);

Rob_Code[playerid][18] = CreatePlayerTextDraw(playerid, 269.000, 262.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][18], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][18], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][18], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][18], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][18], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][18], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][18], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][18], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][18], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][18], 1);

Rob_Code[playerid][19] = CreatePlayerTextDraw(playerid, 233.000, 262.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][19], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][19], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][19], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][19], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][19], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][19], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][19], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][19], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][19], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][19], 1);
Rob_Code[playerid][20] = CreatePlayerTextDraw(playerid, 233.000, 307.000,
"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][20], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][20], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][20], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][20], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][20], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][20], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][20], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][20], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][20], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][20], 1);

Rob_Code[playerid][21] = CreatePlayerTextDraw(playerid, 269.000, 307.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][21], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][21], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][21], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][21], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][21], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][21], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][21], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][21], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][21], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][21], 1);

Rob_Code[playerid][22] = CreatePlayerTextDraw(playerid, 305.000, 307.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][22], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][22], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][22], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][22], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][22], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][22], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][22], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][22], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][22], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][22], 1);

Rob_Code[playerid][23] = CreatePlayerTextDraw(playerid, 342.000, 307.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][23], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][23], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][23], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][23], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][23], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][23], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][23], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][23], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][23], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][23], 1);

Rob_Code[playerid][24] = CreatePlayerTextDraw(playerid, 379.000, 307.000,


"LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Rob_Code[playerid][24], -0.008, 0.000);
PlayerTextDrawTextSize(playerid, Rob_Code[playerid][24], 33.000, 39.000);
PlayerTextDrawAlignment(playerid, Rob_Code[playerid][24], 1);
PlayerTextDrawColor(playerid, Rob_Code[playerid][24], 1768516095);
PlayerTextDrawSetShadow(playerid, Rob_Code[playerid][24], 0);
PlayerTextDrawSetOutline(playerid, Rob_Code[playerid][24], 0);
PlayerTextDrawBackgroundColor(playerid, Rob_Code[playerid][24], 255);
PlayerTextDrawFont(playerid, Rob_Code[playerid][24], 4);
PlayerTextDrawSetProportional(playerid, Rob_Code[playerid][24], 1);
PlayerTextDrawSetSelectable(playerid, Rob_Code[playerid][24], 1);

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