Celestial Warlock 3 Charlatan
CLASS & LEVEL BACKGROUND PLAYER NAME
Sven Gunnerson
Variant Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
13 +2 30 Flattery is my preferred trick
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
for getting what I want.
10 PERSONALITY TRAITS
Hit Point Maximum 24
0 Strength
DEXTERITY 2 Dexterity Aspiration. I'm determined to
make something of myself.
2 2
1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
14 ● 1 Wisdom
● 5 Charisma
I owe everything to my mentor-a
horrible person who's probably rotting
CONSTITUTION SAVING THROWS in jail somewhere.
TEMPORARY HIT POINTS BONDS
2 Total 3
Acrobatics (Dex) SUCCESSES I'm always in debt. I spend my ill-
14 gotten gains on decadent luxuries
Animal Handling (Wis)
Arcana (Int)
d8+2 FAILURES
faster than I bring them in.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
1 ●
●
7
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Cane +2 1d4 Skill Expert (Deception)
12 Insight (Wis)
Intimidation (Cha) Dagger (2) +4 1d4+2 Ivocations:
WISDOM Investigation (Int)
* Mask of Many Faces (You
Medicine (Wis)
-1 Nature (Int)
Light Crossbow (20 Bolts)
can cast disguise self at will,
without expending a spell
Perception (Wis)
8 slot.)
5 Performance (Cha)
●
* Investment of the Chain
5 Persuasion (Cha)
CHARISMA
●
Master
Religion (Int)
3 ● 4 Sleight of Hand (Dex)
● 4 Stealth (Dex) Pact of the Chain
17 Survival (Wis) (Mons the sphinx of wonder)
SKILLS ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
Fine Clothes
Disguise Kit
Signet ring of an imaginary
SP lord
Light Armor Belt Pouch
Simple Weapons Component Pouch
EP
Dungeoneer's Pack
Disguise Kit Leather Armor
Forgery Kit
GP
1
PP
Common, Celestial
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 6'0" 185
AGE HEIGHT WEIGHT
Green Tanned Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Healing Light (You have a pool of d6s that you spend to fuel this
healing. The number of dice in the pool equals 1 + your warlock
level. As a bonus action, you can heal one creature you can see
within 60 feet of you, spending dice from the pool. The maximum
number of dice you can spend at once equals your Charisma
modifier. Roll the dice you spend, add them together, and restore
a number of hit points equal to the total. Your pool regains all
expended dice when you finish a long rest.)
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast
Minor Illusion
Light
Sacred Flame
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Hex
Cure Wounds
4
SPELLS KNOWN
2 2
Invisibility
Misty Step
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.