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The document is a Lua script for modifying weapon attributes and player ESP settings in a Roblox game. It utilizes external scripts for functionality, allowing adjustments to weapon spread, RPM, and visibility settings for both enemies and allies. Additionally, it includes a mechanism to periodically update loot crate and key drop instances in the game environment.

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aliyevali993344
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0% found this document useful (0 votes)
1 views

message (1)

The document is a Lua script for modifying weapon attributes and player ESP settings in a Roblox game. It utilizes external scripts for functionality, allowing adjustments to weapon spread, RPM, and visibility settings for both enemies and allies. Additionally, it includes a mechanism to periodically update loot crate and key drop instances in the game environment.

Uploaded by

aliyevali993344
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local GCScanner =

loadstring(game:HttpGet("https://raw.githubusercontent.com/justasleepycat/Roblox/
refs/heads/dev/GCScanner.lua"))()
local HookingService =
loadstring(game:HttpGet("https://raw.githubusercontent.com/justasleepycat/Roblox/
refs/heads/dev/Hooks.lua"))()
local Sense = loadstring(game:HttpGet('https://sirius.menu/sense'))()
local VirtualKeyCodes =
loadstring(game:HttpGet("https://raw.githubusercontent.com/justasleepycat/Roblox/
refs/heads/dev/VirtualKeyCodes.lua"))()

-- Weapon Mods
GCScanner:ModifyValuesByIndex({
{
Index = "Spread",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 0.01}
},
{
Index = "AdditionalSpread",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 0.1}
},
{
Index = "AimFOVSpeed",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 0.01}
},
{
Index = "Drop",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 0.01}
},
{
Index = "RPM",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 2000}
},
{
Index = "Velocity",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 15000}
},
{
Index = "SwingDistance",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 300}
},
{
Index = "MaxBuildingBlockRange",
Type = "number", -- use Any to not filter
ReturnParent = false,
NewValues = {index = nil, value = 3000}
},
})

-- Player ESP
-- Shared Settings
Sense.sharedSettings.limitDistance = true
Sense.sharedSettings.maxDistance = 1000
Sense.sharedSettings.useTeamColor = false

-- Enemy settings
Sense.teamSettings.enemy.enabled = true
Sense.teamSettings.enemy.box3d = true
Sense.teamSettings.enemy.box3dColor[1] = Color3.new(1, 0, 0)
Sense.teamSettings.enemy.distance = true
Sense.teamSettings.enemy.distanceColor[1] = Color3.new(1, 0, 0)
Sense.teamSettings.enemy.chams = true
Sense.teamSettings.enemy.chamsVisibleOnly = true
Sense.teamSettings.enemy.chamsFillColor = { Color3.new(1, 0, 0), 0.5 }
Sense.teamSettings.enemy.healthBar = true

-- Friendly settings
Sense.teamSettings.friendly.enabled = true
Sense.teamSettings.friendly.box3d = true
Sense.teamSettings.friendly.box3dColor[1] = Color3.new(0, 1, 0)
Sense.teamSettings.friendly.distance = true
Sense.teamSettings.friendly.distanceColor[1] = Color3.new(0, 1, 0)
Sense.teamSettings.friendly.chams = true
Sense.teamSettings.friendly.chamsVisibleOnly = false
Sense.teamSettings.friendly.chamsFillColor = { Color3.new(0, 1, 0), 0.5 }
Sense.teamSettings.friendly.healthBar = true

local CacheCooldown = 5
game:GetService("RunService").RenderStepped:Connect(function(deltaTime : double)
CacheCooldown -= deltaTime
if CacheCooldown <= 0 then
CacheCooldown = 5
for i,v in pairs(game:GetService("Workspace").LootCrates:GetChildren()) do
local success, err = pcall(function()
return v.PrimaryPart.Color
end)
if not success or err == nil then
continue
end
local object = Sense.AddInstance(v, {
enabled = true,
text = ("[%s]\n[{distance}]"):format(v.Name), -- Placeholders:
{name}, {distance}, {position}
textColor = { err or Color3.new(1,1,1), 1 },
textSize = 13,
textFont = 2,
limitDistance = true,
maxDistance = 400
})
end

for i,v in pairs(game:GetService("Workspace").KeyDrops:GetChildren()) do


local success, err = pcall(function()
return v.PrimaryPart.Color
end)
local object = Sense.AddInstance(v, {
--enabled = false,
text = "[{name}]\n[{distance}]", -- Placeholders: {name},
{distance}, {position}
textColor = { success and err or Color3.new(1,1,1), 1 },
textSize = 13,
textFont = 2,
limitDistance = false,
maxDistance = 400
})

object.options.enabled = true
end
end
end)

Sense.Load()
while task.wait() and not table.find(VirtualKeyCodes:GetCurrentPressedKeys(),
"VK_HOME") do

end
Sense.Unload()

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