2025 RoboRAVE International Rule Draft Version-1
2025 RoboRAVE International Rule Draft Version-1
General Rules
Challenge Division Age Type Equipment Scoring Duration
Requirements
Pre Creative Builder / ≤7 yo Block build LEGO Duplo blocks Judges 0.5 day
Challenge determine
Swift Stacker / ≤7 yo Block build LEGO 9686 set, 3/4 0.5 day
Challenge LEGO WeDo set(
45300)
LEGO SPIKE set(
45345)
Fastbot LEGO ≤9 yo Block build LEGO 9686 set 1/2 0.5 day
Challenge standard
Line Following Junior Spike ≤13 yo Autonomous LEGO Spike 45678 5/8 2 days
Challenge
Junior LEGO ≤13 yo Autonomous LEGO 5/8
2 Arbitration Rules
1. Valid Score Recording: After each round finished, scores verified by
referees and confirmed with player signatures shall be recorded as valid
points.
2. Reconsideration Process: Player disputing a referee's ruling may file for
reconsideration with the head judge of the competition zone.
3. Final Arbitration: If objections persist after the head judge's review, the case
shall be escalated to the chief arbitrator of the event. The chief arbitrator's
decision is final and binding.
4. Video Evidence Policy: Self-recorded footage from teams (e.g., mobile
devices) will not be accepted as arbitration evidence due to potential angle
distortions, time delays, or resolution limitations.
5. Score Discrepancy Resolution: Discrepancies between score transcripts
and the official scoring system must be submitted through the arbitration
system for verification.
4 Change Log
● 2025.02.21 Rules released.
Creative Building Rules
Creative Building Rules
1 Challenge Overview
Creative Building is a pre-school oriented challenge that enables young participants
to:
● Experience joyful learning through hands-on play
● Cultivate curiosity about the physical world
● Stimulate imagination and creative thinking
● Develop multisystem competencies including: Verbal expression,
Collaborative skills, Hand-eye coordination, Natural observation, Spatial
perception and Logical reasoning
1.1 Theme
2025 RoboRAVE International event:Lunar Resource Exploration
Different regions of the moon harbor various types of resources. Through the intelligent
classification system of the resource collection station, the gathered resources can be sorted
and stored. Let’s explore what resources are available on the moon and understand how the
lunar resource collection station operates!
Additionally, on a lunar base far from Earth, every resource must be utilized to its fullest
potential. The base’s recycling system can transform waste materials into construction
supplies and convert everyday waste into plant nutrients. Let’s take a look at how the lunar
base achieves maximum resource efficiency!
Now, let’s use the construction tools at hand to build the lunar base of your dreams! You can
design your ideal resource collection system, smart transport vehicles, and intelligent
recycling systems. Let’s see what your lunar base will look like!
2 Participation Requirements
3 Competition Rules
1. Construction Phase: 45-minute time limit
2. Participant Discipline: No team member may leave designated work area
during challenge
3. Presentation Protocol: Two 5-minute presentation opportunities per team,
structured as:
a. Project Demonstration (3 minutes):
i. Clearly present team characteristics and member roles
ii. Theme-aligned project explanation
iii. Inspiration sources
iv. Structural/mechanical features
v. Optional creative formats: Speech/performance/song
b. Judge Q&A (2 minutes):
i. Technical questions from judges
ii. Supplementary explanations by team
4 Evaluation Guidelines
1. Adjudication Authority:
○ Judges' decisions are final
○ Disputes must be raised during challenge period
2. Scoring Dimensions:
○ Theme relevance
○ Presentation quality
○ Structural integrity
○ Collaborative performance
○ Aesthetic design
3. Supervision Rules:
○ Coaches prohibited from prompting teams during presentations
○ Violations result in score deductions
5 Award Categories
1. Outstanding Creativity Award (Highest award): Top comprehensive
performance (25%)
2. Outstanding Presentation Award: Outstanding theme alignment (25%)
3. Outstanding Collaboration Award: Superior construction teamwork (25%)
4. Onsite Performance Award: Remaining qualifying entries (25%)
Note: No team may receive multiple awards. Higher-ranked awardees disqualify from
subsequent categories.
Catapult Challenge Rules
Catapult Challenge Rules
1 Challenge Overview
In the RoboRAVE Catapult Challenge, participants must construct device using building
blocks capable of accurately launching specified projectiles from designated positions to
target zones. Competitors must demonstrate consistent performance across varying
distances and angles. Showcase your technical ingenuity and creative engineering!
3 Construction Requirements
1. Mandatory Components, Exclusive use of LEGO 9656 set (excluding fan blades)
4 Field Specifications
1. Base Platform:
a. Material: PVC foam board
b. Dimensions: 120cm(L) × 120cm(W) × 0.3cm(H)
2. Launch Zones & Scoring zones
Central circular scoring zone with four angular launch zones (A/B/C/D)
7 Competition Procedure
7.2 Tournament
1. Format: Single-elimination tournament
○ Bracket diagram as follows:
○ Seeding for tied teams determined by random draw
8 Award Categories
1. Awards allocated based on comprehensive ranking criteria.
2. International competition awards:
○ Champion: 1 team
○ Runner-up: 1 team
○ Third Place: 1 team
○ First Prize: 30% of participating teams (includes top 3)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. Special provisions:
○ If total participants <10 teams:
a) First Prize category voided
b) Second and Third Prizes redistributed proportionally
9 Change log
● 20250227: Rule Released
Swift Stacker Challenge Rules
Swift Stacker Challenge Rules
1 Challenge Overview
The Swift Stacker challenge is a robotics competition designed to cultivate students'
computational thinking and problem-solving competencies. Participants must demonstrate
creativity, spatial reasoning, and team collaboration to complete onsite-released tasks within
stipulated time limits.
3 Construction Specifications
Category Requirements
Platform Electronics restricted to: LEGO® 9686, WeDo 45300, SPIKE
Essential 45345. Non-electronic components unrestricted.
7 Competition Procedure
7.1 Qualification Stage
1. Phases: Qualification Rounds + Tournament
2. Tasks:
○ 4 onsite-released tasks across 4 rounds
○ Sum of Best 3 scores for ranking
3. Scheduling:
○ Roll call system for sequential attempts
4. Attempt Protocol:
○ 1-minute calibration period
○ Missed calls:
a) 1st deferral: Requeue at round end
b) 2nd deferral: Score = 0
5. Tournament Qualification:
○ Top 8 teams advance (ties expand bracket size)
○ Task selected from qualification pool
7.2 Championship Bracket
1. Format: Single-elimination tournament
○ Seeding diagram as below (tiebreakers by random draw)
8 Awards Categories
1. Tier System:
○ Champion, Runner-up, Third Place (1 team each)
○ First Prize: Top 30% (includes top 3)
○ Second Prize: Next 30%
○ Third Prize: Remaining 40%
2. Special Conditions:
○ First Prize void if <10 teams
○ Reallocation: Second/Third Prizes adjusted proportionally
9 Change Log
● 20250227 Rules released
Fastbot Challenge Rules
Fastbot Challenge Rules
1 Challenge Overview
In the RoboRAVE Fastbot Challenge, teams must construct autonomous robots to reach the
finish line in minimal time. Absolute autonomy required - any human intervention prohibited.
Prepare for high-speed competition!
3 Robot Specification
Category Standard LEGO® Division Compatible LEGO® Division
2. Drive Mechanism: Powered by LEGO®/compatible Medium 8883 motor (figure 2)
4 Track Setup
1. Base Platform:
○ Material: PVC foam board
○ Dimensions: Total length 400cm × width 50cm × thickness 1.5cm
○ Launch zone: 30cm × 50cm (figure 5, figure 6)
○
2. Side Barriers: Foam barriers installed along both sides, Height: 5cm.
3. Terminal Barrier: Foam wall at finish line to forcibly stop robots, Height: 5cm.
4. Field Segmentation: Divided into 2 sections connected by fabric-based
adhesive tape.
5. Alignment Guide: Central black dashed line for positioning assistance.
6. Sensor Positioning: Start sensor positioned 5cm from the launch zone edge.
7 Competition Procedure
7.1 Timing phase
1. Phases: Timing phase + Tournament Bracket
2. Timing phase: 2 scoring attempts, Fastest valid time determines ranking.
3. Protocol:
○ Scheduled testing before official trials
○ Roll call system for attempts
4. Deferral Rules:
○ 1st miss: Requeue at round end
○ 2nd miss: Score=0
5. Championship Qualification:
○ Top 8 teams advance (ties expand bracket)
7.2 Tournament Bracket
1. Structure:
a. Round 1:
i. Top 4 qualifiers advance
ii. Remainder ranked by Timing phase
b. Round 2:
i. Top 2 compete for Champion/Runner-up
ii. Bottom 2 ranked by times
c. Round 3:
i. Consolation round determines 3rd Place
2. Tiebreakers: Additional races conducted
8. Awards Categories
1. Ranking Basis: Finish time hierarchy
2. International Awards:
○ Champion, Runner-up, 3rd Place (1 team each)
○ First Prize: Top 30% (includes top 3)
○ Second Prize: Next 30%
○ Third Prize: Remaining 40%
3. Special Conditions:
○ First Prize void if <10 teams
○ Reallocation per proportional ranking
9 Change log
● 20250227 Rules released.
Locate Master Challenge Rules
Locate Master Challenge Rules
1 Challenge Overview
Within time limits, teams must remotely control robots to sequentially transport objects into
scoring zones while avoiding simultaneous contact with multiple items. Success requires
teamwork, hand-eye coordination, and sustained focus.
3 Robot Specifications
Category Requirements
2. Zoning:
a. Launch Zone (left of black start line)
b. Scoring Zones:
i. White (0 points)
ii. Red (10 points)
iii. Yellow (20 points)
iv. Blue (50 points)
c. Zone distribution announced onsite
3. Components:
a. 9 scoring props (LEGO 56145 wheel) initially placed arbitrarily along
black start line
b. The weight and materials are subject to the props used on-site.
6. Permitted motors: WeDo 2.0 Motor and 6305270 (SPIKE Essential Small Angular
Motor).
7. Permitted wheels must have a diameter not exceeding 57 millimeters (57mm).
7 Challenge Process
7.1 Process Description
1. In international competitions, the Locate Master Challenge consists of two
stages: Seeding round and Tournament.
2. The seeding round provides 8 maximum attempts. Final score is determined
by summing the 5 highest scores.
3. After entering the field, teams must declare to the referee whether the attempt
is for practice or an official attempt. For official attempts, teams must submit a
scoring form to the referee for verification.
4. Tournament: The top 8 teams from the seeding round advance to the Summit
Duel. If teams tied in the top 8 of the Points Challenge, the number of Summit
Duel participants may exceed 8.
7.2 Tournament
1. The Tournament adopts a single-elimination format. The bracket arrangement
is as follows. Tied teams will determine their positions by drawing lots:
2. If the number of Tournament participants exceeds 8, tied teams will compete
in additional matches (determined by on-site lot drawing) to finalize the top 8.
3. The Tournament consists of 4 rounds:
a. Round 1:
i. 1st place (Points Challenge) vs. 8th place
ii. 2nd place vs. 7th place
iii. 3rd place vs. 6th place
iv. 4th place vs. 5th place
v. Winners advance to Round 2. Eliminated teams are ranked based on
Points Challenge results.
b. Round 2:
i. Winners from Round 1 compete according to the bracket.
ii. Winners advance to Round 3. Eliminated teams are ranked based on
Points Challenge results.
c. Round 3:
i. Winners from Round 2 compete to determine the Champion and
Runner-up.
d. Round 4:
i. Eliminated teams from Round 2 compete to determine 3rd and 4th
place.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20240228: Rules released.
RoboCurling Challenge Rules
RoboCurling Challenge Rules
1 Challenge Overview
The RoboCurling Challenge simulates the Winter Olympics curling event with modifications
to enhance competition and fun. Competing robots must launch curling stones into
high-scoring zones or knock opponents' stones out of scoring zones within a time limit.
Teams must ensure robots do not leave the arena or enter hazard zones.
3 Robot Requirements
Category Specifications
Motors/Servos ≤4 total
Additional Rules:
1. Structures designed to damage opponents' robots or the field are prohibited.
2. For safety (due to participants' age), the initial velocity of launched stones
must be limited. Referees may terminate a match and require modifications if
robots pose injury risks.
3. Laser pointers are prohibited in robot construction.
4 Field Specifications
1. Material: PVC foam board . Dimensions: 240 cm (L) × 120 cm (W) × 0.3 cm
(thickness). Layout as shown in Diagram 1.
6 Robot Check-in
1. Robots must pass on-site inspection before earning points. Requirements:
2. Demonstrate basic movements: forward, backward, left/right turns.
3. Identify drive wheels to referees.
4. Verify robot volume ≤65,030 cm³.
5. Confirm stone-launching mechanisms pose no injury risks.
6. Verify no laser pointers are used.
7 Challenge Process
7.1 General Process
1. Stages:
○ Seeding Round: Maximum 8 official attempts; top 5 scores summed for
rankings.
○ Tournament: Top 8 teams advance. Ties may expand participant count.
2. Teams must declare "practice" or "official attempt" before each round. Official
attempts require verified score sheets.
3. Opponent Matching: Teams freely choose opponents or follow queue-based
assignments (method announced pre-event).
4. No Dedicated practice field: Teams use competition field during 1-minute
pre-round practice. Abandoning a round results in 0 pts.
7.2 Tournament
1. Single-Elimination Tournament:
○ Tied teams draw lots for seeding.
○ If participants exceed 8, tied teams compete in lot-determined matches
to finalize top 8.
2. Rounds:
a. Round 1:
i. 1st vs. 8th, 2nd vs. 7th, 3rd vs. 6th, 4th vs. 5th.
ii. Winners advance; eliminated teams ranked by Seeding Round results.
b. Round 2: Winners compete per bracket. Winners advance; eliminated
teams ranked by Seeding Round.
c. Round 3: Determine Champion and Runner-up.
d. Round 4: Determine 3rd and 4th place from Round 2 losers.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20250228: Rules released.
a-MAZE-ing Challenge Rules
a-MAZE-ing Challenge Rules
1 Challenge Overview
In the a-Maze-ing Challenge, teams must program a fully autonomous robot to navigate a
maze composed of straight paths and turns. The primary ranking criterion is the length of
successfully traversed paths. Teams with equal path lengths are ranked by shorter
completion times.
3 Robot Specifications
Category Junior Division Requirements Senior Division Requirements
Robot Type Fully autonomous robots; remote Fully autonomous robots; remote
control prohibited. Pre-built control prohibited.
robots are not allowed.
Maximum Volume ≤65,030 cm³ (no expansion after ≤65,030 cm³ (no expansion after
activation). activation).
Sensor Type Internal sensors only (e.g., Internal sensors only (e.g.,
encoders, accelerometers, encoders, accelerometers,
gyroscopes). External sensors gyroscopes). External sensors
(e.g., color, light, ultrasonic) (e.g., color, light, ultrasonic)
prohibited. prohibited.
4 Field Specification
1. Material: Maze paths are made of Xuefu board (PVC foam board), 24 cm
wide and 2 cm thick. Paths include straight sections and 45°, 90°, and 135°
turns.
50 150 200 300 350 450 500 600 650 750 800
Bonus Points: After the robot completely crosses the finish line, the integer part of the remaining
time is calculated at a rate of 1 point per second and added to the final score.
6 Robot Check-in
1. Volume: ≤65,030 cm³.
2. Sensors: External sensors prohibited (internal encoders allowed).
3. On-Site Checks: Referees may inspect robots during debugging or
competition.
4. Robot Tagging: Approved robots receive a team ID tag. Sharing/swapping
robots voids all scores.
5. Junior Division: Must use Spike Prime (45678) or EV3 controllers.
7 Challenge Process
7.1 General Process
1. Stages:
○ Seeding round: Maximum 8 attempts; top 5 scores summed for
rankings.
○ Tournament: Top 8 teams advance. Ties may expand participant
count.
2. Attempt Declaration: Teams must declare "practice" or "official attempt" to
referees. Official attempts require verified score sheets.
3. Tournament Eligibility: Teams tied in the top 8 may advance beyond 8 slots.
7.2 Tournament
1. Rounds:
○ Round 1: Top 4 teams by Points Challenge advance; others are
ranked.
○ Round 2: Top 2 compete for Champion/Runner-up; bottom 2 are
ranked.
○ Round 3: Bottom 2 from Round 2 compete for 3rd/4th place.
2. Tiebreakers: Ties are resolved via additional matches.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20250227 - Rules released
SumoBot Challenge Rules
SumoBot Challenge Rules
1 Challenge Overview
The Sumo Challenge requires participants to design, build, and program a fully autonomous
robot to push opponents off the field.
3 Robot Specifications
Category LEGO 1 Kg Division LEGO 1.5 Kg Open 1.5 Kg
Division Division
Robot Platform Standard LEGO Standard LEGO Unrestricted platform.
components only. components only. Cost ≤¥10,000
Cost ≤¥10,000 Cost ≤¥10,000 (≈$1,500).
(≈$1,500). (≈$1,500).
Maximum Volume Base dimensions ≤25 Base dimensions ≤25 Base dimensions ≤25
cm × 18 cm (height cm × 18 cm (height cm × 18 cm (height
unrestricted). Base unrestricted). Base unrestricted). Base
orientation fixed orientation fixed orientation fixed
pre/post-activation. pre/post-activation. pre/post-activation.
Additional Rules:
1. Sharp Edges Prohibited: Robots must not have any sharp edges.
2. Destructive Mechanisms Banned: Robots shall not incorporate structures
designed to damage the arena or opposing robots. The use of liquids,
powders, gases, nets, or rubber bands as offensive tools is strictly prohibited.
3. Ramp Structures Permitted: Robots may employ ramp structures to lift
opponents.
4. Thin Plate Restrictions: Inserting thin plates beneath opposing robots or
interfering with opponents' sensors through such means is prohibited.
Exception: LEGO-built structures are exempt from this rule.
5. Pressure-Enhancing Devices Forbidden: Structures utilizing vacuum
pumps, magnets, adhesives, suction cups, or similar pressure-enhancing
mechanisms are disallowed.
6. Friction Manipulation Prohibited: Adhesive substances must not be used to
increase traction.
7. Claws/Sharp Anchoring Banned: Robots cannot utilize claws, sharp edges,
or pointed corners to anchor themselves to the arena.
8. Cable Management Guidelines: Zip ties or rubber bands may secure cables
but must not serve as propulsion mechanisms.
9. Frontal Identification Requirement: A designated front-facing side must be
clearly marked on the robot.
4 Field Specification
● Material: PVC foam board (Xuefu board), 1.7 cm thick.
● Dimensions: 100 cm diameter arena with 5 cm black border.
● Supports: Elevated 5 cm above ground, supported by blocks ≥1 cm from the
edge.
6 Robot Check-in
Before earning valid points, robots must pass on-site referee inspection.
Requirements are as follows:
1. Front Identification: The robot must have a clearly marked front-facing side.
2. Functional Demonstration: From the designated starting position, the robot
must demonstrate:
○ Edge detection and avoidance capabilities.
○ Opponent-searching program execution.
3. Base Area Compliance: The robot’s base dimensions must not exceed 25
cm × 18 cm.
4. Weight Verification: The robot’s weight must comply with division-specific
limits.
5. On-Demand Checks: Referees may inspect robots at any time during
debugging or competition phases.
7 Challenge Process
7.2 Tournament
1. The Tournament adopts a single-elimination format. The bracket arrangement
is as follows. Tied teams will determine their positions by drawing lots:
2. If the number of Tournament participants exceeds 8, tied teams will compete
in additional matches (determined by on-site lot drawing) to finalize the top 8.
3. The Tournament consists of 4 rounds:
a. Round 1:
i. 1st place (Points Challenge) vs. 8th place
ii. 2nd place vs. 7th place
iii. 3rd place vs. 6th place
iv. 4th place vs. 5th place
v. Winners advance to Round 2. Eliminated teams are ranked based on
Points Challenge results.
b. Round 2:
i. Winners from Round 1 compete according to the bracket.
ii. Winners advance to Round 3. Eliminated teams are ranked based on
Points Challenge results.
c. Round 3:
i. Winners from Round 2 compete to determine the Champion and
Runner-up.
d. Round 4:
i. Eliminated teams from Round 2 compete to determine 3rd and 4th
place.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20240228: Rules released.
Line Following Challenge Rules
Line Following Challenge Rules
1 Challenge Overview
The RoboRAVE Line Following Challenge simulates autonomous vehicles transporting
goods from warehouses to unloading docks in a future world. Teams must build and program
fully autonomous robots to follow lines and deliver specified quantities of cargo within a time
limit. Robots must navigate predefined black lines using sensor data and precisely complete
cargo delivery tasks.
3 Robot Specifications
1. The robot must use sensors to identify the line on the field and complete the task by
following the line under program control.
2. The material of the ball-throwing device is not restricted. To quickly load cargo (lottery
balls) for the robot during the challenge, teams may design their own rapid ball
loader. The rapid ball loader can be constructed using any material.
Category Junior Spike Junior LEGO Junior Open Senior Open
Division Division Division Division
Robot Spike Prime Official LEGO Unrestricted. Unrestricted.
Platform controllers (sets components only.
45678, 45680,
45681) only.
4 Field Specification
1. Field Material: PVC foam board. Field dimensions: 152 cm (L) × 76 cm (W) × 0.3 cm
(thickness). Outer border: 180 cm × 100 cm × 0.3 cm. Line and background colors
(black/white) announced on-site.
Division Line Width Intersections Special Features
3. The tower is made of foam board (KT board), with a height of 20 centimeters and a
width of 10 centimeters. At the end closest to the black line, there is a 10 cm x 10 cm
unloading opening (the specifications of the unloading tower during the challenge
may have an error margin within 10%). The unloading tower is fixed to the field, and
there is no deflector slope inside the tower.
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6 Robot Check-in
Before earning valid points, the robot must undergo inspection by the on-site referee. The
inspection requirements are as follows:
1. The robot’s volume must not exceed 65,030 cubic centimeters.
2. The type of controller must comply with the category requirements.
3. The type and number of sensors must comply with the category requirements (for the
Primary School Spike and Primary School Lego categories, line-following Integrated
module are not allowed as the robot’s line-following sensors, and the number of
line-following sensors must not exceed 4).
4. On-site referees may inspect the robot during practice and seeding round.
5. Teams cannot register multiple robots simultaneously. Robots that have passed
inspection will be marked with the team’s ID number. Exchanging robots with other
teams will result in the disqualification of all related teams’ scores.
7 Challenge Process
7.1 General Process
1. Stages:
a. Seeding Round: 8 attempts; top 5 scores summed for rankings.
b. Tournament: Top 8 teams advance (ties may expand participation).
7.2 Summit Duel
1. Rounds:
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th.
2. Tiebreakers: Resolved via additional matches.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20240228: Rules released.
Entrepreneur Challenge Rules
Entrepreneur Challenge Rules
1 Challenge Overview
The Entrepreneurial Challenge requires participants to design and build autonomous or
remote-controlled robots (any category) to solve real-world problems, followed by public
demonstrations for judges and audiences.
3 Requirements
Project Specifications (Budget: ≤ $3000 USD)
Item Specification
Platform No restrictions
1. Each team will be provided with 1 table and 3 chair. Make full use of the assigned
booth for promotion.
2. Electricity will be supplied, but there will be no internet.
3. The project does not require on-site assembly; finished products can be brought into
the venue.
4. A single ballot box will be provided.
5 Award Categories
1. Special Awards (First Prize Tier):
○ Best Innovation Award
○ Best Technical Award
○ Best Presentation Award
○ Best Teamwork Award
○ Best Popularity Award (determined solely by public votes)
2. Award Eligibility:
○ Teams cannot receive multiple special awards. Subsequent awards
shift to lower-ranked teams.
3. General Awards (for non-special award winners):
○ First Prize: 30% of teams.
○ Second Prize: 30% of teams.
○ Third Prize: 40% of teams.
6 Change log
● 20250228 Rules Release.
Fire Fighting Challenge
Fire Fighting Challenge
1 Challenge Overview
The Fire Fighting Challenge simulates scenarios where fully autonomous robots detect and
extinguish fires. Teams must design, build, and program robots to locate and extinguish 4
randomly placed fire within a time limit.
3 Field Specifications
1. Material: PVC foam board. Dimensions: 3.5 m (L) × 2.4 m (W) x0.03(H). A 2.5
cm-wide black line borders the field.
2. Four candles are randomly placed in the field. The positions of the candles change
randomly after the robot is placed in the starting area (selected randomly by the
referee from the on-site task manual). Each candle is located at the exact center of a
black circle with a diameter of 40 centimeters. The candles are not fixed to the field.
3. The height of the candles will be announced on-site, ranging from 10 to 45
centimeters.
4. The candle closest to the starting area is unobstructed, while the other three candles
are blocked by walls with a width of 20-35 centimeters and a height of 40
centimeters.
a. One candle has 1 wall blocked, one candle has two walls blocked, and one
candle has three walls blocked.
b. The angle of the walls relative to the base is not fixed, and the orientation of
the three-sided walls is not fixed, as randomly selected by the referee from
the on-site task manual.
5. The walls are not directly connected to the ground and remain upright using a base
approximately 3.5 centimeters high.
4 Robot Specification
Category Specifications
Sensors/Drives Unrestricted.
Motors/Servos Unlimited.
Time Bonus Time starts at 180 seconds and stops when the 4th candle 180
is extinguished. Remaining Time will be added to the total
score, 1 point per second.
6 Robot Check-in
1. Volume Compliance: ≤65,030 cm³.
2. Safety Check: Judges may disqualify unsafe extinguishing systems and
demand modifications.
3. On-Site Verification: Referees inspect robots during debugging/competition.
7 Challenge Process
7.1 General Process
1. Stages:
○ Seeding Round: 8 attempts; top 5 scores summed for rankings.
○ Tournament: Top 8 teams advance (ties may expand participation).
2. Attempt Declaration: Teams must declare "debugging" or "official attempt" to
referees. Official attempts require verified score sheets.
7.2 Tournament
1. Rounds:
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th place.
2. Tiebreakers: Resolved via additional matches.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20240228: Rules released.
AlpinBot Challenge Rules
AlpinBot Challenge Rules
1 Challenge Overview
The Summit Ascent Challenge simulates rescue robots climbing steep slopes to complete
missions at mountain peaks. Teams must design, build, and program fully autonomous
robots to ascend a sloped terrain and accomplish tasks at the summit.。
3 Robot Specifications
Category Specifications
Motors/Servos Unlimited.
Additional Rules:
1. Robots must not damage the field.
2. Prohibited: suction cups, sharp teeth, or structures aiding field fixation.
3. Robots must leave no traces affecting other teams.
4. Judges may require removal of hazardous components.
5. Chemical gas propulsion systems banned.
4 Field Specification
1. The field is made of wood or Sintra PVC board, with the material announced on-site.
The surface is smooth.
2. The slope of the field is 30 cm wide, approximately 1.5 cm thick, and has a height of
100 cm from the ground to the platform (figure 1 and figure 2).
3. The platform on the slope is 80 cm long and 60 cm wide.
4. Black lines 2 cm wide are drawn at the starting point of the slope, one-third of the
slope, two-thirds of the slope, and the end of the slope.
5. The top platform of the field consists of 3 black circular rings as targets (Figure 3).
6. Flag prop:
a. The base of the flag is made of Lego or Lego-compatible 56145 wheel rim
(Figure 4, 30.4mm x 20mm, with weight and material subject to the props
used on-site).
b. The flagpole is a 1x10 Lego axle (Figure 5, approximately 9 centimeters
long),
c. The flag is made of label paper no larger than 5 centimeters × 10 centimeters.
5 Rules & Scoring
1. Time limit: 2 minutes per attempt.
2. The robot must start from the ground, with no part of it touching the venue before the
start.
3. The robot earns corresponding points when its drive wheel crosses the black line on
the slope (see the scoring table for details). A score is counted when the vertical
projection of the first drive wheel completely crosses the line.
4. Criteria for reaching the top: Any part of the robot must not be in contact with
surfaces other than the top platform, and no part of the robot should remain on the
ground or slope.
5. Points for the flag-planting task can only be earned after successfully completing the
slope-climbing task. If the robot falls off the venue after reaching the summit, the task
is considered failed, and no separate points for the summit task will be calculated.
6. After reaching the top, the robot can plant the flag within the circles on the platform to
earn points. The closer to the center of the circle, the higher the score.
7. If the robot or any of its structures touches the flag (flag, base, or pole), the score for
the flag-planting task will be reduced by 50%.
8. After successfully completing the slope-climbing and flag-planting tasks and the robot
comes to a complete stop, the team may signal the referee to stop the timer. The
integer part of the remaining time will be converted into points at a rate of 1 point per
second and added to the total score.
9. Score matrix:
Climbin Robot Cross 1st Cross 2nd Cross 3rd Reach Top
g Task Startup Line Line Line
25 50 75 100 200
0 20 40 60 80 100
Time If the flag remains fully within the center circle, the remaining
Bonus time (in seconds) is converted to bonus points at 1
point/second.
Penalty If any part of the robot touches the flag, base, or pole:
● Flag planting points are reduced by 50%.
● No time bonus is awarded.
6 Robot Check-in
1. Volume Compliance: ≤65,030 cm³.
2. Drive Wheel Verification: Teams must demonstrate drive wheels to referees.
3. Height limited: ≤50 cm.
7 Challenge Process
7.1 General Process
1. Stages:
a. Seeding Round: 8 attempts; top 5 scores summed for rankings.
b. Tournament: Top 8 teams advance (ties may expand participation).
7.2 Summit Duel
1. Rounds:
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th.
2. Tiebreakers: Resolved via additional matches.
8 Award Categories
1. Awards are allocated based on comprehensive team rankings.
2. International Competition Awards:
○ Champion (1 team)
○ Runner-up (1 team)
○ Third Place (1 team)
○ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○ Second Prize: 30% of participating teams
○ Third Prize: 40% of participating teams
3. If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.
9 Change log
● 20240228: Rules released.
● 20250310: Set the height limit of the robot to 50 cm.