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2025 RoboRAVE International Rule Draft Version-1

The document outlines the rules and regulations for various challenges at the RoboRAVE event, including age divisions, equipment requirements, scoring systems, and competition procedures. It details specific challenges such as the Creative Builder, Catapult, and RoboCurling, emphasizing the importance of teamwork and creativity in robotics. Additionally, it includes guidelines for construction, safety protocols, and arbitration processes to ensure fair competition.

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0% found this document useful (0 votes)
465 views86 pages

2025 RoboRAVE International Rule Draft Version-1

The document outlines the rules and regulations for various challenges at the RoboRAVE event, including age divisions, equipment requirements, scoring systems, and competition procedures. It details specific challenges such as the Creative Builder, Catapult, and RoboCurling, emphasizing the importance of teamwork and creativity in robotics. Additionally, it includes guidelines for construction, safety protocols, and arbitration processes to ensure fair competition.

Uploaded by

ahmedelgendy4455
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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General Rules

General Rules
Challenge Division Age Type Equipment Scoring Duration
Requirements

Pre Creative Builder / ≤7 yo Block build LEGO Duplo blocks Judges 0.5 day
Challenge determine

Catapult / ≤7 yo Block build LEGO 9656 set 2/2 0.5 day


Challenge (Provide by
Organizer)

Swift Stacker / ≤7 yo Block build LEGO 9686 set, 3/4 0.5 day
Challenge LEGO WeDo set(
45300)
LEGO SPIKE set(
45345)

Fastbot LEGO ≤9 yo Block build LEGO 9686 set 1/2 0.5 day
Challenge standard

LEGO ≤9 yo Block build Compatible 9686 set


compatible

Locate Master / ≤10 yo RC LEGO WeDo set( 5/8 1 day


Challenge 45300)
LEGO SPIKE set (
45345)

Clas RoboCurling Junior ≤10 yo RC Any Platform 5/8 2 days


sic Challenge
Senior ≤13 yo RC Any Platform 5/8

a-MAZE-ing Junior ≤13 yo Autonomous LEGO 5/8 2 days


Challenge
Senior ≤18 yo Autonomous Any Platform 5/8

SumoBot LEGO 1 Kg ≤13 yo Autonomous LEGO 10/15 2 days


Challenge
LEGO 1.5 Kg ≤18 yo Autonomous LEGO 10/15

OPEN 1.5 Kg ≤18 yo Autonomous Any Platform 10/15

Line Following Junior Spike ≤13 yo Autonomous LEGO Spike 45678 5/8 2 days
Challenge
Junior LEGO ≤13 yo Autonomous LEGO 5/8

Junior Open ≤13 yo Autonomous Any Platform 5/8

Senior Open ≤18 yo Autonomous Any Platform 5/8

Entrepreneur / ≤18 yo / Any Platform Judges 2 days


Challenge determine
+Vote

Fire Fighting / ≤18 yo Autonomous Any Platform 5/8 2 days


Challenge

AlpinBot / ≤18 yo Autonomous Any Platform 5/8 2 days


Challenge
Each team can earn multiple valid score during multiple attempts on the event day, and the
highest scores from several rounds will determine the final score. For example, in the
RoboCurling Challenge 5/8, each team has maximum 8 attempts, and sum of the best 3
scores will be used as the final score.
●​ The Catapult Challenge and Fastbot Challenge are individual challenges, with one
player per team; other challenges are team events, with 2-4 team members.
●​ After the registration deadline, if an event does not reach 4 institutions or 8 teams, it
will be canceled. Registered teams can choose to switch to other events or receive a
refund.

1 About the Challenges


1.​ Building Requirements:
a.​ Creative Building Challenge, Catapult Challenge, Swift Stacker Challenge,
and Fastbot Challenge require on-site structure assembly.
b.​ Locate Master Challenge and RoboCurling Challenge require teams to use
remote-controlled robots to compete; On-site robot assembly is NOT needed.
c.​ a-Maze-ing Challenge, SumoBot Challenge, and Line-Following Challenge
require teams to use fully autonomous robots to compete; On-site robot
assembly is NOT needed.
d.​ Entrepreneur Challenge does NOT require on-site assembly.
e.​ Firefighting Challenge and AlpinBot Challenge require teams to use fully
autonomous robots to complete tasks; on-site robot assembly is NOT
needed.
2.​ The on-site venue may differ from the training environment used by teams. Teams
should adjust their robots to adapt to the on-site conditions.
3.​ Practice and Seeding will run together. Teams participating in scoring attempt have
priority access to the track.
4.​ Before scoring attempt, robots must complete registration in the robot check-in area.
If a registered robot is adjusted during the event, it must be re-registered to ensure
compliance with challenge rules.
5.​ After check-in and practice, teams can apply for an scoring attempt to any available
field referee.
6.​ Once a scoring attempt begins, participants cannot pause midway.
a.​ If the challenge involves only the team, and the participant abandons the
attempt, the current score will be recorded as 0 point, and a scoring attempt
will be consumed.
b.​ If the challenge is a competitive challenges(RoboCuring, SumoBot), and one
team abandons the attempt, that team scores 0 points. The opposing team’s
attempt will not be counted, and the head referee will reassign opponents or
restart a new attempt.
7.​ Teams must manage their pace. Unused scoring attempts are void after the
challenge ends.
8.​ Teams cannot use multiple robots interchangeably. If a robot is damaged and needs
replacement, the team must contact the team leader in the public maintaining area
and re-check-in the robot by head judge.
9.​ RoboRAVE encourages sharing and mutual learning. Participants can photograph
other teams’ robots as long as it does not interfere with their robot.
10.​If a robot’s operation is deemed unsafe by the on-site referee (e.g., catching fire,
being too sharp, moving too fast, or posing a risk to others), the referee may require
the team to add protective measures or remove sharp parts before continuing. The
team’s current score will be retained.
11.​If an event has fewer than 8 teams, the top 4 teams with the highest in seeding round
will advance to the tournament.
12.​The organizing committee reserves the final interpretation of the rules. If
non-robot or non-program strategies (e.g., special props) are discovered on-site and
deemed to disrupt the competition balance, the head judge may retain the current
scores and prohibit the use of such strategies in subsequent challenges.
13.​Deliberate damage to other teams’ robots will result in disqualification.

2 Arbitration Rules
1.​ Valid Score Recording: After each round finished, scores verified by
referees and confirmed with player signatures shall be recorded as valid
points.
2.​ Reconsideration Process: Player disputing a referee's ruling may file for
reconsideration with the head judge of the competition zone.
3.​ Final Arbitration: If objections persist after the head judge's review, the case
shall be escalated to the chief arbitrator of the event. The chief arbitrator's
decision is final and binding.
4.​ Video Evidence Policy: Self-recorded footage from teams (e.g., mobile
devices) will not be accepted as arbitration evidence due to potential angle
distortions, time delays, or resolution limitations.
5.​ Score Discrepancy Resolution: Discrepancies between score transcripts
and the official scoring system must be submitted through the arbitration
system for verification.

3 Robot Volume Calculation Standards


1.​ Dimensional Metrics
●​ Length: Defined by the longest span in the robot's orthographic projection
●​ Width: Measured at the widest point of the orthographic projection
●​ Height: Calculated from the measurement plane to the highest structural
point
2.​ Base Area Specifications
●​ Irregular geometric shapes are permitted in base calculations
●​ Hollowed areas are included in total base area computations
3.​ Post-Activation Volume​
No dimensional restrictions apply to robots after activation and deployment.

4 Change Log
●​ 2025.02.21 Rules released.
Creative Building Rules
Creative Building Rules

1 Challenge Overview
Creative Building is a pre-school oriented challenge that enables young participants
to:
●​ Experience joyful learning through hands-on play
●​ Cultivate curiosity about the physical world
●​ Stimulate imagination and creative thinking
●​ Develop multisystem competencies including: Verbal expression,
Collaborative skills, Hand-eye coordination, Natural observation, Spatial
perception and Logical reasoning

1.1 Theme
2025 RoboRAVE International event:Lunar Resource Exploration
Different regions of the moon harbor various types of resources. Through the intelligent
classification system of the resource collection station, the gathered resources can be sorted
and stored. Let’s explore what resources are available on the moon and understand how the
lunar resource collection station operates!
Additionally, on a lunar base far from Earth, every resource must be utilized to its fullest
potential. The base’s recycling system can transform waste materials into construction
supplies and convert everyday waste into plant nutrients. Let’s take a look at how the lunar
base achieves maximum resource efficiency!
Now, let’s use the construction tools at hand to build the lunar base of your dreams! You can
design your ideal resource collection system, smart transport vehicles, and intelligent
recycling systems. Let’s see what your lunar base will look like!
2 Participation Requirements

2.1 Team Specifications


1.​ 2-4 members per team
2.​ Maximum age: 7 years

2.2 Equipment Regulations


1.​ Required Materials:
○​ Self-provided large-block building components and baseplates,
including but not limited to:​
i. LEGO® DUPLO®​
ii. Pipe connection sets​
iii. Multi-functional sets​
iv. Basic mechanical kits
○​ Permitted electronic components: Large-block programmable modules
or electric motors
2.​ Weight Restrictions:
○​ Total building components (including containers): ≤8kg
○​ Baseplates excluded from weight calculation
○​ Overweight entries disqualified from Outstanding Creativity Award
3.​ Prohibited Items:
○​ Supplementary display materials except background boards
4.​ Component Requirements:
○​ All parts must be disassembled for on-site construction
○​ Pre-assembled structures strictly prohibited

2.3 Project Specifications


1.​ Thematic Compliance:
○​ Challenge theme announced 2 months prior to event
○​ Must use large-block components for on-site construction
2.​ Display Components:
○​ Final presentation comprises:​
i. Built structure​
ii. Background board
○​ Maximum dimensions: 1.5m(L) × 1.5m(W) × 1.5m(H) (including
supports)
○​ Background boards may be pre-designed but not modified on-site
3.​ Support Requirements: Teams must provide own display supports (figure 1)​

4.​ Safety Protocol: Prohibition of sharp objects (pins, thumbtacks, etc.) in


constructions
5.​ Mechanical Requirements:
○​ Must contain movable mechanisms
○​ Physical programming components permitted for moving parts

3 Competition Rules
1.​ Construction Phase: 45-minute time limit
2.​ Participant Discipline: No team member may leave designated work area
during challenge
3.​ Presentation Protocol: Two 5-minute presentation opportunities per team,
structured as:
a.​ Project Demonstration (3 minutes):
i.​ Clearly present team characteristics and member roles
ii.​ Theme-aligned project explanation
iii.​ Inspiration sources
iv.​ Structural/mechanical features
v.​ Optional creative formats: Speech/performance/song
b.​ Judge Q&A (2 minutes):
i.​ Technical questions from judges
ii.​ Supplementary explanations by team

4 Evaluation Guidelines
1.​ Adjudication Authority:
○​ Judges' decisions are final
○​ Disputes must be raised during challenge period
2.​ Scoring Dimensions:
○​ Theme relevance
○​ Presentation quality
○​ Structural integrity
○​ Collaborative performance
○​ Aesthetic design
3.​ Supervision Rules:
○​ Coaches prohibited from prompting teams during presentations
○​ Violations result in score deductions

5 Award Categories
1.​ Outstanding Creativity Award (Highest award): Top comprehensive
performance (25%)
2.​ Outstanding Presentation Award: Outstanding theme alignment (25%)
3.​ Outstanding Collaboration Award: Superior construction teamwork (25%)
4.​ Onsite Performance Award: Remaining qualifying entries (25%)
Note: No team may receive multiple awards. Higher-ranked awardees disqualify from
subsequent categories.
Catapult Challenge Rules
Catapult Challenge Rules

1 Challenge Overview
In the RoboRAVE Catapult Challenge, participants must construct device using building
blocks capable of accurately launching specified projectiles from designated positions to
target zones. Competitors must demonstrate consistent performance across varying
distances and angles. Showcase your technical ingenuity and creative engineering!

2 Division & Age Requirements


●​ Individual competition
●​ Age limit: 7 years or younger

3 Construction Requirements
1.​ Mandatory Components, Exclusive use of LEGO 9656 set (excluding fan blades)​

2.​ All construction materials provided onsite by organizers.

4 Field Specifications
1.​ Base Platform:
a.​ Material: PVC foam board
b.​ Dimensions: 120cm(L) × 120cm(W) × 0.3cm(H)
2.​ Launch Zones & Scoring zones​
Central circular scoring zone with four angular launch zones (A/B/C/D)​

a.​ Launch zone radii: A: 34.5cm (±10%), B: 28cm (±10%), C: 23cm


(±10%), D: 19.5cm (±10%)
b.​ Scoring ring distances from edge:
i.​ 10-point circle: 60cm (Diameter: 17cm)
ii.​ 5-point ring: Diameter 34cm
iii.​ 1-point ring: Diameter 51cm
3.​ Obstacle Configuration​

a.​ 1 PVC foam obstacle ring at arena center


b.​ 5-point ring elevated 1.5cm above surface
4.​ Projectile Specifications: 3 LEGO 2x2 bricks per launch zone, Weight/material
standardized by organizers​

5 Rules & Scoring


1.​ Time Limit: 10 minutes per attempt (construction + launches)
2.​ Objective: Launch 12 projectiles into scoring zones​
a. Task 1: No obstacles attached​
b. Task 2: Obstacle ring activated
3.​ Operation Constraints:
○​ Device projection must not exceed launch sector boundaries
○​ Device must maintain contact with launch sector
○​ Violations nullify projectile score
4.​ Scoring Protocol:
○​ Final positions determined when time expires/all projectiles launched
○​ Borderline projectiles awarded higher value
6 Check-in
1.​ All components must be disassembled before construction phase

7 Competition Procedure

7.1 Qualification Stage


1.​ At international competitions, the Catapult Challenge consists of two phases:
seeding Rounds and Tournament.
2.​ Seeding Rounds:
○​ Two tasks will be announced onsite
○​ Organized across two rounds
○​ All teams complete the same task per round
○​ Each task allows one attempt
○​ Total ranking determined by sum of both attempts' scores
3.​ Team scheduling for Seeding Rounds:
○​ Conducted via sequential roll call
○​ Teams challenge in assigned order
4.​ Challenge protocol:
○​ 1-minute calibration period granted before each attempt
○​ Teams unprepared when called may:​
a) Defer to next team in sequence​
b) Be requeued to the end of the current round
○​ Maximum one block could be throw out per attempt
○​ Second consecutive unreadiness results in score forfeiture (0 points)
5.​ Tournament Bracket:
○​ Uses Task 2 field configuration
○​ Top 8 qualifiers advance
○​ Tiebreaker: If multiple teams tie for 8th position, bracket size expands
accordingly

7.2 Tournament
1.​ Format: Single-elimination tournament
○​ Bracket diagram as follows:
○​ Seeding for tied teams determined by random draw​

2.​ Extended bracket protocol:


○​ If participating teams exceed 8 due to ties:​
a) Additional matches conducted via onsite draw​
b) Final 8 determined through supplementary competitions
3.​ Field specifications:
○​ 5-point ring elevated 1.5cm above surface
4.​ Bracket structure:​
a. Round 1 (Quarterfinals):
○​ Match 1: Qualifier #1 vs Qualifier #8
○​ Match 2: Qualifier #2 vs Qualifier #7
○​ Match 3: Qualifier #3 vs Qualifier #6
○​ Match 4: Qualifier #4 vs Qualifier #5
○​ Winners advance to Round 2
○​ Eliminated teams ranked by qualification scores
b. Round 2 (Semifinals):
○​ Winners from Round 1 compete per bracket diagram
○​ Winners advance to Round 3
○​ Eliminated teams ranked by qualification scores
c. Round 3 (Finals):
○​ Determines Champion and Runner-up
d. Round 4 (Consolation):
○​ Eliminated teams from Round 2 compete
○​ Determines 3rd and 4th places

8 Award Categories
1.​ Awards allocated based on comprehensive ranking criteria.
2.​ International competition awards:
○​ Champion: 1 team
○​ Runner-up: 1 team
○​ Third Place: 1 team
○​ First Prize: 30% of participating teams (includes top 3)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ Special provisions:
○​ If total participants <10 teams:​
a) First Prize category voided​
b) Second and Third Prizes redistributed proportionally

9 Change log
●​ 20250227: Rule Released
Swift Stacker Challenge Rules
Swift Stacker Challenge Rules

1 Challenge Overview
The Swift Stacker challenge is a robotics competition designed to cultivate students'
computational thinking and problem-solving competencies. Participants must demonstrate
creativity, spatial reasoning, and team collaboration to complete onsite-released tasks within
stipulated time limits.

2 Division and Age Requirements


●​ Team size: 2-4 players
●​ Age limit: ≤7 years

3 Construction Specifications
Category Requirements
Platform Electronics restricted to: LEGO® 9686, WeDo 45300, SPIKE
Essential 45345. Non-electronic components unrestricted.

Control Type Remote-control

Max Volume ≤65,030 cm³ (post-activation expansion permitted)

Controllers 1 controller per gripping mechanism

Sensors Type/quantity unrestricted

Drivetrain Type unrestricted

Motors/Servos ≤3 per gripping mechanism

1.​ Gripping mechanisms must be constructed onsite.


2.​ Maximum 2 gripping mechanisms per team.
3.​ Mandatory motor-controlled actuation for gripping operations.
4.​ Adhesive-assisted gripping prohibited.
5.​ Rubber band integration permitted in mechanisms.

4 Field & Props


1.​ Arena Specifications
○​ Material: PVC foam board
○​ Dimensions: 152cm(L) × 76cm(W) × 0.3cm(H)
○​ Layout as shown below:​
2.​ Zoning
a.​ Staging Area (black-bordered zone): Pre-challenge placement of
paper cups/corrugated sheets
b.​ Mission Zone: Designated stacking area per task requirements
3.​ Props
Item Specifications Quantity

Paper Cups Disposable, H=9.5cm, Base 12-20


Ø7.5cm, Rim Ø5.5cm

Corrugated Sheets 25cm × 5.5cm 10

5 Rules & Scoring


1.​ Time Limit: 3 minutes per attempt
2.​ Objective: Transport cups from staging to mission zone using gripping
mechanisms
3.​ Scoring: 10 points per cup standing independently in mission zone
4.​ Error Protocol: Dropped cups can be manually returned to staging area by
hand
5.​ Completion Criteria:
○​ Time bonus: 1 point/sec for remaining full seconds after task
completion
○​ Formula: Total Score = Component Score + Time Bonus
6.​ Corrugated Sheets Handling: Manual placement of corrugated sheets
permitted
6 Check-In
1.​ All components must be in disassembled state before construction phase.

7 Competition Procedure
7.1 Qualification Stage
1.​ Phases: Qualification Rounds + Tournament
2.​ Tasks:
○​ 4 onsite-released tasks across 4 rounds
○​ Sum of Best 3 scores for ranking
3.​ Scheduling:
○​ Roll call system for sequential attempts
4.​ Attempt Protocol:
○​ 1-minute calibration period
○​ Missed calls:​
a) 1st deferral: Requeue at round end​
b) 2nd deferral: Score = 0
5.​ Tournament Qualification:
○​ Top 8 teams advance (ties expand bracket size)
○​ Task selected from qualification pool
7.2 Championship Bracket
1.​ Format: Single-elimination tournament
○​ Seeding diagram as below (tiebreakers by random draw)​

2.​ Extended Brackets:


○​ Supplementary matches for >8 qualifying teams
3.​ Rounds:​
a. Quarterfinals:​
1st vs 8th, 2nd vs 7th, 3rd vs 6th, 4th vs 5th​
b. Semifinals:​
Quarterfinal winners​
c. Finals:​
Determines Champion/Runner-up​
d. Consolation:​
Determines 3rd/4th places

8 Awards Categories
1.​ Tier System:
○​ Champion, Runner-up, Third Place (1 team each)
○​ First Prize: Top 30% (includes top 3)
○​ Second Prize: Next 30%
○​ Third Prize: Remaining 40%
2.​ Special Conditions:
○​ First Prize void if <10 teams
○​ Reallocation: Second/Third Prizes adjusted proportionally

9 Change Log
●​ 20250227 Rules released
Fastbot Challenge Rules
Fastbot Challenge Rules

1 Challenge Overview
In the RoboRAVE Fastbot Challenge, teams must construct autonomous robots to reach the
finish line in minimal time. Absolute autonomy required - any human intervention prohibited.
Prepare for high-speed competition!

2 Divisions & Age Requirements


1.​ Standard LEGO Division: 1 member per team, Age ≤9 years
2.​ Compatible LEGO Division: 1 member per team, Age ≤9 years

3 Robot Specification
Category Standard LEGO® Division Compatible LEGO® Division

Platform • Battery Box/Motor: LEGO® 9686 • Battery Box/Motor:


only​ LEGO®-compatible 9686​
• 3D-printed parts prohibited • 3D-printed parts prohibited
Robot Type Fully autonomous Fully autonomous

Dimensions ≤30cm(L) × 20cm(W) × 10cm(H)​ ≤30cm(L) × 20cm(W) × 10cm(H)​


No post-activation expansion No post-activation expansion

Controllers 1 unit 1 unit

Motors 1 unit 1 unit

1.​ Power System:


a.​ Mandatory use of LEGO®/compatible 9686 Series 8881 battery box (figure 1)
b.​ All tires ≤4.2cm diameter​

2.​ Drive Mechanism: Powered by LEGO®/compatible Medium 8883 motor (figure 2)​

3.​ Modification Rules:


a.​ Motor/battery alterations prohibited
b.​ Permitted power: Standard AA alkaline battery (1.5V)
c.​ Prohibited: Modified power systems, specialty batteries (e.g. 3.2V LiFe)
4.​ Construction Protocol: LEGO®/compatible 9686 parts only
5.​ Robot must be onsite assembly within 30 minutes

4 Track Setup
1.​ Base Platform:
○​ Material: PVC foam board
○​ Dimensions: Total length 400cm × width 50cm × thickness 1.5cm
○​ Launch zone: 30cm × 50cm (figure 5, figure 6)​

○​
2.​ Side Barriers: Foam barriers installed along both sides, Height: 5cm.
3.​ Terminal Barrier: Foam wall at finish line to forcibly stop robots, Height: 5cm.
4.​ Field Segmentation: Divided into 2 sections connected by fabric-based
adhesive tape.
5.​ Alignment Guide: Central black dashed line for positioning assistance.
6.​ Sensor Positioning: Start sensor positioned 5cm from the launch zone edge.

5 Rules & Scoring


1.​ Timing Protocol:
○​ Starts when triggering start sensor
○​ Ends when triggering finish sensor
2.​ Violations (10sec penalty):​
a. Robot projection exceeding launch zone pre-start​
b. Physical assistance during launch​
c. Post-launch human contact
3.​ Failure Protocol:
○​ 10sec recorded time if robot fails to finish
6 Check-in
1.​ Component Check:
○​ Parts must enter venue disassembled
○​ Onsite assembly required
2.​ Pre-Race Verification:
a.​ Dimensions ≤30×20×10cm
b.​ LEGO®/compatible parts only
c.​ Mandatory 8881 battery box
d.​ 8883 motor power source
e.​ Tires ≤4.2cm diameter
3.​ Onsite Audits: Judges may require non-compliant part removal
4.​ Team will be disqualification from tournament Bracket for violations the rules.

7 Competition Procedure
7.1 Timing phase
1.​ Phases: Timing phase + Tournament Bracket
2.​ Timing phase: 2 scoring attempts, Fastest valid time determines ranking.
3.​ Protocol:
○​ Scheduled testing before official trials
○​ Roll call system for attempts
4.​ Deferral Rules:
○​ 1st miss: Requeue at round end
○​ 2nd miss: Score=0
5.​ Championship Qualification:
○​ Top 8 teams advance (ties expand bracket)
7.2 Tournament Bracket
1.​ Structure:
a.​ Round 1:
i.​ Top 4 qualifiers advance
ii.​ Remainder ranked by Timing phase
b.​ Round 2:
i.​ Top 2 compete for Champion/Runner-up
ii.​ Bottom 2 ranked by times
c.​ Round 3:
i.​ Consolation round determines 3rd Place
2.​ Tiebreakers: Additional races conducted

8. Awards Categories
1.​ Ranking Basis: Finish time hierarchy
2.​ International Awards:
○​ Champion, Runner-up, 3rd Place (1 team each)
○​ First Prize: Top 30% (includes top 3)
○​ Second Prize: Next 30%
○​ Third Prize: Remaining 40%
3.​ Special Conditions:
○​ First Prize void if <10 teams
○​ Reallocation per proportional ranking

9 Change log
●​ 20250227 Rules released.
Locate Master Challenge Rules
Locate Master Challenge Rules

1 Challenge Overview
Within time limits, teams must remotely control robots to sequentially transport objects into
scoring zones while avoiding simultaneous contact with multiple items. Success requires
teamwork, hand-eye coordination, and sustained focus.

2 Division & Age Requirements


●​ 2-4 members per team.
●​ Age limit: ≤10 years

3 Robot Specifications
Category Requirements

Platform 1. Motors/controllers restricted to: LEGO® WeDo 45300 or SPIKE


Essential 45345​
2. Wheel diameter ≤57mm​
3. Remote types unrestricted
Control Type Remote-control (wired/wireless permitted)

Max Volume ≤65,030 cm³ (post-activation expansion permitted)

Controllers 1 unit (excludes remote transmitters)

Sensors Type/quantity unrestricted

Drivetrain Type unrestricted

Motors ≤2 motors from WeDo 45300/SPIKE Essential 45345

4 Field and props


1.​ Field Specifications:
○​ Material: PVC foam board
○​ Dimensions: 195cm(L) × 48cm(W) × 1.5cm(H), Layout as shown
below:​

2.​ Zoning:
a.​ Launch Zone (left of black start line)
b.​ Scoring Zones:
i.​ White (0 points)
ii.​ Red (10 points)
iii.​ Yellow (20 points)
iv.​ Blue (50 points)
c.​ Zone distribution announced onsite
3.​ Components:
a.​ 9 scoring props (LEGO 56145 wheel) initially placed arbitrarily along
black start line
b.​ The weight and materials are subject to the props used on-site.​

4.​ Launch Zone:


○​ 24cm × 24cm square area
○​ Black line width: 1.5-2cm

5. Rules & Scoring


1.​ Time Limit: 2 minutes per attempt
2.​ Pre-Launch Protocol: Robot projection must not contact black start line
3.​ Alignment Aids: Positioning structures permitted pre-launch (no removal
required)
4.​ Structural Restrictions: Anti-fall mechanisms (e.g. stabilizers) prohibited
5.​ Movement Constraints:
○​ Only 1 object may be displaced per launch
○​ Unintended object displacement requires removal of 1 highest-scoring
item
6.​ Zone Clearance: Full robot exit from launch zone required for valid scoring
7.​ Retry Protocol: Objects may be manually reset to launch zone for reattempts
8.​ Boundary Recovery: Off-field objects retrievable for re-launch
9.​ Contact Rules: Ground contact via field sides triggers reset + penalty item
removal
10.​Early Completion: Teams may signal finish upon all objects scored
11.​ Premature Contact Penalty: Robot contact before full return to launch zone
triggers penalty, 1 highest-scoring item will be removal
12.​Return Protocol: Remote-controlled returns exempt from object removal
13.​Scoring Formula:​
a. Total score = Object Score + Time Bonus​
b. Object Score = Σ(zone values per item)​
c. Multi-zone items awarded higher value​
d. Time Bonus = Full remaining seconds (e.g. 1m12s → 72 points)
6. Robot Check-in
1.​ Before starting valid attempt, the robot must pass the on-site referee
inspection (commonly referred to as "check-in"). The inspection requirements
are as follows:
2.​ The robot must demonstrate basic movements: moving forward and moving
backward.
3.​ The robot's total volume must not exceed 65,030 cubic centimeters.
4.​ Only motors and controllers from standard LEGO WeDo 2.0 sets (45300) or
SPIKE Essential sets (45345) are permitted. The use of compatible
LEGO-compatible components is strictly prohibited.
5.​ Permitted controllers: 45301 (WeDo 2.0 Smarthub) and Spike Essential Hub.​

6.​ Permitted motors: WeDo 2.0 Motor and 6305270 (SPIKE Essential Small Angular
Motor).​
7.​ Permitted wheels must have a diameter not exceeding 57 millimeters (57mm).​

7 Challenge Process
7.1 Process Description
1.​ In international competitions, the Locate Master Challenge consists of two
stages: Seeding round and Tournament.
2.​ The seeding round provides 8 maximum attempts. Final score is determined
by summing the 5 highest scores.
3.​ After entering the field, teams must declare to the referee whether the attempt
is for practice or an official attempt. For official attempts, teams must submit a
scoring form to the referee for verification.
4.​ Tournament: The top 8 teams from the seeding round advance to the Summit
Duel. If teams tied in the top 8 of the Points Challenge, the number of Summit
Duel participants may exceed 8.
7.2 Tournament
1.​ The Tournament adopts a single-elimination format. The bracket arrangement
is as follows. Tied teams will determine their positions by drawing lots:​

2.​ If the number of Tournament participants exceeds 8, tied teams will compete
in additional matches (determined by on-site lot drawing) to finalize the top 8.
3.​ The Tournament consists of 4 rounds:
a.​ Round 1:
i.​ 1st place (Points Challenge) vs. 8th place
ii.​ 2nd place vs. 7th place
iii.​ 3rd place vs. 6th place
iv.​ 4th place vs. 5th place
v.​ Winners advance to Round 2. Eliminated teams are ranked based on
Points Challenge results.
b.​ Round 2:
i.​ Winners from Round 1 compete according to the bracket.
ii.​ Winners advance to Round 3. Eliminated teams are ranked based on
Points Challenge results.
c.​ Round 3:
i.​ Winners from Round 2 compete to determine the Champion and
Runner-up.
d.​ Round 4:
i.​ Eliminated teams from Round 2 compete to determine 3rd and 4th
place.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20240228: Rules released.
RoboCurling Challenge Rules
RoboCurling Challenge Rules
1 Challenge Overview
The RoboCurling Challenge simulates the Winter Olympics curling event with modifications
to enhance competition and fun. Competing robots must launch curling stones into
high-scoring zones or knock opponents' stones out of scoring zones within a time limit.
Teams must ensure robots do not leave the arena or enter hazard zones.

2 Division & Age Requirements


1.​ Each team consists of 2-4 members, divided into:
a.​ Junior Division: Members aged 10 or younger.
b.​ Senior Division: Members aged 13 or younger.

3 Robot Requirements
Category Specifications

Robot Platform Unrestricted


Robot Type Remote-controlled (wired or wireless)

Maximum Volume ≤65,030 cm³ (may expand after activation)

Controller Quantity Only 1 controller permitted (excluding remote controls)

Sensor Type Unrestricted

Sensor Quantity Unrestricted

Drive Type Unrestricted

Motors/Servos ≤4 total

Additional Rules:
1.​ Structures designed to damage opponents' robots or the field are prohibited.
2.​ For safety (due to participants' age), the initial velocity of launched stones
must be limited. Referees may terminate a match and require modifications if
robots pose injury risks.
3.​ Laser pointers are prohibited in robot construction.

4 Field Specifications
1.​ Material: PVC foam board . Dimensions: 240 cm (L) × 120 cm (W) × 0.3 cm
(thickness). Layout as shown in Diagram 1.​

2.​ Green Zone: Robot startup area.


3.​ White Zone: Launching area. Robots may only collect/launch stones within
startup and launching zones.
4.​ Yellow Dots: Pre-placed props positions (colors vary by team). Props
quantities/positions may vary but remain fixed on competition day.​

5.​ Scoring Zone: Center area.


6.​ Red Zone: trap area.

5 Rule and Scoring


1.​ Round Duration: 2 minutes per round.
2.​ Robots must partially contact the startup area before activation.
3.​ Stones may be launched into scoring zones using any safe method.
4.​ Scoring Formula:​
Final Score = (Stones in scoring zones × zone value) - (Stones in
launching zone × 20) - (Stones in hazard zone × 40) + Victory
Bonus (100 pts if winner)​

5.​ Launching stones into opponents' launching zone deducts 20 points.


6.​ Knocking opponents' stones into hazard zones is permitted.
7.​ Stones overlapping two scoring zones receive the higher value (figure 4).
8.​ Partial entry into hazard/launching zones triggers deductions (figure 5).
9.​ Stones overlapping launching/hazard zones are classified as hazard zone
(figure 6).
10.​Victory Bonus: 100 pts awarded to the winner; no bonus for ties.
11.​ Robot Elimination:
○​ Robots entering hazard zones or having drive wheels (excluding
non-driven wheels) off the arena are immediately disqualified. Scores
are tallied after opponents finish or time expires.
12.​Collusion Penalty: Teams intentionally underperforming (e.g., not launching
stones or throwing them off-arena) receive 0 points after referee confirmation.
13.​Post-Round Violations:
○​ Continuing robot operation after the referee's "end" command results in
a warning and a -40 pt penalty (via hazard zone marker). Repeated
violations incur -180 pts.
14.​Unauthorized Contact: Touching stones/robots without permission results in
0 pts. Opponents restart the round or are reassigned by the head referee.
figure 4 - The curling figure 5 - The curling figure 6 - The curling
stone is at the stone partially enters stone is at the boundary
boundary of two the trap zone or between the throwing
scoring zones, and the throwing zone, zone and the trap zone,
higher score is resulting in a and it is determined to be
awarded. deduction. in the trap zone.

6 Robot Check-in
1.​ Robots must pass on-site inspection before earning points. Requirements:
2.​ Demonstrate basic movements: forward, backward, left/right turns.
3.​ Identify drive wheels to referees.
4.​ Verify robot volume ≤65,030 cm³.
5.​ Confirm stone-launching mechanisms pose no injury risks.
6.​ Verify no laser pointers are used.

7 Challenge Process
7.1 General Process
1.​ Stages:
○​ Seeding Round: Maximum 8 official attempts; top 5 scores summed for
rankings.
○​ Tournament: Top 8 teams advance. Ties may expand participant count.
2.​ Teams must declare "practice" or "official attempt" before each round. Official
attempts require verified score sheets.
3.​ Opponent Matching: Teams freely choose opponents or follow queue-based
assignments (method announced pre-event).
4.​ No Dedicated practice field: Teams use competition field during 1-minute
pre-round practice. Abandoning a round results in 0 pts.
7.2 Tournament
1.​ Single-Elimination Tournament:
○​ Tied teams draw lots for seeding.
○​ If participants exceed 8, tied teams compete in lot-determined matches
to finalize top 8.
2.​ Rounds:
a.​ Round 1:
i.​ 1st vs. 8th, 2nd vs. 7th, 3rd vs. 6th, 4th vs. 5th.
ii.​ Winners advance; eliminated teams ranked by Seeding Round results.
b.​ Round 2: Winners compete per bracket. Winners advance; eliminated
teams ranked by Seeding Round.
c.​ Round 3: Determine Champion and Runner-up.
d.​ Round 4: Determine 3rd and 4th place from Round 2 losers.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20250228: Rules released.
a-MAZE-ing Challenge Rules
a-MAZE-ing Challenge Rules

1 Challenge Overview
In the a-Maze-ing Challenge, teams must program a fully autonomous robot to navigate a
maze composed of straight paths and turns. The primary ranking criterion is the length of
successfully traversed paths. Teams with equal path lengths are ranked by shorter
completion times.

2 Division & Age Requirements


●​ Junior Division: 2-4 player per team, age limit ≤13 years old.
●​ Senior Division: 2-4 player per team, age limit ≤18 years old

3 Robot Specifications
Category Junior Division Requirements Senior Division Requirements

Robot Platform Must use Spike Prime (45678) or Unrestricted.


EV3 controllers.

Robot Type Fully autonomous robots; remote Fully autonomous robots; remote
control prohibited. Pre-built control prohibited.
robots are not allowed.
Maximum Volume ≤65,030 cm³ (no expansion after ≤65,030 cm³ (no expansion after
activation). activation).

Controller Quantity 1 controller maximum. 1 controller maximum.

Sensor Type Internal sensors only (e.g., Internal sensors only (e.g.,
encoders, accelerometers, encoders, accelerometers,
gyroscopes). External sensors gyroscopes). External sensors
(e.g., color, light, ultrasonic) (e.g., color, light, ultrasonic)
prohibited. prohibited.

Sensor Quantity Unlimited. Unlimited.

Drive Type Unrestricted. Unrestricted.

Motor/Servo Quantity Unlimited. Unlimited.

4 Field Specification
1.​ Material: Maze paths are made of Xuefu board (PVC foam board), 24 cm
wide and 2 cm thick. Paths include straight sections and 45°, 90°, and 135°
turns.​

2.​ Layout: Maze configurations are announced on-site. Examples:


○​ Junior Division: 6 straight paths (max 2 m each), 5 turns, no slopes.
○​ Senior Division: 6 straight paths (max 2 m each), 5 turns, may include
slopes supported by rigid materials.​

5 Rules and Scoring


1.​ Time Limit: 2 minutes per attempt. The attempt ends if the robot falls off the
field.
2.​ Start Position: The robot’s outer edge or vertical projection must align with
the starting line.
3.​ Alignment Tools: Tools may adjust the robot’s position but cannot provide
propulsion or prevent falls. Tools need not be removed before activation.
4.​ Contact Rules:
○​ Robots may only touch the field’s upper surface. Contact with side
walls or ground ends the attempt.
○​ Auxiliary wheels designed to prevent falls are prohibited.
5.​ Scoring:
○​ Straight Path: 50 points per section.
○​ Turn: 100 points per section.
○​ Time Bonus: 1 point per full second remaining after crossing the finish
line.
6.​ Fall Criteria:
○​ Contact with the ground or side walls ends the attempt; points are
awarded up to the fall.
○​ Hovering above the field is not considered a fall.
7.​ Path Integrity: Robots must traverse all path sections; skipping sections is
prohibited.
8.​ Scoring Matrix
1st 1st 2nd 2nd 3rd 3rd 4th 4th 5th 5th 6th
Straig Turn Straig Turn Straig Turn Straig Turn Straig Turn Straig
ht ht ht ht ht ht

50 150 200 300 350 450 500 600 650 750 800

Bonus Points: After the robot completely crosses the finish line, the integer part of the remaining
time is calculated at a rate of 1 point per second and added to the final score.

6 Robot Check-in
1.​ Volume: ≤65,030 cm³.
2.​ Sensors: External sensors prohibited (internal encoders allowed).
3.​ On-Site Checks: Referees may inspect robots during debugging or
competition.
4.​ Robot Tagging: Approved robots receive a team ID tag. Sharing/swapping
robots voids all scores.
5.​ Junior Division: Must use Spike Prime (45678) or EV3 controllers.

7 Challenge Process
7.1 General Process
1.​ Stages:
○​ Seeding round: Maximum 8 attempts; top 5 scores summed for
rankings.
○​ Tournament: Top 8 teams advance. Ties may expand participant
count.
2.​ Attempt Declaration: Teams must declare "practice" or "official attempt" to
referees. Official attempts require verified score sheets.
3.​ Tournament Eligibility: Teams tied in the top 8 may advance beyond 8 slots.
7.2 Tournament
1.​ Rounds:
○​ Round 1: Top 4 teams by Points Challenge advance; others are
ranked.
○​ Round 2: Top 2 compete for Champion/Runner-up; bottom 2 are
ranked.
○​ Round 3: Bottom 2 from Round 2 compete for 3rd/4th place.
2.​ Tiebreakers: Ties are resolved via additional matches.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20250227 - Rules released
SumoBot Challenge Rules
SumoBot Challenge Rules

1 Challenge Overview
The Sumo Challenge requires participants to design, build, and program a fully autonomous
robot to push opponents off the field.

2 Division & Age Requirements


●​ Lego 1kg Division: 2-4 player per team, with all members aged 13 years or
younger.
●​ Lego 1.5kg Division: 2-4 player per team, with all members aged 18 years or
younger.
●​ Open 1.5kg Division: 2-4 player per team, with all members aged 18 years or
younger.

3 Robot Specifications
Category LEGO 1 Kg Division LEGO 1.5 Kg Open 1.5 Kg
Division Division
Robot Platform Standard LEGO Standard LEGO Unrestricted platform.
components only. components only. Cost ≤¥10,000
Cost ≤¥10,000 Cost ≤¥10,000 (≈$1,500).
(≈$1,500). (≈$1,500).

Robot Type Fully autonomous Fully autonomous Fully autonomous


robot. robot. robot.

Maximum Volume Base dimensions ≤25 Base dimensions ≤25 Base dimensions ≤25
cm × 18 cm (height cm × 18 cm (height cm × 18 cm (height
unrestricted). Base unrestricted). Base unrestricted). Base
orientation fixed orientation fixed orientation fixed
pre/post-activation. pre/post-activation. pre/post-activation.

Maximum Weight 1 kg 1.5 kg 1.5 kg

Controller Multiple controllers Multiple controllers Multiple controllers


Quantity allowed. allowed. allowed.

Sensor Unrestricted. Unrestricted. Unrestricted.


Type/Quantity

Drive Type Unrestricted. Unrestricted. Unrestricted.

Motors/Servos Unrestricted. Unrestricted. Unrestricted.

Additional Rules:
1.​ Sharp Edges Prohibited: Robots must not have any sharp edges.
2.​ Destructive Mechanisms Banned: Robots shall not incorporate structures
designed to damage the arena or opposing robots. The use of liquids,
powders, gases, nets, or rubber bands as offensive tools is strictly prohibited.
3.​ Ramp Structures Permitted: Robots may employ ramp structures to lift
opponents.
4.​ Thin Plate Restrictions: Inserting thin plates beneath opposing robots or
interfering with opponents' sensors through such means is prohibited.
Exception: LEGO-built structures are exempt from this rule.
5.​ Pressure-Enhancing Devices Forbidden: Structures utilizing vacuum
pumps, magnets, adhesives, suction cups, or similar pressure-enhancing
mechanisms are disallowed.
6.​ Friction Manipulation Prohibited: Adhesive substances must not be used to
increase traction.
7.​ Claws/Sharp Anchoring Banned: Robots cannot utilize claws, sharp edges,
or pointed corners to anchor themselves to the arena.
8.​ Cable Management Guidelines: Zip ties or rubber bands may secure cables
but must not serve as propulsion mechanisms.
9.​ Frontal Identification Requirement: A designated front-facing side must be
clearly marked on the robot.

4 Field Specification
●​ Material: PVC foam board (Xuefu board), 1.7 cm thick.
●​ Dimensions: 100 cm diameter arena with 5 cm black border.
●​ Supports: Elevated 5 cm above ground, supported by blocks ≥1 cm from the
edge.​

5 Rules & Scoring


1.​ Match Structure: 3 rounds per match. Teams have ≤1 minute for
maintenance between rounds.
2.​ Scoring:
○​ 1 point awarded for pushing the opponent off the arena.
○​ 1 point if the opponent touches outside the arena.
○​ 1 point if the opponent touches their robot without referee permission.
3.​ Restart Conditions:
○​ Both robots fall off.
○​ No perceptible movement for 5 seconds (extendable to 15 seconds at
referee’s discretion).
4.​ Collusion Penalty: Teams intentionally underperforming receive 0 points.
5.​ Bonus Rounds: If both teams reach 15 points, a bonus round may be
requested. The winner earns +2 points; ties award no points.

6 Robot Check-in
Before earning valid points, robots must pass on-site referee inspection.
Requirements are as follows:
1.​ Front Identification: The robot must have a clearly marked front-facing side.
2.​ Functional Demonstration: From the designated starting position, the robot
must demonstrate:
○​ Edge detection and avoidance capabilities.
○​ Opponent-searching program execution.
3.​ Base Area Compliance: The robot’s base dimensions must not exceed 25
cm × 18 cm.
4.​ Weight Verification: The robot’s weight must comply with division-specific
limits.
5.​ On-Demand Checks: Referees may inspect robots at any time during
debugging or competition phases.

7 Challenge Process

7.1 Process Description


1.​ Stage Division: The Sumo Challenge comprises two phases: Seeding round
and Tournament.
2.​ Seeding Round Structure:
○​ Maximum 15 official attempts permitted.
○​ Rankings determined by summing the 10 highest scores.
3.​ Opponent Matching:
○​ Matchups arranged on-site.
○​ Matching methods may adapt to event conditions; specifics announced
pre-event.
4.​ Tournament Eligibility:
○​ Top 8 teams from Points Challenge qualify.
○​ Ties in the top 8 may expand Summit Duel participation beyond 8
teams.
5.​ Robot Activation Protocol:
○​ Only 1 team member permitted near the arena to activate the robot.
6.​ Starting Position Requirements:
○​ Robots placed at referee-designated markers.
○​ Marked front side faces the activating member, aligned adjacent to the
arena edge.
7.​ Activation Sequence:
○​ Members confirm clear surroundings and signal readiness to referees.
○​ After mutual readiness, referees initiate a 3-second countdown
followed by activation.
○​ No interference claims accepted post-activation.
8.​ Post-Activation Motion Rule:
○​ Robots must immediately rotate **≥1 full circle** (using the marked
front as the starting reference) before other actions.
9.​ Fall Criteria:
○​ Partial ground contact = fall (round terminated).
○​ Hovering (no ground contact) = valid continuation.

7.2 Tournament
1.​ The Tournament adopts a single-elimination format. The bracket arrangement
is as follows. Tied teams will determine their positions by drawing lots:​

2.​ If the number of Tournament participants exceeds 8, tied teams will compete
in additional matches (determined by on-site lot drawing) to finalize the top 8.
3.​ The Tournament consists of 4 rounds:
a.​ Round 1:
i.​ 1st place (Points Challenge) vs. 8th place
ii.​ 2nd place vs. 7th place
iii.​ 3rd place vs. 6th place
iv.​ 4th place vs. 5th place
v.​ Winners advance to Round 2. Eliminated teams are ranked based on
Points Challenge results.
b.​ Round 2:
i.​ Winners from Round 1 compete according to the bracket.
ii.​ Winners advance to Round 3. Eliminated teams are ranked based on
Points Challenge results.
c.​ Round 3:
i.​ Winners from Round 2 compete to determine the Champion and
Runner-up.
d.​ Round 4:
i.​ Eliminated teams from Round 2 compete to determine 3rd and 4th
place.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20240228: Rules released.
Line Following Challenge Rules
Line Following Challenge Rules

1 Challenge Overview
The RoboRAVE Line Following Challenge simulates autonomous vehicles transporting
goods from warehouses to unloading docks in a future world. Teams must build and program
fully autonomous robots to follow lines and deliver specified quantities of cargo within a time
limit. Robots must navigate predefined black lines using sensor data and precisely complete
cargo delivery tasks.

2 Division & Age Requirements


●​ Junior Spike Division: 2-4 player per team, all aged 13 years or younger.
●​ Junior Lego Division: 2-4 player per team, all aged 13 years or younger.
●​ Junior Open Division: 2-4 player per team, all aged 13 years or younger.
●​ Senior Open Division: 2-4 player per team, all aged between 13 and 18 years.

3 Robot Specifications
1.​ The robot must use sensors to identify the line on the field and complete the task by
following the line under program control.
2.​ The material of the ball-throwing device is not restricted. To quickly load cargo (lottery
balls) for the robot during the challenge, teams may design their own rapid ball
loader. The rapid ball loader can be constructed using any material.
Category Junior Spike Junior LEGO Junior Open Senior Open
Division Division Division Division
Robot Spike Prime Official LEGO Unrestricted. Unrestricted.
Platform controllers (sets components only.
45678, 45680,
45681) only.

Robot Type Fully Fully Fully Fully


autonomous autonomous autonomous autonomous
robot. robot. robot. robot.

Maximum ≤65,030 cm³ ≤65,030 cm³ ≤65,030 cm³ ≤65,030 cm³


Volume (including ball (including ball (including ball (including ball
launcher). No launcher). No launcher). No launcher). No
post-activation post-activation post-activation post-activation
expansion. expansion. expansion. expansion.

Controller 1 controller Multiple Multiple Multiple


Quantity maximum. controllers controllers controllers
allowed. allowed. allowed.

Sensor Type Line-following Line-following Line-following Line-following


cards prohibited. sensors sensors sensors
unrestricted unrestricted unrestricted
(cameras (cameras (cameras
allowed). allowed). allowed).

Sensor ≤4 line-following Unlimited. Unlimited. Unlimited.


Quantity sensors.

Drive Type Unrestricted. Unrestricted. Unrestricted. Unrestricted.

Motors/Servo Unlimited. Unlimited. Unlimited. Unlimited.


s

4 Field Specification
1.​ Field Material: PVC foam board. Field dimensions: 152 cm (L) × 76 cm (W) × 0.3 cm
(thickness). Outer border: 180 cm × 100 cm × 0.3 cm. Line and background colors
(black/white) announced on-site.
Division Line Width Intersections Special Features

Junior Spike/LEGO 1.27 cm None None

Junior Open 1.27 cm 1 T-junction Dotted/broken lines

Senior Open 0.75 cm 2 T-junctions Dotted/broken lines

Dotted/broken lines example:

2.​ The line-following challenge venue setup consists of:


a.​ Field blueprint,
b.​ Tower,
c.​ Baffles,
d.​ Enclosures,
e.​ Baseboard.
The enclosures are fixed to the baseboard baffles and are made of soft tubing
approximately 1.5 meters in length. The baseboard is made of 3mm PVC board. The
schematic diagram is as follows:​ ​

3.​ The tower is made of foam board (KT board), with a height of 20 centimeters and a
width of 10 centimeters. At the end closest to the black line, there is a 10 cm x 10 cm
unloading opening (the specifications of the unloading tower during the challenge
may have an error margin within 10%). The unloading tower is fixed to the field, and
there is no deflector slope inside the tower.​

4.​ Cargo: 40 mm diameter lottery balls.

5 Rules & Scoring

5.1 General Rules


1.​ Time Limit: 3 minutes per attempt, divided into Home Run (Task 1) and
Bonus Ball Run (Task 2). Bonus Ball Run is only accessible after perfect
completion of Home Run.
2.​ Start Position: Robot sensors must not cross the starting line pre-activation.
3.​ Line Compliance: Robots deviating completely from the line must reset;
existing points are retained.
4.​ Path Integrity: Skipping line segments is prohibited.
5.​ Contact Penalty: Touching the robot resets it to the start; existing points
remain.

5.2 Home Run -(Task 1)


1.​ The robot carries balls from the starting zone, places at least one ball into the tower,
and then returns to the starting zone. A ball is considered valid once it enters the
tower.
2.​ If the robot deviates from the line before returning to the starting zone, it must be sent
back to the starting line to fully complete all steps of the home run (Task 1) again.
The current score will be retained.
3.​ The scoring table for each step of the home run (Task 1) is as follows:
S 1s 2 R D Be 1s 2n Ret
t t n e eli gin t d urn
a In d a ve Ret R R to
r te In c r urn et et Sta
t rs te h ​ ur ur rt
1+
ec rs T n n
Ba
ti e o In Int
o ct w lls te er
n io er ​ rs se
​ n ​ ec cti
ti on
o ​
n

Ju 5 - - 1 25 30 - - 40
nio 0 5 0 0 0
r 0
Spi
ke

Ju 5 - - 1 25 30 - - 40
nio 0 5 0 0 0
r 0
LE
GO

Ju 2 5 - 1 25 27 3 - 40
nio 5 0 5 0 5 0 0
r 0 0
Op
en

Se 2 5 7 1 22 25 2 30 40
nio 5 0 5 2 5 0 7 0 0
r 5 5
Op
en

5.3 Bonus Ball Run(Task 2)


1.​ After completing the Home Run (Task 1) , the robot can proceed to the Bonus Ball
Run (Task 2) within the remaining time.
2.​ If the robot does not achieve 400 points in the Home Run (Task 1), it cannot begin
the Bonus Ball Run (Task 2).
3.​ Before starting the Bonus Ball Run (Task 2), team members must return the balls
delivered to the unloading tower during the basic task (Task 1) back to the robot's
ball-carrying device. The Bonus Ball Run can only begin after confirmation by the
team members and the field referee.
4.​ The number of balls to be transported in the additional task (Task 2) for each
category is as follows:​
a. Primary School Spike Category: 130 balls​
b. Primary School Lego Category: 130 balls​
c. Primary School Open Category: 230 balls​
d. Middle School Open Category: 330 balls
5.​ The robot can make multiple runs to transport balls.
6.​ If the number of balls transported is less than the specified amount, the transported
ball count will be the score for the Bonus Ball Run (Task 2).
7.​ During the Bonus Ball Run (Task 2), participants can interrupt the robot's operation at
any time, bring it back to the starting point, and restart.
8.​ Once the robot transports the specified number of balls to the tower, the task 2 is
complete, and the robot does not need to return to the starting point.
9.​ Team members are not allowed to touch the tower or insert tools into it, otherwise,
the round's score will be canceled.
10.​Team members cannot use tools to clear balls stuck at the robot's ball outlet.
11.​Team members can move balls that have already left the tower.
12.​The robot can touch the tower but must not have any structure extending into it.
13.​No intervention is allowed with balls that have not yet left the tower.
14.​If the line-following challenge Bonus Ball Run is completed with full points and there
is remaining time within the 3-minute challenge, the integer part of the remaining time
(in seconds) will be added to the total score at a rate of 1 point per second.

6 Robot Check-in
Before earning valid points, the robot must undergo inspection by the on-site referee. The
inspection requirements are as follows:
1.​ The robot’s volume must not exceed 65,030 cubic centimeters.
2.​ The type of controller must comply with the category requirements.
3.​ The type and number of sensors must comply with the category requirements (for the
Primary School Spike and Primary School Lego categories, line-following Integrated
module are not allowed as the robot’s line-following sensors, and the number of
line-following sensors must not exceed 4).
4.​ On-site referees may inspect the robot during practice and seeding round.
5.​ Teams cannot register multiple robots simultaneously. Robots that have passed
inspection will be marked with the team’s ID number. Exchanging robots with other
teams will result in the disqualification of all related teams’ scores.

7 Challenge Process

7.1 General Process
1.​ Stages:
a.​ Seeding Round: 8 attempts; top 5 scores summed for rankings.
b.​ Tournament: Top 8 teams advance (ties may expand participation).
7.2 Summit Duel
1.​ Rounds:​
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.​
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.​
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th.
2.​ Tiebreakers: Resolved via additional matches.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20240228: Rules released.
Entrepreneur Challenge Rules
Entrepreneur Challenge Rules
1 Challenge Overview
The Entrepreneurial Challenge requires participants to design and build autonomous or
remote-controlled robots (any category) to solve real-world problems, followed by public
demonstrations for judges and audiences.

2 Division & Team Requirements


●​ Everyone play in one division.
●​ Team Size: 2-4 members.
●​ Age Limit: All members ≤18 years old.

3 Requirements
Project Specifications (Budget: ≤ $3000 USD)
Item Specification

Platform No restrictions

Robot Type No restrictions


Size/Weight No restrictions

Structure Must include Input → Processing → Output components

Poster Size: 594mm × 841mm (A1 size). Additional materials like


videos, flyers, and business cards are allowed.

1.​ Each team will be provided with 1 table and 3 chair. Make full use of the assigned
booth for promotion.
2.​ Electricity will be supplied, but there will be no internet.
3.​ The project does not require on-site assembly; finished products can be brought into
the venue.
4.​ A single ballot box will be provided.

4 Rules and Presentation


1.​ Teams are free to leave their booths and walk around to promote themselves.
2.​ Promotion is allowed only in the competition area, spectator area, and work area.
Promotion in other areas is prohibited.
3.​ Teams do not need to stay at their booths at all times, but non-team members are not
allowed to sit at the booths or conduct promotions.
4.​ During promotion, only business cards and flyers created by the team can be
distributed. There are no size restrictions, but only printed materials (no stickers or
similar materials) are valid.
5.​ Exchanging votes for gifts, viewing others’ votes, or forcing or interfering with voting
is prohibited.
6.​ "Gifts" refer to any items distributed to others that are not business cards or flyers
permitted by the rules.
7.​ Judges will perform random compliance checks.
8.​ Teams may be required to deliver a formal presentation at designated times.
9.​ Presentation content must include:
a.​ Motivation: Why you chose this project.
b.​ Solution: How you addressed the problem.
c.​ Results & Reflections: Outcomes and learnings.
d.​ Time limit: 3 minutes.
e.​ Answer questions from the Judges.
10.​Voting eligibility:
a.​ Each participant receives one vote.
b.​ Voting period: From the opening ceremony to seeding end on the final
day.
c.​ Copied votes are invalid.
11.​ Judging criteria:
a.​ Creativity: Innovative ideas.
b.​ Technical Skill: Knowledge and ingenuity.
c.​ Originality: Unique approaches.
d.​ Individuality: Distinctive personality in the work.
12.​Score Calculation:
○​ Judges’ Scores: 75% of total weight.
○​ Public Votes: 25% of total weight (applies to all dimensions).
○​ Example:
■​ Judges’ Innovation scores: 80, 70, 60, 50 → Average = 65.
■​ Public votes: 100/300 → 33.3%.
■​ Final Innovation Score:​
(65/100 × 0.75) + (33.3/100 × 0.25) = 0.5708 (57.08%)

5 Award Categories
1.​ Special Awards (First Prize Tier):
○​ Best Innovation Award
○​ Best Technical Award
○​ Best Presentation Award
○​ Best Teamwork Award
○​ Best Popularity Award (determined solely by public votes)
2.​ Award Eligibility:
○​ Teams cannot receive multiple special awards. Subsequent awards
shift to lower-ranked teams.
3.​ General Awards (for non-special award winners):
○​ First Prize: 30% of teams.
○​ Second Prize: 30% of teams.
○​ Third Prize: 40% of teams.

6 Change log
●​ 20250228 Rules Release.
Fire Fighting Challenge
Fire Fighting Challenge
1 Challenge Overview
The Fire Fighting Challenge simulates scenarios where fully autonomous robots detect and
extinguish fires. Teams must design, build, and program robots to locate and extinguish 4
randomly placed fire within a time limit.

2 Division and Team Requirements


●​ Everyone play in one division
●​ 2-4 player per team, with all members aged 18 years or younger.

3 Field Specifications
1.​ Material: PVC foam board. Dimensions: 3.5 m (L) × 2.4 m (W) x0.03(H). A 2.5
cm-wide black line borders the field.
2.​ Four candles are randomly placed in the field. The positions of the candles change
randomly after the robot is placed in the starting area (selected randomly by the
referee from the on-site task manual). Each candle is located at the exact center of a
black circle with a diameter of 40 centimeters. The candles are not fixed to the field.
3.​ The height of the candles will be announced on-site, ranging from 10 to 45
centimeters.
4.​ The candle closest to the starting area is unobstructed, while the other three candles
are blocked by walls with a width of 20-35 centimeters and a height of 40
centimeters.
a.​ One candle has 1 wall blocked, one candle has two walls blocked, and one
candle has three walls blocked.
b.​ The angle of the walls relative to the base is not fixed, and the orientation of
the three-sided walls is not fixed, as randomly selected by the referee from
the on-site task manual.
5.​ The walls are not directly connected to the ground and remain upright using a base
approximately 3.5 centimeters high.

4 Robot Specification
Category Specifications

Robot Platform Unrestricted. Cost ≤¥10,000 (≈$1,500).

Robot Type Fully autonomous robot.

Maximum Volume ≤65,030 cm³ (pre-activation). Post-activation expansion


allowed.

Controllers Multiple controllers are allowed.

Sensors/Drives Unrestricted.

Motors/Servos Unlimited.

Extinguishing System Rules:


○​ Toxic substances, explosives, or hazardous mechanisms prohibited.
○​ Dangerous components (e.g., pneumatic/hydraulic systems, propellers)
require protective measures (e.g., propeller guards).
5 Rules and Scoring
1.​ Time Limit: 3 minutes per attempt.
2.​ Start Position: Robots activate from a judge-designated zone.
3.​ Candles Layout: Randomized per the judge’s task manual (published on
event day).
4.​ Extinguishing Criteria:
a.​ Valid Extinguishment: Robot enters the candles’ black paper circle
(ground marker) and activates the extinguisher. Full points awarded.
b.​ Partial Extinguishment: Candle is extinguished due to robot touching
the candle/panel. Points halved.
c.​ Invalid Extinguishment:
i.​ Extinguishing outside the circle (no points).
ii.​ Knocking over the candle via contact (no points).
5.​ Post-Extinguishment Contact: No penalty for touching extinguished
candles/panels.
6.​ Boundary Violation: Judges may terminate attempts if robots exit the arena
and cannot meaningfully continue.
7.​ Human Interference: Touching the robot ends the attempt; current score is
recorded.
8.​ Scoring Matrix:
Fire Extinguishing Scoring Table Total

1st Candle 2nd Candle 3rd Candle 4th Candle

Penalty 50 100 150 200 1000


Points
(50%)

Full Points 100 200 300 400

Time Bonus Time starts at 180 seconds and stops when the 4th candle 180
is extinguished. Remaining Time will be added to the total
score, 1 point per second.

6 Robot Check-in
1.​ Volume Compliance: ≤65,030 cm³.
2.​ Safety Check: Judges may disqualify unsafe extinguishing systems and
demand modifications.
3.​ On-Site Verification: Referees inspect robots during debugging/competition.
7 Challenge Process
7.1 General Process
1.​ Stages:
○​ Seeding Round: 8 attempts; top 5 scores summed for rankings.
○​ Tournament: Top 8 teams advance (ties may expand participation).
2.​ Attempt Declaration: Teams must declare "debugging" or "official attempt" to
referees. Official attempts require verified score sheets.
7.2 Tournament
1.​ Rounds:​
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.​
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.​
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th place.
2.​ Tiebreakers: Resolved via additional matches.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20240228: Rules released.
AlpinBot Challenge Rules
AlpinBot Challenge Rules
1 Challenge Overview

The Summit Ascent Challenge simulates rescue robots climbing steep slopes to complete
missions at mountain peaks. Teams must design, build, and program fully autonomous
robots to ascend a sloped terrain and accomplish tasks at the summit.。

2 Division & Team Requirements


●​ Everyone play in one division
●​ 2-4 player per team, all aged between 13 and 18 years.

3 Robot Specifications
Category Specifications

Robot Platform Unrestricted.


Robot Type Fully autonomous robot.

Maximum Volume ≤65,030 cm³ (pre-activation). Post-activation expansion


allowed.
Height limited: 50cm

Controllers Multiple allowed.

Sensors/Drives Unrestricted (except: flight and propeller-based suction


systems prohibited).

Motors/Servos Unlimited.

Additional Rules:
1.​ Robots must not damage the field.
2.​ Prohibited: suction cups, sharp teeth, or structures aiding field fixation.
3.​ Robots must leave no traces affecting other teams.
4.​ Judges may require removal of hazardous components.
5.​ Chemical gas propulsion systems banned.

4 Field Specification
1.​ The field is made of wood or Sintra PVC board, with the material announced on-site.
The surface is smooth.
2.​ The slope of the field is 30 cm wide, approximately 1.5 cm thick, and has a height of
100 cm from the ground to the platform (figure 1 and figure 2).
3.​ The platform on the slope is 80 cm long and 60 cm wide.
4.​ Black lines 2 cm wide are drawn at the starting point of the slope, one-third of the
slope, two-thirds of the slope, and the end of the slope.
5.​ The top platform of the field consists of 3 black circular rings as targets (Figure 3).
6.​ Flag prop:
a.​ The base of the flag is made of Lego or Lego-compatible 56145 wheel rim
(Figure 4, 30.4mm x 20mm, with weight and material subject to the props
used on-site).
b.​ The flagpole is a 1x10 Lego axle (Figure 5, approximately 9 centimeters
long),
c.​ The flag is made of label paper no larger than 5 centimeters × 10 centimeters.
5 Rules & Scoring
1.​ Time limit: 2 minutes per attempt.
2.​ The robot must start from the ground, with no part of it touching the venue before the
start.
3.​ The robot earns corresponding points when its drive wheel crosses the black line on
the slope (see the scoring table for details). A score is counted when the vertical
projection of the first drive wheel completely crosses the line.
4.​ Criteria for reaching the top: Any part of the robot must not be in contact with
surfaces other than the top platform, and no part of the robot should remain on the
ground or slope.
5.​ Points for the flag-planting task can only be earned after successfully completing the
slope-climbing task. If the robot falls off the venue after reaching the summit, the task
is considered failed, and no separate points for the summit task will be calculated.
6.​ After reaching the top, the robot can plant the flag within the circles on the platform to
earn points. The closer to the center of the circle, the higher the score.
7.​ If the robot or any of its structures touches the flag (flag, base, or pole), the score for
the flag-planting task will be reduced by 50%.
8.​ After successfully completing the slope-climbing and flag-planting tasks and the robot
comes to a complete stop, the team may signal the referee to stop the timer. The
integer part of the remaining time will be converted into points at a rate of 1 point per
second and added to the total score.
9.​ Score matrix:
Climbin Robot Cross 1st Cross 2nd Cross 3rd Reach Top
g Task Startup Line​ Line​ Line​

25 50 75 100 200

Flag Flag Not at Outer at Outer at Inner at Inner at Center


Planting Upright​ Black White Black White Circle
Task Circle Circle Circle Circle

0 20 40 60 80 100

Time If the flag remains fully within the center circle, the remaining
Bonus time (in seconds) is converted to bonus points at 1
point/second.

Penalty If any part of the robot touches the flag, base, or pole:
●​ Flag planting points are reduced by 50%.
●​ No time bonus is awarded.

6 Robot Check-in
1.​ Volume Compliance: ≤65,030 cm³.
2.​ Drive Wheel Verification: Teams must demonstrate drive wheels to referees.
3.​ Height limited: ≤50 cm.

7 Challenge Process

7.1 General Process
1.​ Stages:
a.​ Seeding Round: 8 attempts; top 5 scores summed for rankings.
b.​ Tournament: Top 8 teams advance (ties may expand participation).
7.2 Summit Duel
1.​ Rounds:​
a. Round 1: Top 4 teams advance; others ranked by Points Challenge.​
b. Round 2: Top 2 compete for Champion/Runner-up; bottom 2 ranked.​
c. Round 3: Bottom 2 from Round 2 compete for 3rd/4th.
2.​ Tiebreakers: Resolved via additional matches.

8 Award Categories
1.​ Awards are allocated based on comprehensive team rankings.
2.​ International Competition Awards:
○​ Champion (1 team)
○​ Runner-up (1 team)
○​ Third Place (1 team)
○​ First Prize: 30% of participating teams (including Champion,
Runner-up, and Third Place)
○​ Second Prize: 30% of participating teams
○​ Third Prize: 40% of participating teams
3.​ If fewer than 10 teams participate, no First Prize will be awarded. Second and
Third Prizes will be proportionally redistributed based on rankings.

9 Change log
●​ 20240228: Rules released.
●​ 20250310: Set the height limit of the robot to 50 cm.

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