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Swing

Swing is a Java framework for creating lightweight, platform-independent graphical user interfaces (GUIs) using components like buttons, text fields, and menus. It follows a loosely based Model-View-Controller (MVC) architecture and supports various events and event listeners for user interactions. Swing also includes a range of components such as tables and trees for structured data representation, as well as layout managers for organizing GUI elements.

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Swing

Swing is a Java framework for creating lightweight, platform-independent graphical user interfaces (GUIs) using components like buttons, text fields, and menus. It follows a loosely based Model-View-Controller (MVC) architecture and supports various events and event listeners for user interactions. Swing also includes a range of components such as tables and trees for structured data representation, as well as layout managers for organizing GUI elements.

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© © All Rights Reserved
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SWING Introduction to Swing © Swing in java is part of Java foundation class which is lightweight and platform independent. ~ |tis used for creating window based Sl annette ie includes components like button, scroll bar, text field etc. ~ The javax.swing package provides classes for java swing API such as JButton, JTextField, JTextArea, JRadioButton, JCheckbox, JMenu, JColorChooser etc. Putting together all these components makes a graphical user interface _ It is build on top of the AWT API and entirely written peeve OF © 6 i) MVC Architecture Swing API architecture follows loosely based MVC architecture in the following manner. Model represents component's data. View represents visual representation of the component's data. Controller takes the input from the user on the view and reflects the changes in Component's data. Swing component has Model as a seperate element, while the View and Controller part are clubbed in the User Interface elements. Because of which, Swing has a pluggable look-and-feel architecture. WNodel-“View-Controller Architecture Block Diagram — HTTP Request Interaction the Database Swing Events © Events are generated as a result of user interaction with the graphical user interface components. ~ For example, clicking on a button, moving the mouse, entering a character through keyboard, selecting an item from the list, and scrolling the page are the activities that causes an event to occur. Types of Swing Events . Action Events: These events are triggered by user actions like button clicks and menu selections. They are typically used to perform specific tasks or actions. ~ Mouse Events: These events are triggered by mouse actions such as clicks, movements, and drags. They are useful for creating interactive graphics and handling mouse-based interactions. _ Key Events: Key events are generated when the user interacts with the keyboard. You can capture and respond to keystrokes like key presses and releases. Window Events: Window events are associated with the JFrame and include actions like opening, closing, resizing, Flare] Waa window. These events are important for managing the application's user interface. Event Listeners and Handling © Event Listeners: In Swing, event listeners are responsible for monitoring specific components and reacting to events. Common event listener interfaces include ActionListener, MouseListener, and KeyListener. ~ Registering Event Listeners: To handle events, you need to register listeners with the components that generate events. For example, to handle a button click, you would register an PeNed(e)g] Mclaren an a= OU] Ace] aR Swing Adapters © Swing Adapters are classes provided by Swing to simplify event listener implementation. ~ They act as intermediary classes that provide default implementations for various listener interfaces, allowing developers to override only the specific methods they need. Types of Swing Adapters » Adapter Classes: Swing provides adapter classes for various listener interfaces. Some common adapter classes include: MouseAdapter: Provides default implementations for mouse- related events (e.g., mouseClicked, mousePressed). KeyAdapter: Offers default implementations for keyboard- related events (e.g., keyPressed, keyReleased). WindowAdapter: Simplifies window-related events (e.g., windowOpened, windowClosing). FocusAdapter: Deals with focus-related events (¢.9., focusGained, focusLost). _ Custom Adapter Classes: Developers can also create their custom adapter classes by extending the adapter classes provided by Swing and overriding specific methods as needed. import javax.swing."; import java.awt.event.MouseAdapter; nee eR aercua oes nts piaias eorstigh Cecrs eur aet public static void main(String[] args) { Meena eee acces iehce iCal hisewh JButton button = new JButton("Click Me"); Peet el ec eS earen Geta nec eT CH Nn @Override eae mule ented Nelsen en ieee et 12). 1sI iret TnCeumel os y M BCI LCL sco ae Text Components in Swing: © Swing provides a variety of text components that allow you to work with text, both for displaying and editing purposes. Common Swing Text Components JTextField - Single-Line Text Input JTextField: This component is used for single-line text input fields. It's ideal for short text input, such as usernames and search queries. BMC ETN WC gmoney sere m ome cm uel JTextArea - Multi-Line Text Input Sed ter Cameleon aa Rn oma E ae Cosa ast g and display. It's suitable for text fields that may contain paragraphs or longer descriptions. You can control scrolling and set word wrap preferences, JTextPane and JEditorPane - Rich Text Editing JTextPane and JEditorPane; These components support rich text formatting, including bold, italics, underline, and the display of inline images. JTextPane is designed for plain text with farmatting. RTSoll elise ute cure a aM eee Cla MLL (elLM os AR CLA import javax.swing.*; import java.awt.*; public class SwingTextComponentExample { ‘public static void main(Stringl] args) { eer dea oI Hees ae Text jg Pte Ma Ss ra Swing components © Swing components are the building blocks of graphical user interfaces (GUIs) in Java. They provide a variety of widgets, such as buttons, text fields, labels, menus, and tables, that can be used to create rich and interactive interfaces. Swing components-Look and feel © Swing components are all subclasses of the JComponent class, which provides a common set of methods and properties for all Swing components. For example, all Swing components can be resized, moved, and added to other Swing components. Swing component classes ax. swing. JComponent avex. swing. JContainer jovox .swing. JDialog javax. swing. JFrame jovox.swing. JPanel jovax. swing. JRootPane jovax . swing. JViewport Common Swing Components JFrame; JFrame is the top-level container for a Swing application, serving as the RETARCin clot a Coantretige sialic tien Re BE la elaMRC Me A Nuiel(°] a) Reels tela shel Lce) eRe Lae Me lte Ec LurscMe Lol components, providing layout flexibility. JButton: JButton is a basic button component that responds to user clicks. JLabel: JLabel is used for displaying non-editable text or images. Myo deat) (eMedia cle Mee el esl ath anole LMU Ime ELL JTextArea: JTextArea is a multi-line text input and display area. le ere tT UTC Cel -Tehs tel Baa SL aes Sete Cir ieee st CLM LL) ere mera WIRE ee) Gelea JComboBox: JComboBox is a drop-down list or combo box for selecting items Licence B= te Colom) folie (eno leitnca olestolls(elee=mYEelITM CLUE MIae(=m os MLN ee 0,1 JTable: JTable is used to display and edit tabular data. JFileChooser: JFileChooser provides a dialog for selecting files and directories. import javax.swing."; import java.awt.*; public class SwingComponentsExample { public static void main(String] args) { JFrame frame = new JFrame("Swing Components Example"); Bi oreTaledMec=LtT= Nem SIAR az-TA=)| OH JButton button = new JButton("Click Me"); JLabel label = new JLabel("Hello, Swing!"); panel.add(label); panel.add(buttor frame.add(pane! Containers and Frames © Understanding Containers: In graphical user interface (GUI) programming, containers are essential components that hold and organize other graphical elements, such as buttons, labels, and text fields. Containers provide structure and layout for GUI components. ~ The Role of Frames: A frame is a top-level container in Swing. It represents the main window of a GUI application. Frames serve as the outermost structure for organizing and displaying various components. ® Types of Containers JFrame: The JFrame class is used to create the main application window. It is a top-level container that typically contains all other GUI components. You can set attributes such as the window's title, size, and close operation. JPanel: The JPanel class is a lightweight container that can be used within a JFrame or other containers. It is often used to group related components and provides layout flexibility. Content Pane: The content pane is a container that resides within the JFrame. It is where most GUI components are add ed. The content pane allows you to arrange components using layout managers. Frames and Containers in Swing Applications . Creating a Frame: To create a frame, you instantiate a JFrame object, set its attributes, and add components to it. Deac(s [late Mere) ile) y peer emal Saal method to add components like buttons, labels, and text fields to containers, such as the content pane of a JFrame. Layout Managers: Layout managers are used to control the arrangement and positioning of components within containers. Common layout managers include FlowLayout, BorderLayout, and GridLayout. _ Event Handling: Implement event listeners to make the GUI components interactive. For instance, use an ActionListener to handle button clicks. import javax.swing.*; import java.awt.*; public class SwingContainerExample { public static void main(String{] args) { JFrame frame = new JFrame("Swing Container Example"); JPanel panel = new JPanel(); JButton button = new JButton("Glick Me"); JLabel label = new JLabel("Hello, Swing!"); panel.add(label): panel.add(button); 1) Swing menus and toolbars © Swing tables and trees are essential components in Java for creating structured, data-rich graphical user interfaces (GUIs). Tables are used for displaying data in rows and columns, while trees are employed for hierarchical data representation. Tables and Trees © JTable: JTable is a Swing component for displaying tabular data in a grid format. It's ideal for structured and spreadsheet-like data presentation. ~ JTree: JTree, on the other hand, is used to display hierarchical data, such as file systems, organization charts, or nested categories. Creating JTables » Creating a Basic JTable: You can create a simple JTable by instantiating the JTable class and providing it with a TableModel to define the data Stave leo TableModel: The TableModel interface is responsible for managing and retrieving the data to be displayed in the JTable. You can use default implementations like DefaultTableModel or create custom models. _ Customizing JTable: You can customize JTables by defining custom cell renderers and editors to format and handle cell contents. © import java.awt.FlowLayout; (Ti sfolng NVR a cialolm-hi7ol8 import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; Cullen e EN eh eines ecu oe import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTable; public SwingTester(){ prepareGUI(); } public static void main(String[] args){ SwingTester swingControlIDemo = new SwingTester(); Rimes arene ECP OH } private void prepareGUI(){ mainFrame = new JFrame("Java Swing Examples"); mainFrame-setSize(500,400); mainFrame.setLayout(new GridLayout(3, 1)); mainFrame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent windowEvent){ System.exit(0); i be headerLabel = new JLabel("", JLabel.CENTER); statusLabel = new JLabel(" JLabel. CENTER); Fae Use ter- ere sir eis a O10) ferelaN Cs) ae-ae eeMltL he L1N0 contro!Panel.setLayout(new FlowLayout()); mainFrame.add(headerl abel); mainFrame.add(controlPanel); Ree cele y GULL ect, ee private void showTableDemo(){’ headerLabel.setText("Contro! in action: JTable"); String) columnNames = {"Name", "Salary"}, Java Swing Examples Controtin sete: JTable. ame, ‘Ramesh Raman Shab Hussein Creating JTrees © Creating a Basic JTree: JTrees require a TreeModel to define the structure. You can create a simple JTree by setting up a DefaultTreeModel. ~ TreeNode: JTree nodes are represented by the TreeNode interface, allowing for a flexible hierarchical structure. _ Customizing JTree: You can customize JTrees by creating custom cell renderers, editors, and custom icons for nodes. © We are using the following APIs. © JTree(root) — To create a tree. ~ DefaultMutableTreeNode() - To create a tree node. ~ DefaultMutableTreeNode().add(node) - To add a tree node to a tree node.

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