Introduction to UI
Introduction to UI
Introduction:
• 4. User-centered Design: Good UI design always puts the user's needs and
preferences first. The design should be tailored to the target audience, and the
user's experience should be intuitive, enjoyable, and efficient. The UI should also
be accessible to all users, including those with disabilities.
.
• Visibility: Visibility refers to the ability of users to see and understand
what they are interacting with. The interface should provide clear and
visible feedback, such as text or visual cues, to ensure that users
understand the system's state and their options.
scope Presentation and layout of elements for visual User research, usability testing, wireframing,
appeal and efficiency.
prototyping, and iterative design.
Output Mockups, prototypes, and style guides. User personas, journey maps, wireframes, and
interactive prototypes.
User Focuses on direct interaction with interface Covers the entire user journey, including pre-
Interaction elements (navigation, buttons, forms, and post-interaction stages.
feedback).
Skills & Graphic design, typography, visual hierarchy, Graphic design, typography, visual hierarchy, UI
Expertise UI patterns. patterns.
the key reasons why ux design is important in creating user-
centered digital products:
• 1. Improved usability: UX design focuses on creating products that
are easy to use and navigate, reducing the user's cognitive load and
making it more efficient to accomplish their goals. This can improve
user satisfaction and loyalty.
• 2. Increased engagement: A well-designed UX can increase user
engagement with the product, encouraging them to return and use it
more frequently.
• 3. Better brand perception: A positive user experience can improve
the user's perception of the brand and create positive word-of-mouth
marketing.
.• Reduced development costs: A user-centered design approach can
help to identify potential issues earlier in the development process,
reducing the costs of fixing those issues later on.
Heuristic Principles refer to a set of usability guidelines that help designers create
user-friendly and efficient interfaces. These principles, introduced by Jakob Nielsen,
are commonly used in UI/UX design to evaluate and improve user experiences.
Below are the 10 Usability Heuristics for User Interface Design:
Heuristic Principles
• Visibility of System Status
• Users should always know what is happening within the system through status updates,
progress indicators, and feedback.
• Match Between System and the Real World
• The system should use familiar language, concepts, and workflows to align with user
expectations.
• User Control and Freedom
• Users should be able to undo or exit from unintended actions easily.
• Consistency and Standards
• The design should follow established platform guidelines and maintain uniformity.
• Error Prevention
• The system should help users avoid making errors by implementing constraints and
validations.
.• Recognition Rather than Recall
• Users should not have to remember information from previous interactions;
necessary options should always be visible.
• Flexibility and Efficiency of Use
• The system should support both novice and experienced users through shortcuts and
personalization options.
• Aesthetic and Minimalist Design
• The interface should avoid unnecessary elements that do not serve a functional
purpose.
• Help Users Recognize, Diagnose, and Recover from Errors
• Error messages should be clear and suggest solutions.
• Help and Documentation
• The system should provide guidance through help pages, tooltips, or
tutorials.
UI/UX DESIGN PROCESS and Task Analysis
The design process is a series of steps that designers follow to create
effective UI/UX designs. While there are variations, the typical design
process includes the following stages:
.
1. Research
• This is initial phase involves gathering information about users, their
needs, and the context in which they will use the product. Methods
such as user interviews, surveys, and market research help uncover
insights into user behaviours, pain points, and goals. The goal is to
develop a deep understanding of the target audience and their
requirements.
There are two UI/UX Research methods
• Qualitative Research : Exploratory form of the research where the
researcher collects verbal, behavioural or observational data
which is interpreted to get insights. Most common methods are:
• Focus Groups:
• Focus Group brings together 6-9 Participant users. The Goal of the
Test is to discover what users want from the Product. Furthermore,
conducting Focus Groups allows you to learn about their attitude,
opinion and reactions to concepts that you are testing with Users.
.• User Interview:
• User interview is one of the most common User research methods.
In fact, it provides you the rich information and insights of what your target
users think about your new product, site or service. A User Interview is
typically conducted by 2 UX researchers, one to conduct the interview and
other to record the interview and take notes.
• Ethnography Study:
• User surveys and feedback forms are tools used to gather direct
input from users about their experience with a product or service.
They provide qualitative data on user satisfaction, pain points, and
expectations, which can guide future design improvements.
Types of User Surveys and Feedback Forms:
• Bootstrap & Tailwind CSS: While not full JavaScript frameworks, these
CSS frameworks speed up design implementation with pre-styled
components (Bootstrap) or utility-first design classes (Tailwind).