EVOLUTION OF VIDEO GAME GRAPHICS AND ANIMATION
IN PC GAMES AND THE IMPACT
IT HAS ON USERS
BY
SATARUPA SINHA
MMFI, St. Xavier’s College, 2023
A DISSERTATION
Submitted in Partial Fulfilment of the Degree of M.Sc.
(Masters in Multimedia with specialization in Animation)
St. Xavier’s College (Autonomous)
The University of Calcutta, November 2023
Guide: Palran Biswas, Assistant Professor, Department of
Multimedia and Animation.
i
THESIS ACCEPTANCE STATEMENT
As a guide for SATARUPA SINHA, I affirm that this manuscript
is the final and accepted thesis.
Palran Biswas, Asst. Professor, Date:
Department of Multimedia and Animation
ii
LIBRARY RIGHTS STATEMENT
In presenting this thesis in partial fulfillment of the
requirements for M.Sc. degree at St. Xavier’s College
(Autonomous), I agree that the library shall make it freely
available for inspection. I further agree that permission for
“fair use” copying of this thesis for scholarly purposes may
be granted by the Librarian. It is understood that any copying
or publication of this thesis for scholarly purposes may be
granted by the Librarian. It is understood that any copying or
publication of this thesis for financial gain shall not be
allowed without my written permission.
Signature:
Date:
iii
EVOLUTION OF VIDEO GAME GRAPHICS AND ANIMATION
IN PC GAMES AND THE IMPACT
IT HAS ON USERS
By Satarupa Sinha
Thesis Advisor: Asst.Prof. Palran Biswas
An Abstract of the Thesis Presented in Partial Fulfilment of
the Requirements for the Degree of M.Sc.
(Masters in Multimedia with specialization in Animation)
November 2023
This thesis follows the evolution of games from pixelated
landscapes to the realism present in more recent releases. The
thesis examines the dynamic progression of video game
animation and graphics within the context of PC gaming. By
examining the technological innovations and artistic creations
that have fuelled this progression, the study seeks to shed
iv
insight on how the shift in graphics is also affecting gamers
psychologically.
The impact that changing animation and images have on gamers
is also examined in the thesis, considering both psychological
aspects and how it influences them. The thesis examines how
technological developments, like enhanced rendering methods,
greater screen resolutions, accurate physics models and smooth
animation, impact the entire gaming experience. The thesis
also looks at how creative decisions affect game design,
looking at how creators use animation and graphics to elicit
strong feelings from players and improve player immersion.
This thesis uses a combination of qualitative and quantitative
research, with case study on popular PC games and taking a
survey from gamers, to provide a thorough understanding of the
intricate relationships between developing visuals, animation,
and the gaming community. The findings add to the discussions
regarding potential future directions for video game
development by revealing information about the preferences and
expectations of contemporary players.
In summary, this thesis provides a thorough analysis of the
evolution of PC video game animation and graphics, shedding
light on its impact on the gaming experience. As the gaming
business pushes the boundaries of visual quality, people must
understand the symbiotic relationship between technology,
artistry, and player involvement.
v
To Ma and Baba
vi
ACKNOWLEDGMENT
I would like to thank Father Dejus John Retnam for giving us
this amazing opportunity for creating my very first thesis. I
would like to thank him and Prof. Palran Biswas for helping me
complete my thesis in every way possible and providing proper
guidance and inspiration. I would also like to thank my
parents for their constant support and my friends who kept
encouraging me and helping me.
vii
LIST OF FIGURES
1. Fig. 1. 15
2. Fig. 2. 16
3. Fig. 3. 16
4. Fig. 4. 17
5. Fig. 5. 18
6. Fig. 6. 19
7. Fig. 7. 19
8. Fig. 8. 20
9. Fig. 9. 21
viii
CONTENTS
1. Introduction 1
2. Historical Development of PC Games Graphics 3
2.1 1970s-1980s: The Birth of Pixel Art 3
2.2 1980s-1990s: Rise of 2D Graphics 3
2.3 Early 1990s: Introduction of 3D Graphics 3
2.4 Mid-1990s: Rise of 3D Acceleration 3
2.5 Late 1990s-2000s: Graphics Cards Evolution 3
2.6 Mid-2000s: Introduction of Shader Technology 4
2.7 Late 2000s-2010s: High-Definition and
Physically-Based Rendering 4
2.8 2010s-Present: Ray Tracing and 4K Gaming 4
3. Animation in PC Games 5
3.1 The evolution of animation techniques in PC games 5
3.1.1 Sprite-based Animation (1980s-1990s) 5
3.1.2 3D Modelling and Skeletal Animation (Late
1990s) 5
3.1.3 Motion Capture (Early 2000s) 5
3.1.4 Procedural Animation (Mid-2000s onwards) 6
ix
3.1.5 Physics-based Animation (Late 2000s onwards) 6
3.1.6 Facial Animation and Emotion Capture (2010s) 6
3.1.7 Real-time Ray Tracing and AI (Late 2010s
onwards) 6
3.2 Influence of cinematic and storytelling trends on
game animation 6
3.2.1 Realism and Detail 7
3.2.2 Narrative-driven Gameplay 7
3.2.3 Cinematic Cutscenes 7
3.2.4 Interactive Storytelling 7
3.2.5 Emphasis on Cinematography 7
3.2.6 Integration of Storytelling Tools 7
3.2.7 Cross-media Collaboration 8
3.2.8 Character-driven Experiences 8
3.2.9 Use of Cinematic Techniques in Gameplay 8
3.2.10 High Production Values 8
3.3 Importance of character animation 9
3.3.1 Enhancing Realism and Immersion 9
3.3.2 Emotional Engagement 9
3.3.3 Communication and Feedback 9
x
3.3.4 Narrative Support 9
3.3.5 Gameplay Clarity 9
3.4 Motion capture technology and its impact
on realism 10
3.4.1 Realistic Character Movements 10
3.4.2 Emotional Expression 10
3.4.3 Authentic Combat Animations 10
3.4.4 Improved Lip Syncing 10
3.4.5 Increased Development Efficiency 10
3.4.6 Customization and Personalization 11
3.4.7 Enhanced Immersion 11
3.4.8 Accessibility and Inclusivity 11
4. The Impact on Gamers 12
4.1 Immersive Experience 12
4.2 Emotional Engagement 12
4.3 Gameplay Dynamics 12
4.4 Innovation and Creativity 12
4.5 Social and Competitive Aspects 13
4.6 Technological Advancements 13
4.7 Expectation and Anticipation 13
xi
4.8 Marketing and Sales 13
4.9 Accessibility and Inclusivity 13
4.10 Longevity of Games 13
5. Case Study: The Sims Games 15
5.1 The Sims (2000) 15
5.2 The Sims 2 (2004) 16
5.3 The Sims 3 (2009) 16
5.4 The Sims 4(2014) 17
5.5 DLCs and Expansion Packs 17
5.6 Mods and Community Contributions 17
6. Survey report 18
7. Conclusion 22
8. Bibliography 23
9. Biography of the Author 24
xii
CHAPTER 1
INTRODUCTION
In the realm of digital entertainment, the evolution of video
game graphics and animation stands as a testament to the
relentless pursuit of immersive experiences within the gaming
industry. Over the years, PC games have undergone a remarkable
transformation, transcending the boundaries of mere pixels to
reach a level of visual and interactive perfection that
captivates the hearts and minds of gamers worldwide. This
thesis delves into the intricate tapestry of this evolution,
exploring the technological milestones, artistic innovations,
and the profound impact this visual revolution has had on the
gaming community.
As we embark on this exploration, we journey back to the
rudimentary days of gaming when blocky sprites and limited
colour palettes defined the visual landscape. From the
pixelated pioneers to the photorealistic masterpieces of
today, the trajectory of video game graphics unfolds like a
digital odyssey, shaped by advancements in hardware, software,
and the boundless creativity of game developers. This journey
not only encapsulates the technological progression but also
1
reflects the symbiotic relationship between technology and
artistry, where the pursuit of realism coexists with the
freedom of imaginative expression.
Beyond the surface aesthetics, we scrutinize the dynamic realm
of animation—a crucial companion to graphics in crafting
compelling gaming experiences. From the stilted movements of
early characters to the fluidity of motion capture and
procedural animation, the evolution of animation techniques
has been pivotal in elevating the emotional resonance and
narrative depth of PC games. The dance between visual fidelity
and artistic expression has given rise to games that are not
merely played but experienced—a form of interactive art that
transcends the traditional boundaries of storytelling.
However, as we celebrate the visual splendour of modern PC
games, it is imperative to discern the impact of this
evolution on the gaming community.
2
How do heightened graphics and animation capabilities
influence player immersion, emotional engagement, and the
overall gaming experience? Does the pursuit of realism enhance
or alter the way gamers perceive and interact with virtual
worlds? These are questions that beckon exploration, inviting
us to unravel the complex interplay between technology,
aesthetics, and the human psyche in the context of video
games.
This thesis aspires to contribute to the ongoing dialogue
surrounding the evolution of video game graphics and animation
in PC games, shedding light on the multifaceted dynamics that
shape the landscape of interactive entertainment. As we
navigate through the chapters that follow, let us embark on a
quest to understand not only how far we have come but also
where the path of innovation may lead us in the ever-evolving
realm of video game visuals.
3
CHAPTER 2
HISTORICAL DEVELOPMENT OF PC GAMES GRAPHICS
The historical development of PC games graphics is a
fascinating journey marked by significant technological
advancements. It all began with simple pixelated graphics and
has evolved into the stunning, realistic visuals we see today.
2.1 1970s-1980s: The Birth of Pixel Art
Early PC games, like text-based adventures, did not have
graphics as we know them today. However, with the advent of
personal computers, games like Pong and Space Invaders
introduced basic pixel art.
2.2 1980s-1990s: Rise of 2D Graphics
2D graphics became more popular in the 1980s because to titles
like Sonic the Hedgehog and Super Mario Bros. These titles
established the norm for side-scrolling adventures by using
sprites and simple animation techniques.
4
2.3 Early 1990s: Introduction of 3D Graphics
The early 1990s marked a shift towards 3D graphics with games
like Wolfenstein 3D and Doom. These games used simple 3D
environments and textures to create immersive experiences.
2.4 Mid-1990s: Rise of 3D Acceleration
The mid-1990s brought about the era of 3D acceleration with
the introduction of graphics cards like the 3dfx Voodoo. This
allowed for smoother rendering of 3D graphics and paved the
way for visually stunning games like Quake.
2.5 Late 1990s-2000s: Graphics Cards Evolution
NVIDIA and ATI/AMD emerged as the two main competitors in the
graphics card market as it continued to develop. Games that
pushed the limits of realism, such as Half-Life 2 and Doom 3,
included sophisticated lighting and shading effects.
2.6 Mid-2000s: Introduction of Shader Technology
Shader technology became prominent, allowing for more
realistic lighting, shadows, and special effects. Games like
Crysis became known for their demanding hardware requirements
due to their advanced graphics.
5
2.7 Late 2000s-2010s: High-Definition and
Physically-Based Rendering
The late 2000s saw a focus on high-definition graphics and
physically-based rendering. Games like The Witcher 3: Wild
Hunt and Battlefield series showcased realistic environments
and character models.
2.8 2010s-Present: Ray Tracing and 4K Gaming
The recent years have witnessed the adoption of ray tracing
technology, providing even more realistic lighting and
reflections. 4K gaming has become mainstream, offering
incredibly detailed visuals in games like Cyberpunk 2077.
The future of PC game graphics is likely to involve further
advancements in ray tracing, artificial intelligence-driven
graphics, and possibly even more immersive technologies like
virtual reality.
6
CHAPTER 3
ANIMATION IN PC GAMES
Animation in PC games brings virtual worlds to life, enhancing
gameplay with fluid movements and realistic actions. From
character gestures to environmental dynamics, sophisticated
animation techniques captivate players, immersing them in
immersive and visually stunning gaming experiences. It is a
key element that elevates the overall quality and enjoyment of
modern PC games.
3.1 The evolution of animation techniques in PC games
The evolution of animation in PC games is a fascinating
journey. In the early days, animations were often simple
sprites that moved across the screen in a somewhat choppy
fashion. As technology progressed, developers started
incorporating more sophisticated techniques to enhance the
realism and fluidity of in-game animations.
3.1.1 Sprite-based Animation (1980s-1990s):
In the early days of PC gaming, animations were primarily
sprite-based. Characters and objects were 2D images that
7
were moved around the screen to create the illusion of
motion. This method was limited in terms of realism and
expressiveness.
3.1.2 3D Modelling and Skeletal Animation (Late 1990s):
With the advent of 3D graphics cards, developers began
transitioning from 2D sprites to 3D models. Skeletal
animation became a popular technique, where a character's
skeleton (a set of interconnected bones) was used to
dictate movement. This allowed for more realistic and
dynamic animations.
3.1.3 Motion Capture (Early 2000s):
To further enhance realism, motion capture technology was
introduced. This involved recording the movements of real
actors and mapping them onto 3D character models. Games
like Max Payne and Prince of Persia: The Sands of Time
were among the early adopters of motion capture for fluid
and lifelike animations.
3.1.4 Procedural Animation (Mid-2000s onwards):
Procedural animation techniques became more prominent,
allowing for dynamic and adaptive movements. Instead of
8
relying solely on predefined animations, developers could
use algorithms to generate animations on the fly,
responding to in-game events and environmental changes.
3.1.5 Physics-based Animation (Late 2000s onwards):
Physics engines became integral to game development,
influencing not only object interactions but also
character animations. Ragdoll physics, for example,
allowed characters to react more realistically to
external forces, resulting in more natural movements and
death animations.
3.1.6 Facial Animation and Emotion Capture (2010s):
Advancements in facial animation technology, such as
performance capture, enabled more nuanced expressions and
emotions in characters. This contributed to the overall
immersive experience in narrative-driven games.
3.1.7 Real-time Ray Tracing and AI (Late 2010s onwards):
The introduction of real-time ray tracing and artificial
intelligence in graphics technology allowed for more
realistic lighting, shadows, and animations. AI-driven
techniques, such as deep learning, started being used to
9
enhance character animations and make them more
responsive to player inputs.
3.2 Influence of cinematic and storytelling trends on
game animation
The influence of cinematic and storytelling trends on game
animation is significant and has evolved over the years. As
technology has advanced and storytelling in various media has
become more sophisticated, game developers have sought to
incorporate cinematic and narrative elements into their games
to create more immersive and engaging experiences. Here are
some key ways in which cinematic and storytelling trends have
influenced game animation.
3.2.1 Realism and Detail:
Cinematic trends often emphasize realistic graphics and
attention to detail. Game developers have followed suit
by incorporating advanced animation techniques, such as
motion capture, to create more lifelike character
movements and facial expressions.
10
3.2.2 Narrative-driven Gameplay:
The rise of narrative-driven games has led to a greater
focus on character development and storytelling. This has
influenced game animation by requiring more nuanced and
emotionally expressive character animations to convey
complex narratives.
3.2.3 Cinematic Cutscenes:
Games increasingly use cinematic cutscenes to advance the
plot and provide a more film-like experience. These
sequences often involve high-quality animations and
camera work to create a more immersive storytelling
experience.
3.2.4 Interactive Storytelling:
Some games incorporate interactive storytelling elements,
where player choices affect the narrative outcome. This
has led to the development of branching animations and
dynamic sequences that adapt to player decisions.
3.2.5 Emphasis on Cinematography:
Cinematic techniques, such as framing, camera angles, and
lighting, are being adopted in game animation to enhance
11
the visual storytelling. This creates more engaging and
visually stunning gameplay experiences.
3.2.6 Integration of Storytelling Tools:
Game engines and animation tools have evolved to include
features that support storytelling. Developers can now
use these tools to create more complex and dynamic
animations that serve the narrative.
3.2.7 Cross-media Collaboration:
With the increasing convergence of the film and gaming
industries, collaborations between filmmakers and game
developers have become more common. This has led to the
exchange of techniques and ideas, influencing animation
styles in both mediums.
3.2.8 Character-driven Experiences:
Cinematic trends often focus on character-driven
narratives, and this has influenced game animation by
placing a greater emphasis on developing memorable and
relatable characters with distinct animations that
contribute to their personalities.
12
3.2.9 Use of Cinematic Techniques in Gameplay:
Game animations now often incorporate cinematic
techniques not only in cutscenes but also in gameplay.
This includes dynamic camera movements, scripted events,
and seamless transitions between gameplay and story
sequences.
3.2.10 High Production Values:
The demand for higher production values in games,
influenced by cinematic standards, has led to the use of
advanced animation technologies, sophisticated rigs, and
talented animators to create animations that rival those
seen in movies.
In summary, cinematic and storytelling trends have
significantly influenced game animation by pushing for greater
realism, emotional expressiveness, and narrative depth. As
games continue to evolve as a storytelling medium, the
collaboration between the film and gaming industries is likely
to lead to even more innovative and immersive animation
experiences.
13
3.3 Importance of character animation
Character animation plays a crucial role in enhancing the
overall gaming experience, contributing to the realism,
engagement, and emotional connection between players and the
virtual world.
3.3.1 Enhancing Realism and Immersion:
Realistic character animation helps to create a more
immersive gaming experience by making virtual characters
move and behave in a way that mirrors real-life actions.
This enhances the overall sense of realism in the game
world.
3.3.2 Emotional Engagement:
Expressive character animations contribute to emotional
engagement by conveying a character's feelings and
reactions. This can deepen the player's connection to the
story and characters.
14
3.3.3 Communication and Feedback:
Character animations serve as a form of communication
between the game and the player. They provide feedback on
actions, reactions, and the state of the game.
3.3.4 Narrative Support:
Character animations contribute to storytelling by
helping to convey the narrative through the movements,
gestures, and interactions of virtual characters.
3.3.5 Gameplay Clarity:
Well-crafted character animations contribute to gameplay
clarity by making it easier for players to understand the
actions and intentions of characters.
In summary, character animation in video games is essential
for creating a realistic, emotionally engaging, and immersive
gaming experience. These aspects are crucial for attracting
and retaining players in the ever-evolving world of video game
design.
15
3.4 Motion capture technology and its impact on
realism
Motion capture technology has had a significant impact on
realism in video games by allowing developers to create more
lifelike and natural animations for characters. Motion
capture, often abbreviated as mocap, involves recording the
movements of real people and using that data to animate
digital characters in games.
3.4.1 Realistic Character Movements:
Mocap enables developers to capture the subtle nuances of
human movement, such as facial expressions, body
language, and gestures. This results in characters that
move and behave more realistically in the game world.
3.4.2 Emotional Expression:
Facial motion capture allows for the realistic portrayal
of emotions. This enhances the emotional depth of
characters in video games, making the storytelling more
compelling and relatable to players.
16
3.4.3 Authentic Combat Animations:
In games that involve combat or physical activities,
motion capture helps create authentic and fluid
animations. This contributes to a more immersive gaming
experience as characters react realistically to their
surroundings and opponents.
3.4.4 Improved Lip Syncing:
Mocap can be used to synchronize in-game character lip
movements with voice acting, resulting in more accurate
and convincing lip syncing. This helps bridge the gap
between the character's spoken dialogue and their on-
screen appearance.
3.4.5 Increased Development Efficiency:
Motion capture technology can streamline the animation
creation process, saving time and resources for
developers. Instead of manually animating every movement,
developers can record real actors performing the actions,
which can then be translated into the digital realm.
3.4.6 Customization and Personalization:
Developers can capture the movements of specific actors
or performers to create unique characters with
17
distinctive traits. This allows for a level of
personalization and customization that adds to the
diversity and richness of characters in video games.
3.4.7 Enhanced Immersion:
Realistic character animations contribute to a higher
level of immersion for players. When characters move and
react in ways that closely resemble human behaviour,
players are more likely to feel connected to the game
world.
3.4.8 Accessibility and Inclusivity:
Motion capture technology can be used to capture a wide
range of movements, catering to characters of different
ages, genders, and physical abilities. This helps in
creating more diverse and inclusive representations in
video games.
While motion capture technology has greatly improved realism
in video games, it is important to note that other factors,
such as graphics, physics, and game mechanics, also play
crucial roles in creating a truly immersive gaming experience.
Additionally, advancements in motion capture technology
18
continue to push the boundaries of what is possible, promising
even more realistic and nuanced character animations in the
future.
19
CHAPTER 4
THE IMPACT ON GAMERS
The evolution of graphics and animation in video games has had
a profound impact on gamers in several ways.
4.1 Immersive Experience:
Visual Realism: Improved graphics and animation contribute to
a more realistic and immersive gaming experience. High-quality
visuals can transport players to fantastical worlds or
simulate real-world environments with stunning detail,
enhancing the overall enjoyment of the game.
4.2 Emotional Engagement:
Storytelling: Advanced graphics and animation allow for more
sophisticated storytelling. Realistic character expressions
and lifelike animations can evoke stronger emotions from
players, making them feel more connected to the characters and
the narrative.
20
4.3 Gameplay Dynamics:
Mechanical Advancements: Graphics advancements often coincide
with improvements in processing power, enabling more complex
and dynamic gameplay. This includes larger and more detailed
game worlds, intricate physics engines, and advanced
artificial intelligence for non-player characters.
4.4 Innovation and Creativity:
Artistic Expression: Developers can use improved graphics to
create unique and visually stunning art styles, pushing the
boundaries of artistic expression in gaming. This allows for a
diverse range of gaming experiences that cater to different
tastes and preferences.
4.5 Social and Competitive Aspects:
Online Gaming: Enhanced graphics have contributed to the rise
of online multiplayer gaming. The visual appeal of games
attracts a larger player base, and the competitive nature of
online gaming is often fuelled by the desire to experience the
latest and greatest graphics and animations.
21
4.6 Technological Advancements:
Hardware Development: The demand for more realistic graphics
has driven advancements in gaming hardware. This includes more
powerful graphics cards, faster processors, and increased
memory capacity, pushing the entire technology industry
forward.
4.7 Expectation and Anticipation:
High Standards: As gamers experience increasingly realistic
graphics, their expectations for future games also rise.
Developers are under constant pressure to deliver cutting-edge
visuals, leading to a cycle of innovation and improvement.
4.8 Marketing and Sales:
Showcasing Capabilities: Game developers often use impressive
graphics and animations to market their products. Trailers and
promotional material that highlight stunning visuals can
generate significant interest and drive sales.
4.9 Accessibility and Inclusivity:
Broadening Audience: Realistic graphics can make games more
accessible to a wider audience, attracting individuals who may
22
not have been traditional gamers. The appeal of visually
striking games can transcend age groups and demographics.
4.10 Longevity of Games:
Games with exceptional graphics and animation tend to age
better. Players are more likely to revisit or remember games
that set new standards for visual fidelity, contributing to
the long-term success of certain titles.
In summary, the evolution of graphics and animation in video
games has transformed the gaming experience by offering
heightened realism, emotional engagement, and innovative
gameplay dynamics. These advancements continue to shape the
industry, influencing player expectations and driving the
ongoing development of gaming technology.
23
CHAPTER 5
CASE STUDY: THE SIMS GAMES
The Sims is a popular life simulation video game series that
was developed by Maxis and was published by Electronic Arts.
The main goal of the game is simple to keep the sims or the
characters pleased by taking care of their needs. The Sims ™ as
the name suggests is a simulation game thus. Players can
customize everything from the character to the house. The game
might look boring at first sight but the players can create
their own story through their characters.
5.1 The Sims (2000)
Fig. 1.
The original Sims game had a more simplistic, isometric view
with 2D sprites representing characters. While the graphics
24
were not cutting-edge for its time, the game's charm and
innovative gameplay made it a hit. The game had very limited
animation and the character animation was very rigid compared
to now. The game became a cultural phenomenon attracting a
diverse player base.
5.2 The Sims 2 (2004)
Fig. 2.
The Sims 2 marked a significant improvement in graphics. The
game transitioned to a 3D environment, allowing players to
rotate the camera and zoom in on their Sims. Character models
became more detailed, and the overall visual experience was a
substantial upgrade from the first instalment.
25
5.3 The Sims 3 (2009)
Fig. 3.
The third instalment in the series brought further
improvements. The game featured an open-world concept,
allowing seamless exploration of neighbourhoods without
loading screens. The character models and animations became
more realistic, and the game took advantage of advancements in
hardware capabilities.
5.4 The Sims 4(2014)
26
Fig. 4.
The Sims 4 continued the trend of graphical enhancements. The
art style became more stylized, and the game introduced a more
streamlined interface. Character customization options were
expanded, and the emotions system allowed for more expressive
animations and interactions. The Sims 4 also optimized
performance, making it accessible to a wider range of computer
configurations.
5.5 DLCs and Expansion Packs
Throughout the series, various expansion packs and
downloadable content (DLC) have introduced additional graphics
and animations. These expansions often include new
environments, character animations, and assets that contribute
to the overall visual richness of the game.
5.6 Mods and Community Contributions
The Sims community has played a significant role in enhancing
graphics and animations. Modders create custom content,
including high-resolution textures, improved character models,
and animation overrides that add more nuance and realism to
the Sims' movements
27
SURVEY REPORT
This part of the thesis deals with how much impact the
graphics and the animation of a PC video game has on a gamer.
This report is a summary of all the answers I got from 60
different people and have drawn conclusion from it. The survey
includes responses from both people who play games and people
who do not.
1. How long have you been playing video games on PC?
People
70
60
50
40
30
20
10
0
0 5 10 15 20 25 30
Fig. 5.
28
Conclusion: Almost all the people that have been surveyed
are people who have been playing games for quite some time.
There are people who do not play at all as well. The survey
is legit that it has input from people who have an idea
about video games.
2. How important are high-quality graphics in a video game
to you on a scale of 1 to 10, with 1 being not important
at all and 10 being extremely important?
20
18
16
14
12
10
8
6
4
2
0
1 2 3 4 5 6 7 8 9 10
Fig. 6.
Conclusion: Most of the players feel that high quality
graphics is very important to them when playing a video
game. But still there a few players who feel that
graphics are not that important to enjoy a game
29
3. Have you ever chosen to play a specific game because of
its graphics and visual aesthetics? If yes, please
mention the game.
Conclusion: 48 people said yes to this question out of
which 10 people mentioned “Genshin Impact”. Other
frequently mentioned games were “Red Dead Redemption 2”
and “Dragon Raja”. From this conclusion can be drawn that
almost al gamers are attracted to games that have either
amazing graphics or visual aesthetics.
4. Do you believe that realistic graphics and animations
enhance your immersion in a video game?
yes no
Fig. 7.
Conclusion:85.2% people agreed that realistic graphics ad
animation enhances a person’s immersion in a video game
while 14.8% disagreed.
30
5. In your opinion, do high-quality graphics and animations
improve the overall gameplay experience?
yes no
Fig. 8.
Conclusion: 83.6% said yes while 16.4% said no. Thus,
conclusion can be drawn that as long as the game portrays
that it has good quality graphics, players are willing to
try that game out.
6. Do you prefer games with a realistic art style, or do you
prefer games with a unique and stylized art style? Why?
Conclusion: Almost 50% of people said they prefer stylized
art style over realistic. Around 25% said they prefer
realistic and the rest said they prefer either as long as
the story telling is good. The people who preferred
31
stylized art style said realistic makes it too similar to
reality and that makes them loose interest while the ones
who prefer realistic art style said it makes it easier to
relate to their own life and can pretend to the
protagonist.
7. Please arrange the following in the order of importance
to you when you are planning to try out a game (story,
art style, graphics, animation, popularity):
35
30
25
20
15
10
0
Story Art Style Graphics Animation Popularity
1 2 3 4 5
Fig. 9.
Conclusion: This chart shows when people were asked to
rank story, art style, graphics, animation, and
popularity, how they ranked the categories in 1, 2, 3, 4
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and 5 position. The chart clearly shows that majority of
the people placed story in first place. The second place
is graphics. The third place is art style even though it
ties up with graphics and animation. Fourth place is
animation and lastly the popularity of the game.
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CONCLUSION
In conclusion, the evolution of video game graphics and
animation in PC games has been a remarkable journey that has
not only pushed the boundaries of technology but has also
significantly impacted gamers and the gaming industry as a
whole. From the pixelated graphics of early games to the
photorealistic visuals of contemporary titles, the progress
has been nothing short of astonishing.
The constant quest for better graphics and animation has not
only enhanced the immersive experience for gamers but has also
driven technological advancements in hardware and software
development. This evolution has created a visual spectacle
that captivates players and enables game developers to tell
more compelling and realistic stories. The attention to detail
in modern games has reached a point where virtual worlds
closely mirror reality, blurring the line between the digital
and physical realms.
The impact on gamers is profound, as the heightened visual
fidelity and animation quality contribute to a more engaging
and emotionally resonating gaming experience. Gamers today
have come to expect stunning visuals and seamless animations,
pushing developers to continually raise the bar. This
evolution has not only influenced the way games are designed
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but has also influenced the expectations of the gaming
community, fostering a demand for innovation and excellence.
Furthermore, the evolution of graphics and animation has
expanded the gaming demographic, attracting a wider audience
that may not have been interested in gaming before. The
accessibility and appeal of visually striking games have
turned gaming into a mainstream form of entertainment,
reaching people of all ages and backgrounds.
In essence, the evolution of video game graphics and animation
in PC games has transformed the gaming landscape, creating an
immersive and visually stunning medium that continues to
captivate audiences worldwide. As technology advances, the
journey is likely to persist, with gamers eagerly anticipating
the next breakthrough that will redefine the standards of
visual excellence in the world of PC gaming.
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BIBLIOGRAPHY
1. Arsenault, D., Coté, P. M., Larochelle, A., & Lebel, S.
(2013). Graphical technologies, innovation and aesthetics
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2. Wolf, M. J. P. (2007, November 30). The Video Game
Explosion. Bloomsbury Publishing USA.
3. W. B. (2021, July 27). The entire story of The Sims //
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4. Ali, N. M., Abdullah, S. Z., Salim, J., & Lee, H. (2013).
Exploring user experience in game interface: a case study
of The Sims 3. The Computer Games Journal, 2, 6-18.
5. Flanagan, M. (2003). SIMple & personal: domestic space &
The Sims. Melbourne DAC 2003.
6. Eberly, D. H. (2003). 3D Game Animation for Dummies. John
Wiley & Sons.
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7. Canny, J., & Lien, J. (2011). Real-time Rendering for
Video Game Development. CRC Press.
8. Cooper, J. (2021). Game anim: video game animation
explained. Crc Press.
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BIOGRAPHY OF THE AUTHOR
Satarupa is a 21-year-old animator, born in Kolkata. She did
her schooling from Mahadevi Birla Shishu Vihar, Kolkata. She
is currenting completing her final year at St. Xavier’s
College (Autonomous) Kolkata, in the Department of Multimedia
and Animation. Satarupa also takes interest in making
illustrations and video games. She is a candidate for M.Sc.
degree in multimedia from St. Xavier’s College (Autonomous),
Kolkata, in 2024.
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