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The document details the character sheet for a Bith scientist named Neutral Light, including their abilities, skills, equipment, and background. The character has a strong focus on intelligence and technology, with various proficiencies and features related to scientific research and combat. It also outlines their physical attributes, personality traits, and a brief backstory, emphasizing their dedication to their work and knowledge in artificial intelligence.

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DM Velgof
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0% found this document useful (0 votes)
14 views4 pages

Doc__1

The document details the character sheet for a Bith scientist named Neutral Light, including their abilities, skills, equipment, and background. The character has a strong focus on intelligence and technology, with various proficiencies and features related to scientific research and combat. It also outlines their physical attributes, personality traits, and a brief backstory, emphasizing their dedication to their work and knowledge in artificial intelligence.

Uploaded by

DM Velgof
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 Neutral Light

Class(es) & Level Alignment


Bith Scientist
Species Background
aaaaaaaaaaaaaaaaaaaaaaa 0 300
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH +3 PROFICIENCY BONUS +2 INITIATIVE


8 -1 Saving Throw
____
Medium Armor Master (feat):
-1 -1 Athletics
____
13 ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
10
Bonus DEX

DEXTERITY
14 Combat Suit AC=11+DEX
2 Saving Throw
____

+2 2 Acrobatics
____ CURRENT HIT POINTS
2 Sleight of Hand
____
2 Stealth *
____ ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
14 4 Saving Throw TEMPORARY HIT POINTS
● ____

+2
HIT DICE MAXIMUM __________
1d8+2

INTELLIGENCE
18 6 Saving Throw
● ____
HIT DICE SPENT
+4 4 Investigation
____
● 6 Lore
____ Successes Failed
● 6 Nature
____ ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

● 6 Piloting
____
● 6 Technology
____ Weapon Attack Damage/Type Range Weight
Blaster Carbine +4 1d6+2 Energy 60/240 8
WISDOM
10 Reload 16
0 Saving Throw
____
0 Animal Handling
____ Vibrodagger +2 1d4+2 Kinetic Melee 1
0
0 Insight
____
● 2 Medicine
____
0 Perception
____
0 Survival
____

CHARISMA
12
1 Saving Throw
____

+1 1 Deception
____
1 Intimidation
____
1 Performance
____
1 Persuasion
____

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

10 PASSIVE WISDOM (PERCEPTION)


● Potent Aptitude (4/day: Bonus) Give 1d6 bonus to ally to use on ability check,
saving throw, or attack roll within 10 min - 60ft
INSPIRATION

VISION

SPEED
base hour day

30
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Light Armor Place of Birth
Simple Blasters Clak'dor VII
Simple Vibroweapons
Biochemist's Kit
Tinker's Tools Age 20 Gender Male
Musical Instrument (Shawm) Height 5'6" Weight 200 lbs
Size Medium Hair None
Eyes Black Skin Yellow
Appearance
PROFICIENCIES I don't focus on outward appearance, I spend little time on my appearance because it distracts
from my work.
Galactic Basic
Personality traits
Bith
I do not believe in etiquette and disregard social expectations.
Mon Cal
Jawaese
Ideals
LANGUAGES
Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
Detail Oriented - Adv on Investigation checks
within 5ft Bonds
Keen Hearing & Smell - adv on perception checks I owe my instructor a great debt for forging me into the person I am today.
that involve hearing or smell
Programmer - You include x2 prof when you Flaws
make a technology check related to computers I work on my research to the point where I ignore my own bodily needs.

Techcasting Background Feature


Tech DC Save = 8+prof+INT Research Field: Artificial Intelligence
Tech Attack Modifier = prof+INT
Scientific Method:
You are well acquainted with your field of research from having read numerous journals or having attended
scientific conferences. Concepts that are complicated, involving technical jargon that usually goes over most people's heads,

are simple to you. You fully understand concepts, can recall key information, and know how to use equipment related to your field,

unless the research was hidden from the public, in which you may only partially understand. You also recognize

well-known figures in your field.

Keen Mind:
Intelligence +1, you know which way is north, you know the number of hours left before
sunrise or sunset, you can accurately recall anything you have seen or heard w/in the last month.
CHARACTER DATA

I have studied science in school but in order to fully understand it I must go into the real world
to find how best to use my intelligence.

FEATURES BACKSTORY
Item D B P
80
Common Clothes 3
Datapad 1/2
Field Research Book 1
Combat Suit 10
Tinker's Tools 10
Vibrodagger 1
Wristpad 2
Weight: 50 pieces=1 lb.
Blaster Carbine 8
CREDITS
Power Cell x2 2
Dungeoneer's Pack
- Backpack 5
- Glowrod x5 8 2
- Fusion Cutter 2
- Chronometer 1
- Grappling Hook 4
- Field Rations (for 1 day) x5 5
GEMS AND TREASURE
- Canteen 1
- Fibercord, 50ft 1 Where How much When

Shawm 1

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.) 40 80 120 240


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
2 -
TECH POINTS TECH ATTACK MODIFIER: __________
+6 TECH SAVE DC: __________
14 FORCE POINTS

FORCE ATTACK MODIFIER: __________


- FORCE SAVE DC: ________
- -
POINTS USED POINTS USED

[Att] Electroshock (A) : Target takes 1d8 lightning + no reactions this turn, ✔ [D] Element of Surprise (Reaction) : Target that has damaged you takes
attack has adv if target is wearing armor - Touch 2d10 fire (+1d10/level) - 60ft
Light (A) 1 Hour: Object sheds 20ft bright light (+20ft dim light) - Touch ✔ [D] Gleaming Outline (A) Conc 1 Min: All in 20ft radius are outlined and shed
[Att] Vortex Dart (A) : On hit w/ weapon attack, target takes attacks normal effects + large or dim light, attack rolls have adv vs. affected creatures - 60ft
smaller creatures within 10ft must STR S.T. or move to adj. space - 60ft ✔ Hunter's Mark (Bonus) Conc 1 Hour: Target takes +1d6 damage from your attacks, you have adv on

checks to find it, you can use a bonus action to move to new target (+ duration/level) - 90ft

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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