Savage Tokusatsu Test Drive
Savage Tokusatsu Test Drive
LIVE ON
MARCH 14th,
2018!
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Writer: Kyle Carty
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This game references the Savage Worlds game system, available from Pinnacle
Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and
trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
makes no representation or warranty as to the quality, viability, or suitability for purpose of
this product.
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in Savage Tokusatsu, it does contain enough
What is Tokusatsu?
Tokusatsu is the Japanese term for live-
to get you going with your own campaign,
such as rules for creating special, iconic
action media that uses extensive special weapons, armor, and mechs.
effects, both practical and digital. It literally
means “special filming,” referring to this
intense focus on flash and style. A great What's Not in this
many things fall under this category: kaiju
(giant monsters), transforming superheroes,
and giant robots all fall under the umbrella
Document?
Savage Tokusatsu is a full book with a large
of tokusatsu. Considered one of the most amount of example characters ranging from
popular forms of Japanese entertainment, villains of the week, hordes of minions, rival
some tokusatsu series have even seen heroes, and kaiju. More Edges, Hindrances,
success in other markets. and a section of advice on the construction
of the various types of tokusatsu stories are
If activating a device to transform into a
also included. Also a section of advice on
costumed super hero, fighting strange and
designing challenging enemies with various
often gimmicky monsters, and piloting giant
powers broken down into rough tiers of
mecha is what you’re interested in, then
usefulness will help Savage Worlds Game
Savage Tokusatsu is for you. This product
Masters create competent threats for any
contains rules for bringing some of the most
setting and level of play.
common types of tokusatsu to your gaming
table while emphasizing the Fast, Furious, The Iconic Weapons and Armor section
and Fun that Savage Worlds and the genre is fully expanded and includes many more
share. modifiers that can be applied to create truly
varied equipment. Additional Frameworks
covering other origins for transforming
Why Not Super Powers? heroes beyond the two, simple ones
You might be asking yourself, “Why not just presented in this document, additional rules
use the Super Power Companion?” It’s true for teamwork, simultaneous actions, and
that you could use it and easily generate a a completely different, more fatalistic and
slew of unique and diverse powers but you’d realistic set of rules for battling deadly kaiju
soon run into some trouble. Characters who with columns of tanks and squadrons of
focus exclusively on Armor and Toughness fighters are also present in the final work.
powers mean that the enemies that can bring
them down could also make minced meat Finally, the villains presented in the short
out of any other, much squishier characters. Fire At Will adventure in this document
The same is true of characters that focus in feature in a full-fledged Plot Point Campaign
doing the most damage possible. In order in the full book. Fire Team on the Scene is a
to combat threats like these, things could light-hearted romp that pits a plucky group
quickly become unbalanced and not very fun. of teens (or adults) against Fire Team Omega,
a group of intergalactic fire fighters, in
It’s for these reasons that this book their quest to protect Earth from the most
focuses more on marginal increases with its dangerous fire within their solar system: the
own, much more limited resource pool and Sun.
the addition of ‘tiers of play’ to maintain the
themes appropriate to tokusatsu media.
What Do I Need to Play?
You only need a few simple things to play
What's in this Document? Savage Tokusatsu. A set of dice (d4, d6, d8,
Collected in this book is the easiest, fastest, d10, d12), another d6, a deck of poker cards
and most fun way to play a transforming (Jokers included), a few poker chips or coins,
hero, giant monster fighting game that the Savage Worlds Deluxe Explorer’s Edition
you’ll come across. While this Test (or a Savage Worlds Test Drive), and this
Drive does not contain anywhere document. With all that in hand, you’re ready
near the complete rules presented
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Martial Artist. All transforming characters
Making a Tokusatsu begin play with the Martial Artist Edge in
addition to the Edge they normally receive
Character
For the most part, creating a character in a
for free.
Bestowed
Transforming Frameworks Power suits and gadgets make up the power
source for a Bestowed. The character almost
Not all transforming heroes are normal,
everyday humans. Some might have been certainly did not make them and they may
born with these abilities while others are never know their origin at all. Belts, rings,
an altogether different species that just bracers, and the like are all common designs
looks human (or human-ish). Frameworks for these suits when not in use. This is
encompass several key factors, including among the most common and widely known
power source and race, and grant a character Frameworks for transforming heroes.
different bonuses and penalties based on Advanced Tech. Bestowed characters have
their selection. However, regardless of cutting edge technology. They begin play
the character’s Framework, all characters with one additional Modifier they can use on
transform or no characters transform, unless either their Iconic Weapon or Armor.
the Game Master specifies otherwise.
Item Dependent. Bestowed heroes are
All Frameworks have the following generic normal humans through and through. They
abilities in addition to the unique abilities might be above average and spunky, but,
listed under each section. at the end of the day, they’re mortal just
Arcane Background (Transform). This Edge like the rest of us. If a Bestowed character’s
is free in transforming hero tokusatsu games. Transformation Item is lost, stolen, broken,
It can be found in the Edges section of this or otherwise inaccessible, they cannot
document. transform until the item is accessible.
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can spend a Benny and make a Smarts roll at
Edges -2. If the roll is successful, you learn a vital
Some Edges are restricted or modified in a piece of information about an aspect of the
tokusatsu campaign, while a few new ones scene that helps you to create a far-fetched
are listed below. plan to solve the problem at hand.
Restricted Edges: Any other version For example, if you’re fighting a wood and
of Adept, Arcane Background, Arcane dog themed monster, you might make the
Resistance, Champion, Filthy Rich, Holy conclusion that you can get it to ‘fetch’ its
Warrior, Mentalist, New Power, No Mercy, own tail through a series of clever checks.
Power Points, Rapid Recharge, Rich, Soul Pitch a goofy, terrible idea to your Game
Drain, and Wizard. Master. If it is accepted, then it becomes
Modified Edges: Ace applies to all non- a way to solve the current problem. If the
attack rolls made while piloting a mech. Game Master denies it, then they must come
up with a solution to the problem or return
your Benny.
Actor
Requirements: Novice, Spirit d8
Interpose
Requirements: Novice, Spirit d8
Jump to Conclusions
Requirements: Novice, Smarts d8
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Damage Scale is a rule that seeks to When the mech takes damage, the
emulate this escalation of danger. It penalties apply to all characters piloting the
introduces ‘Tiers’ of play, Mundane, Hero, mech. Edges such as Nerves of Steel apply
and Giant, which supersede the Gargantuan only to the rolls of the single character, not
Monstrous Ability from Savage Worlds. In the mech. The same applies to Edges that
its simplest form, player characters can only modify rolls to remove the Shaken condition.
harm creatures of their current Tier or lower. The mech has the health of a Wild Card
This means that antagonists, even the most and its assembly is detailed in the Mech
humble of minions, can always attempt to Construction section.
harm a player character.
When an attack forces the mech to make
The tiers exist atop one another. Creatures a roll, such as an Agility roll to avoid a cone
gain a +2 bonus to attack creatures in the attack, the entire group rolls the mech’s
tier immediately beneath their own. For ease appropriate Attribute. The only exception
of play, attacks from Giant creatures against are Spirit rolls to end the Shaken condition.
Mundane targets should best be left alone These are made with the Spirit of the piloting
or used for purely dramatic purposes based characters.
on the tone of the setting. Qualities such as
Heavy Armor still function normally provided It is extremely important to make sure
weapons of the same tier are being used. that all players have an equal say. If you feel
that one player is dominating or bullying
the others into going along with their plan,
Simultaneous Mech Command then speak up. Everyone needs an equal say.
Long have people grappled with how best Mech fights are a team building experience.
to handle combat where multiple players
control one combined form that they all
have equal control of. This rule seeks to keep
the ideals of Fast, Furious, and Fun alive
by simplifying an often overly complicated Finishing Moves
mechanic while also allowing all players Shouting out your special attack
equal opportunity to succeed and make is a common practice in this
decisions. As a fast and loose rule, a mech is genre. For the most part, Edges
a culmination of the best parts of its pilots. cover special attacks. Give it a
When dealing initiative, the mech receives name and shout it out whenever
a single card as if it were a normal character. you use it. Your Frenzy is
If any of the piloting characters have actually your “Whirlwind Storm
initiative modifying feats, then they modify Strike” or something of the sort.
the mech’s initiative card as normal. On the
Finishing moves are similar.
mech’s turn, the group decides what course
When a boss monster is
of action is best to take. When an action that mechanically defeated, inform
requires a roll is taken, all characters in the the players that it’s time for
mech roll the appropriate Skill or Attribute as their finishing move. It’s a
if they were performing the action on their simple affair to allow them to
own. If at least half of the characters succeed just narrate their combined
on their roll, then the action is a success. attack that causes the villain to
explode or disintegrate. Bogging
In the case of combat rolls, any Edge that such things down with unnecessary
would modify the roll still modifies the single rules will only slow down what
character’s roll. For Edges such as Sweep or should be the climax of an
First Strike that modify the way an attack is encounter and introduce the risk
made, the Edge modifies the mech’s attack of failure. If the party wins the
provided the group agrees to use the Edge. fight, then they’ve earned a cool
For Edges that modify attacks or damage final move.
through Gear, such as Martial Artist or
Florentine, the mech must meet the
Gear requirements to use the Edge.
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Building Gear Ranged Weapons
Ranged weapons are slightly more difficult
At the beginning of a transforming hero to balance. All Medieval weapons are eligible
tokusatsu campaign, the Game Master for use as the base for a ranged weapon.
decides how many pieces of free Gear you For firearms, tokusatsu games don’t seek
receive. Usually this will be three pieces, a to emulate reality in the same way that the
standardized ranged weapon, a specialized firearms listed in the Gear section of the
weapon, and a suit of Iconic Armor. Savage Worlds core book does. Presented
below are three base ranged weapons that
emulate firearms. They can fire whatever
Iconic Weapons projectile is appropriate for the setting
and weapon. Bows, thrown weapons, and
Anything can be a cartoony tokusatsu
weapon. With a few minor exceptions, crossbows produce 10 pieces of ammunition.
almost all weapons listed in the Savage Replenishing the ammunition for a ranged
Worlds Explorer’s Edition can be chosen as a weapon, including for a bow and thrown
character’s iconic weapon. weapon, is an action.
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Sample Weapon Modifiers The same modifier can be selected
Presented below are modifiers to augment multiple times unless the modifier specifically
the weapons a transforming hero uses. They states otherwise. Multiple instances of the
receive two free modifiers for their Iconic same modifier stack. For example, Armor
Weapon at character creation and receive +1 becomes Armor +2 when the Armored
another modifier upon reaching a new Rank, modifier is taken twice.
for a total of six modifiers at Legendary. At • Armored. This suit grants an additional +2
new Ranks, you can instead create a new Armor when worn. This modifier can only
Iconic Weapon. Your total Modifiers are still be taken twice.
limited to however many you would have at • Climbing. This suit grants the character the
your current Rank split between your various ability to climb on horizontal and inverted
weapons. surfaces at its Pace.
The same modifier can be selected • Powerful. This suit increases the charac-
multiple times unless the modifier specifically ter’s Strength by one die type while worn.
states otherwise. Multiple instances of the This modifier can only be taken once.
same modifier stack. For example, AP 2 • Quick. This suit increases the character’s
becomes AP 4 when the Piercing modifier is Pace by 1” while worn.
taken twice. • Soaring. This suit grants the character a
Flying Pace equal to half their Pace with
• Defending. Characters wielding this weap- Climb 0. Upon taking this modifier again,
on gain a +1 bonus to Parry. the character’s Flying Pace is equal to
• Heavy. This weapon gains the Heavy their Pace with Climb 1. Upon taking this
Weapon property. modifier a third time, the character’s Flying
• One Handed. This weapon only requires Pace is equal to their Pace +1 with Climb
one hand to wield properly. This modifier 2. This modifier can only be taken three
can only be taken on weapons that require times.
two hands to use.
• Piercing. This weapons gains AP 2.
• Rapid. This weapon gains the Semi-Auto
Mechs
Sometimes personal, sometimes an amalgam
property. Upon taking this modifier again, of the entire team’s mechs, giant robots
the weapon gains the Three Round Burst and their smaller counterparts are simple to
property. This modifier can only be taken make. It can use a normal character sheet
on ranged weapons. and is created with group collaboration and
• Reach. The reach of this weapon increases these simple steps:
by 1”.
1. Start with a d4 in Agility, Strength, and
Vigor. You have 4 points with which to
Iconic Armor raise them. Raising an attribute a die type
Though suits of armor might not look like costs 1 point.
much in many tokusatsu series, they have 2. Pace is 6”.
considerable strength and greatly modify the 3. Parry is equal to 2 plus half Agility. This
physical abilities of the user. In mechanical might be modified when selecting Gear.
terms, armor comes in one easy to use 4. Toughness is equal to 2 plus Vigor. This will
package. It covers the entire body and grants be modified when selecting Gear.
+2 Armor. 5. Create an Iconic Weapon for the Mech.
It has a number of modifiers equal to one
Sample Armor Modifiers plus your current Rank.
Presented below are modifiers to augment 6. Create a suit of Armor for the mech. It has
the armor a transforming hero uses. a number of modifiers equal to one plus
Characters gain one Armor modification your current Rank.
during character creation and an additional 7. Give the mech the Hardy Special Ability.
modification at the beginning of each 8. Choose the Tier for the mech. Size is a
Rank, for a total of 5 modifiers at good indication for tier. Most mechs are
Legendary. Giant Tier as they are meant to fight Giant
10 Tier enemies.
Pregenerated Characters
On the following pages are characters your group can use to play Fire At Will. You can also
use the limited rules presented in the Test Drive to create your own Novice rank heroes.
Please note that these characters are made using rules from Savage Tokusatsu. There are
some minor differences from the core rules. Most notable are the Special Abilities and the
X/Y references to certain Attributes or Traits. The first number represents the character’s
untransformed attribute while the second is their attribute when transformed in Hero Tier.
Amina Basra
Amina Basra, also known as the transforming hero Liberty
Flame, is a recent transfer to Seigo Private Academy.
Several months ago, she and her partner, Adamant
Blitz, successfully defeated the leader of the evil
organization White Noise. Now she’s moved to the
city of Bright Lake and wants nothing more than
to be a normal girl who just happens to have the
ability to turn into a superhero.
Special Abilities:
• Armored Suit: +2 Armor. Quick.
• Leaping: Amina can jump 2” vertically and 4” horizontally when transformed.
• Cavalry Lever: 2d8, Ranged 15/30/60, 5 shots, AP 2, Heavy Weapon. Heavy,
Piercing.
• Transform (Altered): Transforming from Mundane to Hero Tier is an action for
Amina. She does not have access to her Cavalry Lever, Leaping, and Armored
Suit Special Abilities while untransformed.
• Tier: Amina is either Mundane or Hero Tier.
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Carter Mills
Black Widow’s true name is Carter Mills.
Rough around the edges and a social outcast,
Carter is a young thespian with a penchant for knitting.
Thin and pale, Carter keeps to himself outside of what
interactions he has to have with the Bug Brigade.
He’s a snarky teen who uses sarcasm to cover up his
deep-seated insecurities. The only friend he has in the
school is fellow outcast and Bug Brigadier, Darla Marva.
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Darla Marva
Leather jacket clad Darla Marva is the
civilian identity of Green Dragonfly. Well
known throughout the school’s staff, Darla
is regarded as a troublemaker for her
tendency to skip classes and
mouth off. Her only friend to
speak of at the school is Carter
Mills, though her friendship with
Melissa B. Hunnington has begun to
grow thanks to their extracurricular
work together. The two have bonded over
their mutual enjoyment of worldwide pop
sensation, Super T.E.E.N.Z. Her recurring
nemesis, Meghan, despises Super T.E.E.N.Z.
in favor of rival boy band, Emotings.
Meghan seems to go out of her way to try
and get under Darla’s thick skin.
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
Skills: Fighting d4, Intimidation d6, Knowledge (Super T.E.E.N.Z.) d10, Notice d6,
Shooting d8, Stealth d4, Taunt d6
Cha: -3; Pace: 6; Parry: 4; Toughness: 4/6 (2)
Hindrances: Enemy (Minor, Meghan), Habit (Major, Listening to Super T.E.E.N.Z.), Mean
Edges: Ambidextrous, Arcane Background (Transform), Martial Artist
Special Abilities:
• Armored Suit: +2 Armor, Flying Pace of 3” and Climb 0. Soaring.
• Leaping: Darla can jump 2” vertically and 4” horizontally when transformed.
• Darner Blasters: 2d6, Ranged 10/20/40, 5 shots, Semi-Auto. Rapid on two
blasters.
• Transform (Bestowed): Transforming from Mundane to Hero Tier takes no
action for Darla. She does not have access to her Darner Blasters, Leaping, and
Armored Suit Special Abilities while untransformed.
• Tier: Darla is either Mundane or Hero Tier.
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Marc Antoni
Swole is the easiest way to physically describe Marc Antoni, also known as Red
Scorpion. A young man with a strong sense of morals, Marc has always been larger and
more powerful than those around him, and also abhors violence and malice in all their
forms. Marc has a twin sister, Juniper, who is in the clique of the Bug Brigade’s leader,
Melissa B. Hunnington. He and Melissa were passing acquaintances long before either
of them donned their Shifters.
He is incredibly close with fellow gym rat Vika Santos, who he counts as his dearest
friend. Shortly after the formation of the Bug Brigade, Marc confided in Vika his
uncertainty of their future without a leader. No true leader has been chosen for the Bug
Brigade, but Marc feels in his heart that he is unfit to lead and that Melissa’s cool head
and rational thinking make her a far better leader than he could ever hope to be.
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Melissa B. Hunnington
Melissa B. Hunnington was born with a silver spoon in her
mouth. She promptly spit it out. The only child born to
the founders of a large tech company, Melissa has never
wanted for anything, but, thanks to her parents’ incredibly
controlling plan for her, has incredibly stunted social skills.
Despite this fact, she has become the queen bee of a
popular clique at Seigo Private Academy. It is because of
her popularity and number one class ranking that she
has been assigned to escort transfer student Amina
Basra on her first day of school.
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Investigation d6, Knowledge (Gaming) d8, Repair d6, Riding d6,
Shooting d4, Swimming d4
Cha: -1; Pace: 6/7; Parry: 6/8; Toughness: 5/7 (2)
Hindrances: Clique (Minor), Clueless, Habit (Minor, Gaming)
Edges: Arcane Background (Transform), Martial Artist, Quick, Rich
Special Abilities:
• Armored Suit: +2 Armor. Quick.
• Bee Sting Sabre: Str+d4, AP 2, +2 Parry. Defending, Piercing.
• Leaping: Melissa can jump 2” vertically and 4” horizontally when transformed.
• Blaster: 2d6, Ranged 10/20/40, 5 shots.
• Transform (Bestowed): Transforming from Mundane to Hero Tier takes no
action for Melissa. She does not have access to her Bee Sting Sabre, Sidearm
Blaster, Leaping, and Armored Suit Special Abilities while untransformed.
• Tier: Melissa is either Mundane or Hero Tier.
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Vika Santos
The son of a Russian gangster, Vika Santos has a massive
family that he has taken care of since his mother
passed. His father’s work keeps him out of the
house for extended periods of time, leaving
Vika to cook and clean for his five siblings.
Unfortunately, this keeps Vika from focusing
on his studies which has caused his grades
to suffer greatly. However, Vika does not
resent his situation. He acknowledges it
is unfortunate, but does what he can to
ensure his siblings don’t have to shirk
their studies the same way he has had
to. Life is unfair, but Vika won’t let it
beat him and his boundless optimism.
Blue Pillbug serves as the literal shield
of the Bug Brigade. He is willing to throw
his body in the way of attacks to protect
his friends. Vika is the heart of the team
and considers everyone, even the crass Carter
or abrasive Darla, dear friends. His best friend,
though, is Marc Antoni who he regularly joins
at the gym. He’s also recently grown closer to Carter who has offered to sew
his clothes to keep them together longer. Whether this is Carter’s attempt to use Vika
to get closer to Marc, or just genuine, budding compassion is unknown.
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Knowledge (Cooking) d6, Lockpicking d4, Notice d6, Shooting d4,
Stealth d6, Streetwise d6
Cha: 0; Pace: 6; Parry: 5/8; Toughness: 6/10 (4)
Hindrances: Heroic, Poverty, Quirk (Minor, Bad Student)
Edges: Arcane Background (Transform), Interpose, Martial Artist
Special Abilities:
• Armored Suit: +4 Armor. Armored.
• Rolling Shield: Str+d4. +3 Parry. Defending x2.
• Blaster: 2d6, Ranged 10/20/40, 5 shots.
• Leaping: Vika can jump 2” vertically and 4” horizontally when transformed.
• Transform (Bestowed): Transforming from Mundane to Hero Tier takes no
action for Vika. He does not have access to his Rolling Shield, Blaster, Leaping,
and Armor Special Abilities while untransformed.
• Tier: Vika is either Mundane or Hero Tier.
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Fire at Will Business As Usual
Seigo High is a uniform-less school that
Fire at Will is a short, one session adventure seeks to foster the next generation towards
that can help introduce new players to greatness. Its principal, Principal Lindsay, is
the style of transforming hero games. The a stern but understanding man that always
adventure covers a type of crossover episode seems to be moments from bursting out
between a hero who is trying to move of his suit. He stands at the front of the
beyond her past and live the life of a normal school’s entrance, as he does on most days,
high school girl and an active team of heroes to greet his students. New students might
fighting against a strangely well-intentioned be awestruck by the sheer size of the school
team of alien firefighters. and its principal.
Decibel's Peak
When defeated, Flambay and the hosiers
explode into puddles of water that quickly
launch off in the direction of their flying
base, the Fire Station. Jammers turn into
static as described in the Blackout section,
but the static outline of their bodies remains
in place.
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Those who fail suffer 2d8 damage and Volts Wagon
are knocked back 3”. Part cobbled together car and part cobbled
• Immunity (Fire): Flambay’s nature and together robot, Volts Wagon is one of the
armor render him immune to fire. few remaining members of White Noise
• Size +2: Flambay is significantly larger that is still active after their defeat at the
than a normal human. hands of Liberty Flame and Adamant Blitz.
• Hero: Flambay is Hero Tier. This amped-up creature zips back and forth
with lightning speed but has a difficult time
Fire Team Hosier getting its motor mouth to keep up with
Hosiers make up the fire-quenching grunts of its mile-a-minute thoughts. It blasts foes
the Fire Team. Their blasters are hose nozzles with powerful currents generated from its
that fire high pressure blasts of water. shoulder mounted pylons and slams into foes
Hosier’s are incredibly weak in melee and with hit-and-run tactics. Volts Wagon is a
rely on axemen to keep heroes away from fairly competent leader but places little value
them. Much like axemen, a hosier’s uniform on the safety of its subordinates.
consists of red armor, thick khaki-colored
trousers, soft helmets, and bright yellow In its distant past, Volts Wagon was a
reflection trim. member of Fire Team Omega responsible
for the upkeep of their capital ship, the Fire
Attributes: Agility d8, Smarts d6, Spirit d6, Station, and various pieces of equipment.
Strength d4, Vigor d4 It defected for reasons unknown and was
Skills: Fighting d4, Knowledge (Rescue next seen working with White Noise on the
Operations) d6, Notice d8, Shooting d8 isolated planet of Earth. He and Flambay
Pace: 6; Parry: 4; Toughness: 4 were once quite close but ideological
Special Abilities: differences caused a schism between them.
• Punch: Str+1. Will they reunite and work together to stop
• Blaster: 2d6, Range 10/20/40, the heroes or are old wounds still open?
Knockback 1”
• Dodge: Ranged attack rolls made against Attributes: Agility d12, Smarts d4, Spirit d8,
the hosier are made at -1. Strength d8, Vigor d6
• Mundane: Fire Team minions are Skills: Driving d10, Fighting d6, Knowledge
Mundane Tier. (Automobiles) d8, Knowledge (Computers)
d10, Notice d4, Repair d6, Shooting d8
Pace: 10; Parry: 5; Toughness: 9 (3)
Jammer Edges: Extraction
Jammers are minions for the technology Special Abilities:
themed organization, White Noise. They • Armor +3: Automobile frame.
teleport in through a haze of white noise • Bumper Fist: Str+d6.
and static before warbling into combat. • Immunity (Electricity): Volt Wagon is
They are exceptionally weak but attempt immune to electricity. If struck with an
to overwhelm their enemies with superior electrical effect, Volt Wagon’s Pace has
numbers. +2 until the end of its next turn.
Attributes: Agility d6, Smarts d6, Spirit d4, • Pylon Blast: 2d4+2, Ranged 10, AP 5
Strength d4, Vigor d4 and the target suffers a -2 penalty to
Skills: Fighting d6, Knowledge (Computers) Parry until the beginning of their next
d6, Notice d6 turn.
Pace: 6; Parry: 5; Toughness: 5 (1) • Burn Out: If Volt Wagon can charge at
Special Abilities: least 6” before attacking with Bumper
• Armor +1: Junk plating. Fist, it adds +2 to its damage total.
• Punch: Str+d4. • Size +1: Volts Wagon is part car, part
• Techno Block: All mundane pieces of large robot.
technology within 10” of a jammer • Hero: Volts Wagon is Hero Tier.
malfunction.
• Mundane: Jammers are Mundane Tier.
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