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Practical 05 (1) (1) 640

This document outlines the importance and process of low-fidelity prototyping in design and development, emphasizing its role in testing assumptions and gathering user feedback. It details various types of prototypes, the prototyping process, tools required, and the advantages and challenges associated with prototyping. The document concludes by highlighting the iterative nature of prototyping as essential for creating user-centric solutions before full-scale production.

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0% found this document useful (0 votes)
14 views6 pages

Practical 05 (1) (1) 640

This document outlines the importance and process of low-fidelity prototyping in design and development, emphasizing its role in testing assumptions and gathering user feedback. It details various types of prototypes, the prototyping process, tools required, and the advantages and challenges associated with prototyping. The document concludes by highlighting the iterative nature of prototyping as essential for creating user-centric solutions before full-scale production.

Uploaded by

somashekartm08
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We take content rights seriously. If you suspect this is your content, claim it here.
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PRACTICAL 05

AIM : Prototyping Session-Creating low-Fidelity Prototypes to test assumptions and validate Ideas
THEORY :
1. Introduction to prototyping
Prototyping is a crucial step in the design and development process where an initial version of a product,
service or system is created to test its feasibility, functionality and usability. It allows designers, engineers
and stakeholders to explore ideas, identify issues and refine solutions before committing to full scale
production.
Prototyping is widely used in various fields including:
 Product design(physical products, consumer goods, automobiles)
 Software Development (UI/UX .mobile apps,websites)
 Architecture and Engineering(3D models, structural design)
 Business and service Design(customer journey mapping, operational workflows)

2. Importance of prototyping
Prototyping is essential for the following reasons:
 Reduces Risks: Helps identify problems early, saving time and costs
 Enhances Creativity: Encourages designers to explore multiple solutions
 Improves User experience: Allows testing with real users to refine designs
 Encourages Collaboration: Involves stakeholders in the design process.
 Speed ups development: Rapid iterations lead to a more efficient final product.

3. Types of Prototyping

A. Based on fidelity (Level of detail and functionality)

1. Low-fidelity Prototypes
o Simple, rough representations of an idea
o Used to test concepts quickly
o Examples:
 Paper sketches
 Wireframes
 Storyboards

2. Medium-fidelity prototypes
o More detailed but not fully functional.
o Used to test layouts, interactions and content organization.

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151
o Examples:
 Clickable wireframes(e.g Adobe XD, Figma)
 Basic digital mock-ups

3. High-fidelity Prototypes
o Closer to the final product with detailed interactions
o Used for in depth usability testing.
o Examples:
 Interactive UI/UX prototypes
 Functional 3D models
 Fully coded web/app interfaces

B. Based on Representation

1. Paper Prototyping
o Hand-drawn sketches representing screens or product layouts.
o Useful in brainstorming and early-stage testing.
2. Digital Prototyping
o Created using software tools like Figma,Adode XD,sketch
o Used for UI/UX design in web and mobile applications.
3. Physical prototyping
a. Involves building a tangible model of a product
b. Used in hardware development,manufacturing and industrial design
4. Wizard of Oz prototyping
a. Stimulates system functionality without actual development.
b. Example:A human manually responding as an AI chatbot before real AI
implementation.

4. The Prototyping Process


The prototyping process typically follows these steps:
Step1: Define Goals and Assumptions
 Identify what you want to test(e.g. Usability ,functionality )
 Define the key user needs and business objectives
Step2: Choose the Type of Prototype
 Decide between low,medium,or high-fidelity based on project needs.
 Select the appropriate tools(e.g. paper,digital,physical).
Step3: Build the prototype
 Create a basic version of the product focusing on core functionality.
 For digital interfaces,use wireframing and UI tools

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151
Step4: Test with the Users
 Observe how users interact with the prototype.
 Gather qualitative (user feedback) and quantitative (metrics) data.
Step5: Refine and Iterate
 Analyse feedback and improve the prototype.
 Continue testing and modifying until an optimal design is reached.

5. Tools and Software for prototyping


For digital prototyping:
Figma - Cloud based design and prototyping tool.
Adobe XD - UI/UX for wireframing and interactive mockups
Balsamiq - Ideal for low-fidelity wireframing.
For Physical prototyping:
3D Printing – Used for product design(e.g CAD software like SolidWorks,AutoCAD).
Foam and Cardboard Models – Quick physical prototypes.
Clay and molds – Used in industrial design.

6. Advantages and Challenges of Prototyping


Advantages
Early problem detection – identifies usability and design flaws before full development.
Cost and time savings – Reduces rework and avoids costly mistakes
User-centric design – ensures the final product meets real user needs.
Better stakeholder communication – helps visualize ideas clearly.
Challenges
Time-consuming – repeated iterations can be lengthy.
Over-engineering risks – focusing too much on details can delay development.
User bias – test users may not always represent real-world users.

7. Real-world Applications of prototyping


 Software & App development
 Ui/UX designers create interactive prototypes before coding the final product.
 Example: Google uses prototyping to test new features in its products.

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151
 Automobile Industry
 Companies like tesla and ford build prototypes to test vehicle performance.

 Healthcare & medical devices


 3D-printed medical devices are prototyped before mass production.
 Example: Prothestic limbs are prototyped to ensure a proper fit.
 Consumer Electronics
 Companies like apple create multiple prototypes before launching a new iphone.

Objectives of the experiment


 The key objectives of this prototyping session are:
 To develop a basic representation of a concept or product.
 To test the core assumptions behind the design
 To gather user feedback and refine the idea based on insights.
 To facilitate rapid iterations for better problem-solving.

Experiment Setup and Materials required


To conduct this low-fidelity prototyping experiment, the following materials are required:
1. Physical prototyping materials:
a. Paper
b. Markers/pens
c. Scissors
d. Cardboard
e. Tape/glue

2. Digital prototyping tools(if needed)


a. Figma
b. Adobe XD
c. Balsamiq
d. Miro

3. Participants & roles


a. Designers/creators – those who build the prototype.
b. Testers/users – individuals who interact with the prototype and provide feedback.
c. Observers/facilitators – record feedback and access usability.

Methodology : Steps to conduct the experiment


Step1: define assumptions to test
Before building a prototype,it’s crucial to identify the assumptions behind the idea.
These could include:

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151
 Will users understand the interface layout?
 Does the proposed product solve the intended problem?
 Are the features easy to navigate?
Step2: sketch a prototype
 Create a rough sketch of the idea,focusing on the key interactions and user flow.
 Use storyboarding to represent different user interactions.
Step3:build the low-fidelity prototype
 Use paper,sticky notes and markers to create a physical representation.
 For digital interfaces use tools like balsamiq or figma to create a basic wireframe.
Step4:conduct user testing
 Present the prototype to users and observe their interactions.
 Encourage users to think aloud and provide insights while testing.
Step5: gather feedback and identity pain points
 Ask a question such as :
o What do you like/dislike about the design?
o Was anything confusing or unclear?
o How would you improve the prototype?
Step6: iterate and improve

 Based on user feedback make quick modifications and test again.


 Continue the cycle until the design assumptions are validated.

CONCLUSION:
Low-fidelity prototyping is an essential and cost effective way to test assumptions,gather feedback,and
refine ideas before significant investment. By using quick and iterative methods,teams ensure they are
building solutions that truly meet user needs.
This experiment serves as a foundation for further development,leading to higher-fidelity prototypes and
eventually a fully functional product. The iterative nature of prototyping ensures that the final outcome is
well-informed,user-centric and optimized for success.

Post-Experiment Questions:
Q1 what are the key benefits of low fidelity prototyping?

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151
Q2 how did user feedback impact your prototype design?

Q3 what improvements would you make in the next iterations?

Q4 how does prototyping helps in validating assumptions?

Name: Sujal Rajeshbhai jethwani


Enrollment no.: 2403031050151

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