Practical 05 (1) (1) 640
Practical 05 (1) (1) 640
AIM : Prototyping Session-Creating low-Fidelity Prototypes to test assumptions and validate Ideas
THEORY :
1. Introduction to prototyping
Prototyping is a crucial step in the design and development process where an initial version of a product,
service or system is created to test its feasibility, functionality and usability. It allows designers, engineers
and stakeholders to explore ideas, identify issues and refine solutions before committing to full scale
production.
Prototyping is widely used in various fields including:
Product design(physical products, consumer goods, automobiles)
Software Development (UI/UX .mobile apps,websites)
Architecture and Engineering(3D models, structural design)
Business and service Design(customer journey mapping, operational workflows)
2. Importance of prototyping
Prototyping is essential for the following reasons:
Reduces Risks: Helps identify problems early, saving time and costs
Enhances Creativity: Encourages designers to explore multiple solutions
Improves User experience: Allows testing with real users to refine designs
Encourages Collaboration: Involves stakeholders in the design process.
Speed ups development: Rapid iterations lead to a more efficient final product.
3. Types of Prototyping
1. Low-fidelity Prototypes
o Simple, rough representations of an idea
o Used to test concepts quickly
o Examples:
Paper sketches
Wireframes
Storyboards
2. Medium-fidelity prototypes
o More detailed but not fully functional.
o Used to test layouts, interactions and content organization.
3. High-fidelity Prototypes
o Closer to the final product with detailed interactions
o Used for in depth usability testing.
o Examples:
Interactive UI/UX prototypes
Functional 3D models
Fully coded web/app interfaces
B. Based on Representation
1. Paper Prototyping
o Hand-drawn sketches representing screens or product layouts.
o Useful in brainstorming and early-stage testing.
2. Digital Prototyping
o Created using software tools like Figma,Adode XD,sketch
o Used for UI/UX design in web and mobile applications.
3. Physical prototyping
a. Involves building a tangible model of a product
b. Used in hardware development,manufacturing and industrial design
4. Wizard of Oz prototyping
a. Stimulates system functionality without actual development.
b. Example:A human manually responding as an AI chatbot before real AI
implementation.
CONCLUSION:
Low-fidelity prototyping is an essential and cost effective way to test assumptions,gather feedback,and
refine ideas before significant investment. By using quick and iterative methods,teams ensure they are
building solutions that truly meet user needs.
This experiment serves as a foundation for further development,leading to higher-fidelity prototypes and
eventually a fully functional product. The iterative nature of prototyping ensures that the final outcome is
well-informed,user-centric and optimized for success.
Post-Experiment Questions:
Q1 what are the key benefits of low fidelity prototyping?