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The document details the initialization process of a Ren'Py application, including various loading times for components and modules. It provides information about the graphical environment, including display settings and supported OpenGL extensions. The total time taken for the interface to be ready is approximately 4.03 seconds.
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0% found this document useful (0 votes)
2 views3 pages

log (1)

The document details the initialization process of a Ren'Py application, including various loading times for components and modules. It provides information about the graphical environment, including display settings and supported OpenGL extensions. The total time taken for the interface to be ready is approximately 4.03 seconds.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Mon Nov 14 00:22:31 2022

Emscripten-1.0-x86-JS-32bit
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Early init took 0.03s
Loader init took 0.05s
import encodings.zlib_codec # precompiled from
/lib/python2.7/encodings/zlib_codec.pyo
Loading error handling took 0.14s
import array # builtin
Loading script took 1.48s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import repr # precompiled from /lib/python2.7/repr.pyo
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
import urlparse # precompiled from /lib/python2.7/urlparse.pyo
Set script version to: (7, 3, 5)
Running init code took 0.22s
Loading analysis data took 0.08s
Analyze and compile ATL took 0.10s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.05s
DPI scale factor: 1.000000
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 0.23s
Build styles took 0.04s
Load screen analysis took 0.00s
Analyze screens took 0.06s
Save screen analysis took 0.12s
Prepare screens took 0.30s
Save pyanalysis. took 0.00s
Save bytecode. took 0.09s
Running _start took 0.01s
Interface start took 0.08s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.gl # builtin
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin
import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo

primary display bounds: (0, 0, 384, 854)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(384, 797) drawable=(1080, 2241)
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_float_blend
EXT_sRGB
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_float_blend
GL_EXT_sRGB
GL_EXT_texture_filter_anisotropic
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_astc
GL_WEBGL_compressed_texture_etc
GL_WEBGL_compressed_texture_etc1
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_astc
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_etc1
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_lose_context
WEBGL_multi_draw
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 4.02899980545s

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