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Module 1

The document provides an overview of User Experience (UX) design, covering essential topics such as the differences between UI and UX, the design process, and key principles of usability. It emphasizes the importance of user research, prototyping, and testing in creating effective designs that engage and retain users. Additionally, it outlines various tools and skills necessary for UX designers, along with practical assignments to apply the concepts learned.

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Priyanka Palit
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© © All Rights Reserved
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0% found this document useful (0 votes)
63 views88 pages

Module 1

The document provides an overview of User Experience (UX) design, covering essential topics such as the differences between UI and UX, the design process, and key principles of usability. It emphasizes the importance of user research, prototyping, and testing in creating effective designs that engage and retain users. Additionally, it outlines various tools and skills necessary for UX designers, along with practical assignments to apply the concepts learned.

Uploaded by

Priyanka Palit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 88

USER EXPERIENCE

Module 1
UX
Introductions
MODULE !

1
User Experience
USER EXPERIENCE

1. Intro to UI & UX 4. Basic principles of UI & UX


2. What is Product designing? 5. 5 Stages of Design Process
3. Basic Design Process • Empathise
• Problem solving • Define
• User Research • Ideate
• Paper Sketching • Prototype
• Low-fidelity wireframes • Test
• High-fidelity wireframes 6. What is the difference between UI & UX?
• Prototyping 7. Standardised UI/UX process flow
• Visual design(UI) 8. Basic Industry Standards to be followed
• User Testing
MODULE !

2
USER EXPERIENCE

Design is not
what it looks
like and feels
like. It is how it
works
MODULE !

Steve Jobs

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User Experience
USER EXPERIENCE

User experience
design is not just
about attracting
your visitors
It is about engaging,
acquiring and
retaining them!
MODULE !

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USER EXPERIENCE MODULE !

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Shopping Experience
USER EXPERIENCE MODULE !

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User Experience – Telecom websites
USER EXPERIENCE
MODULE !

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Packaging Experience
USER EXPERIENCE

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USER EXPERIENCE

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TV Remote Controls
USER EXPERIENCE

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USER EXPERIENCE

Bi-lingual phones

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Water Taps

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USER EXPERIENCE
USER EXPERIENCE

Do these designs make


you feel
uncomfortable?

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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
MTNL Mumbai Login page
USER EXPERIENCE

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USER EXPERIENCE
Vodafone Login page
USER EXPERIENCE

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USER EXPERIENCE
British Telecom UK ‘s Telecom service Provider
USER EXPERIENCE

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USER EXPERIENCE
BSNL India Telecom service Provider
USER EXPERIENCE

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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
WHAT IS UX?

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USER EXPERIENCE
USER EXPERIENCE

WHAT IS UX?

What do you feel? Which one feels right for you?

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USER EXPERIENCE
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USER EXPERIENCE
WHAT IS UX?

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USER EXPERIENCE
USER EXPERIENCE

WHAT IS UX?

Why is TiVo Remote so much


better designed than
standard remote?
Peanut shaped to fit in hand
Logical layout and color-coded,
distinctive buttons
Easy to locate buttons

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USER EXPERIENCE
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USER EXPERIENCE
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USER EXPERIENCE
USER EXPERIENCE

WHAT IS UX?

“User experience encompasses all aspects of


the end-user’s interaction with the company,
its services, and its products.”
- Don Norman, Cognitive Scientist & User Experience Architect

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USER EXPERIENCE

WHAT IS UX?

Don Norman (Father of user


experience) invented the term
user experience design because
he thought human interface
and usability were too narrow.

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USER EXPERIENCE

WHAT IS UX?

Finding the right Balance


of User needs, Business
goals and Technology
constraints

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USER EXPERIENCE

UX QUOTES BY DON NORMAN

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USER EXPERIENCE

Goals of Usability Attributes of Usability


• Effective to use Attributes should be measurable

• Efficient to use Example Attributes include :

• Safe to use • Time to complete a task

• Have good utility • % of task completed

• Easy to learn • Number or % of errors made

• Easy to remember how • % of users who like the design


to use
• No. of times user asks for
help/gets lost
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How to arrive at a good design using Usability
USER EXPERIENCE

1) What matters: Don’t make any assumptions

2) How do we respond: Try to respond to the design in the large


at first

3) How do we respond: Then try alternatives for design in the


small.

4) How are we doing: Prototype those designs and test them

5) The form (How the product looks?)

6) The content (What it communicates?)

7) The behavior of the software/website


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USER EXPERIENCE

WHAT IS UI

UX design refers to user experience design


UI design refers to the user interface design. They have a close
relationship in product design but serve different roles.
In terms of functionality, UI is how things look, UX is how things work.
UX is a process, while UI is a deliverable

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USER EXPERIENCE

DIFFERENCE BETWEEN UI/UX

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USER EXPERIENCE

DIFFERENCE BETWEEN UI/UX

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UX Design
USER EXPERIENCE

• Usable
• Equitable
• Enjoyable
• Useful

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UX Design
USER EXPERIENCE

• Is the product easy to use?


• Is the product Equitable?
• Does the product delight the user?
• Does it solve the user’s problem?

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Assignment 1
USER EXPERIENCE

Take any product. It could be a water bottle to an oven. Put your name
here on this sheet along with the product you are going to select for
this first assignment.
https://docs.google.com/spreadsheets/d/1DO-vtPC5b-KwVB5VwSw52
yvT-uS1Et0awBLZATTuaF4/edit?usp=sharing
• Analyze the 4 UX Principles with the product which you have taken.
• Submit it through the ICP portal.

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USER EXPERIENCE

UX DESIGN PROCESS

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USER EXPERIENCE

UX DESIGNER SKILLS

Empathy: the ability to understand why people


behave the way they do. This is perhaps the most
important attribute in the field. Putting yourself in
other people’s shoes is essential to working in UX
design, and it is something you might have to learn
when you are just starting out. Contrary to popular
belief, it does not come naturally to everyone!
Curiosity: the desire to know why people behave
the way they do.
Clarity of expression: the ability to express
complicated concepts clearly to those with little or
no prior knowledge in the field.

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USER EXPERIENCE

UX AND UI SKILLS

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Basic Principles of UX for usable products
USER EXPERIENCE

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USER EXPERIENCE

UX DESIGN PROCESS

Problem solving
Do not define
the problem immediately. Listen
to your users.
Define the “real” problem. After
you have gathered enough
information, you can now
define what the real problem is.

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USER EXPERIENCE

User Research

UX Research is about finding insights to guide successful designs.


User research is integral to the UX design process.
It is every UX designer’s starting point for a UX design project.
It focuses on understanding user behaviors, needs, and
motivations through observation techniques, task analysis and
other feedback methodologies.

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USER EXPERIENCE
USER EXPERIENCE

User Flow

• A user flow diagram is a


simple chart outlining
the steps that a user has
to take with your
product or service in
order to meet a goal.
• In contrast to the
customer journey map,
the user flow diagram
considers only what
happens with your
product.

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Sitemaps

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USER EXPERIENCE
USER EXPERIENCE

• Sitemaps, also known as Information Architecture show the


hierarchy and navigation structure of a website or an application.
• They serve to show how the content will be organized into “screens”
or sections, and how the user may transition from one section of
your service to another.

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USER EXPERIENCE

Wireframes

• A wireframe is used to lay out content and functionality on a page


which takes into account user needs and user journeys.
• Wireframing is a way to design a website service at the structural
level.
• It's like an architectural blueprint; you need to see it in
two-dimensional black and white diagrams before you understand
how to build the actual house.

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Wireframes

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USER EXPERIENCE
USER EXPERIENCE

UX DESIGN PROCESS- LOW FI PROTOTYPE

Low-fidelity (lo-fi) prototyping is a quick and easy way to translate high-level design
concepts into tangible and testable artifacts. The first and most important role of lo-fi
prototypes is to check and test functionality rather than the visual appearance of the
product.

Low-Fidelity Prototype:

•Paper-based

•No user interactions

•Ranges from hand-drawn mockups to printouts

•Quickest to create

•Ideal for early visualization/alternative design solutions

•Promotes innovation and improvements through rapid iterations

•Rough sketches make real users and stakeholders feel at ease when suggesting changes

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USER EXPERIENCE

Prototypes

• Prototypes are quick and


easy tests of design solutions.
• Prototypes are tangible
product rather than abstract
ideas.
• Prototypes are often used in
the final, testing phase in
order to determine how users
behave with the prototype.

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USER EXPERIENCE

USER EXPERIENCE PROTOTYPING

The goal of a prototype is


to test the flow of a design
solution and gather
feedback on it from both
internal and external
parties before constructing
the final product.
The state of a prototype is
fluid as the team revises
the design iteratively
based on user feedback.

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USER EXPERIENCE

UX DESIGN PROCESS- PAPER PROTOTYPE

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USER EXPERIENCE

UX DESIGN PROCESS- HI FIDELITY PROTOTYPE

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USER EXPERIENCE

UX DESIGN PROCESS- HI FIDELITY PROTOTYPE

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USER EXPERIENCE

USER TESTING

User testing is the process


through which the interface
and functions of a website,
app, product, or service are
tested by real users who
perform specific tasks in
realistic conditions.
The purpose of this process is
to evaluate the usability of
that website or app and to
decide whether the product is
ready to be launched for real
users.

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USER EXPERIENCE

VISUAL DESIGN

Visual design focuses on


the aesthetics of a site/app
and its related materials by
strategically implementing
images, colors, fonts, and
other elements.
A successful visual
design does not take away
from the content on the
page or function.

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Visual Design
USER EXPERIENCE

Facebook branding

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ROI OF UX DESIGN

Good Design is a Good Business!

Greater Productivity
Reduced redundancy in workflows
Lowered development cost
Lower maintenance cost
Reduced support and training cost
Increased sales or customer visits
Increased brand loyalty

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UX BOOKS

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USER EXPERIENCE
USER EXPERIENCE

Project Management – Tools used

• Asana / Jira
• Figjam / Miro
• Notion
• Asset hand off
• Developer Handoff

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USER EXPERIENCE

Portfolio

• Importance of having a Behance portfolio


• Simple steps to create portfolio
• Portfolio examples. Click here

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USER EXPERIENCE

Assignments

1. Visit Ads – Video, Print ads, Magazines Coverpage – National


Geographic.
2. Mall, hotel remote controls – take these experiences
3. Usability, Enjoyability, Equity (accessible), Usefulness (Submission
project)

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USER EXPERIENCE

Thank You
[email protected]
www.itlh.in
+91
MODULE !

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