Curriculum Foundation en
Curriculum Foundation en
Foundation Level
2025.1-rev2-EN-20250427
iSAQB Curriculum for Foundation Level
Table of Contents
1. You wish to obtain the CPSA Certified Professional for Software Architecture Foundation Level®
certificate or the CPSA Certified Professional for Software Architecture Advanced Level® certificate.
For the purpose of obtaining the certificate, it shall be permitted to use these text documents and/or
curricula by creating working copies for your own computer. If any other use of documents and/or
curricula is intended, for instance for their dissemination to third parties, for advertising etc., please
write to [email protected] to enquire whether this is permitted. A separate license agreement would then
have to be entered into.
2. If you are a trainer or training provider, it shall be possible for you to use the documents and/or
curricula once you have obtained a usage license. Please address any enquiries to [email protected].
License agreements with comprehensive provisions for all aspects exist.
3. If you fall neither into category 1 nor category 2, but would like to use these documents and/or
curricula nonetheless, please also contact the iSAQB e. V. by writing to [email protected]. You will then
be informed about the possibility of acquiring relevant licenses through existing license agreements,
allowing you to obtain your desired usage authorizations.
Important Notice
The abbreviation "e. V." is part of the iSAQB’s official name and stands for "eingetragener Verein"
(registered association), which describes its status as a legal entity according to German law. For the
purpose of simplicity, iSAQB e. V. shall hereafter be referred to as iSAQB without the use of said
abbreviation.
• LG 01-02: Understand and Explain the Goals and Benefits of Software Architecture (R1)
• LG 01-05 [previously LG 1-9]: Distinction between Software Architecture and other Architectural
Domains (R3)
• LG 02-02 [previously LG 2-3]: Clarify and Consider Requirements and Constraints (R1-R3)
• LG 02-03 [previously LG 4-1]: Understand and Explain Qualities of a Software System (R1)
• LG 02-05 [previously LG 1-8]: Prefer Explicit Statements over Implicit Assumptions (R1)
• LG 03-01 [previously LG 2-8, new content]: Fulfilling Requirements through Architecture (R1)
• LG 03-03 [previously LG 2-1]: Select and Use Approaches and Heuristics for Architecture Development
(R1,R3)
• LG 03-05 [previously LG 1-6]: Correlation between Feedback Loops and Risks (R1, R2)
• LG 03-08 [previously LG 2-5]: Describe, Explain and Apply Important Architectural Patterns (R1, R3)
• LG 03-09 [previously LG 2-5]: Describe, Explain, and Appropriately Apply Important Design Patterns
(R3)
• LG 03-10 [previously LG 2-4]: Identify, Design and Implement Cross-Cutting Concerns (R1)
• LG 04-01 [previously LG 3-1]: Explain and Consider the Requirements of Technical Documentation (R1)
• LG 04-03 [previously LG 3-3]: Explain and Apply Notations/Models to Describe Software Architecture
(R2-R3)
• LG 04-09 [previously LG 3-9]: Know Additional Resources and Tools for Documentation (R3)
• LG 05-02 [previously LG 4-3 and 4-4]: Analyze the Qualities of a Software System (R1, R3)
• LG 06-01 [previous LG 5-1]: Know the Relation between Requirements, Constraints, and Solutions (R3)
Introduction
This curriculum for the Certified Professional for Software Architecture – Foundation Level (CPSA-F)
outlines the essential learning goals that should be mastered to take up the role of software architect.
It is structured along the fundamental activities and responsibilities of software architecture as a role:
• Designing and developing software architectures, thereby taking structural and conceptual decisions
Licensed Certified Professional for Software Architecture – Foundation Level (CPSA-F) trainings will
provide participants with the knowledge and skills required to design, specify and document a software
architecture adequate to fulfil the respective requirements for small- and medium-sized systems. Based
upon their individual practical experience and existing skills participants will learn to derive architectural
decisions from an existing system vision and adequately detailed requirements. CPSA-F trainings teach
methods and principles for design, documentation and evaluation of software architectures, independent
of specific development processes.
• discuss and reconcile fundamental architectural decisions with stakeholders from requirements,
management, development, operations and test
• understand the essential activities of software architecture, and carry out those for small- to medium
sized systems
• document and communicate software architectures based upon architectural views, architecture
patterns and technical concepts.
Out of Scope
This curriculum reflects the contents currently considered by the iSAQB members to be necessary and
useful for achieving the learning goals of CPSA-F. It is not a comprehensive description of the entire
domain of 'software architecture'.
• system analysis and requirements engineering (please refer to the education and certification
program by IREB e. V., https://ireb.org, International Requirements Engineering Board)
• software testing (please refer to the education and certification program by ISTQB e.V.,
https://istqb.org, International Software Testing Qualification Board)
The aim of the training is to provide the basics for acquiring the advanced knowledge and skills required
for the respective application.
Prerequisites
The iSAQB e. V. may check the following prerequisites in certification examinations via
corresponding questions.
Participants should have the following knowledge and/or experience. In particular, substantial practical
experience from software development in a team is an important prerequisite for understanding the
learning material and successful certification.
• more than 18 months of practical experience with software development, gained through team-based
development of several systems outside of formal education
• knowledge of and practical experience with at least one higher programming language, especially:
◦ concepts of
◦ basics of type systems (static vs. dynamic typing, generic data types)
◦ algorithms and data structures (i.e. Lists, Trees, HashTable, Dictionary, Map)
◦ UML (class, package, component and sequence diagrams) and their relation to source code
• practical experience in
Study times given in the following sections of the curriculum are just recommendations. The duration of a
training course should be at least three days, but may as well be longer. Providers may vary in their
approach to duration, teaching methods, the type and structure of exercises as well as the detailed course
outline. The types (domains and technologies) of examples and exercises can be determined individually
by training providers.
The structure of the curriculum’s chapters follows a set of prioritized learning goals. For each learning
goal, relevance for the examination of this learning goal or its sub-elements is clearly stated (by the R1, R2,
R3 classification, see the table below). Every learning goal describes the contents to be taught including
their key terms and concepts.
Regarding relevance for the examination, the following categories are used in this curriculum:
If required, the learning goals include references to further reading, standards or other sources. The
sections "Terms and Concepts" of each chapter list words that are associated with the contents of the
chapter. Some of them are used in the descriptions of learning goals.
You find the most current version of this document on the official download page on https://isaqb-
org.github.io/.
Purpose
The purpose of this section is to equip training participants with a foundational understanding of key
terms and concepts in software architecture. They become familiar with various definitions and their
commonalities, understand the essential goals and benefits of software architecture and can
communicate these to other stakeholders. Furthermore, they will be able to name and explain the most
important tasks and responsibilities of software architects. Additionally, the section explores the role of
software architects in the broader architectural context and their interactions with other stakeholders,
preparing participants to effectively contribute to diverse software development projects.
Relevant Terms
Learning Goals
LG 01-01: Understand Definitions of Software Architecture (R1)
Software architects know and understand the commonalities of many definitions of software architecture:
• architecture decisions and their consequences on the entire systems and its lifecycle
References
LG 01-02: Understand and Explain the Goals and Benefits of Software Architecture (R1)
Software architects can justify the following essential goals and benefits of software architecture:
• achieve requirements such as reliability, maintainability, changeability, security, energy efficiency etc.
• ensure that the system’s structures and concepts are understood by all relevant stakeholders
• the relationship between architectural decisions and the future adaptability and maintainability of the
system
• the interdependencies between IT systems and the supported business and operational processes
They know how to analyze the impact of architectural decisions on the long-term evolution of a system.
References
Software architects are responsible for meeting requirements and creating the architecture design of a
solution. Depending on the actual approach or process model used, they must align this responsibility with
the overall project responsibility of project management or other roles.
• clarify and scrutinize the requirements and constraints. Coordinate and agree on any necessary
refinements with the corresponding stakeholders.
• decide how to decompose the system into building blocks, while determining dependencies and
interfaces between the building blocks
• communicate and document software architecture based on views, architectural patterns, cross-
cutting concerns, and technical concerns
• accompany the realization and implementation of the architecture; integrate feedback from relevant
stakeholders into the architecture if necessary; review and ensure the consistency of source code and
software architecture
• analyze and evaluate software architecture, especially with respect to risks that involve meeting the
requirements.
• identify, highlight, and justify the consequences of architectural decisions to other stakeholders
They should independently recognize the necessity of iterations in all tasks and point out possibilities for
appropriate and relevant feedback.
LG 01-05 [previously LG 1-9]: Distinction between Software Architecture and other Architectural
Domains (R3)
The focus of the iSAQB CPSA Foundation Level is on structures and concepts of individual software
systems.
In addition, software architects are familiar with other architectural domains, for example:
• business and process architecture: Structure of, among other things, business processes
• system architecture (can have various semantics, depending on the definition of "system")
Software architects are able to explain their role. They should adapt their contribution to system
development depending on the specific context and in relation to other stakeholders and organizational
units, in particular to:
• project managers
• developers
• IT operators and administrators (applies primarily to production environment or data centers for
information systems),
• hardware developers and system architects (applies primarily to embedded and hardware-related
systems)
Software architects understand the importance of data and data models (independently of the physical
representation) for the architecture. They
• can identify data models that have significant impact on the architecture.
Software architects
• understand the importance of decoupling data models from their representation in databases, files,
and transmission protocols.
• can explain the impact of data on architecture decisions regarding e.g. storage, security, scalability,
reliability, performance etc.
References
Purpose
This section deepens participants' understanding of stakeholder concerns, requirements, and qualities of
software architecture. Participants learn to identify the influence of stakeholders on architectural
decisions and to assess conflicts and synergies in the context of development projects. By exploring
diverse requirements and constraints, they gain insight into effectively addressing stakeholders' needs and
project constraints. Additionally, they recognize the significance of software system qualities as drivers for
architectural design. They can formulate such requirements using scenarios.
Relevant Terms
Quality; quality characteristics (also called quality attributes); DIN/ISO 25010; Q42; quality scenarios;
tradeoffs and interactions between quality characteristics; requirements; constraints; stakeholder
concerns
Learning Goals
LG 02-01: Understand Stakeholder Concerns (R1,R3)
Architects can identify stakeholders and their concerns, as well as their impact on the software
architecture or the design and development process. (R1)
Software architects can identify potential conflicts between short-term and long-term goals (e.g., business
and project goals vs. architecture and maintainability goals). They understand that they need to involve the
relevant stakeholders in order to resolve these conflicts. (R1)
Architects understand that not all stakeholder concerns can or will be translated into requirements, but still
need to be considered. (R3)
Architects can use stakeholder concerns to discover missing or conflicting requirements and/or validate
requirements and constraints on the architecture, e.g., in stakeholder interviews. (R3)
LG 02-02 [previously LG 2-3]: Clarify and Consider Requirements and Constraints (R1-R3)
Software architects understand that both requirements and constraints can have an impact on the
architecture and the architecture work (R2). They are able to clarify requirements and constraints and take
them into account in the architectural design and development process. They understand that their
decisions may introduce new requirements or necessitate changes to existing requirements.
◦ functional requirements
◦ quality requirements
• technological constraints such as
◦ organizational structure of development teams and of the customer (R1), in particular Conway’s
law (R2).
◦ standards, guidelines, and process models (e.g. approval and release processes) (R2)
◦ market trends
Software architects are able to describe how those factors can influence architecture decisions and can
elaborate on the consequences of changing influencing factors by providing examples for some of them
(R2).
References
LG 02-03 [previously LG 4-1]: Understand and Explain Qualities of a Software System (R1)
Software architects know that the term "quality" is used differently in different contexts:
• some categorizations distinguish between functionality and quality, e.g. IREB [IREB Foundation]
• impacting one quality can impact others, necessitating trade-offs, such as:
References
Software architects:
• can formulate scenarios for given qualities with context, stimulus, response, and measurement for a
variety of purposes, e.g., to clarify requirements, provide input for architecture assessments, etc. (R1)
• understand that a requirement for a given quality should specify a method of analysis (see LG 05-02
[previously LG 4-3 and 4-4]: Analyze the Qualities of a Software System (R1, R3)) (R1)
• know that the use of a metric as a target can lead to its invalidation (R2), as described, e.g., by
Goodhart’s law (R3)
References
LG 02-05 [previously LG 1-8]: Prefer Explicit Statements over Implicit Assumptions (R1)
Software architects:
Purpose
This section aims to enable participants to take architectural decisions in a way that fulfills stakeholder
requirements while respecting the given constraints of the system context. They will learn to develop
architectural designs, make informed decisions on system decomposition and shape dependencies
between building blocks. To this end, they learn to apply basic approaches and heuristics in architecture
development. They recognize the importance of design principles and solution patterns and are able to
apply them. In addition, this section addresses the management of cross-cutting concerns, the principles
of software deployment and the challenges of distributed systems.
Relevant Terms
Design; design approach; architecture decision; views; interfaces; technical concepts and cross-cutting
concerns; architectural patterns; design patterns; pattern languages; design principles; dependencies;
coupling; cohesion; top-down and bottom-up approaches; model-based design; iterative design; domain-
driven design
Learning Goals
LG 03-01 [previously LG 2-8, new content]: Fulfilling Requirements through Architecture (R1)
Software architects:
• understand that architectural activities should be driven by the need to achieve or improve specific
qualities
• can assess which qualities they improve through specific architectural activities or decisions
• can identify and communicate possible trade-offs between designs and their associated risks
• design and appropriately communicate and document software architectures based upon known
functional and quality requirements for software systems that are neither safety- nor business-critical
• make structural decisions regarding system decomposition and building-block structure, thereby
defining dependencies between building blocks (see LG 03-06 [previously LG 2-7]: Manage
Dependencies between Building Blocks (R1))
• explain the terms black box and white box and apply them purposefully
• design architecture views, especially building-block view, runtime view and deployment view (see LG
04-05 [previously LG 3-4]: Explain and Use Architectural Views (R1))
• separate technical and domain-related elements of architectures and justify these decisions
References
LG 03-03 [previously LG 2-1]: Select and Use Approaches and Heuristics for Architecture
Development (R1,R3)
Software architects are able to name, explain, and use fundamental approaches of architecture
development, for example:
• top-down and bottom-up approaches to design, see [Gharbi+2024], [Starke 2024] (R1)
Software architects are able to explain what design principles are. They can outline their general objectives
and their application with regard to software architecture. (R2)
• explain the design principles listed below and can illustrate them with examples
• analyze source code and architecture designs to evaluate whether these design principles have been
applied or should be applied
Abstraction (R2)
• as a design technique, where building blocks are dependent on the abstractions rather than depending
on implementations
• interfaces as abstractions
Modularization (R1)
• loose, but functionally sufficient, coupling (R1) of building blocks, see LG 03-06 [previously LG 2-7]:
Manage Dependencies between Building Blocks (R1)
• high cohesion
• Open/closed principle
• as a means to achieve the principle of least surprise (aka principle of least astonishment, POLA) (R3)
• Liskov’s substitution principle as a way to achieve consistency, conceptual integrity and robustness
(in the sense of type safety) (R3).
• as the driving factor behind KISS, YAGNI, and CUPID [Terhorst-North 2022]
Software architects know the benefits and limitations of the SOLID principles: Single Responsibility
Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle,
Dependency Inversion Principle
References
LG 03-05 [previously LG 1-6]: Correlation between Feedback Loops and Risks (R1, R2)
Software architects understand the necessity of iterations, especially when decisions are made in the face
of uncertainties. They
• are able to explain the influence of iterative approaches on architectural decisions (with regard to
risks and predictability). (R1)
Software architects understand dependencies and coupling between building blocks and can use them in
a targeted manner. They:
• know and understand different types of dependencies of building blocks (e.g. coupling via
use/delegation, messaging/events, composition, creation, inheritance, temporal coupling, coupling via
data, data types or hardware)
• can make justified decisions whether a dependency is appropriate or should be removed in view of
the requirements and constraints
• know and can apply possibilities to reduce or eliminate coupling, for example:
◦ patterns
References
[Ford+2021]
Software architects know the critical importance of interfaces for the interaction between architectural
building blocks or between the system and external elements. They can design and specify such
interfaces.
They know:
• desired characteristics of interfaces and can achieve them in the design (R1):
◦ hard to misuse
◦ functionally complete from the perspective of users or building blocks using them.
• the necessity to treat internal and external interfaces differently (R2)
◦ Transport channels (for example: TCP/IP as part of the OSI 7-layer model, shared memory)
◦ internal or external
◦ local or remote
◦ synchronous or asynchronous
◦ stateless or stateful
References
LG 03-08 [previously LG 2-5]: Describe, Explain and Apply Important Architectural Patterns (R1, R3)
Software architects can explain and provide examples for the following architectural patterns (R1):
• Layers
• Microservices
Software architects can explain several of the following architectural patterns, explain their relevance for
concrete systems, and provide examples. (R3)
• Blackboard
• Broker
• CQRS (Command-Query-Responsibility-Segregation)
• Event sourcing
• Dependency Injection (see also LG 03-06 [previously LG 2-7]: Manage Dependencies between Building
Blocks (R1))
• MVC (Model View Controller), MVVM (Model View ViewModel), MVU (Model View Update), PAC
(Presentation Abstraction Control)
• Plugin
• Ports and Adapters (synonyms: Onion Architecture, Hexagonal Architecture, Clean Architecture)
Software architects know essential sources for architectural patterns, such as POSA (e.g.
[Buschmann+1996]) and PoEAA ([Fowler 2002]) (for information systems). (R3)
They know:
• that patterns are a way of achieving certain qualities for given problems and requirements within
given contexts.
• additional sources of patterns that relate to their specific technical or application domain.
References
LG 03-09 [previously LG 2-5]: Describe, Explain, and Appropriately Apply Important Design Patterns
(R3)
Software can describe several of the following design patterns, explain their relevance for the architecture
and specific systems and give examples.
• Combinator
• Interfacing patterns like Adapter, Facade, and Proxy. Architects should know that these patterns can
be used independently of a particular programming language or framework.
• Interpreter
• Observer
• Visitor
Software architects know essential sources for design patterns, such as GOF and POSA.
References
LG 03-10 [previously LG 2-4]: Identify, Design and Implement Cross-Cutting Concerns (R1)
• design cross-cutting concepts, for example persistence, communication, GUI, error handling,
concurrency, energy efficiency
Software architects know that such cross-cutting concepts may be re-used across systems.
See also LG 04-07 [previously LG 3-06]: Document and Communicate Cross-Cutting Concerns (R2).
References
Software architects:
• know that software deployment is the process of making new or updated software available to its
users
◦ automated deployments
◦ repeatable builds
References
[Humble+2010]
References
Purpose
The purpose of this section is to enable participants to document and communicate software
architectures in a way that meets the needs of important stakeholders and supports the development
process. The focus is on understanding the essential requirements for technical documentation, using
appropriate models and notations to describe architectures, and applying key architectural views.
Additionally, participants will learn to document key architectural decisions, interfaces, and cross-cutting
concerns, ensuring clear, correct, and stakeholder-relevant documentation.
Relevant Terms
Learning Goals
LG 04-01 [previously LG 3-1]: Explain and Consider the Requirements of Technical Documentation
(R1)
Software architects know the essential requirements for technical documentation and can consider and
fulfil them when documenting systems:
• form, content, and level of detail tailored to the target group of the documentation
They know that only the target audiences can assess the understandability of technical documentation.
References
Software architects use documentation to support the design, implementation and further development
(also called maintenance or evolution) of systems (R2)
• consolidate and harmonise the style and content of contributions from different groups of authors
• develop and implement measures to support the consistency of written and verbal communication,
and balance one against the other appropriately
• that various properties of documentation depend on specific properties of the system, its
requirements, risks, development process, organization or other factors.
For example, software architects can adjust the following documentation characteristics according to the
situation (R3):
Software architects know at least the following UML diagrams to describe architectural views:
Software architects know alternative notations to UML diagrams, for example: (R3)
• Archimate
• SysML
• for runtime views for example flow charts, numbered lists or business-process-modeling-notation
(BPMN).
References
Note: The title of this learning goal has been chosen intentionally and is not a technical error.
References
[IETF HTTP]
• context view
• runtime view (dynamic view, interaction between software building blocks at runtime, state machines)
• deployment view (hardware and technical infrastructure as well as the mapping of software building
blocks onto the infrastructure)
Additional views might be used as needed to address further stakeholder concerns and requirements,
such as functional safety, information view, operational view or user-interface view (R3).
References
Software architects are able to document and specify both internal and external interfaces.
See also LG 03-07 [previously LG 2-9]: Design and Define Interfaces (R1-R3).
Software architects are able to adequately document and communicate typical cross-cutting concerns
and the corresponding solution concepts (cross-cutting concepts), e.g., persistence, workflow
management, UI, deployment/integration, logging.
See also LG 03-10 [previously LG 2-4]: Identify, Design and Implement Cross-Cutting Concerns (R1)
Software architects know about Architecture-Decision-Records (ADR, see [Nygard 2011]) and can apply
these to document decisions (R2).
References
[Nygard 2011]
LG 04-09 [previously LG 3-9]: Know Additional Resources and Tools for Documentation (R3)
• basics of several published frameworks for the description of software architectures, for example:
◦ ISO/IEC/IEEE 42010,
◦ arc42,
References
Purpose
The purpose of this section is to equip software architects with the skills and knowledge needed to
effectively perform architecture analysis. They learn to identify risks, evaluate conformance to
architectural decisions, and assess the overall quality of a system based on its design and
implementation. By understanding various analysis methods, such as acceptance testing, architecture
metrics, scenario-based analysis, and cost-benefit analysis, architects can ensure that a software
architecture meets stakeholder requirements and is aligned with the intended design.
Relevant Terms
Architecture analysis; Risk identification; Quality analysis methods; Scenarios; Scenario-based analysis;
Metrics; Tool-supported analysis
Learning Goals
LG 05-01: Know Reasons for Architecture Analysis (R1)
Software architects understand that there are different possible reasons for performing architecture
analysis, for example:
• identify risks and possible improvements in the architecture design (before, during, or after
implementation)
LG 05-02 [previously LG 4-3 and 4-4]: Analyze the Qualities of a Software System (R1, R3)
Software architects
• understand that, for any given quality, different analysis methods might be available for a particular
software system, such as
◦ architecture metrics for coupling such as the degree of inbound and outbound dependencies (R1)
◦ errors and their locations in the source code, especially error clusters (R1)
See also LG 02-03 [previously LG 4-1]: Understand and Explain Qualities of a Software System (R1), LG 02-
04 [previously LG 4-2]: Formulate Requirements on Qualities (R1-R3).
References
Software architects are able to assess whether the system’s implementation aligns with the architectural
design and decisions, using methods such as code and architecture reviews or tool-supported analysis.
Learning Goals
LG 06-01 [previous LG 5-1]: Know the Relation between Requirements, Constraints, and Solutions
(R3)
Software architects are expected to recognize and comprehend the correlation between requirements and
constraints, and the chosen solutions using at least one example.
References
Software architects understand the technical realization (implementation, technical concepts, products
used, architectural decisions, solution strategies) of at least one solution.
References
References
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MA, USA: Addison Wesley, 2021.
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Requirements Engineering - Foundation Level - Syllabus - Version 3.2.0, IREB, 2024.
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Reliable Services, OReilly 2018.
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Pattern-Oriented Software Architecture (POSA): A System of Patterns. Wiley, 1996.
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Architectures: Automated Software Governance, 2nd Edition, O’Reilly Media, 2023.
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▪ [Ghandi+2024] Raju Gandhi, Mark Richards and Neal Ford. Head-First Software Architecture. OReilly
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▪ [Gamma+ 1994] Erich Gamma, Richard Helm, Ralph Johnson & John Vlissides. Design Patterns:
Elements of Reusable Object-Oriented Software. Addison-Wesley. 1994.
▪ [Geewax 2021] J. Geewax. API Design Patterns. Manning, 2021. This book lays out a set of design
principles for building internal and public-facing APIs.
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▪ [Gharbi+2024] Mahbouba Gharbi, Arne Koschel, Andreas Rausch, Gernot Starke: Basiswissen
Softwarearchitektur. 5. Auflage, dpunkt Verlag, Heidelberg 2024.
▪ [Goll 2014] Joachim Goll: Architektur- und Entwurfsmuster der Softwaretechnik: Mit lauffähigen
Beispielen in Java (in German). Springer-Vieweg Verlag, 2. Auflage 2014.
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Addison-Wesley, 1999
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Deploying Messaging Solutions, Addison-Wesley Professional, 2004
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▪ [iSAQB Downloads] iSAQB public download site. https://public.isaqb.org. Contains curricula and
mock-examination.
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Quality Requirements and Evaluation (SQuaRE) — Product quality model. Terms and definitions online:
https://www.iso.org/obp/ui/#iso:std:iso-iec:25010:ed-2:v1:en
▪ [ISO 25019] ISO/IEC 25019:2023(en) Systems and software engineering — Systems and software
Quality Requirements and Evaluation (SQuaRE) — Quality-in-use model. Terms and definitions online:
https://www.iso.org/obp/ui/#iso:std:iso-iec:25019:ed-1:v1:en
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online: https://www.iso.org/standard/74393.html
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▪ [Lilienthal 2024] Carola Lilienthal: Langlebige Softwarearchitekuren. 4. Auflage, dpunkt Verlag 2024.
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Programming (to appear, but content-complete) https://github.com/heathermiller/dist-prog-book.
▪ [Newman 2021] Sam Newman. Building Microservices - Designing Fine-Grained Systems. O’Reilly 2nd
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▪ [Pethuru 2017] Raj Pethuru et. al: Architectural Patterns. Packt 2017.
▪ [Pohl 2025] Klaus Pohl: Requirements Engineering - Fundamentals, Principles and Techniques.
Springer 2025
▪ [Rajlich+2000] Václav T. Rajlich, Keith H. Bennett: A Staged Model for the Software Life Cycle. IEEE
Computer 33(7): 66-71, 2000.
▪ [Read 2023] Jacqui Read: Communication Patterns - An Engineering Approach. A Guide for
Developers and Architects. OReilly 2023.
▪ [Rozanski+2011] Nick Rozanski, Eoin Woods: Software Systems Architecture - Working With
Stakeholders Using Viewpoints and Perspectives. Addison-Wesley, 2nd edition 2011.
▪ [SOLID] Samuel Oloruntoba and Anish Singh Walia: SOLID: The First 5 Principles of Object Oriented
Design, https://www.digitalocean.com/community/conceptual-articles/s-o-l-i-d-the-first-five-
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▪ [Sperber+2023] Michael Sperber, Herber Klaeren: Schreibe Dein Programm! Tübingen University Press,
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▪ [Sperber+2024] Michael Sperber, Stefan Wehr: Datenmodellierung mit Summen und Produkten, 2024.
https://funktionale-programmierung.de/2024/11/25/sums-products.html. (English translation: Data
Modeling with Sums and Products, 2024. <https://funktionale-programmierung.de/2024/11/25/sums-
products-english.html>)
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Germany: Carl Hanser Verlag, 2024. Website: https://esabuch.de
▪ [Starke+2023a] Gernot Starke, Alexander Lorz: Software Architecture Foundation, CPSA Foundation®
Exam Preparation. Van Haren Publishing, 2nd edition, 2023.
▪ [Starke+2023b] Gernot Starke, Michael Simons, Stefan Zörner, Ralf D. Müller, and Hendrik Lösch:
arc42-by-Example - Software Architecture Documentation in Practice. Leanpub, 3rd edition 2023.
https://leanpub.com/arc42byexample
▪ [Tanenbaum+] Andrew Tanenbaum, Maarten van Steen: Distributed Systems, Principles and
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▪ [Yorgey 2012] Brent A. Yorgey, Monoids: Theme and Variations. Proceedings of the 2012 Haskell
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Patterns for API Design: Simplifying Integration with Loosely Coupled Message Exchanges. Addison-
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