Python Projrct
Python Projrct
Player : This is modelled by a node type. Players can have an identifier or colour to
distinguish them. The cyclic order of players is typically modelled explicitly (through
edges).
Pawn : This is modelled by a node type. Each pawn belongs to a certain player; this is
typically modelled by an edge, or in some cases by an attribute.
Field : This is modelled by a node type. Entry and goal fields are special kinds of fields,
typically modelled by subtypes, or in some cases marked by special self-loops. The same
may be done for home fields, although these are not essential for the game (we left them
out of Fig. 2). Entry and goal (and home) fields belong to a player; this is typically
modelled by an edge. The position of a pawn (on a field) is likewise modelled by an
edge.
Board : This consists of all the fields and their interconnections, i.e., the next fields and the
junctions to the goal fields. The interconnections may be turned into nodes, but
typically will be modelled by edges. The board itself does not necessarily need a special
node, since all fields already implicitly belong to it.
Die : This is modelled by a (singleton) node, possibly of a special type but optionally
integrated with some existing node. The outcome of a die roll is then typically an
attribute of the die node.
Strategy : This is modeled by a node or an attribute value; a player can then be assigned a
strategy by adding an edge or attribute.
4.0 Action Plan:
Si
Details of Activity
r No
2 Review of Literature
4 Resources Required
6 Design of System
12 Compilation of Report
13 Compilation of Presentation
14 Presentation of Seminar
1.0 Rationale:
This is a Ludo game which is very easy to understand and use. Talking about the
gameplay, all the playing rules are the same just like we play in real time ludo. Here at first,
the user has to select players i.e. either human or computer. After selecting human, the player
has to enter details such as name and select colour (red, green, yellow and blue). the player
can also start the game within two players if he/she wants.After starting the game, a console
based ludo board appears, other rules are the same. First, the computer or the player has to
The main thing in this console based game is that the player just has to press “Enter
Key” to roll the dice. At the top of the board, it displays a dice with the number. The system
keeps on rolling until there’s a possible pawn to move. All the game movements are
performed automatically. Whenever the player tries to end the game, there’s an option
available to save the unfinished game so that he/she can continue it later. A simple console
GUI is provided for the easy gameplay. The gameplay design is so simple that user won’t
How to Play
1. Ludo player path.
2. Ludo Home.
3. Start area.
5. No resting squares.
Game Rules
1. Four pieces are placed in the start area of their colour.
8. No doubling rules.
Figure shows the spiral model of software development. This model is combination of well- known
waterfall model and iterative prototyping. It yields rapid development of more complete version of
software. Using spiral model software is developed as series of
Evolutionary releases. During the initial releases, it may just paperwork or prototype. But during later
releases the version goes towards more completed stage.
The spiral model can be adopted to apply throughout entire lifecycle of the application from
concept development to maintenance. The spiral model is divided into set of framework activities
defined by software engineer team. The initial activity is shown from center of circle and
developed in clockwise direction. Each spiral of the model includes following four stages:
Planning Phase: This stage includes requirement gathering, cost estimation, resource allocation. Risk
Analysis Phase: This stage involves strengths and weaknesses of the project. Design Phase: This
stage includes coding, internal testing and deployment.
Evaluation Phase: Last stage involves client evaluation (client side testing) to get the feedback. Various
activities which are performed according to the spiral model phases are shownTab.
Code :
from .game import Player, Game
from .painter import present_6_die_name
from .recorder import RunRecord, MakeRecord
from os import linesep
it (self):
self.prompt_end = "> "
self.game = Game() #
used for nicer print
self.prompted_for_pawn = False #
saving game data
self.record_maker = MakeRecord() #
getting game data self.record_runner =
None
def get_user_initial_choice(self):
text = linesep.join(["choose option",
"0 - start new game", "1
- continue game",
"2 - run (review) recorded game"])
choice = self.validate_input(text, int, (0, 1, 2)) return
choice
def does_user_want_save_game(self):
'''return True if user want to save game
or False
'''
text = linesep.join(["Save game?", "0
- No",
"1 - Yes"])
choice = self.validate_input(text, int, (0, 1))
return choice == 1
def prompt_for_player(self):
''' get player attributes from input,
if choice == 1:
name = self.validate_input("Enter name for player",
str, str_len=(1, 30))
available_options = range(len(available_colours)) if
len(available_options) > 1:
# show available colours
options = ["{} - {}".format(index, colour) for
index, colour in zip(available_options,
available_colours)]
text = "choose colour" + linesep
text += linesep.join(options)
choice = self.validate_input(text, int, available_options)
colour = available_colours.pop(choice)
else:
# only one colour left
colour = available_colours.pop()
player = Player(colour, name, self.prompt_choose_pawn)
elif choice == 0:
# automatically assign colours
colour = available_colours.pop()
player = Player(colour)
self.game.add_palyer(player)
def print_info_after_turn(self):
'''it used game attributes to print info'''
pawns_id = [pawn.id for pawn in self.game.allowed_pawns] #
nicer print of dice
message = present_6_die_name(self.game.rolled_value,
str(self.game.curr_player)) message
+= linesep
if self.game.allowed_pawns: message_moved =
"{} is moved. ".format(
self.game.picked_pawn.id) if
self.prompted_for_pawn:
self.prompted_for_pawn = False
print(message_moved)
return
message += "{} possible pawns to move.".format( "
".join(pawns_id))
message += " " + message_moved if
self.game.jog_pawns:
message += "Jog pawn "
message += " ".join([pawn.id for pawn in self.game.jog_pawns])
else:
message += "No possible pawns to move."
print(message)
def print_standing(self):
standing_list = ["{} - {}".format(index + 1, player)
for index, player in enumerate(self.game.standing)]
message = "Standing:" + linesep + linesep.join(standing_list)
print(message)
def print_board(self):
print(self.game.get_board_pic())
def run_recorded_game(self):
'''get history of game (rolled_value
and index's allowed pawn) from
record_runner in order to replay game'''
self.load_recorded_players()
self.print_players_info()
self.prompt_to_continue()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.print_info_after_turn() self.print_board()
self.prompt_to_continue() self.print_board()
def continue_recorded_game(self):
'''move forward the game by calling
play_turn method to the moment where
game was interrupted.
'''
self.load_recorded_players()
self.record_players()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.record_maker.add_game_turn(
self.game.rolled_value, self.game.index)
self.print_players_info()
self.print_info_after_turn()
self.print_board()
file_descr.close()
for player in self.record_runner.get_players(
self.prompt_choose_pawn):
self.game.add_palyer(player)
def load_players_for_new_game(self):
self.prompt_for_players()
self.print_players_info()
self.record_players()
def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved")
def start(self):
'''main method, starting cli'''
print()
try:
choice = self.get_user_initial_choice() if
choice == 0: # start new game
self.load_players_for_new_game()
self.play_game()
elif choice == 1: # continue game
self.continue_recorded_game() if
self.game.finished:
print("Could not continue.",
"Game is already finished",
linesep + "Exit")
else:
self.prompt_to_continue()
self.play_game()
elif choice == 2: # review played game
self.run_recorded_game()
except (KeyboardInterrupt, EOFError):
print(linesep + "Exit Game")
if name == ' main ':
CLIGame().start()
def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved") def
start(self):
Outputs
1.
2.
3.
4.
7.1 Skilled Developed/Learning Outcome
of this Micro-Project:
a) Practical Outcomes: