CORE RULES:
UPDATE LOG
Rules will be periodically updated to maintain fair balance and interact more smoothly with the game. Rules changes
will be updated directly into online documents and then listed below. Any minor changes to standardise wording that
don’t have any practical impact on the rule will be updated directly into online documents but not be listed here.
This document has a version number; when this document is revised, the version number will be incremented and
new updates can be found under that version’s subtitle. Where a version number has a letter, e.g. 1.1a, this means it
has had a local amendment, only in that language, to clarify a translation issue or other minor correction.
CORE BOOK
ERRATA UPDATE 1.3
This section collects amendments to the rules. Amended text
for clarification and edits are shown in blue, while amended
text for balance updates are shown in magenta.
APPENDIX, WEAPON RULES, HEAVY
Change first sentence to read:
‘An operative cannot use this weapon in an activation or
counteraction in which it moved, and it cannot move in an
activation or counteraction in which it used this weapon.’
PREVIOUS ERRATAS
KEY PRINCIPLES, DAMAGE KEY PRINCIPLES, DISTANCES
Add following text to end of first paragraph: Change relevant part of last sentence of second paragraph
‘Some rules allow an incapacitated operative to perform a to read:
free action before being removed from the killzone. Such ‘If an operative is carrying a mission or objective marker, that
an operative cannot perform more than one free action marker is the same distance as that operative.’
(excluding Place Marker) in this instance, and that operative’s
player decides the order of any of its rules that occur before ACTIONS, SHOOT, SELECT VALID TARGET
it’s removed from the killzone (taking precedence over the Add following text:
player with initiative deciding).’ ‘An operative cannot be in cover from and obscured by the
same terrain feature. If it would be, the defender must select
KILLZONE: VOLKUS, CITYFIGHT RULES, CONDENSED one of them (cover or obscured) for that sequence when their
STRONGHOLD operative is selected as the valid target.’
Change relevant part to read:
‘[…] if the target is wholly within a stronghold terrain feature KILLZONE: GALLOWDARK, CLOSE QUARTERS, GUARD ACTION
and on the killzone floor or a fire step.’ Add the following to the first bullet point:
‘ • It performs any action, moves or is set up.’
KILLZONE: BHETA-DECIMA, HAZARDOUS AREAS, EQUIPMENT
Change to read: KILLZONE: VOLKUS, STRONGHOLD
‘Equipment can be set up on Vantage terrain and within Add the following bullet points:
2" of Accessible terrain (this takes precedence over the ‘• E. The three barrel containers on Stronghold A are Blocking
usual restrictions).’ and Heavy terrain.
• F. The small broken ramparts on the edge of the
KEY PRINCIPLES, DATACARDS, OPERATIVE STATS Vantage terrain of Stronghold A are Insignificant and
Change 2nd designer’s note to read: Exposed terrain.
‘If an operative’s stats or its weapons’ stats are changed • G. The gap on the lower Vantage terrain of Stronghold B is
during an action, apply the change once the action has Accessible terrain.
been completed. Note that changes to weapon rules are • H. You cannot have more than one friendly operative on
applied immediately.’ the highest upper level of Stronghold B at once, and that
operative must be placed on one side or the other of that
FIREFIGHT PHASE, COUNTERACT level, it cannot be placed in the middle (this means an
Change relevant part of first two sentences to read: enemy operative cannot be prevented from moving onto
‘[…] you can select an expended friendly operative with an or being set up on the other side). If an operative’s base is
Engage order to perform a 1AP action (excluding Guard) for too big to be placed there, it must move (or be set up) on as
free. Each operative can only counteract once per turning far as possible (otherwise it cannot complete that move),
point. That operative cannot move more than 2", or must be then place it to one side instead and treat it as being there.
set up wholly within 2" if it’s removed and set up again, while Hold it as far on that level as possible when it matters for
counteracting […]’ checking other rules (e.g. control range, visibility, distance
to other operatives, etc.). This takes precedence over the
rules for bases and being in a location it can be placed.’
H
F G
KILLZONE: VOLKUS E KILLZONE: VOLKUS
STRONGHOLD A STRONGHOLD B
PREVIOUS RULES COMMENTARIES
This section provides clarification on ambiguous and complex Q: Do rules that prevent an operative from being selected as a
rules interactions. valid target (e.g. HERNKYN YAEGIR In Position) prevent that
operative from being a secondary target for a weapon with the
Q: In the Resolve Attack Dice step of the Shoot action, Blast X weapon rule?
what order are successes resolved in? How does this interact
with my rules that reduce or ignore damage from the first A: No, as secondary targets from Blast are not selected.
attack dice (e.g. CORSAIR VOIDSCARRED Warding Shield,
HERNKYN YAEGIR Tough Survivalists)? Q: When counteracting, if a rule has increased or decreased
the cost of an action, does this affect what actions an operative
A: Successes resolve simultaneously. The defender can can perform? For example, can the ANGEL OF DEATH Mobile
select one of the successes being resolved to reduce or ignore Chapter Tactic allow an operative to perform the Fall Back
(as appropriate to their rule). action while counteracting now it’s 1AP?
Q: How does the Guard action interact with rules where A: Yes.
the operative must perform the Shoot action with a specific
weapon (e.g. PHOBOS STRIKE TEAM Astartes, KOMMANDO Q: If a rule allows an operative to move ‘any remaining move
Dakka Dash)? distance’ from a previous action (e.g. TEMPESTUS AQUILON
PRECURSOR Dynamic, VOID-DANCER TROUPE Darting
A: The operative can perform the Guard action, so long as Salvo) and its Move stat is modified between those actions
the relevant weapon is selected if it performs the Shoot action (e.g. as a result of becoming injured), is the remaining move
during the interrupt. distance modified?
Q: If an operative’s rules allow you to place a A: No.
marker (e.g. HERNKYN YAEGIR Hy-Pex Mines,
VESPID STINGWING Neutron Bombardment), then that Q: Can operatives that can only perform a restricted set
operative is removed from the killzone, is that marker of actions (WRECKA KREW BOMB SQUIG, ELUCIDIAN
also removed? STARSTRIDER CANID) perform actions that are treated as
one of those actions, e.g. Hatchway Fight?
A: No, unless specified otherwise.
A: Yes, if that operative is permitted to perform the action it’s
Q: How does the Guard action work when the operative must treated as.
spend an additional AP to perform two Shoot actions with the
same weapon (e.g. WARPCOVEN Astartes)? Q: Can something be wholly within a territory while also being
on the centreline?
A: The operative can perform the Guard action for 1AP
as normal, but if it performs the Shoot action during the A: Yes, but it wouldn’t be within the other territory.
interrupt, you cannot select the relevant weapon unless it had
the AP remaining to do so during its activation. Q: Can rules that ignore or reduce damage inflicted by an
attack dice (e.g. KOMMANDO Just a Scratch, CORSAIR
Q: Can you explain further what it means when a rule states VOIDSCARRED Warding Shield) ignore or reduce
that an operative is in cover and obscured if another target was additional damage inflicted by that attack dice (e.g. VESPID
(e.g. Blast X weapon rule, BLOODED Dark Favour). STINGWING Vicious Venom, LEGIONARY Blood for the
Blood God)?
A: When determining cover and obscured for that operative,
whatever was determined for the primary or original target is A: Yes.
the same. For example, in the case of Blast, secondary targets
are not in cover/obscured if the primary target was not, and Q: Is damage from the Devastating X weapon rule considered
they are if the primary target was. to be additional damage inflicted by an attack dice, and can
it be ignored by rules that ignore or reduce damage from an
attack dice (e.g. CORSAIR VOIDSCARRED Warding Shield)
A: No to both.
Q: If you automatically retain a dice as a success before Q: When resolving rules that relate to an operative being
rolling it (e.g. cover save, Accurate weapon rule), can that dice activated, what order should these be resolved in?
be re-rolled and does it have a numerical result?
A: Resolve rules that specify when an operative ‘would’
A: No to both. be activated first. Then resolve rules that specify when an
operative ‘is’ activated, starting with rules that inflict damage
Q: When retaining dice, if a rule retains a fail as a success (e.g. PLAGUE MARINE Poison).
instead, or a success as a critical success, does it change the
numerical result of the dice? Q: When resolving rules that relate to an operative being
incapacitated, what order should these be resolved in?
A: No.
A: Resolve rules that specify when an operative ‘would’ be
Q: If I attempt to resolve a rule that allows a friendly operative incapacitated first. Then resolve rules that specify when an
to perform an action upon incapacitation (e.g. BROOD operative ‘is’ incapacitated (including when an operative
BROTHER Broodmind Devotion, DEATH KORPS In Death, incapacitates another operative). This is followed by rules that
Atonement) but that action cannot be completed (e.g. as a specify ‘before’ an operative is removed from the killzone.
result of HUNTER CLADE Scrapcode Overload, NOVITIATE Note that in the case of the Medic! rule and similar, this rule
Blinding Aura), have I used any limited number of uses for that would resolve first, but would then prevent any relevant ‘is’
rule (e.g. once per turning point). and ‘before’ rules being resolved (if any, as the operative
would no longer be incapacitated).
A: Yes.
APPROVED OPS CARD PACK 2024
PREVIOUS ERRATAS
This section collects amendments to the rules. Amended text
for clarification and edits are shown in blue, while amended
text for balance updates are shown in magenta.
PLANT BEACONS RECON TAC OP, MISSION ACTION
Add additional text to end of third bullet point:
‘More than 6" from your other Beacon mission markers.
In a killzone that uses the close quarters rules (e.g.
Killzone: Gallowdark), ignore Wall terrain when measuring
this distance.’
PREVIOUS RULES COMMENTARIES
This section provides clarification on ambiguous and complex Q: For the Power Surge crit op, can a player choose to pass
rules interactions. and not use the STRATEGIC GAMBIT to select one objective
marker to be surged?
Q: For the Confirm Kill tac op, if a friendly operative meets
the victory point requirements for two different Confirm Kill A: No.
mission markers, can I remove them both to score 2VP?
A: Yes.