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(Local School) Microbit IYRC ASEAN 25 RULE

The document outlines the rules and requirements for the Micro:bit LunaQuest competition for ages 9-12, where participants program a robot to collect and deliver energy blocks within a time limit. Robots must adhere to specific design restrictions and complete missions involving line tracing and decision-making. Scoring is based on successful deliveries and completion time, with detailed guidelines for gameplay and disqualification conditions provided.
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0% found this document useful (0 votes)
67 views11 pages

(Local School) Microbit IYRC ASEAN 25 RULE

The document outlines the rules and requirements for the Micro:bit LunaQuest competition for ages 9-12, where participants program a robot to collect and deliver energy blocks within a time limit. Robots must adhere to specific design restrictions and complete missions involving line tracing and decision-making. Scoring is based on successful deliveries and completion time, with detailed guidelines for gameplay and disqualification conditions provided.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Version Log

Version Info

1.0 -​ Identify the rules and category


-​ Finalised all the props and game field picture

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Table of content

Micro:bit LunaQuest_______________________________________ 6

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Micro:bit LunaQuest

Micro:bit LunaQuest
Age 9-12 years old (Based on year)

Category Individual

Robot Kits Micro:bit mainboard

Mission Perform line tracing to push the energy block to the


designated place.

Robot Building Pre-built automatic line tracer robot

Scoring Mission completion then time

Game Duration 1 round 2 attempt


1 attempt: 5 minutes max
Total 10 minutes max per round

1.​ Problem Background


In Luna City, the energy grid has collapsed, and as the Guardian, it’s your
responsibility to restore power to the city. Your mission is to program your
autonomous robot to follow a designated path, collect energy blocks, and
deliver them to the correct Stations.

Along the path, the robot will encounter two types of energy blocks, each
requiring delivery to specific stations. You must decide whether to program the
robot to push one block at a time for more control and precision, or two blocks
at once to save time and speed up the process.
Mission Requirements:
a.​ Collect the blocks: The robot must pick up/push energy blocks as it
moves along the path. (Green and Red)
b.​ Push the blocks to the correct stations: Green Energy Block to Green
Station; Red Energy Block to Red Station
c.​ Complete the task before time runs out: You have a limited time to
deliver all blocks to their stations.
Every successful delivery restores energy to Luna City. Program the robot wisely,
balancing speed and accuracy, to ensure the grid is restored before the time
expires.

Can you program the robot to save Luna City and become its hero?

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2.​ Robot Dimension and Weight
2.1.​ The initial size of the robot at the starting box shall not exceed 25cm (H)
x 25cm (W) x 25cm (L).
2.2.​ Robots are ALLOWED to expand to any size after the game starts but
the whole robot after expansion state cannot exceed a maximum of 30
cm in any dimension.

3.​ Restriction on Robot Design


3.1.​ Only micro:bit mainboards (either V1 or V2) are allowed in this
competition.
3.2.​ However, there aren't any limitations on parts, sensors, expansion
modules, DC motors, servo motors used in building the robot.
3.3.​ The robot needs to be able to perform line tracing.
3.4.​ Robots are not allowed to have any power supply above 9V DC (Volt of
Direct Current). VAC (Volt of Alternating Current) power supplies are
strictly prohibited for safety reasons.
3.5.​ The design of the robot can use other materials such as 3D printing,
plastic and so on.
3.6.​ Robots should not have the material that will harm the participants such
as blades and so on.
3.7.​ Robots will need to protect their sensors, if necessary, from any outside
interference.
3.8.​ Robots shall not damage any part of the field or obstacles deliberately.

4.​ Game Rules


4.1.​ Each of the participants will have their own micro:bit line tracing robot.
4.2.​ Participants will be quarantined and given maximum 2 hours to
program, modify or test their robot. Tables and seats will be prepared for
those participants who wish to modify programming on the spot.
Participants should bring all the required tools themselves (e.g:Laptop,
download cable, etc.)
4.3.​ Once participants are satisfied with the performance of the robot, they
may hand over the robot to the referee within the 2 hours given. No more
programming or modification of the robot is allowed once the time is up
or the participant hands over the robot to the referee earlier.
4.4.​ Upon being called, participants should place their robot on the starting
box.
4.5.​ Participants are allowed to start (switch on) the robot using single switch
operation and the timer will start once the robot moves after the whistle
has been blown as a sign of the start of the match.

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4.6.​ After the switch is ‘ON’, the robot should move automatically and no
communication is allowed between the robot and team member (no
assistance of remote control or similar) until it stops at the Ending box..
4.7.​ The participant who performs the starting operation shall keep distance
with the game field area without touching or disturbing the game field.
4.8.​ The participants who are touching or disturbing the game field will be
disqualified from that match.
4.9.​ The robot needs to complete all the missions and return back to the
Ending box.
4.10.​ Once the match has begun, the robot must move by its own to complete
the following task:
4.10.1.​ Mission 1​ : Following the black line track.
4.10.2.​ Mission 2​ : The robot should be able to make decisions at
each junction to complete the task automatically.
4.10.3.​ Mission 3​ : Transfer the Green and Red Energy Boxes to their
respective stations—Green to Green and Red to Red.
4.10.4.​ Mission 4​ : Stop at the Ending box. The whole robot needs to
be in the ending box.
4.11.​ The robot can collect the boxes either all at once or in multiple ways,
depends on creativity and strategy.
4.12.​ Timing will stop once the robot stops at the Ending box and the time
taken to complete the route will be recorded.
4.13.​ Robots can deploy any tactics as long as it does not constitute a foul.
4.14.​ The parts which are fallen or broken from the robots cannot be fixed
back onto the robots during the match.
4.15.​ Each match is stipulated for two continuous rounds with a total duration
for a maximum 5 minutes per round. One round consists of one attempt
only. However, game may end before 5 minutes if:
4.15.1.​ All the tasks have been completed and the robot successfully
returns back to the ending box.
4.15.2.​ Disqualification of participants.
4.15.3.​ When the referee judges that continuation of the match is
impossible. (eg. Robot did not move for 10 seconds)
4.16.​ Foul condition:
4.16.1.​ Participants touch the robot during the competition.
4.16.2.​ Robot not follow the track.
4.16.3.​ Robot deviated from the track for more than 2 seconds.
4.16.4.​ Not show up for 2 minutes upon calling.

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5.​ Scoring
5.1.​ Score will be calculated by:
5.1.1.​ For each energy block (Red and Green) being remove from the
initial position: 10 points each
5.1.2.​ For every access push the energy block to their designated
location: 20 points each
5.1.3.​ The robot fully stops at the Ending box: 10 points each.
5.2.​ Only the highest score of the two rounds will be considered as the final
result.
5.3.​ The winner will be the participants who are able to gain the highest
score. If the participants scored the same points, the winner will be the
robot that completed the mission with the shortest time. If at the same
time and scores, the younger aged participants will win the game.
5.4.​ Only the highest score from either of the two attempts will be
considered as the final result.
5.5.​ If more than one participant achieves the same score, the ranking will
be determined based on the time taken to achieve their highest score.
5.6.​ If both the score and time (from the highest-scoring attempt) are still
the same, the winner will be decided based on the mission completion
of their other attempt.
5.7.​ If all are still the same then, the time taken for that other attempt will
be used to determine the winner.

6.​ Game Field


6.1.​ The dimension of the game field is 8ft (L) x 4ft (W).
6.2.​ The initial position of the Red and Green energy block is represented by
a red and green dotted square box along the track.
6.3.​ The size of the red and green energy block is 6x6x6 cm. Build using 3D
printing.
6.4.​ The black line tracing track is 3.6 cm wide, with a 3 cm-wide white
border on both the left and right sides of the track.
6.5.​ The robot must be placed in the Starting box ( with IYRC logo) before
the competition starts.
6.6.​ The robot needs to be fully stopped in the Ending box.

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Original Game Field

Game field with dimensions ( With +- 0.5cm tolerance)

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Game Field

6x6x6 cm red and green energy block

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