dmslecture1
dmslecture1
Evolution of Multimedia
Newspaper - perhaps the first mass communication medium to employ
Multimedia - they used mostly text, graphics, and images.
1895 - Marconi sent his first wireless radio transmission at Pontecchio, Italy.
invented
1901 - Maroni detected radio waves beamed across the Atlantic. Initially
for telegraph, radio is now a major medium for audio broadcasting.
Television - new media for the 20th century.
It brings the video and has
changed the world of mass communications.
Some of the important events in relation to Multimedia in Computing include:
5
DISTRIBUTED MULTIMEDIA SYSTEMS
1945 - Bush wrote about Memex
1967 - Negroponte formed the Architecture Machine Group at MIT
1969 - Nelson & Van Dam hypertext editor at Brown
Birth of The Internet
1971 - Email
1976 - Architecture Machine Group proposal to DARPA: Multiple Media
1980 - Lippman & Mohl: Aspen Movie Map
1983 - Backer: Electronic Book
1985 - Negroponte, Wiesner: opened MIT Media Lab
1989 - Tim Berners-Lee proposed the World Wide Web to CERN
(European Council for Nuclear Research)
1990 - K. Hooper Woolsey, Apple Multimedia Lab, 100 people, educ.
1991 - Apple Multimedia Lab: Visual Almanac, Classroom MM Kiosk
1992 - the first M-bone audio multicast on the Net
National Center for Supercomputing Applications:
1993 - U. Illinois
NCSA Mosaic
1994 - Jim Clark and Marc Andreesen: Netscape
for platform-independent application development. Duke is the
1995 - JAVA
first applet.
1996 - Microsoft, Internet Explorer
Categories of Multimedia
Multimedia may be broadly divided into linear and non-linear categories. Linear active
content progresses without any navigation control for the viewer such as a cinema
presentation. Non-linear content offers user interactivity to control progress as used with
6
DISTRIBUTED MULTIMEDIA SYSTEMS
a computer game or used in self-paced computer based training. Non-linear content is also
known as hypermedia content. Multimedia presentations can be live or recorded. A recorded
presentation may allow interactivity via a navigation system. A live multimedia presentation
may allow interactivity via interaction with the presenter or performer.
Features of Multimedia
Multimedia presentations may be viewed in person on stage, projected, transmitted, or
played locally with a media player. A broadcast may be a live or recorded multimedia
presentation. Broadcasts and recordings can be either analog or digital electronic media
technology. Digital online multimedia may be downloaded or streamed. Streaming
multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer,
game system, or simulator. Enhanced levels of interactivity are made possible by
combining multiple forms of media content But depending on what multimedia content
you have it may vary Online multimedia is increasingly becoming object-oriented and
data-driven, enabling applications with collaborative end-user innovation and
personalization on multiple forms of content over time. Examples of these range from
multiple forms of content on web sites like photo galleries with both images (pictures)
and title (text) user-updated, to simulations whose co-efficient, events, illustrations,
animations or videos are modifiable, allowing the multimedia "experience" to be altered
without reprogramming.
Applications of Multimedia
Multimedia finds its application in various areas including, but not limited to,
advertisements, art, education, entertainment, engineering, medicine, mathematics,
business, scientific research and spatial, temporal applications. A few application areas
of multimedia are listed below:
7
DISTRIBUTED MULTIMEDIA SYSTEMS
Creative industries
Creative industries use multimedia for a variety of purposes ranging from
fine arts, to entertainment, to commercial art, to journalism, to media and software
services provided for any of the industries listed below. An individual multimedia
designer may cover the spectrum throughout their career. Request for their skills
range from technical, to analytical and to creative.
Commercial
Much of the electronic old and new media utilized by commercial artists is multimedia.
Exciting presentations are used to grab and keep attention in advertising. Industrial,
business to business, and interoffice communications are often developed by creative
services firms for advanced multimedia presentations beyond simple slide shows to sell
ideas or liven-up training. Commercial multimedia developers may be hired to design
for governmental services and nonprofit services applications as well.
Education
In Education, multimedia is used to produce computer-based training courses (popularly
called CBTs) and reference books like encyclopaedia and almanacs. A CBT lets the
user go through a series of presentations, text about a particular topic, and associated
illustrations in various information formats. Edutainment is an informal term used to
describe combining education with entertainment, especially multimedia entertainment.
8
DISTRIBUTED MULTIMEDIA SYSTEMS
Engineering
Software engineers may use multimedia in Computer Simulations for
anything from entertainment to training such as military or industrial
training. Multimedia for software interfaces are often done as collaboration
between creative professionals and software engineers.
Industry
In the Industrial sector, multimedia is used as a way to help present information to
shareholders, superiors and coworkers. Multimedia is also helpful for providing
employee training, advertising and selling products all over the world via
virtually unlimited web-based technologies.
Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can
simulate how the human body is affected by diseases spread by viruses and bacteria
and then develop techniques to prevent it.
9
DISTRIBUTED MULTIMEDIA SYSTEMS
often attached so users can walk away with a printed copy of the information. Museum
kiosk are not only used to guide patrons through the exhibits, but when installed at
each exhibit, provide great added depth, allowing visitors to browser though richly
detailed information specific to that display.
10
DISTRIBUTED MULTIMEDIA SYSTEMS
computer keeps score in a fast and sweaty firefight. Similar “attractions” will bring VR to
the public, particularly a youthful public, with increasing presence during the 1990s. The
technology and methods for working with three-dimensional images and
for animating them are discussed. VR is an extension of multimedia-it uses the basic
multimedia elements of imagery, sound, and animation. Because it requires instrumented
feedback from a wired-up person, VR is perhaps interactive multimedia at its fullest
extension.
11
DISTRIBUTED MULTIMEDIA SYSTEMS