127c
127c
Neil S. Forbes
Assistant Professor
Chemical Engineering
University of Massachusetts, Amherst
Table 1 outlines the schedule of topics in the introductory course at UMass. In bold are
the items, described here, that were added to foster creative engineering. Two lectures were
added to the course to define engineering creativity; discuss how to dissect a problem; and
how to generate ideas. Two open-ended projects were assigned in the course: a literature
research project and a group process design project. A series of in-class exercises provided a
defined period of time for students to practice creative idea generation. In addition, evaluations
were included to assess student confidence with open-ended problems before and after
instruction.
Using these educational tools and surveys I tested the hypothesis that purposely
constructed classroom lectures and projects can be used to enhance student creativity. There
is debate in the literature about whether creativity can actually be taught [1,6,7]. Creativity in
engineering is dependent on many factors, including innate ability, experience, and good
mental habits [6,8]. While some students have more innate ability and experience from which
to draw, many students fall into mental traps that limit their creative potential. By censuring
their more outlandish ideas many talented students seem to limit their creativity before they
can fully flesh out their ideas.
Engineering creativity can be broken down into two distinct steps: idea generation and
idea analysis. Idea generation is also referred to as lateral thinking [9,10] or brainstorming
[11,12]. Idea analysis is a skill that engineers are well trained in, and includes, for example,
evaluation of physical correctness, feasibility, or profitability. By observing the best students it
appears to me that successful idea generation is dependent on the number of ideas formed
and the ability to generate ideas independent of analysis. Generating a large number of ideas,
regardless of their quality, increases the likelihood that an innovative concept were discovered
[6,8,13,14]. Students who struggle with open-ended problems often try to combine idea
analysis and generation. Successful idea generation requires that the two steps be performed
separately [4,6,13,14]. Analysis requires contradictory thought processes that can poison self
confidence and tolerance of risk, which are necessary for idea generation. During the
brainstorming step overly critical analysis limits the formation of the random and disparate
connections that are needed to generate long lists of potential ideas. This means that the most
tangential and innovative ideas are often ignored.
Idea generation is a highly personal process that varies greatly from person to person.
Many techniques have been described to explain the workings of this process [4,6,14,15],
including brainstorming [11,12], synectics [16,17] and lateral thinking [9,10]. Reading and
exposure to experiences outside of engineering often enhances creativity [18]. A creative
environment encourages independent thinking, self-awareness, openness to experience, and
breadth of vision [15,19]. From my experience, creative ideas come from students who can
relate their personal experience and current knowledge base to the problem at hand.
Research project The first major assignment in the course was an extrapolative literature
research project. For this project students were asked to identify a technology or social issue
that impacts or is impacted by chemical engineering. The students were encouraged to identify
topics that are personally significant to them. They were also asked to generate a novel idea
regarding their topic, i.e., a new technology or application of engineering principles; this is the
creative element of the project.
When first introduced, students were not be given any specific guidance to help
generate novel ideas. May students had difficulty with this assignment. Generating new
technical ideas is a skill that students are not exposed to in a typical high school education.
After allowing students time to struggle with creative idea generation independently, lectures
and exercises on creativity were presented. Surveys were distributed to evaluate each
student’s perception of their own creativity prior to any instruction. These surveys are
described in detail below.
Students were then asked to return to the task of generating novel ideas. They were
encouraged to use literature-survey and brainstorming skills taught in class. Students
generated abstracts, which were peer reviewed, and produced a moderate length paper (3-5
pages) in which they developed their ideas more fully. At the end of the project, students were
surveyed again to determine whether they perceived an increase in their creative abilities.
In-class creativity exercise In-class exercises were used to provide defined time in class for
students to practice creative problem solving. Many of the creative exercises presented in the
literature are open-ended (extrapolative) [5,14] or are small brain teasers (interpolative) [6,7].
To illustrate idea generation and analysis, a small interpolative problem was used. By using a
concrete problem students could observe how physical constrains put bounds on the
brainstorming space and how physical properties could be used to test ideas.
A geometric problem in which the shape of a design affects its behavior and that has
many possible solutions meets the above criteria for an illustrative exercise. One example is
the design of column packing. There are many varying and competing designs and shapes
currently on the market. In most cases the shape of the packing material was designed to
increase gas flow rate while increasing surface area for mass transfer [20,21]. Because the
design of column packing is such a complex problem, most of the current designs were
determined by experimentation, trial and error, and experience [21]. To render this problem
tractable in a single class period it was reduced to two dimensions. Students were given a set
of 11 x 11 grids on which to design a series of two-dimensional packing materials that were
used to fill a 59 x 51 column. There are an almost infinite number of potential designs on this
relatively modest length scale. The best packing materials were defined as those with the
highest surface area for mass transfer with the lowest resistance to gas flow once filled into a
column. For this problem flow rate was assumed to be proportional to void fraction. Two
possible designs, a poor performer (a solid square) and an average performer (a line), were
presented to illustrate how geometric design affects these two properties.
Students were given 10 minutes to generate as many packing designs as possible. For
each design they provided a reason why it would meet the design criteria. During this period,
students were encouraged to not analyze or compare their ideas, but instead to generate as
many reasonable designs as possible. This was the brainstorming or idea generation element
of the creative process. Once completed, students were asked to rank their designs. Time was
provided for the students to develop evaluation techniques. Students were then formed into
groups that presented their best idea to the class.
Students were then provided with a stochastic Visual Basic simulator to evaluate their
designs and compare the results to those based on their own devised evaluation techniques.
This simulator, which uses Excel as an interface, filled a theoretical column with packing to
calculate the overall void fraction and surface area. Students were encouraged to compare
what they thought was their best idea to their worst. This was intended to illustrate the benefit
of generating a large number of potential designs. To encourage individual creativity, grades
for this exercise were determined mostly by the number of ideas generated and not the
performance of the designs.
Design project The second assigned project was an interpolative group design problem.
Students were assembled into groups of three or four and given a choice of compounds to
produce. Each group gave two presentations regarding their compound. In the first, groups
presented the uses of their compound, the history of its production, and its typical annual profit.
The groups used this set of information as a springboard to their second presentations in
which they described a novel process flowsheet to produce their compound.
Student feedback and instructor evaluation Questionnaires were used to determine the
effectiveness of these techniques, determine students’ confidence with open-ended problems,
and ascertain how much of the techniques have been learned. The questionnaires probed
students for their attitude toward open-ended problems, the skills they have learned for
tackling open-ended problems and their behavior when faced with these challenges. All
questions were answered on a one to five scale (weak to strong). Example questions are 1) Do
you feel confident developing novel concepts based on your educational experience? 2) Based
on previous instruction, do you feel that you have the skills to generate novel ideas and
solutions to problems? 3) When assigned an open-ended task do you eagerly start generating
ideas? The questionnaires were worded in such a way that the same set of questions could be
used at the beginning and end of the semester. These evaluations showed that engineering
creativity can be enhanced with classroom lecture and projects.
References
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