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Here Are 5 Sample Game Design Documents (GDDS) Across Different Types of Games For Your Reference

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0% found this document useful (0 votes)
482 views3 pages

Here Are 5 Sample Game Design Documents (GDDS) Across Different Types of Games For Your Reference

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Here are 5 sample Game Design Documents (GDDs) across different types of games for

your reference. Each GDD follows a standard structure, including key elements such as
game concept, gameplay, mechanics, story, platform, assets, and UI/UX. These can serve
as templates or inspiration for your own GDDs.

Sample GDD 1: 2D Platformer Game – "Pixel Runner"

1. Game Title: Pixel Runner​


2. Genre: 2D Side-scrolling Platformer​
3. Target Audience: Ages 10+​
4. Platform: PC, Android

5. Game Concept:​
A pixel-style character runs through a colorful world, collecting coins and avoiding
obstacles. The goal is to reach the end of each level with the highest score.

6. Gameplay and Mechanics:

●​ Player controls: Arrow keys to move, Space to jump​

●​ Power-ups: Speed boost, Shield​

●​ Hazards: Spikes, moving platforms, enemies​

●​ Checkpoints: Save progress mid-level​

7. Art Style:​
Pixel art, bright retro aesthetic

8. Sound and Music:​


Chiptune background music and 8-bit sound effects

9. Levels:​
10 levels with increasing difficulty and unique themes

10. UI/UX:

●​ Start menu with “Play”, “Settings”, and “Exit”​

●​ In-game HUD: Score, lives, time​

Sample GDD 2: First-Person Shooter – "Operation Zero"


1. Game Title: Operation Zero​
2. Genre: First-Person Shooter (FPS)​
3. Target Audience: 16+​
4. Platform: PC, Console

5. Game Concept:​
You play as an elite soldier infiltrating enemy territory to stop a bioweapon from being
released.

6. Gameplay and Mechanics:

●​ Weapons: Rifle, pistol, grenades​

●​ Controls: WASD for movement, mouse for aim/shoot​

●​ Health and armor system​

●​ AI enemies with different difficulty levels​

●​ Stealth mechanics​

7. Story:​
Set in a near-future dystopia, the game unfolds over 6 missions leading to a climactic boss
battle.

8. Art and Graphics:​


Realistic 3D environments with modern military themes

9. Sound and Music:​


Immersive battlefield sound design, intense orchestral score

10. UI/UX:

●​ Minimal HUD: ammo, health, radar​

●​ Pause menu with mission objectives and settings​

Sample GDD 3: Puzzle Game – "Mystic Tiles"

1. Game Title: Mystic Tiles​


2. Genre: Match-3 Puzzle​
3. Target Audience: Casual gamers, all ages​
4. Platform: Mobile (iOS and Android)
5. Game Concept:​
Match 3 or more mystic tiles of the same color to clear the board and complete magical
challenges.

6. Gameplay and Mechanics:

●​ Swipe to swap tiles​

●​ Match 3+ tiles to eliminate them​

●​ Power-ups: Magic bomb, color blast​

●​ Timed and move-limited levels​

7. Art Style:​
Colorful, magical fantasy theme

8. Sound and Music:​


Light, whimsical background music and effects

9. Levels:​
100 levels with increasing difficulty

10. Monetization:​
In-app purchases for extra lives, power-ups, and premium levels

●​ ​

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