Here are 5 sample Game Design Documents (GDDs) across different types of games for
your reference. Each GDD follows a standard structure, including key elements such as
game concept, gameplay, mechanics, story, platform, assets, and UI/UX. These can serve
as templates or inspiration for your own GDDs.
Sample GDD 1: 2D Platformer Game – "Pixel Runner"
1. Game Title: Pixel Runner
2. Genre: 2D Side-scrolling Platformer
3. Target Audience: Ages 10+
4. Platform: PC, Android
5. Game Concept:
A pixel-style character runs through a colorful world, collecting coins and avoiding
obstacles. The goal is to reach the end of each level with the highest score.
6. Gameplay and Mechanics:
● Player controls: Arrow keys to move, Space to jump
● Power-ups: Speed boost, Shield
● Hazards: Spikes, moving platforms, enemies
● Checkpoints: Save progress mid-level
7. Art Style:
Pixel art, bright retro aesthetic
8. Sound and Music:
Chiptune background music and 8-bit sound effects
9. Levels:
10 levels with increasing difficulty and unique themes
10. UI/UX:
● Start menu with “Play”, “Settings”, and “Exit”
● In-game HUD: Score, lives, time
Sample GDD 2: First-Person Shooter – "Operation Zero"
1. Game Title: Operation Zero
2. Genre: First-Person Shooter (FPS)
3. Target Audience: 16+
4. Platform: PC, Console
5. Game Concept:
You play as an elite soldier infiltrating enemy territory to stop a bioweapon from being
released.
6. Gameplay and Mechanics:
● Weapons: Rifle, pistol, grenades
● Controls: WASD for movement, mouse for aim/shoot
● Health and armor system
● AI enemies with different difficulty levels
● Stealth mechanics
7. Story:
Set in a near-future dystopia, the game unfolds over 6 missions leading to a climactic boss
battle.
8. Art and Graphics:
Realistic 3D environments with modern military themes
9. Sound and Music:
Immersive battlefield sound design, intense orchestral score
10. UI/UX:
● Minimal HUD: ammo, health, radar
● Pause menu with mission objectives and settings
Sample GDD 3: Puzzle Game – "Mystic Tiles"
1. Game Title: Mystic Tiles
2. Genre: Match-3 Puzzle
3. Target Audience: Casual gamers, all ages
4. Platform: Mobile (iOS and Android)
5. Game Concept:
Match 3 or more mystic tiles of the same color to clear the board and complete magical
challenges.
6. Gameplay and Mechanics:
● Swipe to swap tiles
● Match 3+ tiles to eliminate them
● Power-ups: Magic bomb, color blast
● Timed and move-limited levels
7. Art Style:
Colorful, magical fantasy theme
8. Sound and Music:
Light, whimsical background music and effects
9. Levels:
100 levels with increasing difficulty
10. Monetization:
In-app purchases for extra lives, power-ups, and premium levels
●