0% found this document useful (0 votes)
5 views9 pages

Master's Project Proposal

Uploaded by

seheranabia22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views9 pages

Master's Project Proposal

Uploaded by

seheranabia22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

E- COMMERCE BASED U NI S HOP

by

Fariha Akter Promi


1006

Dissertation in partial fulfillment of the requirements for the degree of


MASTER OF SCIENCE
IN
COMPUTER SCIENCE AND ENGINEERING

Faculty of Mathematical and Physical Sciences


Jahangirnagar University
Dhaka, Bangladesh

October 5, 2023
ii
Abstract

E-commerce is an online-based platform that involves the use of a website,mobile


application, and the internet to conduct transactions between sellers and customers. It
has become increasingly popular and widespread over the past few decades. Buying
groceries has been an important part of our day-to-day lives. Often, we have to go
outside to buy these things, which is time-consuming, and sometimes customers miss
any offer or any update on new products. They also have to roam around to buy their
necessities, which is very irritating and time-consuming too. To solve these problems,
we have established an online-based e-commerce platform where customers can easily
buy products according to their interests and budgets and also have the benefit of an
online payment method. Our system also provides an interactive feature that gives
customers a membership ID after purchasing products for a certain amount of money.
Using these membership IDs, customers can earn coins, which will be stored in their
profile. Based on the number of coins, customers can buy any product that will satisfy
the number of coins.

iii
Chapter 1

Introduction

1.1 Problem Statement

The offline grocery may take time and effort to go to each store individually. It’s possi-
ble to spend hours looking for a product and come up empty-handed. Sometimes there
is a situation where customers have to spend hours looking for a product and come
up empty-handed. To get rid of all these hassles, customers choose e-commerce-based
shopping over offline shopping.

1.2 Objectives of the Project

The purpose of this project is to provide customers with online grocery shopping facil-
ities with ease.In this system, both administrators and customers can have a satisfying
and successful online shopping experience.

1.3 Project Outline

E-commerce-based shopping platforms have evidently spread widely over the past few
years. People would rather purchase their necessities online than waste time traveling
outdoors to do so.Customers can browse products, add items to their shopping carts,
and securely make purchases using a variety of payment methods using the platform.
Customers can review any product using a unique function. Additionally, our system
offers a unique service to our clients. Customers receive membership IDs based on
purchasing products for a certain amount of money.

1
Chapter 2

Literature Review

[1] E-Commerce web Application by using MERN Technology is a web based ap-
plication Wis a cloth based e-commerce application . This application is completely
functioning and has many views for users and administrators, as well as an integrated
payment gateway for checkout.

[2] It is an agriculture-based e-commerce site where farmers and customers commu-


nicate through mobile applications. The purpose of this system is to provide the best
profit for both producers and customers by eliminating third-party access.Both farmers
and clients must register on this website and submit relevant personal data. Customers
can browse the goods that are offered and buy them using an online payment option.

2
Chapter 3

Proposed Methodology

We have to mention our system design and all functional and nonfunctional require-
ments in our methodology. In methodology, we derived the requirements into a set of
related activities that led to the production of the software.

Login Module

Both admins and customers have to login or sign up for the system.

Admin Panel:

Admin provides the products,edit and delete products.Admin also manage payment
methods membership IDs according to some conditions.

Customer Panel:

Customers can select products and add them to their shopping cart.The customer can
choose their preferred payment method and rate the products.

Checkout Process:

Customers can choose a payment method and provide necessary information.System


validates and processes the order.

Payment Processing:

Payment gateways are handled very securely.The application updates the order status
and generates an invoice.

Order Completion:

After payment is confirmed, the system updates the order status. An invoice is gener-
ated, which includes the purchased items,payment method, and shipping address. The
customer will confirm the order via email.

3
CHAPTER 3. PROPOSED METHODOLOGY 4

Figure 3.1: Process of E-Commerce


Chapter 4

Expected Outcome

The expected result of this system will surely erase the difficulty and hassle for cus-
tomers who prefer easy and comfortable shopping. Customers can make purchases at
any time using their preferred payment option and stay updated on all the latest prod-
ucts. The concept of receiving rewards based on the coins they have collected has
increased customer interest in this system

5
References

[1] N. D. Naidu, P. Adarsh, S. Reddy, G. Raju, U. S. Kiran, V. Sharma, N. D. Naidu,


P. Adarsh, S. Reddy, G. Raju et al., “E-commerce web application by using mern
technology,” International Journal for Modern Trends in Science and Technology,
vol. 7, no. 05, pp. 1–5, 2021.

[2] S. Chakraborty, F. J. M. Shamrat, M. S. Islam, F. Kabir, A. N. Khan, and A. Khater,


“Implementing e-commerce mobile and web application for agricultural products:
e-farmers’ hut,” in 2022 6th International Conference on Trends in Electronics and
Informatics (ICOEI). IEEE, 2022, pp. 976–984.

You might also like