Module 01 3d Workflow
Module 01 3d Workflow
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Introduction
1 - Concept Art
3 - Unwrapping UV
4 - Texture Mapping
6 - Normal Mapping
This documentation is for all 3D artists who are familiar, or not, with the basic tools
in 3dsMax. The goal with this document is to provide an insight into the 3D
workflow, it doesn’t contain any modeling techniques, working methods or
exercises.
You must know that there are a lot of techniques and methods which could
conclude with the same result. Your skills as a 3d artist will grow and develop down
the track, and one day you will discover your own technique and develop your own
workflow.
However, the way to become a good 3D artist is not easy. Understand this workflow
doesn't mean that you are a good 3D artist. Mastering 3D techniques takes time of
practice, perseverance and patience.
Good luck!
In every concept art, whether it is a
character, object or environment,
drawn from the imagination or not,
there are few key details that need to
be identified before creating the 3D
model. As a 3D artist, it is important to
identify:
Diffuse Map
It defines the main surface color of the
model.
Specular Map
It is a greyscale texture that controls
the intensity of the specular highlights
from real-time lights.
Normal Map
It is used to fake High Res details
when it is mapped onto a Low Res
mesh.
To add more details to the model, a
High Resolution model is needed. It is
a mesh with a high number of
polygons, so the mesh is very
smoothed which allows to sculpt micro
details. The softwares used for
sculpting are Zbrush, Sculptris or
Mudbox.