Traders of Osaka Official Rules
Traders of Osaka Official Rules
During the Edo period, higaki kaisen (trading ships) transported materials 1. P lace the game board in the center of the table.
to Edo (now Tokyo), the center of political power in Japan. 2. S huffle all cards and place them face down on the designated space of
There, Fudasashi (brokers) would await the shipment of various specialty the board to make a draw pile.
goods from Osaka, the mercantile center of Japan.
As traders, you will be responsible for the safe transport of the valuable goods
3. Sort the Achievement tokens by color and set them aside as a supply.
that will let Japan prosper into the powerful nation it is today. Your ships will depart 4. Place all 4 ships in Osaka (on the board).
from Osaka and journey through dangerous waters on their way to Edo.
If your ship is caught in the Black Tide, you stand to lose precious cargo
- a clever trader will invest in insurance to mitigate the possibility of such losses.
5. D
raw 5 cards from the draw pile and place them
face up in a straight line to the right of 3
For each successful delivery to Edo, you will be paid kindly. the Market. Draw 3 cards from the draw Achievement tokens
Who among you will profit most from this tireless work? pile and place them face up in a straight
line to the right of the Farm.
GAME OBJECTIVE 6. E
ach player selects a color 5 5
Traders of Osaka - punchboard
Market cards
- 1/2 front
Traders of Osaka - punchboard
- 2/2 front
You are traders who must sell as many goods as possible in Edo to earn that color.
Victory Points (VPs). At the end of the game, the trader with the most
VPs wins the game.
2
Farm
Market
COMPONENTS
4
Draw pile
Discard pile
6
1
front
final size 280mm x 200mm Traders of Osaka Game board
Osaka
Oshima
2 3
A CARD’S VARIOUS FUNCTIONS ADVANCING SHIPS
When a player buys goods, the ships corresponding to each bought
A. Value – How many coins this card is worth when
played from your hand to buy goods. A C good’s color must advance one or two steps.
If only one good was bought for a given color, the corresponding ship
B. Goods type – The type of goods this card represents
when bought from the market. B advances one step. If two or more goods were bought for that color,
the corresponding ship advances two steps.
C. Insurance Icons – How many goods of that card color
Whenever a ship reaches Edo, a payment for the corresponding goods
may be insured when discarded from your hand.
occurs (this will be explained on page 8).
Osaka Edo
Anori
PLAYING THE GAME
B. Take Coins
4 5
RESERVATION EFFECTS REFRESH THE MARKET AND THE FARM
Reserved cards can only be bought or taken by the player that reserved The Market and Farm must be refreshed whenever one of these two
the card in question. A player cannot buy or take another player’s situations occurs:
reserved card. • A player buys goods from the Market, or
• At the beginning of a player’s turn either the Market is empty or
WHEN BUYING GOODS it contains only cards reserved by other players.
You must buy all unreserved goods (cards) and your reserved
card. Other players’ reserved cards remain in the Market.
1. To refresh the Market and Farm, first move all cards in the Farm to
the Market.
Note: Reservation pieces remain on reserved cards.
final size 280mm x 200mm Traders of Osaka Game board front
Osaka
Oshima
If Pink decides to
Anori
buy goods, all of
these goods must
Enshunada
be bought. This good
final size 280mm x 200mm Traders of Osaka Game board front
stayed in the
Edo
Market.
After buying, the
Osaka
only goods remaining 2. Next, draw 2 cards from the draw pile and add them to the Market.
Oshima
in the Market are
those reserved by
other players.
Anori
Enshunada
Edo
WHEN TAKING COINS Added from
draw pile.
You must choose one unreserved card or your reserved card.
3. Then, draw 3 cards from the draw pile and place them in the Farm.
final size 280mm x 200mm Traders of Osaka Game board front
Osaka
Oshima
Added from
If Pink wants a coin, draw pile.
Anori
6 7
PAYMENT BONUS FROM ACHIEVEMENT TOKENS
During payment, your Achievement tokens of the same type as the sold
set increase that set’s value. Simply add the number of Achievement tokens
WHEN ONE OR MORE SHIPS ARRIVE AT EDO, A PAYMENT OCCURS. of that color you have to the value of the highest card you are selling.
1. SCORING As a result of this bonus, it is possible that the number of cards in your
set is insufficient to track your VPs. In this case, take cards from the draw
All players must sell all their merchandise (bought goods in front of pile to make up for any missing VP.
them) of the corresponding color and score Victory Points (VPs).
Achievement tokens are never lost or spent.
If two or more ships arrived at Edo at the same time, a separate payment
occurs for each of them.
Each player’s goods of the same kind of merchandise form a set. The price Example 2: Payment for green
of the merchandise is the highest card value in the set. Multiply this price
Pink’s merchandise
by the number of cards in the set. This total is then rounded up to the
nearest 5 or 10 to determine the total value of your merchandise.
For every five points, take one card from the set as a VP. The cards you
take as VPs must be those of the lowest value in the corresponding set.
Place these VPs face down under your Trader piece (keep how many VPs
you have secret). Discard the remaining goods in the set.
2 green Achievement tokens
DURING PAYMENT, ALL CORRESPONDING MERCHANDISE Price 7 (5 for the card + 2 tokens) × 3 cards in set = 21.
(INSURED OR NOT) OF ALL PLAYERS MUST BE SOLD. This rounds up to 25, which means five 5s.
Pink takes 5 face down cards (VPs): 3 from the set and 2 front
Exemple 1: Payment for red and yellow from the draw pile). s of O
saka -
punchb
oard - 2/2
Trader
After scoring, for each payment that scored you VPs, get 1 Achievement
token of the corresponding color.
Osaka
If a shortage of Achievement tokens occurs, use some other substitute. Edo
Anori
8 9
Example: T
he blue and red ships are sunk. The player discards these three cards
Green payment to insure four goods.
(green ship arrives at Edo).
Osaka Edo
Anori Red and blue ships
are on Enshunada Cards discarded from the
spaces, so they must player’s hand for insurance
be sunk.
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INSURANCE
You may use cards with Insurance icons to
insure goods of the same color as the card to
protect those goods from sinking.
Insurance Icon
Starting with the active player (the player who
Value ‘2’ cards have 2 icons.
moved the ship[s] to Edo) and proceeding
Discarded
clockwise, each player may insure as many goods Value ‘3’ cards have 1 icon.
as they can. To insure a good, a player must
discard a card with one or more Insurance icons from their hand; for each
Insurance icon depicted on a discarded card, a player may insure one good THE END OF THE GAME
of the same color as the discarded card.
To mark that a good has been insured, rotate it 90 degrees. This good can
never be lost to sinking. After Step 2 of a payment (Acquire Achievement tokens), the game ends
immediately if at least one player has 8 or more Achievement tokens.
During payment, insured goods are sold as normal.
VICTORY
4. RETURN THE SHIPS
Ships at Edo go back to Osaka. Sunk ships go back to Anori (the space The player who has the most VPs under their Trader piece wins
with an anchor icon). (Remaining merchandise and cards in hand have no value.)
Osaka Edo
Anori In case of a tie, the player with the greater number of Achievement
tokens wins. If there is still a tie, all tied players win.
saka Game board front
10 11
4-PLAYER GAME
ROUND EXAMPLE
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Turn order: Grey, White, Pink, Tan
Grey’s turn
She needs 18 coins
Osaka
Oshima
enough coins.
Enshunada
White’s turn
Osaka
He wants to buy
Oshima
enough coins.
Enshunada
He reserves the
value 5 red card.
Edo
Pink’s turn
Osaka
He has enough
Oshima
to advance the
Enshunada
Tan’s turn
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The sum of the
values of the
remaining goods
in the Market is
Osaka
Oshima
only 5.
She discards a
Anori
12