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Traders of Osaka Official Rules

The document outlines the rules and objectives of a trading game set during the Edo period in Japan, where players act as traders transporting goods from Osaka to Edo. Players earn Victory Points by successfully delivering goods and can mitigate losses through insurance against the Black Tide. The game ends when a player accumulates eight or more Achievement tokens, with the winner being the one with the most Victory Points.

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0% found this document useful (0 votes)
26 views7 pages

Traders of Osaka Official Rules

The document outlines the rules and objectives of a trading game set during the Edo period in Japan, where players act as traders transporting goods from Osaka to Edo. Players earn Victory Points by successfully delivering goods and can mitigate losses through insurance against the Black Tide. The game ends when a player accumulates eight or more Achievement tokens, with the winner being the one with the most Victory Points.

Uploaded by

lilzimo02
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

PRESENTATION PREPARATION

During the Edo period, higaki kaisen (trading ships) transported materials 1. P lace the game board in the center of the table.
to Edo (now Tokyo), the center of political power in Japan. 2. S huffle all cards and place them face down on the designated space of
There, Fudasashi (brokers) would await the shipment of various specialty the board to make a draw pile.
goods from Osaka, the mercantile center of Japan.
As traders, you will be responsible for the safe transport of the valuable goods
3. Sort the Achievement tokens by color and set them aside as a supply.
that will let Japan prosper into the powerful nation it is today. Your ships will depart 4. Place all 4 ships in Osaka (on the board).
from Osaka and journey through dangerous waters on their way to Edo.
If your ship is caught in the Black Tide, you stand to lose precious cargo
- a clever trader will invest in insurance to mitigate the possibility of such losses.
5. D
 raw 5 cards from the draw pile and place them
face up in a straight line to the right of 3
For each successful delivery to Edo, you will be paid kindly. the Market. Draw 3 cards from the draw Achievement tokens

Who among you will profit most from this tireless work? pile and place them face up in a straight
line to the right of the Farm.
GAME OBJECTIVE 6. E
 ach player selects a color 5 5
Traders of Osaka - punchboard

Market cards
- 1/2 front
Traders of Osaka - punchboard
- 2/2 front

and takes the Reservation Farm cards


Traders of Osaka - punchboard
- 2/2 front

and Trader pieces in


front
- punchboard - 1/2
Traders of Osaka

You are traders who must sell as many goods as possible in Edo to earn that color.
Victory Points (VPs). At the end of the game, the trader with the most
VPs wins the game.
2
Farm
Market
COMPONENTS
4
Draw pile
Discard pile
6
1
front
final size 280mm x 200mm Traders of Osaka Game board
Osaka
Oshima

7. Each player draws and reveals


Anori

cards from the draw pile, one


Enshunada

card at a time, until the sum of


Edo

 4 Ships their cards’ values is 8 or higher. These


1 Game board (1 each in red, blue, green, and yellow) cards make up a player’s initial hand. After this, the cards in your hand are
kept secret from the other players, but anyone may ask how many cards
• 11 × “2”s
you have.
• 9 × “3”s The player who drew the smallest total value of cards is the start player.
• 7 × “5”s In case of a tie, the player with the fewest cards is the start player. If there
is still a tie, decide randomly among the tied players.
 108 Cards, 27 per color
(red, blue, yellow, and green)

Start player 5 + 5 = 10 2+2+5=9 2+2+2+2=8


5+3=8 2 cards 3 cards 4 cards
 4 Reservation pieces lowest value
 48 Achievement tokens,  4 Trader pieces and fewest cards
(1 each in white, pink,
12 per color (red, blue, (1 each in white, pink, grey, and tan)
green, and yellow) grey, and tan) 8. Beginning with the start player, and going clockwise, each player takes
one Achievement token of their choice.

2 3
A CARD’S VARIOUS FUNCTIONS ADVANCING SHIPS
When a player buys goods, the ships corresponding to each bought
A. Value – How many coins this card is worth when
played from your hand to buy goods. A C good’s color must advance one or two steps.
If only one good was bought for a given color, the corresponding ship
B. Goods type – The type of goods this card represents
when bought from the market. B advances one step. If two or more goods were bought for that color,
the corresponding ship advances two steps.
C. Insurance Icons – How many goods of that card color
Whenever a ship reaches Edo, a payment for the corresponding goods
may be insured when discarded from your hand.
occurs (this will be explained on page 8).
Osaka Edo
Anori
PLAYING THE GAME

final size 280mm x 200mm Traders of Osaka Game board front


Beginning with the start player and continuing in clockwise order, players
take turns doing a variety of actions. Oshima
Enshunada
Bought cards
On your turn, select one of the three actions below. After completing 2 yellow goods:Yellow ship advances 2 steps.
1 red good: Red ship advances 1 step.
your action, the next player in clockwise order takes their turn.
Osaka Edo
A. Buy Goods Anori

B. Take Coins

final size 280mm x 200mm Traders of Osaka Game board front


C. Reserve Cards
A. BUY GOODS
Oshima
Enshunada
Spend coins (cards) from your hand to buy all 3 blue goods: Blue ship advances 2 steps.
goods (cards) in the Market Bought cards 1 green good: Green ship advances 1 step.
Green ship reaches Edo: A payment for green
(except other players’ reserved goods). goods occurs.
The sum of your coins must equal to or
exceed the value of all the goods in the B. TAKE COINS
Market (not counting goods reserved by Take one card from the Market (except another player’s reserved card)
other players). and add it to your hand. This card now represents coins that you may
Cards used for buying go into the discard spend to buy goods.
pile face up. No ‘change’ is made if There is no limit to a player’s hand size.
This hand is worth
you overpay. (2+2+3+5=) 12 coins.
Goods (cards) bought are placed face up in front You discard these cards C. RESERVE CARDS
to buy goods.
of you. Sort them by color for convenience.
If you have your Reservation piece in front of you, you can put it on
Goods in front of you become your merchandise. a card in the Market or Farm to reserve that card.
You may have any number of merchandise.
You cannot reserve a card that is already reserved. You cannot reserve
IMPORTANT: WHEN GOODS ARE BOUGHT, CORRESPONDING SHIPS MUST ADVANCE. a card if you do not have your Reservation piece (i.e., you already reserved
a card). If you buy your reserved good or take your reserved coin, take
back your Reservation piece; this is the only way to get it back.

4 5
RESERVATION EFFECTS REFRESH THE MARKET AND THE FARM

Reserved cards can only be bought or taken by the player that reserved The Market and Farm must be refreshed whenever one of these two
the card in question. A player cannot buy or take another player’s situations occurs:
reserved card. • A player buys goods from the Market, or
• At the beginning of a player’s turn either the Market is empty or
WHEN BUYING GOODS it contains only cards reserved by other players.
You must buy all unreserved goods (cards) and your reserved
card. Other players’ reserved cards remain in the Market.
1. To refresh the Market and Farm, first move all cards in the Farm to
the Market.
Note: Reservation pieces remain on reserved cards.
final size 280mm x 200mm Traders of Osaka Game board front

Osaka
Oshima
If Pink decides to

Anori
buy goods, all of
these goods must

Enshunada
be bought. This good
final size 280mm x 200mm Traders of Osaka Game board front

stayed in the

Edo
Market.
After buying, the

Osaka
only goods remaining 2. Next, draw 2 cards from the draw pile and add them to the Market.

Oshima
in the Market are
those reserved by
other players.

Anori
Enshunada

Edo
WHEN TAKING COINS Added from
draw pile.
You must choose one unreserved card or your reserved card.

3. Then, draw 3 cards from the draw pile and place them in the Farm.
final size 280mm x 200mm Traders of Osaka Game board front

Osaka
Oshima

Added from
If Pink wants a coin, draw pile.
Anori

he can only take one


of these cards.
Enshunada

After refreshing, continue your turn.


If the draw pile is exhausted, shuffle the discard pile to make a new
Edo

face down draw pile.

6 7
PAYMENT BONUS FROM ACHIEVEMENT TOKENS
During payment, your Achievement tokens of the same type as the sold
set increase that set’s value. Simply add the number of Achievement tokens
WHEN ONE OR MORE SHIPS ARRIVE AT EDO, A PAYMENT OCCURS. of that color you have to the value of the highest card you are selling.

1. SCORING As a result of this bonus, it is possible that the number of cards in your
set is insufficient to track your VPs. In this case, take cards from the draw
All players must sell all their merchandise (bought goods in front of pile to make up for any missing VP.
them) of the corresponding color and score Victory Points (VPs).
Achievement tokens are never lost or spent.
If two or more ships arrived at Edo at the same time, a separate payment
occurs for each of them.
Each player’s goods of the same kind of merchandise form a set. The price Example 2: Payment for green
of the merchandise is the highest card value in the set. Multiply this price

Pink’s merchandise
by the number of cards in the set. This total is then rounded up to the
nearest 5 or 10 to determine the total value of your merchandise.
For every five points, take one card from the set as a VP. The cards you
take as VPs must be those of the lowest value in the corresponding set.
Place these VPs face down under your Trader piece (keep how many VPs
you have secret). Discard the remaining goods in the set.
2 green Achievement tokens
DURING PAYMENT, ALL CORRESPONDING MERCHANDISE Price 7 (5 for the card + 2 tokens) × 3 cards in set = 21.
(INSURED OR NOT) OF ALL PLAYERS MUST BE SOLD. This rounds up to 25, which means five 5s.
Pink takes 5 face down cards (VPs): 3 from the set and 2 front

Exemple 1: Payment for red and yellow from the draw pile). s of O
saka -
punchb
oard - 2/2

Trader

2. ACQUIRE ACHIEVEMENT TOKENS Traders of Osaka - punchboard - 2/2 front


Pink’s merchandise

After scoring, for each payment that scored you VPs, get 1 Achievement
token of the corresponding color.
Osaka
If a shortage of Achievement tokens occurs, use some other substitute. Edo
Anori

3. SUNK BY THE BLACK TIDE

final size 280mm x 200mm Traders of Osaka Game board front


During payment, any ships on an Enshunada
space (waves) are sunk by the raging waves of the
The red merchandise’s 15
(price 5×3 cards) means three 5s. Kuroshio Current (Black Tide). Oshima
Pink takes 3 face down cards (VPs). Enshunada
All players must discard all merchandise of the
The yellow merchandise’s 2
(price 2×1 card) rounds up to 5. same color (that are not insured – see next page)
Pink takes 1 card. as the sunk ships.
Pink scores a total of 4 VPs (3+1).

8 9
Example: T
 he blue and red ships are sunk. The player discards these three cards
Green payment to insure four goods.
(green ship arrives at Edo).
Osaka Edo
Anori Red and blue ships
are on Enshunada Cards discarded from the
spaces, so they must player’s hand for insurance
be sunk.
final size 280mm x 200mm Traders of Osaka Game board front

Oshima Player’s merchandise


Enshunada

INSURANCE
You may use cards with Insurance icons to
insure goods of the same color as the card to
protect those goods from sinking.
Insurance Icon
Starting with the active player (the player who
Value ‘2’ cards have 2 icons.
moved the ship[s] to Edo) and proceeding
Discarded
clockwise, each player may insure as many goods Value ‘3’ cards have 1 icon.
as they can. To insure a good, a player must
discard a card with one or more Insurance icons from their hand; for each
Insurance icon depicted on a discarded card, a player may insure one good THE END OF THE GAME
of the same color as the discarded card.
To mark that a good has been insured, rotate it 90 degrees. This good can
never be lost to sinking. After Step 2 of a payment (Acquire Achievement tokens), the game ends
immediately if at least one player has 8 or more Achievement tokens.
During payment, insured goods are sold as normal.

VICTORY
4. RETURN THE SHIPS
Ships at Edo go back to Osaka. Sunk ships go back to Anori (the space The player who has the most VPs under their Trader piece wins
with an anchor icon). (Remaining merchandise and cards in hand have no value.)
Osaka Edo
Anori In case of a tie, the player with the greater number of Achievement
tokens wins. If there is still a tie, all tied players win.
saka Game board front

10 11
4-PLAYER GAME
ROUND EXAMPLE
final size 280mm x 200mm Traders of Osaka Game board front
Turn order: Grey, White, Pink, Tan
Grey’s turn
She needs 18 coins
Osaka
Oshima

to buy goods, but


she does not have
Anori

enough coins.
Enshunada

She takes a value 5


blue coin and adds
it to her hand.
Edo

final size 280mm x 200mm Traders of Osaka Game board front

White’s turn
Osaka

He wants to buy
Oshima

Reserved red goods, but


he does not have
Anori

enough coins.
Enshunada

He reserves the
value 5 red card.
Edo

final size 280mm x 200mm Traders of Osaka Game board front

Pink’s turn
Osaka

He has enough
Oshima

coins to buy goods,


but he doesn’t want
Anori

to advance the
Enshunada

Yellow ship at this


time, so he takes a
Edo

value 3 yellow coin.

Tan’s turn
final size 280mm x 200mm Traders of Osaka Game board front
The sum of the
values of the
remaining goods
in the Market is
Osaka
Oshima

only 5.
She discards a
Anori

value 5 card from


her hand and buys
Enshunada

all the goods in the


Edo

Market except the


card reserved by
White. The Yellow
Payment Buy Buy ship advances 2
spaces towards Edo!
English Edition © 2016 F2Z Entertainment Inc.
F2Z Entertainment Inc. Designed: Susumu Kawasaki
31 rue de la Coopérative Illustration: Atha Kanaani
Rigaud QC J0P 1P0 Graphic Design: Philippe Guérin and Marie-Eve Joly
Canada Licensed from Japon Brand and Susumu Kawasaki © July 2006
www.zmangames.com Special thanks to Adam Marostica

12

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