wm density 831; setprop debug.
high_frame_rate_sf_set_big_core_fps_threshold 119;
setprop debug.hwui.target_cpu_time_percent 300; setprop
debug.hwui.target_gpu_time_percent 300; setprop debug.hwui.use_hint_manager 1;
setprop debug.renderer.process compound; setprop debug.sf.disable_backpressure 1;
setprop debug.sf.enable_hwc_vds 0; setprop debug.sf.early.app.duration 24000000;
setprop debug.sf.early.sf.duration 30000000; setprop debug.sf.earlyGl.app.duration
24000000; setprop debug.sf.earlyGl.sf.duration 30000000; setprop
debug.sf.hwc.min.duration 23000000; setprop debug.sf.late.app.duration 24000000;
setprop debug.sf.late.sf.duration 30000000; setprop
debug.sf.high_fps.early.app.duration 10000000; setprop
debug.sf.high_fps.early.sf.duration 13800000; setprop
debug.sf.high_fps.earlyGl.app.duration 10000000; setprop
debug.sf.high_fps.earlyGl.sf.duration 13800000; setprop
debug.sf.high_fps.hwc.min.duration 8500000; setprop
debug.sf.high_fps.late.app.duration 10000000; setprop
debug.sf.high_fps.late.sf.duration 13800000; setprop debug.sf.latch_unsignaled 1;
setprop debug.renderengine.backend skiaglthreaded