A4 Free Style Poomsae - Scoring Guidlines 2023
A4 Free Style Poomsae - Scoring Guidlines 2023
Prepared by:
Noor (Nuri) M. Shirali
WT - International Referee
Preface
The great interest of the spectators for the free style poomsae competitions during different
national and international championships have shown clearly that, the popularity of the free
style poomsae will grow rapidly around the world.
Hence, a current availability of scoring guidelines is for a clear understanding of scoring
criteria of fundamental importance. The basic idea to prepare the scoring guidelines of the
Free Style Poomsae (FSP) was to share my knowledge with other referees in order to
contribute for uniformed interpretation and application of the scoring criteria.
This document provides the judges and referees with the information necessary for the
scoring of free Style poomsae as well as to support contestants and coaches for better
preparation.
Keep in mind that the scoring criteria are modified from time to time. This document based
on the Poomsae Competition Rules in force as of March 14, 2019.
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Contents
Page
1.0 General 4
2.0 Composition of Free Style Poomsae 4
3.0 Divisions 4
4.0 Uniform of the Participant 4
5.0 Contest Area 4
6.0 Duration of Contest 5
7.0 Scoring the free style poomsae 5
7.2 Presentation 13
7.2.1 Creativity 13
7.2.2 Harmony 13
7.2.3 Expression of Energy 13
7.2.4 Music & Chorography 13
7.3 Tie Score 14
7.4 Deductions 15
Appendix
A1 Examples of the acrobatic actions 16
A2 Guidelines for the Scoring 22
A3 Checklist for the deductions 23
A4 Judge’s score Sheet 24
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1. General
An important goal in Free Style Poomsae competitions (FSP) is to present an
exceptionally high level of taekwondo foot techniques (e.g. jumping yopchagi, 720°
spinning kick, kicking with acrobatic actions) which are hardly or even cannot be seen
in this form in the recognized Poomsae and Kyorugi competitions. Within defined
rule of the WT Poomsae Committee, a great emphasis is set on the creative and
harmonious integration of different taekwondo techniques with appropriate music
and chorography in a performance.
3. Division
Those aged 12 years old or older with min. 1. Dan/Poom is eligible to participate as
follows:
5. Contest Area
The contest area is 10m X 10m for the individual and pair competitions. For mixed
team competitions, the contest area is 12m X 12m.
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6. Duration of the Contest
Duration of the contest in all divisions is between 90 and 100 seconds. Presentations
with duration of the contest less than 90 or more than 100 seconds result in a
deduction of 0.3 points.
The competitor bows the jury on the commands of the Coordinator "Charyeot" and
“Kyeong rye". With the “Joon-bi” command of the coordinator, competitor takes the
ready position to start the performance. As soon as the competitor takes the ready
position, the performance begins with the start of the music.
Required time for the completion of the ready position should be given to the
competitor before beginning of the music, as Joon-bi stance is the competitor’s
choice (not standard Joon-bi) and consequently the required time is different until
the competitors take the ready position (1 to 5 seconds) in order to start the
performance. Music starts after completion of ready position of competitors.
The time is running, once the music starts and stops when the music stops. If
performance and music are not adjusted (the competitor stops earlier or later than
the music), then this is taken into consideration in the evaluation of the presentation
scoring.
In all divisions, the total duration of the performance should be no more than 3
minutes. This time includes the entrance of competitors in the competition area, the
presentation of forms (FSP), the announcement of the scoring and leaving the
competition area!
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7.1.1a Height of jump – Jumping Side-Kick (0.0-1.0 Points)
Figure 1: The middle of the height of the kick foot (hfoot) and the lowest
part of the body (hlow) are taken as a height of jump (hkick) for
the scoring.
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7.1.1b Number of kicks in a jump – Jumping front kicks (Apchagi)
(0.0-1.0 Points)
Basic score for the performance of jumping front kicks Add 0.1, 0.2 or 0.3 points to the
ranges between 0.1 and 0.7 points according to the given basic score according to the
balance and accuracy of the execution (Mastery of the number of the jumping front
performance). kicks.
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7.1.1c Gradient of spins in a spinning kick (0.0-1.0 Points)
Average basic score for the performance of spinning 360° up 540° up 720° and
Kicks (360° up to 720° and over) is 0.3 – 0.5 points. to 540° to 720° over
0.1 0.2 0.3 0.4 0.5 0.7 0.1 0.2 0.3
Basic score for the performance of spin kicks ranges Add 0.1, 0.2 or 0.3 points to the
between 0.1 and 0.7 points according to the balance given basic score according to the
and accuracy of the execution (Mastery of the gradient of turn in a spinning kick.
performance).
Examples:
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2) 360° spinning-kick
180° - Turning
180° - Turning
3) 540° spinning-kick
180° - Turning
Back foot
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7.1.1d Performance level of the consecutive sparring Kicks
(0.0-1.0 Points)
Basic score for the performance of consecutive sparring Add 0.1, 0.2 or 0.3 points to the
kicks ranges between 0.1 and 0.7 points according to given basic score according to the
the balance and accuracy of the execution of the performance level of the
consecutive sparring kicks (Mastery of the consecutive sparring kicks
performance). (Kyorugi style).
TKD Kick
Figure 4: Acrobatic action with TKD kick. TKD Kick should be performed
with the knee extension.
• Low degree of difficulty (LDD / add 0.1 Points to the basic score):
• Roundoff
• Aerial Walkover forwards
• Back handspring (Flic-Flac)
• Arial Cartwheel
• Handspring forwards
• 360° turning in the air such that body longitudinal axis are in the
horizontal level
• Middle degree of difficulty (MDD / add 0.2 Points to the basic score):
• Standing salto backwards
• Combination of the roundoff and salto backwards (Roundoff
precedes the salto backwards in order to turn horizontal speed
into vertical speed to jump higher for a salto). TKD kick is executed
during salto backwards.
• High degree of difficulty (HDD / add 0.3 Points to the basic score):
• Combination of roundoff, back handspring (flic-flac) and salto
backwards. The roundoff and flic-flac precede salto backwards in
order to develop sufficient momentum for the salto to jump
higher. TKD kick is executed during salto.
• Salto forwards
• Salto forwards with 180° (1/2) turning around the body
longitudinal axis.
• Combination of the roundoff and/or back handspring (flic-flac) and
Salto backwards with 180° (1/2) turning around the body
longitudinal axis.
In the case of tie score between 2 or more participants, the winner shall be
the contestant who has more points in technical skills. In case the score is still
tied, then the one who has higher total points (total points of all judges,
including highest and lowest points) is the winner. If it is still tied, then a
rematch shall be conducted to determine the winner.
Mandatory stances:
Restart
Deduction for the restart is 0.6 Points
(2*0.3= 0.6 similar to recognized poomsae)
All the acrobat actions must be performed with a TKD kick with the
knee extension in order to be considered for the scoring!
• Low degree of difficulty (LDD / add 0.1 Points to the basic score):
• Roundoff
• Handspring forwards
Roundoff
+
1)
Roundoff
+
2)
• High degree of difficulty (HDD / add 0.3 Points to the basic score):
1)
3)
• Salto forwards
1)
2) and
3)
Court Nr.
Mandatory Stances
Hakdari Seogi Beom Seogi Dwitkubi Contestant Nr.
Score Allocation
Very good
Very good
Very poor
Excellent
Excellent
Perfect
Good
Good
Good
Category
Poor
Poor
Sub-Category 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
Score
< Average basic score for the performance of spin Kicks (360°
Gradient of Spins in up to 720° and over) is 0.3 – 0.5 points.
up to up to and
360° 540° 720° over
a Spin Kick (1.0
Points) 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.1 0.2 0.3
<3 Average basic score for the performance of 3 – 5 consecutive Low Mid. High
Performance level of Kicks sparring kicks is 0.3 – 0.5 points. level level level
consecutive Sparring
Kicks (1.0 Points) 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.1 0.2 0.3
No
Average basic score for the performance of acrobatic action Low Mid. High
Acrobatic actions TKD
with TKD kicks is 0.3 – 0.5 points. level level level
kick
(1.0 Points)
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.1 0.2 0.3
Creativity (1.0 Points) 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
Presentation
(4.0 Points)
Harmony (1.0 Points) 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
Expression of energy
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
(1.0 Points)
Music & Chorography
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
(1.0 Points)
Sub-total score Technical Skills + Presentation
Deductions (see checklist for the deductions)
Total Score = Subtotal score - Deductions