Unit-1_ML
Unit-1_ML
Learning
Types of Learning
Techniques : Techniques :
Techniques : Techniques : 1. Self-training 1. Q-Learning
1. Classification 1. Clustering Models 2. Deep Q-
2. Regression 2. Association 2. Graph based Networks
Models (DQN)
2. Choosing the Target Function: Used to determine exactly what type of Knowledge will
be learned and how this will be used by performance program.
3. Choosing a Representation for the Target function: Machine will already know all the
possible moves(Legal), so next step is to choose the optimised move using linear
equations, hierarchical graph.
4. Choosing a function approximation algorithm.
algorithm
5. Final Design
1. Choosing the training Experience:
- From which system will learn
- Failure or success will depend on choosing the training experience.
- Three attributes on which impact on failure or success
Training Experience provide direct and indirect feedback-
feedback credit
assignment (learner face a problem)
Degree to which the learner controls the sequence of training
examples
How well it represents the distribution of examples over which the
final system performance must be measured.
3. Choosing a representation for the target
functions.
4.Choosing a function Approximation Algorithm
5. Final Design