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Module 2 Example

The document outlines the design thinking process applied to various product designs, including a one-handed water bottle, a comfortable mask for Covid-19, a wearable technology for college students, and a budget-friendly study table for kids. Each design follows the five stages of design thinking: empathize, define, ideate, prototype, and test, detailing user needs, problem statements, brainstorming solutions, creating prototypes, and gathering feedback. The document emphasizes the importance of understanding user challenges and iterating designs based on user feedback.

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0% found this document useful (0 votes)
10 views

Module 2 Example

The document outlines the design thinking process applied to various product designs, including a one-handed water bottle, a comfortable mask for Covid-19, a wearable technology for college students, and a budget-friendly study table for kids. Each design follows the five stages of design thinking: empathize, define, ideate, prototype, and test, detailing user needs, problem statements, brainstorming solutions, creating prototypes, and gathering feedback. The document emphasizes the importance of understanding user challenges and iterating designs based on user feedback.

Uploaded by

xsterrrr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1. Design a water bottle that can be opened with one hand.

Illustrate the various


stages involved in design thinking. Sketch the final design. (14Marks)

SCHEME) Explanation of various design thinking stages – 9 marks (Credit may be given
to all logically correct statements to explain various stages in design thinking- empathise,
define, ideate, prototype and test), Figure – 5 marks

Ans)

Here we have to use the design thinking process for the design of water bottle that can be

opened with one hand. Design thinking involve 5 stages

1. Empathise

2. Define

3. Ideate

4. Prototype

5. Test

Stage 1: Empathise

This stage is basically understanding the problem. In this stage we have to research our
user’s need. In this particular problem the water bottle need to be opened with one hand.
This design is applicable in many conditions like, for a physically challenged person, for
a cyclist while pedalling the cycle, for an athlete while running, or simply a person who
need to drink water effortlessly. For this purpose, a person needs to handle the bottle with
one hand and open with his/her thumb. The bottle neck needs to be small in order to do
that

Stage 2: Define

In this stage we define the problem statement which we need to solve. From the
information we collected from the empathise stage, we need to sort out all the details an make
problem statement from those data. In this problem the main statements are

1. water bottle must be opened with one hand.

2. Closure of the bottle should also be done with one hand


3. Person should also able to drink bottle with one hand

Stage 3: Ideate

The problem which we defined from the stage 2 can be resolved in this stage. The ideate stage
will bring ideas for the problems. This can be done as a group also

Problem 1

For opening water bottle with one hand the neck of the bottle must be easily holdable by one
hand. Also using the thumb, we should be able to open the bottle cap.

Problem 2

If the user is a cyclist or an athlete then the closing also to be done by one hand. In the above
design the closing can also be done by one hand because the palm is enough for closing

Problem 3

To be able to drink water with one hand the bottle neck should be small to hold it in one hand.
Also, the bottle cap should be tagged to the bottle even after the cap opened. To avoid spilling
of water after the cap open, we can us a small bottle cap that is attached over the head of the
bottle like shown in the figure
Stage 4: Prototype

In this stage we will make a prototype with the ideas we had in the previous sage. The diagram
shows the final design of the water bottle prototype. A prototype is a model of the working
model of the design we have done. It is mainly use for testing purpose.
Stage 5: Test

In the test stage we will do all possible extreme tests on the prototype. We will provide the
prototypes for some customers and sometimes ourself, and use it for some times. Will try with
different types of peoples with different hand size. After all the tries and periods we will collect
the feedback of the product also comments from the users. From the feedback and comments
if some changes or improvement to be done in the design then we will do it. And after the
corrections we will finalise the design.

Tips -:

• Mention 5 stages of design thinking


• Make your own ideas for which you know its solution to improve time management
• Make it simple, don’t think too much

2. During the Covid-19 pandemic, people have to wear a mask, but wearing a mask is not
comfortable. Empathize about this design problem and arrive at a solution using the
design thinking process, so that people can select the level of protection provided by
masks according to different situations. Illustrate the solution using sketches.

SCHEME) Empathize about this design problem (Credit may be given to all logically correct
issues in wearing masks) – 4 marks, Explanation of solution - 5 marks, Figure – 5 marks

Ans)

In this problem we have to find a design a mask which reduces the discomfort of the people
who is wearing it for long time. Design thinking involve 5 stages

1.Empathise

2.Define

3.Ideate

4.Prototype

5.Test
Stage 1: Empathise

In this stage we have to collect issue related data and understand the situation/problem.

The highlighted details are given below

✓Wearing mask always make people uncomfortable

✓Breathing issue when wearing for a long time

✓Pain on nose and ears

✓Fogging issue for the people who wear glass

✓Some people have allergies

Stage 2: Define

Even if people have the above issue everyone has to wear the mask for theirs and others
protection when going out. So our aim is to reduce the discomfort of wearing make while going
out. In this stage we have to define the problem statements from the data we collected from the
previous stage. Here we are taking all the points discussed in the empathise stage as our
problem statement.

✓Breathing issue

✓Pain in the nose

✓Fogging problem

✓Allergy issues

Stage 3: Ideate

In this stage we have to come up with ideas to solve the above-mentioned problem statements.
Let’s discuss each one
Breathing issue: for better protection we need to wear double mask these days. So this makes
most of the people breathing trouble. In order to solve this issue we need a 4 multi- layered
mask so that we can have the same protection with one mask.

We can also change the mask shape in order to make more breathing space between nose and
mask. Increasing the breathing space between nose and mask will reduce the breathing
problem.

Pain: to reduce the pain on the nose and ears we can introduce mask with sponge on the nose
side & corners of the mask and instead of wearing the mas on the ears we can tie the mask in
the back of the head. These steps will reduce the pain due to wearing mask for a long time.

Fogging problem: people who’s having glasses have to face fogging problem when wearing
a mask. This issue can be reduced by using a foldable metal on the mask near nose area.
While wearing the mask we can use the flexible metal to keep the mask steady and in correct
location. This will stop the air to reach eyes area which creates Fogg.

Allergy issue: this issue can be reduced by using good clothing materials for the making of
mask. Reusing of mask can also cause the allergy issue.
Stage 4: Prototype

In this stage we can make some amount of mask based on the design we have. This is mainly
for testing purpose. Provide these masks for a group of peoples and tell them to use the mask
for some days. The prototype of the mask is shown in the figure

Stage 5: Test

In the final stage we will distribute the prototype masks to a group of people and tell them to
use for some days. After few days we will collect feedback of our design from the people. Also
we will as for suggestions and comments. Collecting this information we will go through it, if
we need some improvements or changes in the design then we will move back to the previous
stages and redesign the mask. After the corrections we will finalise the design.

3. Illustrate the design thinking approach for designing a wearable technology for a (la)
college student. Describe each stage of the process. Illustrate the solution using
sketches.

The Design Thinking Process consists of five stages: Empathize, Define, Ideate, Prototype,
and Test. Let's go through each stage while designing a smart wearable for college students.

1. Empathize: Understanding the Users

• College students have busy schedules, balancing classes, assignments, social life, and
fitness.
• Common challenges include time management, staying healthy, and staying connected.
• Students prefer lightweight, stylish, and multifunctional devices.

User Insights:

Need reminders for classes, assignments, and deadlines.


Want health tracking (step count, hydration, sleep).
Require seamless connectivity (calls, texts, notifications).

2. Define: Stating the Problem

"How might we create a smart wearable that helps college students stay organized, healthy,
and connected without distractions?"

3. Ideate: Brainstorming Solutions

Possible solutions include:

Smart Ring – Minimalist design with vibration alerts for reminders.


Smartwatch – Displays schedules, fitness stats, and notifications.
Smart Glasses – Augmented reality (AR) for hands-free interaction.
Smart Wristband – Tracks hydration, stress, and focus levels.

4. Prototype: Creating a Concept

The best idea is a Smart Wristband for College Students with:

• Schedule & Task Reminders – Vibrates before class or assignment deadlines.


• Health & Fitness Tracking – Measures heart rate, hydration, and stress levels.
• Focus Mode – Blocks distractions during study sessions.
• Seamless Connectivity – Syncs with smartphones for calls and notifications.

Here’s the conceptual sketch of the smart wristband for college students. It highlights key
features like class reminders, fitness tracking, hydration monitoring, and focus mode.
5. Test: Getting Feedback

• Test with a group of students.


• Gather feedback on comfort, usability, and functionality.
• Improve design based on user suggestions.

4. Illustrate the design thinking approach for designing a study table for kids within a
limited budget. Describe the design thinking process.

Design Thinking Approach for Designing a Study Table for Kids on a Budget
The Design Thinking Process consists of five stages: Empathize, Define, Ideate, Prototype,
and Test. Let’s go through each stage while designing an affordable study table for kids.

1. Empathize: Understanding the Users


Who are the users?
• Kids (ages 4–12) who need a comfortable and engaging space for studying, drawing,
and activities.
• Parents who want a budget-friendly, durable, and space-saving study table.
User Challenges:

Kids need a table that is ergonomic, fun, and encourages learning.


Parents seek affordability, safety, and easy maintenance.
Limited home space requires compact, multifunctional furniture.

2. Define: Stating the Problem


"How might we design a budget-friendly, ergonomic, and engaging study table for kids that
maximizes functionality and space?"

3. Ideate: Brainstorming Solutions


Possible design features:

Foldable Study Table – Saves space when not in use


.
Adjustable Height – Grows with the child.

Multi-purpose Surface – One side for writing, one side as a whiteboard.

Built-in Storage – Small compartments for books and stationery.

Eco-friendly Materials – Lightweight, durable, and safe for kids.

4. Prototype: Creating a Concept


The best idea is a Compact & Adjustable Kids' Study Table with:
• A foldable design for easy storage.
• Adjustable legs for growing kids.
• A chalkboard/whiteboard surface for creative learning.
• Affordable wood or recycled plastic for durability.
• A small bookshelf or drawer for organization.

5. Test: Getting Feedback


• Prototype tested with parents and kids.
• Feedback on safety, comfort, and ease of use.
• Adjustments based on user experience.

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