Lecture 2_Image Fundamentals
Lecture 2_Image Fundamentals
1-Dimension Signal
1. F(x)=waveform
A question arises here that as it is a one-dimensional signal then why it has two
axes?
Even, it is a one-dimensional signal but drawn on two-dimensional space. Or we
can say that to represent 1-dimensional signal we have used 2-dimensional space.
2-Dimension Signal
Any object which has length and height comes under 2-dimension signal. It has
two independent variables.
3-Dimension Signal
Any object which has length and height and depth comes under 3-dimension
signal. It has three independent variables:
Any object which has length, height, depth and time comes under 4-dimension
signal. It has four independent variables.
In reality, animated movies are 4D in which 3 dimensions are used and the 4th
dimension is time. In animated movies, each character is 3D and moves with
respect to the time.
1. Average method
Formula: (R + G + B)/3
For example:e
Explanation
As we can see, there are changes in the image by applying the average method. But
the result is unexpected as we want a grayscale image, but it turned to be a black
image.
Problem
This problem occurs because we have taken an average of 3 colors. All the 3 colors
have different wavelength and have their contribution to the formation of an image.
In the above image, we are taking 33% from each portion that is why the image
does not occur in grayscale.
According to the above equation, red is used 30%, green is used 59%, and blue is
used 11%. The contribution of green is highest.
● Concept of Pixel
● The full form of the pixel is "Picture Element."
● It is also known as "PEL."
● Pixel is the smallest element of an image on a computer display, whether
they are LCD or CRT monitors.
● A screen is made up of a matrix of thousands or millions of pixels.
To convert a continuous image f(x, y) into digital form, we have to sample the
function in both co-ordinates and amplitude.
Oversampling
As we have seen above, there are two types of sampling, up-sampling, and down-
sampling.
Sampling Quantization
Digitization of co-ordinate values. Digitization of amplitude values.
x-axis(time) – discretized. x-axis(time) – continuous.
y-axis(amplitude) – continuous. y-axis(amplitude) – discretized.
Sampling is done prior to the Quantizatin is done after the
quantization process. sampling process.
1. Structure of Eye
Structure of Eye:
● The human eye is a slightly asymmetrical sphere with an average diameter
of the length of 20mm to 25mm.The eye is just like a camera.
● The external object is seen as the camera take the picture of any object.
● Light enters the eye through a small hole called the pupil, a black looking
aperture having the quality of contraction of eye when exposed to bright
light and is focused on the retina which is like a camera film. The lens, iris,
and cornea are nourished by clear fluid, know as anterior chamber.
● Cones in eye number between 6 to 7 million which are highly sensitive to
colors. Human visualizes the colored image in daylight due to these cones.
The cone vision is also called as photopic or bright-light vision.
● Rods are not involved in the color vision and are sensitive to low levels of
illumination.
Image Formation in the Eye:
When the lens of the eye focus an image of the outside world onto a light-sensitive
membrane in the back of the eye, called retina the image is formed. The lens of the
eye focuses light on the photoreceptive cells of the retina which detects the photons
of light and responds by producing neural impulses.
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● The distance between the lens and the retina is about 17mm and the focal
length is approximately 14mm to 17mm.
Brightness Adaptation and Discrimination:
Digital images are displayed as a discrete set of intensities. The eyes ability to
discriminate black and white at different intensity levels is an important
consideration in presenting image processing result.
The range of light intensity levels to which the human visual system can adapt is of
the order of 1010 from the scotopic threshold to the glare limit. In a photopic
vision, the range is about 106.