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CMakeLists

The document outlines the setup and configuration for the FidelityFX SDK, specifically for the FFX_API_FSR project. It includes licensing information, project declarations, library imports, source files, executable configurations, and build commands. Additionally, it specifies the linking of necessary libraries and the organization of project files into groups for better management within the solution.

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0% found this document useful (0 votes)
3 views

CMakeLists

The document outlines the setup and configuration for the FidelityFX SDK, specifically for the FFX_API_FSR project. It includes licensing information, project declarations, library imports, source files, executable configurations, and build commands. Additionally, it specifies the linking of necessary libraries and the organization of project files into groups for better management within the solution.

Uploaded by

alonzohaynes128
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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# This file is part of the FidelityFX SDK.

#
# Copyright (C) 2024 Advanced Micro Devices, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files(the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions :
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.

# Declare project
project(FFX_API_FSR)

# ---------------------------------------------
# Fidelity FX Api FSR Sample
# ---------------------------------------------

# Import SDK libs


add_library(amd_fidelityfx SHARED IMPORTED)
set_target_properties(amd_fidelityfx PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "$
{API_ROOT}/include"
IMPORTED_LOCATION_RELEASEDX12 "$
{FFX_API_PATHNAME_DX12}.dll"
IMPORTED_LOCATION_RELWITHDEBINFODX12 "$
{FFX_API_PATHNAME_DX12DREL}.dll"
IMPORTED_LOCATION_DEBUGDX12 "$
{FFX_API_PATHNAME_DX12D}.dll"
IMPORTED_LOCATION_RELEASEVK "$
{FFX_API_PATHNAME_VK}.dll"
IMPORTED_LOCATION_RELWITHDEBINFOVK "$
{FFX_API_PATHNAME_VKDREL}.dll"
IMPORTED_LOCATION_DEBUGVK "$
{FFX_API_PATHNAME_VKD}.dll"
IMPORTED_IMPLIB_RELEASEDX12 "$
{FFX_API_PATHNAME_DX12}.lib"
IMPORTED_IMPLIB_RELWITHDEBINFODX12 "$
{FFX_API_PATHNAME_DX12DREL}.lib"
IMPORTED_IMPLIB_DEBUGDX12 "$
{FFX_API_PATHNAME_DX12D}.lib"
IMPORTED_IMPLIB_RELEASEVK "$
{FFX_API_PATHNAME_VK}.lib"
IMPORTED_IMPLIB_RELWITHDEBINFOVK "$
{FFX_API_PATHNAME_VKDREL}.lib"
IMPORTED_IMPLIB_DEBUGVK "$
{FFX_API_PATHNAME_VKD}.lib")
# FSR render module files
set(fsr_api_src ${CMAKE_CURRENT_SOURCE_DIR}/fsrapirendermodule.h $
{CMAKE_CURRENT_SOURCE_DIR}/fsrapirendermodule.cpp)

# Add config file


set(config_file ${CMAKE_CURRENT_SOURCE_DIR}/config/fsrapiconfig.json)
copyCommand("${config_file}" ${CONFIG_OUTPUT})

# Add the sample to the solution


add_executable(${PROJECT_NAME} WIN32 ${default_icon_src} ${default_entry_point} $
{default_sample_files} ${config_file} ${fsr_api_src} ${fsr_shaders})

# Setup the correct exe based on backend name


set(EXE_OUT_NAME ${PROJECT_NAME}_)

# Link everything
target_link_libraries(${PROJECT_NAME} LINK_PUBLIC Framework RenderModules
d3dcompiler amd_fidelityfx backend_interface_stub)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME_DEBUGDX12 "${EXE_OUT_NAME}DX12D"
OUTPUT_NAME_DEBUGVK "${EXE_OUT_NAME}VKD"
OUTPUT_NAME_RELEASEDX12 "${EXE_OUT_NAME}DX12"
OUTPUT_NAME_RELEASEVK "${EXE_OUT_NAME}VK"
OUTPUT_NAME_RELWITHDEBINFODX12 "$
{EXE_OUT_NAME}drelDX12"
OUTPUT_NAME_RELWITHDEBINFOVK "$
{EXE_OUT_NAME}drelVK"
VS_DEBUGGER_WORKING_DIRECTORY "${BIN_OUTPUT}")

file(GLOB api_dlls ${FFX_API_ROOTPATH}/*.dll)

# Copy amd_fidelityfx dll to output. Relies on it being built before this project
is configured!
# TODO: remove tech debt from build system....
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${api_dlls} ${BIN_OUTPUT})

# Add compile definitions to identify the sample


target_compile_definitions(${PROJECT_NAME} PRIVATE SampleName=L"FidelityFX FSR
FFXAPI v1.3"

ConfigFileName=L"configs/fsrapiconfig.json"

ConfigSampleName="FidelityFX FSR FFXAPI"

RenderModuleName=FSRApi)

# Add manifest info


addManifest(${PROJECT_NAME})

# And solution layout definitions


source_group("" FILES ${default_entry_point})
source_group("Sample" FILES ${fsr_sample_files})
source_group("Icon" FILES ${default_icon_src})
source_group("Config" FILES ${config_file})
source_group("RenderModule" FILES ${fsr_api_src})

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