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Lecture 10

The document discusses the importance of creativity in engineering design, emphasizing that engineers must creatively solve problems while adhering to physical laws and practical constraints. It outlines various techniques for stimulating creativity, such as brainstorming and morphological analysis, and methods for selecting the best ideas, including SWOT analysis and voting. The content highlights the collaborative nature of creativity in teams and encourages a mindset open to new experiences and risk-taking.

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0% found this document useful (0 votes)
9 views22 pages

Lecture 10

The document discusses the importance of creativity in engineering design, emphasizing that engineers must creatively solve problems while adhering to physical laws and practical constraints. It outlines various techniques for stimulating creativity, such as brainstorming and morphological analysis, and methods for selecting the best ideas, including SWOT analysis and voting. The content highlights the collaborative nature of creativity in teams and encourages a mindset open to new experiences and risk-taking.

Uploaded by

mmdcfpnncm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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INTRODUCTION TO

ENGINEERING DESIGN
College of Engineering
Princess Norah Bent Abdurrahman University

1
LECTURE 10
CREATIVITY IN
ENGINEERING DESIGN

2
CREATIVITY AND ENGINEERING

• The professional life of engineers is devoted to the


creative solution of problems
• Technology is the result of creativity with a
purpose, or engineering design*

• Sending someone to the


moon and to bringing
him back to earth in 1968
required a number of
technologies created by
Engineers
3
CREATIVE ENGINEERS* HAVE:

• Curiosity and tolerance of


unknown
• Openness to new experiences
• Willingness to take risks
• Ability to observe details and see
the “whole picture”
• No fear of problems
• Ability to concentrate and focus
on the problem until it’s solved

4
WHAT SOME ONCE SAID:
• This 'telephone' has too many shortcomings to be
seriously considered as a means of
communication. The device is inherently of no
value to us. (Western Union internal memo, 1876)

• I think there is a world market for


maybe five computers. (Thomas Watson*,
1943)

• 640K [memory] ought to be enough for


anybody (Bill Gates, 1981)**
5
WHAT YOU SHOULD HEAR:
• Great spirits have always encountered
violent opposition from mediocre minds.
- Albert Einstein

• The person who says it cannot be done


should not interrupt the person doing it.
- Chinese Proverb

• Every really new idea looks crazy at first.


- Alfred North Whitehead*

6
TEAMS AND CREATIVITY
• Teams combine* the
different backgrounds,
experiences and
thinking preferences of
individuals
• Interaction among team
members – other’s ideas
are used as stepping-
stones to more creative
ideas
• Willingness on the part
of a team to take greater
risks
7
ENGINEERING CREATIVE METHODS
• Evolution: Incremental improvement; Every problem that
has been solved can be solved again in a better way.
• Synthesis: Two or more existing ideas are combined into a
third, new idea.
• Revolution: Completely different, new idea
• Reapplication: Look at something old in a new way.
• Changing Direction: Attention is shifted from one angle
of a problem to another

Introduction to Creative Thinking , Robert Harris. Version Date: July 1, 1998

8
Engineering Creativity and Constraints
• In engineering, creativity is useful only if it fits
into the realities* of the physical world
• A creative idea in engineering must conform
to the established physical laws
• A creative idea in engineering must conform
to our present knowledge of the nature of
matter, unless we invent or find a new form
of matter.
• Creativity in engineering is constrained by
feasibility and practicality.

9
CREATIVITY STIMULATION* TECHNIQUES

1. Inversion
2. Morphological Analysis
3. Analogy
4. Brainstorming
Many others

10
Techniques: 1 Inversion
• Inverting the problem to view it from a different
angle
• If you would like to save energy, explore wasting
energy
• The crow example: Water
too low in the jug.
Instead of trying to
explore how to go to the
water, explore how the
water can get to the crow.
Solution, put stones!
11
Techniques: 2 Morphological Analysis
• The problem is divided into smaller
sub-problems.
• Concepts are generated to satisfy
each smaller problem.
• A four-step process
1. List the functions and features required
2. Identify as many ways (i.e. concepts) as possible
for each feature or function
3. Draw a table with features/functions listed
vertically and concepts listed horizontally
4. Identify all practical combinations
12
Techniques: 2 Morphological Analysis (Example)
Design a means of transportation for disabled persons*
Feature Concept 1 Concept 2 Concept 3 Concept 4
Body Support armchair under arm leg support sofa

Ground Support rollers** tracks wheels** skids

Power Supply Battery solar human air

Speed Control automatic manual on-off -

Direction Control side thrust one side reverse steering

lock

Design 1: Armchair + Rollers + Solar + Automatic + Side-


thrust
Design 2: Armchair + Wheels + Human + Manual + 13
Steering***
2 Morphological Analysis (contn’d)

• This approach is very powerful


• It generates “so many” combinations
• Many obviously will not make sense and can be
quickly eliminated
• However, you often find a new idea by looking at
the possible combinations* of concept pieces
• Remember, this is an iterative process, you may
have to go back to square one often

14
Techniques: 3 Analogy
• Personal analogy (imagine
yourself in the situation, e.g., if
designing a product, imagine
yourself as the product itself or one
of its functions)
• Direct analogy* (copy ideas from
nature, wild life)

15
TECHNIQUES: 4 BRAINSTORMING*
Rules (within a comfortable/friendly environment):
• Define the problem to be solved
• No criticism allowed during the session
• Large quantity of ideas wanted (quantity over
quality)
• Crazy ideas are welcome
• Keep ideas short and snappy
• Combine and improve on others’ ideas “laterally”
(new categories) and “vertically” (new ideas in
categories)

16
IDEA SELECTION
• Creative sessions lead to many ideas, how to select
the best one?
• Do some clustering first (merge similar ideas under
one heading)
• Then, apply one or more of the following options:

1. Questions Options Criteria (QOC)

2. Voting

3. SWOT Analysis
17
SELECTION: 1 QUESTIONS OPTIONS CRITERIA (QOC)

• Determine important criteria beforehand


• Judge each option (idea) based on the criteria
• Criteria may have a different weighting!

Criteria 1 Criteria 2 Criteria 3

Option 1
Option 2
Option 3
Option 4
18
SELECTION: 2 VOTING

• Members are given a fixed number of colored stickers


(virtual money)
• Voting for good ideas (criteria) is by putting a sticker next
to it
• For very good ideas, multiple stickers can be put
• This could be used to reduce the list of alternative ideas

19
SELECTION: SWOT

Strengths, Weaknesses, Opportunities, Threats

• Often used to analyze business but


can also be used to select ideas
• Specify each of these for each idea
• Can be applied to a reduced list of
ideas
• Better suited to modify/improve
existing designs

20
Final Thoughts
• For every good idea, expect to have tens of
bad or wrong or useless ideas
• You don’t have to be a mathematical genius.
But you should be competent in mathematics.
• Evaluate and improve the extent of your hands-
on and laboratory skills.
• Visualize how the work could be accomplished
(spreadsheets, flowcharts, drawing)
• Imagination is also crucial. Begin at the science
fiction level, then apply the constraints gradually.
• Keep a design notebook*

21
THANK YOU

22

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