Lecture 6: Quadratic Surfaces
Lecture 6: Quadratic Surfaces
http://www.math.columbia.edu/~dpt/F10/CalcIII/
Announcements
Midterm on Thursday, September 30.
Review on Tuesday. You are allowed one handwritten page of notes, both sides. No other aids. Professor Lipshitz will administer. If you have a disability requiring accommodation, contact ODS. Do that now.
New TA: Sherin George <[email protected]>. Oce hours: F 24PM in Barnard Math Help Room (Milbank 333). Check your e-mail. Todays lecture is interactive. Screenshots will be posted afterwards.
Quadratic surfaces
A quadratic surface is a surface in space dened by a quadratic equation:
{(x , y , z ) | x 2 + y 2 = 1} {(x , y , z ) | x + y + z = 1}
2 2 2 2 2 2
Cylinder Sphere
{(x , y , z ) | x + 2xy + y + z 2z = 5} ?? We study them for several reasons. Build 3-dimensional intuition. Techniques useful for contour plots, which you will see more. These surfaces are useful. Will see some of them later in the course. Basic technique: traces. Fix (say) z-coordinate to (say) 0. Consider resulting curve. Result is a quadratic curve, a conic section.
Quadratic surfaces
A quadratic surface is a surface in space dened by a quadratic equation:
{(x , y , z ) | x 2 + y 2 = 1} {(x , y , z ) | x + y + z = 1}
2 2 2 2 2 2
Cylinder Sphere
{(x , y , z ) | x + 2xy + y + z 2z = 5} ?? We study them for several reasons. Build 3-dimensional intuition. Techniques useful for contour plots, which you will see more. These surfaces are useful. Will see some of them later in the course. Basic technique: traces. Fix (say) z-coordinate to (say) 0. Consider resulting curve. Result is a quadratic curve, a conic section.
Quadratic surfaces
A quadratic surface is a surface in space dened by a quadratic equation:
{(x , y , z ) | x 2 + y 2 = 1} {(x , y , z ) | x + y + z = 1}
2 2 2 2 2 2
Cylinder Sphere
{(x , y , z ) | x + 2xy + y + z 2z = 5} ?? We study them for several reasons. Build 3-dimensional intuition. Techniques useful for contour plots, which you will see more. These surfaces are useful. Will see some of them later in the course. Basic technique: traces. Fix (say) z-coordinate to (say) 0. Consider resulting curve. Result is a quadratic curve, a conic section.
Quadratic surfaces
A quadratic surface is a surface in space dened by a quadratic equation:
{(x , y , z ) | x 2 + y 2 = 1} {(x , y , z ) | x + y + z = 1}
2 2 2 2 2 2
Cylinder Sphere
{(x , y , z ) | x + 2xy + y + z 2z = 5} ?? We study them for several reasons. Build 3-dimensional intuition. Techniques useful for contour plots, which you will see more. These surfaces are useful. Will see some of them later in the course. Basic technique: traces. Fix (say) z-coordinate to (say) 0. Consider resulting curve. Result is a quadratic curve, a conic section.
Conic sections
A conic section (or quadratic curve) is dened by a quadratic equation:
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0}
{(x , y ) | x 2 +
y2 = 1} 2
Conic sections
A conic section (or quadratic curve) is dened by a quadratic equation:
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0}
{(x , y ) | x 2 +
y2 = 1} 2
Conic sections
A conic section (or quadratic curve) is dened by a quadratic equation:
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0}
{(x , y ) | y = x 2 }
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0} depends on B 2 4AC : B 2 4AC < 0: An ellipse (or circle, empty, or degenerate) B 2 4AC = 0: A parabola (or degenerate) B 2 4AC > 0: A hyperbola (or degenerate)
Examples
{(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Circle {(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Hyperbola {(x , y ) | x 2 + 2xy + y 2 + x y = 0} = {(x , y ) | (x + y )2 + (x y ) = 0}: B 2 4AC = 0: Parabola
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0} depends on B 2 4AC : B 2 4AC < 0: An ellipse (or circle, empty, or degenerate) B 2 4AC = 0: A parabola (or degenerate) B 2 4AC > 0: A hyperbola (or degenerate)
Examples
{(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Circle {(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Hyperbola {(x , y ) | x 2 + 2xy + y 2 + x y = 0} = {(x , y ) | (x + y )2 + (x y ) = 0}: B 2 4AC = 0: Parabola
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0} depends on B 2 4AC : B 2 4AC < 0: An ellipse (or circle, empty, or degenerate) B 2 4AC = 0: A parabola (or degenerate) B 2 4AC > 0: A hyperbola (or degenerate)
Examples
{(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Circle {(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Hyperbola {(x , y ) | x 2 + 2xy + y 2 + x y = 0} = {(x , y ) | (x + y )2 + (x y ) = 0}: B 2 4AC = 0: Parabola
{(x , y ) | Ax 2 + Bxy + Cy 2 + Dx + Ey + F = 0} depends on B 2 4AC : B 2 4AC < 0: An ellipse (or circle, empty, or degenerate) B 2 4AC = 0: A parabola (or degenerate) B 2 4AC > 0: A hyperbola (or degenerate)
Examples
{(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Circle {(x , y ) | x 2 + y 2 = 1}: B 2 4AC = 4: Hyperbola {(x , y ) | x 2 + 2xy + y 2 + x y = 0} = {(x , y ) | (x + y )2 + (x y ) = 0}: B 2 4AC = 0: Parabola
Trace method
Suppose you didnt know what {(x , y , z ) | x 2 + y 2 + z 2 = 1} represented. How could you gure it out? Fix z-coordinate to xed value. Consider resulting curve. What happens to the curve as z varies? Interactive graphics courtesy of Sage (http://sagemath.org), a free, open-source, and excellent mathematics software system. Available for Linux, Mac OS X, and Windows, or use it online. 3D graphics by K3DSurf (http://k3dsurf.sourceforge.net). Available for Linux, Mac OS X, and Windows.
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
{(x , y , z ) | x 2 + y 2 /2 + z 2 /3 = 1}: An ellipsoid {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of one sheet {(x , y , z ) | x 2 + y 2 z 2 = 1}: A hyperboloid of two sheets {(x , y , z ) | x 2 + y 2 z 2 = 0}: A cone {(x , y , z ) | z = x 2 + y 2 }: An (elliptic) paraboloid {(x , y , z ) | z = x 2 y 2 }: A hyperbolic paraboloid You can take traces by setting x or y to be a constant as well; that gives dierent information.
Lets get some examples from you!
Parabolic reectors
. . . or solar cooking.
Hyperboloid
Hyperboloid gears
Taiwans Antique Mechanism Teaching Models Digital Museum. Model NTUT-F02 Hyperboloid Gear Mechanism
This makes hyperboloids the right shape for certain gears, when you want to change the angle of rotation.
http://en.wikipedia.org/wiki/File:Differentialgetriebe2.jpg
Intersections of planes
The intersection of two planes is a line. With lines, main problem is to nd direction vector, parallel to line. The direction vector lies in both planes, so is perpendicular to both normal vectors. Find it using cross product. If youre given two equations, can think of each as a plane: x +y +z =1 x y =3 n1 = (1, 1, 1) n2 = (1, 1, 0) n1 n2 = (1, 1, 2) Also need to nd one point r0 on the line. Any one solution will do. Alternative approach: Find any two points on the line and take the dierence.
Intersections of planes
The intersection of two planes is a line. With lines, main problem is to nd direction vector, parallel to line. The direction vector lies in both planes, so is perpendicular to both normal vectors. Find it using cross product. If youre given two equations, can think of each as a plane: x +y +z =1 x y =3 n1 = (1, 1, 1) n2 = (1, 1, 0) n1 n2 = (1, 1, 2) Also need to nd one point r0 on the line. Any one solution will do. Alternative approach: Find any two points on the line and take the dierence.
Intersections of planes
The intersection of two planes is a line. With lines, main problem is to nd direction vector, parallel to line. The direction vector lies in both planes, so is perpendicular to both normal vectors. Find it using cross product. If youre given two equations, can think of each as a plane: x +y +z =1 x y =3 n1 = (1, 1, 1) n2 = (1, 1, 0) n1 n2 = (1, 1, 2) Also need to nd one point r0 on the line. Any one solution will do. Alternative approach: Find any two points on the line and take the dierence.
Intersections of planes
The intersection of two planes is a line. With lines, main problem is to nd direction vector, parallel to line. The direction vector lies in both planes, so is perpendicular to both normal vectors. Find it using cross product. If youre given two equations, can think of each as a plane: x +y +z =1 x y =3 n1 = (1, 1, 1) n2 = (1, 1, 0) n1 n2 = (1, 1, 2) Also need to nd one point r0 on the line. Any one solution will do. Alternative approach: Find any two points on the line and take the dierence.
n . n
Question
Whats the distance from (5, 6, 7) to the plane through (1, 0, 0), (0, 1, 0), and (0, 0, 1)?
Answer
We computed the normal vector earlier: n = (1, 1, 1). (1, 1, 1) (4, 6, 7) 17 Distance = compn ((5, 6, 7) (1, 0, 0)) = = . (1, 1, 1) 3
n . n
Question
Whats the distance from (5, 6, 7) to the plane through (1, 0, 0), (0, 1, 0), and (0, 0, 1)?
Answer
We computed the normal vector earlier: n = (1, 1, 1). (1, 1, 1) (4, 6, 7) 17 Distance = compn ((5, 6, 7) (1, 0, 0)) = = . (1, 1, 1) 3