Scum And Villainy
PIRATE BRIGANDS twice and the worse result must be applied.
CARTEL ENFORCERS
The least the faction has to offer but can
be strong enmasse. These Troops are Rule through force, fear, and coin. These
Aggressive. troops are Aggressive.
PLATOON FORCE RATING: PLATOON FORCE RATING:
Regular: +2
Regular: +1
Command Dice: 5
PLATOO
Command Dice: 5
ENFORCER HEADQUARTERS
BRIGAND HEADQUARTERS Cartel Representative, Senior Leader armed with
Blaster Pistol
Captain, Senior Leader armed with Blaster Pistol
and Vibro Sword Brute, Senior Leader armed with Blaster Rifle
Senior Arms Master, Senior Leader armed with Heavy Repeating Blaster team, 2 crew
Blaster Pistol and Vibro Knife OR Rocket Launcher team, 2 crew
Sniper Blaster, 1 Spotter N HEADQUARTERS
OR Heavy Repeating Blaster, 2 crew ENFORCER SQUAD ONE TO FOUR
OR Rocket Launcher Brute, Junior Leader armed with Blaster Rifle OR
PLATOON HEADQUARTERS Scatterblaster, Ion Grenades
WEAPON TEAM ASSAULT TEAM
BRIGAND SQUAD ONE TO FOUR
Medium repeating Five enforcers with
Arms Master, Junior Leader armed with blaster blaster Blaster Rifles OR
rifle and Vibro Knife OR Ion Rifle Scatterblasters
WEAPON TEAM ASSAULT TEAM Two crew
Medium repeating Seven pirates with
blaster Blaster Rifles OR Vibro
Or Ion rifle Knives and Blaster CARTEL ENFORCERS CHARACTERISTICS
Two crew Pistols
DS ONE TO FOURWeapon QUICK TO KILL Only the most ruthless and
PIRATE CHARACTERISTICS uncaring men are given the right to enforce
the Cartels orders.
ROWDY FOLK! Pirate Brigands love a good Cartel Enforcers may enter the board up to 9”
scrap and excel at close range fighting. from a Jump-Off Point if a enemy squad has
Any model shooting at close range gains Re- LoS to them, OR up to 12” away from a Jump-
roll 1s if the weapon doesn't have it; and Off Point if there is no LoS.
instead gains Re-roll 1s and 2s if it already
does. BRUTAL FIRE When a leader is attached to a
Enforcer Team or Squad and uses two or more
COWARDLY IN THE END Any rolls on the Command Initiatives to activate them, they
BAD THINGS HAPPEN chart must be rolled may move with 1D6 and fire at full effect.
ELITE MERCS 1. Re-Roll an entire attack roll, both
hits or misses.
Squads of Merceneries, the best soldiers 2. Ignore one roll on the Bad Things
creds can buy, armed with the best Happen Chart.
weapons creds can buy. These Troops 3. Remove the benefit of cover from
are Elite and Aggressive one attack.
4. Assume Tactical stance with entire
PLATOON FORCE RATING: Platoon.* If applicable
Elite: +4 5. Entire Platoon gains Agressive for
the remainder of this turn.
Command Dice: 6
SCUM AND VILLAINY SUPPORT LIST
MERCENARY HEADQUARTERS LIST ONE
Condottiero, Senior Leader armed with Blaster Single Compound Charge or similar
Carbine
Medical Orderly
Routiers Senior Leader armed with Ion Blaster
Engineer specialist mine clear Team, 3 troopers
One choice from Support List 3 or 4
Engineer obstacle clear Team, 3 troopers
OR Two Support from List 1 or 2
LIST TWO
MERCENARY SQUAD ONE TO TWO Medium Repeating Blaster, 2 troopers
Routiers Junior Leader armed with Blaster Rocket Launcher team, 2 troopers
Carbine, Ion and Concussion Grenades Ion Rifle, 2 troopers
WEAPON TEAM ASSAULT TEAM LIST THREE
One Merc with Medium Six troopers with Sniper Team with Ion Sniper Rifle OR Scoped
Repeating Blaster Blaster Rifles, Heavy Blaster Rifle
OR Scatterblaster Concussion Grenades
Decommissioned H.E. AT-RT with Junior Leader
OR Ion Rifle
Regular Brigand Squad with Junior Leader
LIST FOUR
MERC CHARACTERISTICS Regular Enforcer Squad with Junior Leader
Regular Merc Squad with Junior Leader
SOLDIERS OF FORTUNE Mercs go 1.4 FD Laser Cannon Team, 2 crew
where the money is. Any faction may Decommissioned Seraph-class urban landspeeder
use this Platoon so long as the agreed
Decommissioned A.P. AT-RT with Junior Leader
upon cost is paid.
Retrofitted AT-PT with Junior Leader
LIST FIVE
REPUTATION IS EVERYTHING If Decommissioned AAT with Junior Leader
Credits are the fuel that drives a Merc T-47 Airspeeder with Junior Leader
company, Reputaion is the refueling LIST SIX
station. Junior Leader Bounty Hunter
Once per game you may do one of the LIST SEVEN
following.
Retrofitted AT-ST with Junior Leader
SCUM AND VILLAINY ARSENAL TABLE
INFANTRY WEAPONS
WEAPON FIREPOWER CLOSE EFFECTIVE NOTES
Blaster Rifle 1 0-18” Over 18” Re-roll 1s
E-5 Blaster Rifle 1 0-12”
Medium Repeating
3 0-18” Over 18” Re-roll 1s
Blaster
Heavy Repeating Over 18”
8 0-18” -
Blaster
Firepower is range
dependent, and
Scatterblaster 3/1 0-9” 10-18”
reduces cover by one
level
Blaster Pistol 1 0-9” - -
See sniper rules
Sniper Blaster 1 6 - unlimited -
section 9.5
Ion rules apply
Ion Grenade 1 (6) 4-11” - against Droids and
Vehicles
Concussion
2 4-11” - -
Grenade
Rolls for hits as
Rocket
3 12-60” - though target
Launcher
in open.
Vibro Knife Close Combat only. Adds 1d6 per 2 in combat.
Vibro Sword Close Combat only. Adds 2d6.
VEHICLE ANTI-TANK WEAPONS
WEAPON 0-12” 10-24” 24”-48” H.E.
Rocket Launcher 7 7 7 2
ION WEAPONS
WEAPON 0-10” 10-20” Over 20” H.E.
Ion Rifle 4 4 4 1 (6)
HEAVY WEAPONS
WEAPON H.E. A.P. NOTES
Loses 3FP/AP when crew
1.4FD Laser
7 10 reduced to 1. Reduces cover by
Cannon
one level.
VEHICLE WEAPONS
WEAPON H.E. A.P. CLOSE EFFECTIVE NOTES
MS-4 twin
6 6 0-24” Over 24” (AT-ST)
blaster cannons
88i twin light
4 4 0-18” Over 18” (AT-ST)
blaster cannon
Reduces cover by one level (A.P.
Laser Cannon 5 8 0-24” Over 24”
At-RT)
Twin Blaster
10 2 0-24” Over 24”
Cannon
Mk 1/W twin
4 3 0-18” Over 18” (AT-PT)
blaster cannon
Mk 1/W concussion Roll for hits as though target in
2 1 - 6-36”
grenade launcher open (AT-PT)
ARSENAL TABLE
REBEL ARSENAL TABLE
VEHICLES
VEHICLE ARMOUR SPEED NOTES
MS4 Twin blaster cannon
Retrofitted AT-ST 4 Average
2 x 88i Twin light blaster cannon
Mk 1/W Twin blaster cannon,
Retrofitted AT-PT 3 Average
Mk 1/W Concussion grenade launcher
Decommissioned H.E.
1 Average, Walker Laser Cannon
AT-RT
Decommissioned A.P.
1 Average, Walker Twin Blaster Cannon
AT-RT
Retrofitted Seraph-class Transport, 88i twin light
2 Speeder
urban landspeeder blaster cannon
Retrofitted T-47 2x x Laser Cannon. Ignores terrain.
3 Speeder
Airspeeder Always in open. No sideways movement.
Laser cannon,
Decommissioned AAT 3 Slow, Speeder
2 x Twin light blaster cannon
REBEL ARSENAL TABLE
VEHICLES
VEHICLE ARMOUR SPEED NOTE
NS