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FrankenWolf Mek

The document provides a detailed record sheet for the FrankenWolf BattleMech, including its armor, movement points, weapons, and critical hit table. It specifies the mech's specifications such as tonnage, engine type, and heat data. Additionally, it outlines the internal structure and damage transfer diagram for the mech's components.

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0% found this document useful (0 votes)
24 views1 page

FrankenWolf Mek

The document provides a detailed record sheet for the FrankenWolf BattleMech, including its armor, movement points, weapons, and critical hit table. It specifies the mech's specifications such as tonnage, engine type, and heat data. Additionally, it outlines the internal structure and damage transfer diagram for the mech's components.

Uploaded by

WhatIf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ARMOR DIAGRAM

Standard Armor
He ad ( 9 )
Le ft Tors o Right Tors o
( 11 ) ( 11 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: FrankenWolf Mek Name:
Movement Points: Tonnage: 35
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Consciousness # 3 5 7 10 11 Dead
Engine Type: 210 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser RT 3 5 [DE] — 3 6 9
Ce nte r
1 Medium Laser LT 3 5 [DE] — 3 6 9 Le ft Arm Tors o Right Arm
(4) ( 16 ) (4)
1 Medium Laser CT 3 5 [DE] — 3 6 9
2 Medium Laser RA 3 5 [DE] — 3 6 9
2 Medium Laser LA 3 5 [DE] — 3 6 9
Le ft Right
Le g Ce nte r Le g
( 16 ) Tors o ( 16 )
(6)

Le ft Right
Tors o Re ar Tors o Re ar
(5) (5)

BV: 972 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE He ad
Scale
Head Le ft Tors o ( 8 ) Right Tors o ( 8 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Medium Laser 4. Roll Again 3. Medium Laser
1-3 5. Sensors 1-3 29
4. Medium Laser 4. Medium Laser
5. Roll Again 6. Life Support 5. Roll Again
28*
6. Roll Again 6. Roll Again Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(6) (6)
2. Roll Again 2. Roll Again 25*
1. Fusion Engine
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o 23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 11 )
6. Roll Again 6. Roll Again
22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
20*
1. Gyro (8) (8)
Left Torso Right Torso 19*
2. Fusion Engine
1. Medium Laser 3. Fusion Engine 1. Medium Laser 18*
2. Roll Again 4-6 4. Fusion Engine 2. Roll Again 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
5.
6.
Heat Sink
Medium Laser
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
13
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again 12
Life Support 26 Shutdown, avoid on 10+
3. Roll Again 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+ 9
6. Roll Again 6. Roll Again
22 Shutdown, avoid on 8+
8*
20 -4 Movement Points
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire 1
Diagram
5 -1 Movement Points
0

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Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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