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crash_log_1

The document lists various registered CPU kernel operations, detailing their function signatures and output types. Each operation is identified by a unique memory address and includes operations for different data types such as Int, Float, Point2i, and Buffer types. The operations include arithmetic functions like addition, subtraction, multiplication, division, and modulus, among others.

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0% found this document useful (0 votes)
6 views21 pages

crash_log_1

The document lists various registered CPU kernel operations, detailing their function signatures and output types. Each operation is identified by a unique memory address and includes operations for different data types such as Int, Float, Point2i, and Buffer types. The operations include arithmetic functions like addition, subtraction, multiplication, division, and modulus, among others.

Uploaded by

Fer C
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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RFactory.

cpp:226 All registered operations


CPUKernels:
(0x77b14cdc00) !=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cdce0) !=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cddc0) !=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cdea0) !=(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x77b14cdf80) !=(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ce060) !=(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14ce140) !=(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ce220) !=(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14ce300) !=(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x77adf09ac0) %(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77adf09ba0) %(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x77adf09c80) %(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf09d60) %(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf09e40) %(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf09f20) %(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77adf0a000) %(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf0a0e0) %(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77adf0a1c0) %(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x77adf0a2a0) %(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77adf0a380) %(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0a460) %(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x77adf0a540) %(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf069c0) *(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77adf06aa0) *(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x77adf06b80) *(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77adf06c60) *(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77adf06d40) *(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77adf06e20) *(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x77adf06f00) *(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x77adf06fe0) *(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x77adf070c0) *(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77adf071a0) *(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77adf07280) *(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf07360) *(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf07440) *(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x77adf07520) *(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf07600) *(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf076e0) *(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf077c0) *(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77adf078a0) *(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf07980) *(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf07a60) *(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf07b40) *(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x77adf07c20) *(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf07d00) *(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77adf07de0) *(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf07ec0) *(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x77adf07fa0) *(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf08080) *(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x77adf08160) *(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77b15d08c0) +(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b15d09a0) +(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x77b15d0a80) +(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77b15d0b60) +(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x77b15d0c40) +(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x77b15d0d20) +(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77b15d0e00) +(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77b15d0ee0) +(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x77b15d0fc0) +(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77b15d10a0) +(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77b15d1180) +(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d1260) +(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x77b15d1340) +(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x77b15d1420) +(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b15d1500) +(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d15e0) +(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d16c0) +(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77b15d17a0) +(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x77b15d1880) +(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b15d1960) +(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b15d1a40) +(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x77b15d1b20) +(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b15d1c00) +(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77b15d1ce0) +(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b15d1dc0) +(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x77b15d1ea0) +(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b15d1f80) +(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x77b15d2060) +(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77b15d2140) -(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b15d2220) -(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x77b15d2300) -(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77b15d23e0) -(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77b15d24c0) -(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77b15d25a0) -(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x77b15d2680) -(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x77b15d2760) -(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x77b15d2840) -(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77b15d2920) -(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77b15d2a00) -(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d2ae0) -(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x77b15d2bc0) -(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x77b15d2ca0) -(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b15d2d80) -(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d2e60) -(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15d2f40) -(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77adf06020) -(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf06100) -(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf061e0) -(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf062c0) -(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x77adf063a0) -(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf06480) -(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77adf06560) -(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf06640) -(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x77adf06720) -(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf06800) -(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x77adf068e0) -(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77adf08240) /(x: Point2i, y: Int) -> output: Point2i /*CPU Kernel*/
(0x77adf08320) /(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77adf08400) /(x: Float, y: Float) -> output: Float /*CPU Kernel*/
(0x77adf084e0) /(x: Point2i, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77adf085c0) /(x: Point2i, y: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77adf086a0) /(x: Point2f, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77adf08780) /(x: Int, y: Float) -> output: Float /*CPU Kernel*/
(0x77adf08860) /(x: Point2f, y: Int) -> output: Point2f /*CPU Kernel*/
(0x77adf08940) /(x: Point2f, y: Float) -> output: Point2f /*CPU Kernel*/
(0x77adf08a20) /(x: Point2i, y: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77adf08b00) /(x: Buffer_8, y: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf08be0) /(x: Buffer_Int, y: Buffer_Int) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf08cc0) /(x: Buffer_Float, y: Buffer_Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x77adf08da0) /(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf08e80) /(x: Buffer_8, y: Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf08f60) /(x: Buffer_8, y: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77adf09040) /(x: Buffer_Int, y: Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77adf09120) /(x: Buffer_Int, y: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x77adf09200) /(x: Buffer_Float, y: Int) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf092e0) /(x: Buffer_Float, y: Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x77adf093c0) /(x: Buffer_ARGB_8888, y: Int) -> output: Buffer_ARGB_8888
/*CPU Kernel*/
(0x77adf094a0) /(x: Buffer_ARGB_8888, y: Float) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf09580) /(x: Image_8, y: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77adf09660) /(x: Image_ARGB_8888, y: Image_ARGB_8888) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf09740) /(x: Image_8, y: Int) -> output: Image_8 /*CPU Kernel*/
(0x77adf09820) /(x: Image_ARGB_8888, y: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf09900) /(x: Image_8, y: Float) -> output: Image_8 /*CPU Kernel*/
(0x77adf099e0) /(x: Image_ARGB_8888, y: Float) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77b14c8800) 2Dto3D(points: Buffer_Float) -> points: Buffer_Float /*CPU
Kernel*/
(0x77b14c88e0) 3Dto2D(points: Buffer_Float) -> points: Buffer_Float /*CPU
Kernel*/
(0x77b14cd340) <(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cd420) <(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd500) <(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cd5e0) <(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd6c0) <=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cd7a0) <=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd880) <=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cc9a0) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cca80) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14ccb60) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x77b14ccc40) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0x77b14ccd20) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cce00) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ccee0) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ccfc0) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd0a0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cd180) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd260) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x77b14cc9a0) =(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cca80) =(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14ccb60) =(x: Point2i, y: Point2i) -> output: Int /*CPU Kernel*/
(0x77b14ccc40) =(x: Point2f, y: Point2f) -> output: Int /*CPU Kernel*/
(0x77b14ccd20) =(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cce00) =(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ccee0) =(x: Point2i, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14ccfc0) =(x: Point2i, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd0a0) =(x: Point2f, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cd180) =(x: Point2f, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd260) =(x: Point2i, y: Point2f) -> output: Int /*CPU Kernel*/
(0x77b14cc620) >(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cc700) >(x: Float, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cc7e0) >(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cc8c0) >(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cd960) >=(x: Int, y: Int) -> output: Int /*CPU Kernel*/
(0x77b14cda40) >=(x: Int, y: Float) -> output: Int /*CPU Kernel*/
(0x77b14cdb20) >=(x: Float, y: Int) -> output: Int /*CPU Kernel*/
(0x77c41fff18) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x77b14cc0e0) Abs(input: Int) -> output: Int /*CPU Kernel*/
(0x77adfa3da0) AdjustParametersSetup(hue: Int, saturation: Int, temperature:
Int) -> hueAmount: Float, saturationAmount: Float, temperatureAmount: Float,
temperatureSign: Float /*CPU Kernel*/
(0x77b14ce3e0) AngleToRadian(input: Int) -> output: Float /*CPU Kernel*/
(0x77b14c9fa0) AspectFill(size: Point2i, bounds: Point2i) -> output:
Point2i /*CPU Kernel*/
(0x77b14ca080) AspectFill(size: Point2f, bounds: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x77b14c9b40) AspectFit(size: Point2i, bounds: Point2i) -> output:
Point2i /*CPU Kernel*/
(0x77b14c9c20) AspectFit(size: Point2f, bounds: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x77b14c8b80) AspectTransform2D([mode: Int], source_size: Point2i,
canvas_size: Point2i) -> transform: Buffer_Float, coords: Buffer_Float /*CPU
Kernel*/
(0x77b14ced80) At(input: Buffer_Float, index: Int) -> output: Float /*CPU
Kernel*/
(0x77adfa49e0) AutoTeethWhitening(source: Image_ARGB_8888, [amount: Int],
rects: Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf0c680) BlackAndWhite(source: Image_ARGB_8888, [reds: Int], [oranges:
Int], [yellows: Int], [greens: Int], [cyans: Int], [blues: Int], [purples: Int],
[magentas: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0c4c0) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red:
Int], [green: Int], [blue: Int], [blend_mode: Int]) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77b14ca780) BoxBlur(source: Image_ARGB_8888, kernel_size: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0cf40) BrightnessContrast(brightness: Float, contrast: Float) -> lut:
Buffer_8 /*CPU Kernel*/
(0x77adef3018) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x77adef30d8) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x77adef3198) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x77adef3258) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x77adef3318) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x77adef33d8) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x77adef3498) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x77b14cee60) BufferFrom([0: Float], [1: Float], [2: Float], [3: Float], [4:
Float], [5: Float], [6: Float], [7: Float], [8: Float], [9: Float], [10: Float],
[11: Float], [12: Float], [13: Float], [14: Float], [15: Float], [16: Float], [17:
Float], [18: Float], [19: Float], [20: Float], [21: Float], [22: Float], [23:
Float], [24: Float], [25: Float], [26: Float], [27: Float], [28: Float], [29:
Float], [30: Float], [31: Float], [32: Float], [33: Float], [34: Float], [35:
Float], [36: Float], [37: Float], [38: Float], [39: Float], [40: Float], [41:
Float], [42: Float], [43: Float], [44: Float], [45: Float], [46: Float], [47:
Float], [48: Float], [49: Float], [50: Float], [51: Float], [52: Float], [53:
Float], [54: Float], [55: Float], [56: Float], [57: Float], [58: Float], [59:
Float], [60: Float], [61: Float], [62: Float], [63: Float]) -> output: Buffer_Float
/*CPU Kernel*/
(0x77b14cef40) BufferFrom([0: Int], [1: Int], [2: Int], [3: Int], [4: Int],
[5: Int], [6: Int], [7: Int], [8: Int], [9: Int], [10: Int], [11: Int], [12: Int],
[13: Int], [14: Int], [15: Int], [16: Int], [17: Int], [18: Int], [19: Int], [20:
Int], [21: Int], [22: Int], [23: Int], [24: Int], [25: Int], [26: Int], [27: Int],
[28: Int], [29: Int], [30: Int], [31: Int], [32: Int], [33: Int], [34: Int], [35:
Int], [36: Int], [37: Int], [38: Int], [39: Int], [40: Int], [41: Int], [42: Int],
[43: Int], [44: Int], [45: Int], [46: Int], [47: Int], [48: Int], [49: Int], [50:
Int], [51: Int], [52: Int], [53: Int], [54: Int], [55: Int], [56: Int], [57: Int],
[58: Int], [59: Int], [60: Int], [61: Int], [62: Int], [63: Int]) -> output:
Buffer_Int /*CPU Kernel*/
(0x77b15cebe0) BufferFrom([0: Point2i], [1: Point2i], [2: Point2i], [3:
Point2i], [4: Point2i], [5: Point2i], [6: Point2i], [7: Point2i], [8: Point2i], [9:
Point2i], [10: Point2i], [11: Point2i], [12: Point2i], [13: Point2i], [14:
Point2i], [15: Point2i], [16: Point2i], [17: Point2i], [18: Point2i], [19:
Point2i], [20: Point2i], [21: Point2i], [22: Point2i], [23: Point2i], [24:
Point2i], [25: Point2i], [26: Point2i], [27: Point2i], [28: Point2i], [29:
Point2i], [30: Point2i], [31: Point2i], [32: Point2i], [33: Point2i], [34:
Point2i], [35: Point2i], [36: Point2i], [37: Point2i], [38: Point2i], [39:
Point2i], [40: Point2i], [41: Point2i], [42: Point2i], [43: Point2i], [44:
Point2i], [45: Point2i], [46: Point2i], [47: Point2i], [48: Point2i], [49:
Point2i], [50: Point2i], [51: Point2i], [52: Point2i], [53: Point2i], [54:
Point2i], [55: Point2i], [56: Point2i], [57: Point2i], [58: Point2i], [59:
Point2i], [60: Point2i], [61: Point2i], [62: Point2i], [63: Point2i]) -> output:
Buffer_Point2i /*CPU Kernel*/
(0x77b15cecc0) BufferFrom([0: Point2f], [1: Point2f], [2: Point2f], [3:
Point2f], [4: Point2f], [5: Point2f], [6: Point2f], [7: Point2f], [8: Point2f], [9:
Point2f], [10: Point2f], [11: Point2f], [12: Point2f], [13: Point2f], [14:
Point2f], [15: Point2f], [16: Point2f], [17: Point2f], [18: Point2f], [19:
Point2f], [20: Point2f], [21: Point2f], [22: Point2f], [23: Point2f], [24:
Point2f], [25: Point2f], [26: Point2f], [27: Point2f], [28: Point2f], [29:
Point2f], [30: Point2f], [31: Point2f], [32: Point2f], [33: Point2f], [34:
Point2f], [35: Point2f], [36: Point2f], [37: Point2f], [38: Point2f], [39:
Point2f], [40: Point2f], [41: Point2f], [42: Point2f], [43: Point2f], [44:
Point2f], [45: Point2f], [46: Point2f], [47: Point2f], [48: Point2f], [49:
Point2f], [50: Point2f], [51: Point2f], [52: Point2f], [53: Point2f], [54:
Point2f], [55: Point2f], [56: Point2f], [57: Point2f], [58: Point2f], [59:
Point2f], [60: Point2f], [61: Point2f], [62: Point2f], [63: Point2f]) -> output:
Buffer_Point2f /*CPU Kernel*/
(0x77b15ceda0) BufferFrom([0: ARGB_8888], [1: ARGB_8888], [2: ARGB_8888], [3:
ARGB_8888], [4: ARGB_8888], [5: ARGB_8888], [6: ARGB_8888], [7: ARGB_8888], [8:
ARGB_8888], [9: ARGB_8888], [10: ARGB_8888], [11: ARGB_8888], [12: ARGB_8888], [13:
ARGB_8888], [14: ARGB_8888], [15: ARGB_8888], [16: ARGB_8888], [17: ARGB_8888],
[18: ARGB_8888], [19: ARGB_8888], [20: ARGB_8888], [21: ARGB_8888], [22:
ARGB_8888], [23: ARGB_8888], [24: ARGB_8888], [25: ARGB_8888], [26: ARGB_8888],
[27: ARGB_8888], [28: ARGB_8888], [29: ARGB_8888], [30: ARGB_8888], [31:
ARGB_8888], [32: ARGB_8888], [33: ARGB_8888], [34: ARGB_8888], [35: ARGB_8888],
[36: ARGB_8888], [37: ARGB_8888], [38: ARGB_8888], [39: ARGB_8888], [40:
ARGB_8888], [41: ARGB_8888], [42: ARGB_8888], [43: ARGB_8888], [44: ARGB_8888],
[45: ARGB_8888], [46: ARGB_8888], [47: ARGB_8888], [48: ARGB_8888], [49:
ARGB_8888], [50: ARGB_8888], [51: ARGB_8888], [52: ARGB_8888], [53: ARGB_8888],
[54: ARGB_8888], [55: ARGB_8888], [56: ARGB_8888], [57: ARGB_8888], [58:
ARGB_8888], [59: ARGB_8888], [60: ARGB_8888], [61: ARGB_8888], [62: ARGB_8888],
[63: ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b15cf660) BufferFrom([0: RGB_888], [1: RGB_888], [2: RGB_888], [3:
RGB_888], [4: RGB_888], [5: RGB_888], [6: RGB_888], [7: RGB_888], [8: RGB_888], [9:
RGB_888], [10: RGB_888], [11: RGB_888], [12: RGB_888], [13: RGB_888], [14:
RGB_888], [15: RGB_888], [16: RGB_888], [17: RGB_888], [18: RGB_888], [19:
RGB_888], [20: RGB_888], [21: RGB_888], [22: RGB_888], [23: RGB_888], [24:
RGB_888], [25: RGB_888], [26: RGB_888], [27: RGB_888], [28: RGB_888], [29:
RGB_888], [30: RGB_888], [31: RGB_888], [32: RGB_888], [33: RGB_888], [34:
RGB_888], [35: RGB_888], [36: RGB_888], [37: RGB_888], [38: RGB_888], [39:
RGB_888], [40: RGB_888], [41: RGB_888], [42: RGB_888], [43: RGB_888], [44:
RGB_888], [45: RGB_888], [46: RGB_888], [47: RGB_888], [48: RGB_888], [49:
RGB_888], [50: RGB_888], [51: RGB_888], [52: RGB_888], [53: RGB_888], [54:
RGB_888], [55: RGB_888], [56: RGB_888], [57: RGB_888], [58: RGB_888], [59:
RGB_888], [60: RGB_888], [61: RGB_888], [62: RGB_888], [63: RGB_888]) -> output:
Buffer_RGB_888 /*CPU Kernel*/
(0x77adfa3320) BufferFromImage(Image: Image_8) -> output: Buffer_8 /*CPU
Kernel*/
(0x77adfa3400) BufferFromImage(Image: Image_ARGB_8888) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b14cacc0) BufferToImage(buffer: Buffer_8, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14cada0) BufferToImage(buffer: Buffer_8, size: Point2i) -> output:
Image_8 /*CPU Kernel*/
(0x77adef3198) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x77adef33d8) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x77adef3018) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x77adef30d8) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x77adef3258) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x77adef3318) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x77adef3498) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x77b15cf4a0) Cast(input: Int) -> output: Float /*CPU Kernel*/
(0x77b15cf580) Cast(input: Float) -> output: Int /*CPU Kernel*/
(0x77b15cf900) Cast(input: Buffer_Int) -> output: Buffer_Float /*CPU Kernel*/
(0x77b15cf9e0) Cast(input: Buffer_Float) -> output: Buffer_Int /*CPU Kernel*/
(0x77b15cfac0) Cast(input: Buffer_8) -> output: Buffer_Int /*CPU Kernel*/
(0x77b15cfba0) Cast(input: Buffer_Int) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15cfc80) Cast(input: Buffer_Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77b15cfd60) Cast(input: Buffer_8) -> output: Buffer_Float /*CPU Kernel*/
(0x77b14cae80) ChannelShift(input: Image_ARGB_8888, redShift: Point2f,
greenShift: Point2f, blueShift: Point2f) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0ca00) ColorBalance(shadows: Buffer_Int, midtones: Buffer_Int,
highlights: Buffer_Int, preserve_luminosity: Int) -> red_lut: Buffer_8, green_lut:
Buffer_8, blue_lut: Buffer_8 /*CPU Kernel*/
(0x77adfa4ac0) ColoringCalc(image_mask: Image_8, image_lab:
Image_Alpha_LAB_8888) -> mean: Buffer_Float, std: Buffer_Float /*CPU Kernel*/
(0x77b14c96e0) Concatenate(buffer1: Buffer_8, buffer2: Buffer_8) -> output:
Buffer_8 /*CPU Kernel*/
(0x77b14c97c0) Concatenate(buffer1: Buffer_Int, buffer2: Buffer_Int) ->
output: Buffer_Int /*CPU Kernel*/
(0x77b14c98a0) Concatenate(buffer1: Buffer_Float, buffer2: Buffer_Float) ->
output: Buffer_Float /*CPU Kernel*/
(0x77b14c9980) Concatenate(buffer1: Buffer_ARGB_8888, buffer2:
Buffer_ARGB_8888) -> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b14c9a60) Concatenate(buffer1: Buffer_Point2f, buffer2: Buffer_Point2f)
-> output: Buffer_Point2f /*CPU Kernel*/
(0x77b15d01c0) Convert(input: Buffer_8) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x77b15d02a0) Convert(input: Buffer_ARGB_8888) -> output: Buffer_8 /*CPU
Kernel*/
(0x77b15d0380) Convert(input: Image_8) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b15d0460) Convert(input: Image_ARGB_8888) -> output: Image_8 /*CPU
Kernel*/
(0x77b15d0540) Convert(input: Image_ARGB_8888) -> output: Image_LAB_888 /*CPU
Kernel*/
(0x77b15d0620) Convert(input: Image_ARGB_8888) -> output:
Image_Alpha_LAB_8888 /*CPU Kernel*/
(0x77b15d0700) Convert(input: ARGB_8888) -> output: LAB_fff /*CPU Kernel*/
(0x77b15d07e0) Convert(input: LAB_fff) -> output: Buffer_Float /*CPU Kernel*/
(0x77b14ca4e0) Convolution(source: Image_ARGB_8888, kernel: Buffer_Float) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b15cf740) CoordGenerator(origin: Point2i, size: Point2i, source_size:
Point2i) -> coord: Buffer_Float /*CPU Kernel*/
(0x77b14c8720) CoordinateConverter(source: Buffer_Float, mode: Int,
[source_size: Point2i], [flip_x: Int], [flip_y: Int]) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b14c8e20) Copy(input: Buffer_8) -> output: Buffer_8 /*CPU Kernel*/
(0x77b14c8f00) Copy(input: Buffer_Int) -> output: Buffer_Int /*CPU Kernel*/
(0x77b14c8fe0) Copy(input: Buffer_Float) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b14c90c0) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b14c91a0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77b14c9280) Copy(input: Int) -> output: Int /*CPU Kernel*/
(0x77b14c9360) Copy(input: Float) -> output: Float /*CPU Kernel*/
(0x77b14c9440) Copy(input: Point2i) -> output: Point2i /*CPU Kernel*/
(0x77b14c9520) Copy(input: Point2f) -> output: Point2f /*CPU Kernel*/
(0x77b14c9600) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf0c5a0) Curves([r: Buffer_Point2i], [g: Buffer_Point2i], [b:
Buffer_Point2i], [rgb: Buffer_Point2i]) -> red_lut: Buffer_Float, green_lut:
Buffer_Float, blue_lut: Buffer_Float, rgb_lut: Buffer_Float /*CPU Kernel*/
(0x77adfa1e20) DCHECK(x: Int) -> /*CPU Kernel*/
(0x77adfa1f00) DCHECK(x: Float) -> /*CPU Kernel*/
(0x77adfa1fe0) DCHECK_EQ(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa20c0) DCHECK_EQ(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa21a0) DCHECK_EQ(x: Point2i, y: Point2i) -> /*CPU Kernel*/
(0x77adfa2280) DCHECK_EQ(x: Point2f, y: Point2f) -> /*CPU Kernel*/
(0x77adfa2360) DCHECK_EQ(x: Buffer_8, y: Buffer_8) -> /*CPU Kernel*/
(0x77adfa2440) DCHECK_EQ(x: Buffer_Int, y: Buffer_Int) -> /*CPU Kernel*/
(0x77adfa2520) DCHECK_EQ(x: Buffer_Float, y: Buffer_Float) -> /*CPU Kernel*/
(0x77adfa2600) DCHECK_EQ(x: Buffer_Point2i, y: Buffer_Point2i) -> /*CPU
Kernel*/
(0x77adfa26e0) DCHECK_EQ(x: Buffer_Point2f, y: Buffer_Point2f) -> /*CPU
Kernel*/
(0x77adfa27c0) DCHECK_EQ(x: Buffer_ARGB_8888, y: Buffer_ARGB_8888) -> /*CPU
Kernel*/
(0x77adfa28a0) DCHECK_EQ(x: Image_8, y: Image_8) -> /*CPU Kernel*/
(0x77adfa2980) DCHECK_EQ(x: Image_ARGB_8888, y: Image_ARGB_8888) -> /*CPU
Kernel*/
(0x77adfa2de0) DCHECK_GE(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa2ec0) DCHECK_GE(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa2fa0) DCHECK_GT(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa3080) DCHECK_GT(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa2a60) DCHECK_LE(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa2b40) DCHECK_LE(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa2c20) DCHECK_LT(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa2d00) DCHECK_LT(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa3160) DCHECK_NE(x: Int, y: Int) -> /*CPU Kernel*/
(0x77adfa3240) DCHECK_NE(x: Float, y: Float) -> /*CPU Kernel*/
(0x77adfa3e80) Enhance(input: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77adf0cae0) Exposure(exposure: Float, offset: Float, gamma: Float) -> lut:
Buffer_8 /*CPU Kernel*/
(0x77adfa4580) FaceDetector(image: Image_ARGB_8888, [API: Int],
[faceCountLimit: Int]) -> output: Buffer_Float /*CPU Kernel*/
(0x77adfa4f20) FaceExtendedLandmarks(hair_line: Buffer_Point2i, face_midline:
Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i, contour:
Buffer_Point2i, left_eyebrow: Buffer_Point2i, right_eyebrow: Buffer_Point2i,
left_eye: Buffer_Point2i, right_eye: Buffer_Point2i, left_eye_radius: Int,
right_eye_radius: Int, left_eye_center: Point2i, right_eye_center: Point2i, mouth:
Buffer_Point2i) -> hair_line: Buffer_Point2i, face_midline: Buffer_Point2i,
nose_midline: Buffer_Point2i, nose: Buffer_Point2i, extended_nose: Buffer_Point2i,
contour: Buffer_Point2i, left_eyebrow: Buffer_Point2i, right_eyebrow:
Buffer_Point2i, left_eye: Buffer_Point2i, right_eye: Buffer_Point2i,
left_eye_radius: Int, right_eye_radius: Int, left_eye_center: Point2i,
right_eye_center: Point2i, mouth: Buffer_Point2i, lips: Buffer_Point2i, forhead:
Buffer_Point2i, chin: Buffer_Point2i /*CPU Kernel*/
(0x77b15df720) FaceLandmarkStabilizer(source: Buffer_Float, sigmas:
Buffer_Float) -> output: Buffer_Float /*CPU Kernel*/
(0x77adfa50e0) FaceMorphing(image_size: Point2i, [eyes_size_power: Int],
[eyes_rotate_power: Int], [eyes_move_power: Int], [eyes_vertical_move_power: Int],
[eyes_width_power: Int], [eyes_height_power: Int], [lips_size_power: Int],
[lips_height_power: Int], [lips_width_power: Int], [lips_vertical_move_power: Int],
[nose_narrow_power: Int], [nose_width_power: Int], [nose_lift_power: Int],
[nose_size_power: Int], [nose_tip_power: Int], [brow_size_power: Int],
[brow_lift_power: Int], [brow_swing_power: Int], [brow_move_power: Int],
[brow_rotate_power: Int], [face_width_power: Int], [face_jaw_power: Int],
[face_chin_power: Int], [face_forhead_power: Int], hair_line: Buffer_Point2i,
forhead: Buffer_Point2i, nose_midline: Buffer_Point2i, nose: Buffer_Point2i,
extended_nose: Buffer_Point2i, contour: Buffer_Point2i, left_eyebrow:
Buffer_Point2i, right_eyebrow: Buffer_Point2i, left_eye: Buffer_Point2i, right_eye:
Buffer_Point2i, left_eye_radius: Int, right_eye_radius: Int, left_eye_center:
Point2i, right_eye_center: Point2i, mouth: Buffer_Point2i, lips: Buffer_Point2i,
chin: Buffer_Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0cca0) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade:
Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0cd80) Fade(top: Image_8, bottom: Image_8, [fade: Int]) -> output:
Image_8 /*CPU Kernel*/
(0x77c5bf9798) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x77adfa4120) FocalZoom(input: Image_ARGB_8888, hardness: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ca160) GaussNoise(image: Image_ARGB_8888, density: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ca400) Gaussian2D(radius: Float, sigma: Float, [lowPass: Int]) ->
output: Buffer_Float /*CPU Kernel*/
(0x77b14ce5a0) GaussianBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa3f60) GlitchMode(mode: Int, shift: Point2f) -> redShift: Point2f,
greenShift: Point2f, blueShift: Point2f /*CPU Kernel*/
(0x77adf0cbc0) GradientFill(colors: Buffer_ARGB_8888, points: Buffer_Float,
gradient_type: Int, angle: Float, scale: Float, offset_x: Float, offset_y: Float,
size: Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0ce60) GradientFillLiniar(colors: Buffer_ARGB_8888, points:
Buffer_Float, size: Point2i) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0a7e0) GradientMap(image: Image_ARGB_8888, colors: Buffer_ARGB_8888,
points: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0a620) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77adf0a700) Gray(image: Image_ARGB_8888) -> output: Image_8 /*CPU Kernel*/
(0x77adf0a620) GrayCPU(image: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77adfa3b00) HairColor(mode: Int) -> red_points: Buffer_Point2i,
green_points: Buffer_Point2i, blue_points: Buffer_Point2i /*CPU Kernel*/
(0x77b14ca5c0) HighPass(source: Image_ARGB_8888, radius: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ca860) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int) -
> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ce680) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ca240) HueCalculator(minHue1: Float, maxHue1: Float, minHue2: Float,
maxHue2: Float, minHue3: Float, maxHue3: Float, [selectedHue1: Float],
[selectedHue2: Float], [selectedHue3: Float]) -> resultMinHue1: Float,
resultMinHue2: Float, resultMinHue3: Float, resultMaxHue1: Float, resultMaxHue2:
Float, resultMaxHue3: Float /*CPU Kernel*/
(0x77b14c90c0) Copy(input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b14c91a0) Copy(input: Image_8) -> output: Image_8 /*CPU Kernel*/
(0x77b14c9600) Copy(image: Image_ARGB_8888) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b14d0918) If(cond: Int, true: Int, false: Int) -> output: Int /*CPU
Kernel*/
(0x77b14d09d8) If(cond: Int, true: Float, false: Float) -> output: Float
/*CPU Kernel*/
(0x77b14d0a98) If(cond: Int, true: Buffer_Int, false: Buffer_Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x77b14d0b58) If(cond: Int, true: Buffer_Float, false: Buffer_Float) ->
output: Buffer_Float /*CPU Kernel*/
(0x77b14d0c18) If(cond: Int, true: Buffer_8, false: Buffer_8) -> output:
Buffer_8 /*CPU Kernel*/
(0x77b14d0cd8) If(cond: Int, true: Buffer_ARGB_8888, false: Buffer_ARGB_8888)
-> output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x77b14d0d98) If(cond: Int, true: Buffer_RGB_888, false: Buffer_RGB_888) ->
output: Buffer_RGB_888 /*CPU Kernel*/
(0x77b14d0e58) If(cond: Int, true: Point2f, false: Point2f) -> output:
Point2f /*CPU Kernel*/
(0x77b14d0f18) If(cond: Int, true: Image_8, false: Image_8) -> output:
Image_8 /*CPU Kernel*/
(0x77b14d0fd8) If(cond: Int, true: Image_ARGB_8888, false: Image_ARGB_8888) -
> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b15ce5c0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x77b15cdec0) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x77b15ce780) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x77b15cd8a0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x77b15ce940) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x77b15ce860) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x77b14ce840) ImageFromFile(path: String) -> output: Image_8 /*CPU Kernel*/
(0x77b14ce920) ImageFromFile(path: String) -> output: Image_RGB_888 /*CPU
Kernel*/
(0x77b14cea00) ImageFromFile(path: String) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adf0c840) ImageTableLookUp(source: Image_ARGB_8888, [alpha: Buffer_8],
[red: Buffer_8], [green: Buffer_8], [blue: Buffer_8], [rgb: Buffer_8]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0c920) ImageTableLookUp(source: Image_8, table: Buffer_8) -> output:
Image_8 /*CPU Kernel*/
(0x77b15ce5c0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x77b15ce780) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x77b15ce860) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x77b15cdec0) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x77b15ce940) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x77b15cd8a0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x77b14caf60) InputSwitch(index: Int, input0: Buffer_8, input1: Buffer_8,
[input2: Buffer_8], [input3: Buffer_8], [input4: Buffer_8], [input5: Buffer_8]) ->
output: Buffer_8 /*CPU Kernel*/
(0x77b14cb120) InputSwitch(index: Int, input0: Buffer_Int, input1:
Buffer_Int, [input2: Buffer_Int], [input3: Buffer_Int], [input4: Buffer_Int],
[input5: Buffer_Int]) -> output: Buffer_Int /*CPU Kernel*/
(0x77b14cb200) InputSwitch(index: Int, input0: Buffer_Float, input1:
Buffer_Float, [input2: Buffer_Float], [input3: Buffer_Float], [input4:
Buffer_Float], [input5: Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x77b14cb2e0) InputSwitch(index: Int, input0: Buffer_Point2i, input1:
Buffer_Point2i, [input2: Buffer_Point2i], [input3: Buffer_Point2i], [input4:
Buffer_Point2i], [input5: Buffer_Point2i]) -> output: Buffer_Point2i /*CPU Kernel*/
(0x77b14cb3c0) InputSwitch(index: Int, input0: Buffer_Point2f, input1:
Buffer_Point2f, [input2: Buffer_Point2f], [input3: Buffer_Point2f], [input4:
Buffer_Point2f], [input5: Buffer_Point2f]) -> output: Buffer_Point2f /*CPU Kernel*/
(0x77b14cb4a0) InputSwitch(index: Int, input0: Buffer_RGB_888, input1:
Buffer_RGB_888, [input2: Buffer_RGB_888], [input3: Buffer_RGB_888], [input4:
Buffer_RGB_888], [input5: Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0x77b14cb580) InputSwitch(index: Int, input0: Buffer_ARGB_8888, input1:
Buffer_ARGB_8888, [input2: Buffer_ARGB_8888], [input3: Buffer_ARGB_8888], [input4:
Buffer_ARGB_8888], [input5: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x77b14cb660) InputSwitch(index: Int, input0: Image_8, input1: Image_8,
[input2: Image_8], [input3: Image_8], [input4: Image_8], [input5: Image_8]) ->
output: Image_8 /*CPU Kernel*/
(0x77b14cb740) InputSwitch(index: Int, input0: Image_RGB_888, input1:
Image_RGB_888, [input2: Image_RGB_888], [input3: Image_RGB_888], [input4:
Image_RGB_888], [input5: Image_RGB_888]) -> output: Image_RGB_888 /*CPU Kernel*/
(0x77b14cb820) InputSwitch(index: Int, input0: Image_ARGB_8888, input1:
Image_ARGB_8888, [input2: Image_ARGB_8888], [input3: Image_ARGB_8888], [input4:
Image_ARGB_8888], [input5: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b14cb900) InputSwitch(index: Int, input0: Int, input1: Int, [input2:
Int], [input3: Int], [input4: Int], [input5: Int]) -> output: Int /*CPU Kernel*/
(0x77b14cb9e0) InputSwitch(index: Int, input0: Float, input1: Float, [input2:
Float], [input3: Float], [input4: Float], [input5: Float]) -> output: Float /*CPU
Kernel*/
(0x77b14cbac0) InputSwitch(index: Int, input0: Point2i, input1: Point2i,
[input2: Point2i], [input3: Point2i], [input4: Point2i], [input5: Point2i]) ->
output: Point2i /*CPU Kernel*/
(0x77b14cbba0) InputSwitch(index: Int, input0: Point2f, input1: Point2f,
[input2: Point2f], [input3: Point2f], [input4: Point2f], [input5: Point2f]) ->
output: Point2f /*CPU Kernel*/
(0x77b14cbc80) InputSwitch(index: Int, input0: RGB_888, input1: RGB_888,
[input2: RGB_888], [input3: RGB_888], [input4: RGB_888], [input5: RGB_888]) ->
output: RGB_888 /*CPU Kernel*/
(0x77b14cbd60) InputSwitch(index: Int, input0: ARGB_8888, input1: ARGB_8888,
[input2: ARGB_8888], [input3: ARGB_8888], [input4: ARGB_8888], [input5: ARGB_8888])
-> output: ARGB_8888 /*CPU Kernel*/
(0x77b14cbe40) InputSwitch(index: Int, input0: String, input1: String,
[input2: String], [input3: String], [input4: String], [input5: String]) -> output:
String /*CPU Kernel*/
(0x77c41ffd98) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x77b14cc380) Invert(input: Image_ARGB_8888) -> output: Image_ARGB_8888
/*CPU Kernel*/
(0x77b14cc460) Invert(input: Int) -> output: Int /*CPU Kernel*/
(0x77b14cc540) Invert(input: Float) -> output: Float /*CPU Kernel*/
(0x77b14ceae0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues:
Buffer_Int, timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Int /*CPU
Kernel*/
(0x77b14cebc0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues:
Buffer_Float, timingFunctions: Buffer_Int, time: Float) -> output: Buffer_Float
/*CPU Kernel*/
(0x77b14ceca0) KeyFrameAnimation(keyTimes: Buffer_Float, keyValues: Buffer_8,
timingFunctions: Buffer_Int, time: Float) -> output: Buffer_8 /*CPU Kernel*/
(0x77adfa1b80) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_Int, endKeyValue: Buffer_Int, timingFunction: Int) -> output: Buffer_Int
/*CPU Kernel*/
(0x77adfa1c60) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_Float, endKeyValue: Buffer_Float, timingFunction: Int) -> output:
Buffer_Float /*CPU Kernel*/
(0x77adfa1d40) KeyValuesInterpolation(keyTimes: Buffer_Float, startKeyValue:
Buffer_8, endKeyValue: Buffer_8, timingFunction: Int) -> output: Buffer_8 /*CPU
Kernel*/
(0x77b15fa598) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x77b14c89c0) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa4660) LandmarkDetector(source: Image_ARGB_8888, rect: Buffer_Float,
[infoPath: String], [expPath: String], [manPath: String], [extPath: String],
[modelPath: String]) -> output: Buffer_Float /*CPU Kernel*/
(0x77b15cea20) Log(value: Int) -> value: Int /*CPU Kernel*/
(0x77b15ceb00) Log(value: Float) -> value: Float /*CPU Kernel*/
(0x77b15cee80) Log(value: Buffer_Int) -> value: Buffer_Int /*CPU Kernel*/
(0x77b15cef60) Log(value: Buffer_Float) -> value: Buffer_Float /*CPU Kernel*/
(0x77b15cf040) Log(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0x77b15cf120) Log(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x77b15cf200) Log(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU
Kernel*/
(0x77b15cf2e0) Log(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0x77b15cf3c0) Log(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b14c9ec0) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom:
Float, top: Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b14c8aa0) MakeTransform3D(points: Buffer_Float, [sX: Float], [sY:
Float], [sZ: Float], [tX: Float], [tY: Float], [tZ: Float], [rX: Float], [rY:
Float], [rZ: Float], [center: Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x77adfa19c0) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange:
Point2i) -> output: Buffer_8 /*CPU Kernel*/
(0x77adfa1aa0) MapToRange(buffer: Buffer_Int, fromRange: Point2i, toRange:
Point2i) -> output: Buffer_Int /*CPU Kernel*/
(0x77adfa1100) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa11e0) Mask(source: Image_RGB_888, image: Image_RGB_888, mask:
Image_8) -> output: Image_RGB_888 /*CPU Kernel*/
(0x77adfa4c80) MaskClusterization(mask: Image_8, threshold: Int) ->
clusters_image: Image_ARGB_8888, object_clusters: Buffer_Int /*CPU Kernel*/
(0x77adfa1640) MinMax(x: Int, y: Int) -> minMax: Point2i, min: Int, max:
Int /*CPU Kernel*/
(0x77adfa1720) MinMax(x: Float, y: Float) -> minMax: Point2f, min: Float,
max: Float /*CPU Kernel*/
(0x77adfa1800) MinMax(buffer: Buffer_Int) -> minMax: Point2i, min: Int, max:
Int /*CPU Kernel*/
(0x77adfa18e0) MinMax(buffer: Buffer_Float) -> minMax: Point2f, min: Float,
max: Float /*CPU Kernel*/
(0x77adfa44a0) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int,
offset: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa4040) MotionBlur(input: Image_ARGB_8888, distance: Int, angle: Int)
-> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14c8100) NoOp(value: Int) -> value: Int /*CPU Kernel*/
(0x77b14c81e0) NoOp(value: Float) -> value: Float /*CPU Kernel*/
(0x77b14c82c0) NoOp(value: Buffer_8) -> value: Buffer_8 /*CPU Kernel*/
(0x77b14c83a0) NoOp(value: Buffer_ARGB_8888) -> value: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x77b14c8480) NoOp(value: Buffer_Point2f) -> value: Buffer_Point2f /*CPU
Kernel*/
(0x77b14c8560) NoOp(value: Image_8) -> value: Image_8 /*CPU Kernel*/
(0x77b14c8640) NoOp(value: Image_ARGB_8888) -> value: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adfa34e0) Noise(image: Image_ARGB_8888, noise: Int, skip: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa3a20) NoiseReduction(image: Image_ARGB_8888, fade: Int, details:
Int, denoising: Int, saturation: Int, contrast: Int, skip: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa4ba0) ObjectSelection(image: Image_ARGB_8888, mask: Image_8,
clusters_image: Image_ARGB_8888, object_clusters: Buffer_Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14c9ec0) MakeOrthoProjectionMatrix(left: Float, right: Float, bottom:
Float, top: Float, [near: Float], [far: Float]) -> output: Buffer_Float /*CPU
Kernel*/
(0x77b14c9de0) OrthoScaleFil(destSize: Point2i, inputSize: Point2i, angle:
Int) -> output: Point2f /*CPU Kernel*/
(0x77b14c9d00) OrthoScaleFit(destSize: Point2i, inputSize: Point2i) -> left:
Float, right: Float, bottom: Float, top: Float /*CPU Kernel*/
(0x77b14ce4c0) Overflow(value: Int, low: Int, high: Int) -> output: Int /*CPU
Kernel*/
(0x77adf0a8c0) PSBlend(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[blend_mode: Int]) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa13a0) Percent(percent: Int, number: Int) -> value: Int /*CPU
Kernel*/
(0x77adfa1480) Percent(percent: Float, number: Float) -> value: Float /*CPU
Kernel*/
(0x77adfa1560) Percent(percent: Float, number: Int) -> value: Float /*CPU
Kernel*/
(0x77b14ca320) PixelProvider(source: Image_ARGB_8888, x: Float, y: Float) ->
pixel: Int /*CPU Kernel*/
(0x77adf0b5e0) Point([x: Int], [y: Int], [point: Point2i]) -> x: Int, y: Int,
point: Point2i /*CPU Kernel*/
(0x77adf0b6c0) Point([x: Float], [y: Float], [point: Point2f]) -> x: Float,
y: Float, point: Point2f /*CPU Kernel*/
(0x77c41ffe98) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x77c41ffe18) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x77adfa3cc0) PointRepeat(source: Image_ARGB_8888, left: Point2i, right:
Point2i, left_limit: Point2i, right_limit: Point2i, direction: Int) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14caa20) ProportionalScaleSize(size: Point2i, skip: Int, maxEdgeSize:
Int) -> outputSize: Point2i /*CPU Kernel*/
(0x77b15fa298) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x77adfa4200) RadialBlur(input: Image_ARGB_8888, blur: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa43c0) RandomDustRotationAspect(imageSize: Point2i) -> left: Float,
right: Float, top: Float, bottom: Float /*CPU Kernel*/
(0x77b14cc1c0) RandomNumberGenerator(low: Int, high: Int) -> output: Int
/*CPU Kernel*/
(0x77adf0afc0) Reallocate(source: Buffer_8, length: Int) -> output:
Buffer_8 /*CPU Kernel*/
(0x77adf0b0a0) Reallocate(source: Buffer_Int, length: Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x77adf0b180) Reallocate(source: Buffer_Float, length: Int) -> output:
Buffer_Float /*CPU Kernel*/
(0x77adf0b260) Reallocate(source: Buffer_ARGB_8888, length: Int) -> output:
Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf0b340) Reallocate(source: Buffer_Point2f, length: Int) -> output:
Buffer_Point2f /*CPU Kernel*/
(0x77adf0b420) Reallocate(source: Image_8, width: Int, height: Int) ->
output: Image_8 /*CPU Kernel*/
(0x77adf0b500) Reallocate(source: Image_ARGB_8888, width: Int, height: Int) -
> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa3940) RedEye(image: Image_ARGB_8888, xBuffer: Buffer_Int, yBuffer:
Buffer_Int, radiusBuffer: Buffer_Int, skip: Int) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77b15cfe40) Resize(input: Image_8, width: Int, height: Int) -> output:
Image_8 /*CPU Kernel*/
(0x77b15cff20) Resize(input: Image_ARGB_8888, width: Int, height: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b15d0000) Resize(input: Image_8, dimensions: Point2i) -> output: Image_8
/*CPU Kernel*/
(0x77b15d00e0) Resize(input: Image_ARGB_8888, dimensions: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14cc2a0) RotateImage(input: Image_ARGB_8888, angle: Float) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77c5bf9798) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x77c41ffd98) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x77c41ffe18) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x77c41ffe98) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x77c41fff18) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x77b15fa298) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x77b15fa598) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x77c5bf9798) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x77c41ffd98) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x77c41ffe18) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x77c41ffe98) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x77c41fff18) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x77b15fa298) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x77b15fa598) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x77adf0b7a0) SelectiveColor(source: Image_ARGB_8888, colors: Buffer_Int,
cyan: Buffer_Int, magenta: Buffer_Int, yellow: Buffer_Int, black: Buffer_Int,
relative: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0b880) ShapeOf(input: Int) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0b960) ShapeOf(input: Float) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0ba40) ShapeOf(input: Point2i) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bb20) ShapeOf(input: Point2f) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bc00) ShapeOf(input: ARGB_8888) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bce0) ShapeOf(input: Buffer_Int) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bdc0) ShapeOf(input: Buffer_Float) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bea0) ShapeOf(input: Buffer_Point2i) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0bf80) ShapeOf(input: Buffer_Point2f) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0c060) ShapeOf(input: Buffer_ARGB_8888) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0c140) ShapeOf(input: Buffer_8) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0c220) ShapeOf(input: Image_8) -> int: Int, size: Point2i, shape:
Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adf0c300) ShapeOf(input: Image_ARGB_8888) -> int: Int, size: Point2i,
shape: Buffer_Int, x: Int, y: Int /*CPU Kernel*/
(0x77adfa3be0) Sharpen(image: Image_ARGB_8888, fade: Int, bias: Int,
scaleFactor: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14cbf20) Sign(input: Float) -> output: Int /*CPU Kernel*/
(0x77b14cc000) Sign(input: Int) -> output: Int /*CPU Kernel*/
(0x77adfa4d60) SimilarRingFinder(input: Image_ARGB_8888, center: Point2f,
radius: Float) -> center: Point2f, radius: Float /*CPU Kernel*/
(0x77adfa4740) SkinSmoothing(source: Image_ARGB_8888, [amount: Int], rects:
Buffer_Float, landmarks: Buffer_Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0a9a0) Slice(source: Buffer_8, offset: Int, length: Int) -> output:
Buffer_8 /*CPU Kernel*/
(0x77adf0aa80) Slice(source: Buffer_Int, offset: Int, length: Int) -> output:
Buffer_Int /*CPU Kernel*/
(0x77adf0ab60) Slice(source: Buffer_Float, offset: Int, length: Int) ->
output: Buffer_Float /*CPU Kernel*/
(0x77adf0ac40) Slice(source: Buffer_ARGB_8888, offset: Int, length: Int) ->
output: Buffer_ARGB_8888 /*CPU Kernel*/
(0x77adf0ad20) Slice(source: Buffer_Point2f, offset: Int, length: Int) ->
output: Buffer_Point2f /*CPU Kernel*/
(0x77adf0ae00) Slice(source: Image_8, x: Int, y: Int, width: Int, height:
Int) -> output: Image_8 /*CPU Kernel*/
(0x77adf0aee0) Slice(source: Image_ARGB_8888, x: Int, y: Int, width: Int,
height: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa3860) SmartBlur(image: Image_ARGB_8888, max_blur: Int, amount: Int,
fade: Int, skip: Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa4e40) SmoothClone(input: Image_ARGB_8888, oldCenter: Point2f,
newCenter: Point2f, radius: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ca6a0) SmoothThreshold(source: Image_ARGB_8888, dest:
Image_ARGB_8888, threshold: Float) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa42e0) SoftenBlur(input: Image_ARGB_8888, blur: Int, fade: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adf0c760) SolidColor(color: ARGB_8888, size: Point2i) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14d73d8) String([value: String]) -> value: String /*Value Kernel*/
(0x77adfa3780) SunlessTan(image: Image_ARGB_8888, mode: Int, fade: Int, skip:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14d0558) Switch(value: Int, [case0: Int], [case1: Int], [case2: Int],
[case3: Int], [case4: Int], [case5: Int], [case6: Int], [case7: Int], [case8: Int],
[case9: Int], [case10: Int], [case11: Int], [case12: Int], [case13: Int], [case14:
Int]) -> output: Int /*CPU Kernel*/
(0x77b14d05b8) Switch(value: Int, [case0: Float], [case1: Float], [case2:
Float], [case3: Float], [case4: Float], [case5: Float], [case6: Float], [case7:
Float], [case8: Float], [case9: Float], [case10: Float], [case11: Float], [case12:
Float], [case13: Float], [case14: Float]) -> output: Float /*CPU Kernel*/
(0x77b14d0618) Switch(value: Int, [case0: Buffer_Int], [case1: Buffer_Int],
[case2: Buffer_Int], [case3: Buffer_Int], [case4: Buffer_Int], [case5: Buffer_Int],
[case6: Buffer_Int], [case7: Buffer_Int], [case8: Buffer_Int], [case9: Buffer_Int],
[case10: Buffer_Int], [case11: Buffer_Int], [case12: Buffer_Int], [case13:
Buffer_Int], [case14: Buffer_Int]) -> output: Buffer_Int /*CPU Kernel*/
(0x77b14d0678) Switch(value: Int, [case0: Buffer_Float], [case1:
Buffer_Float], [case2: Buffer_Float], [case3: Buffer_Float], [case4: Buffer_Float],
[case5: Buffer_Float], [case6: Buffer_Float], [case7: Buffer_Float], [case8:
Buffer_Float], [case9: Buffer_Float], [case10: Buffer_Float], [case11:
Buffer_Float], [case12: Buffer_Float], [case13: Buffer_Float], [case14:
Buffer_Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x77b14d06d8) Switch(value: Int, [case0: Buffer_8], [case1: Buffer_8],
[case2: Buffer_8], [case3: Buffer_8], [case4: Buffer_8], [case5: Buffer_8], [case6:
Buffer_8], [case7: Buffer_8], [case8: Buffer_8], [case9: Buffer_8], [case10:
Buffer_8], [case11: Buffer_8], [case12: Buffer_8], [case13: Buffer_8], [case14:
Buffer_8]) -> output: Buffer_8 /*CPU Kernel*/
(0x77b14d0738) Switch(value: Int, [case0: Buffer_ARGB_8888], [case1:
Buffer_ARGB_8888], [case2: Buffer_ARGB_8888], [case3: Buffer_ARGB_8888], [case4:
Buffer_ARGB_8888], [case5: Buffer_ARGB_8888], [case6: Buffer_ARGB_8888], [case7:
Buffer_ARGB_8888], [case8: Buffer_ARGB_8888], [case9: Buffer_ARGB_8888], [case10:
Buffer_ARGB_8888], [case11: Buffer_ARGB_8888], [case12: Buffer_ARGB_8888], [case13:
Buffer_ARGB_8888], [case14: Buffer_ARGB_8888]) -> output: Buffer_ARGB_8888 /*CPU
Kernel*/
(0x77b14d0798) Switch(value: Int, [case0: Buffer_RGB_888], [case1:
Buffer_RGB_888], [case2: Buffer_RGB_888], [case3: Buffer_RGB_888], [case4:
Buffer_RGB_888], [case5: Buffer_RGB_888], [case6: Buffer_RGB_888], [case7:
Buffer_RGB_888], [case8: Buffer_RGB_888], [case9: Buffer_RGB_888], [case10:
Buffer_RGB_888], [case11: Buffer_RGB_888], [case12: Buffer_RGB_888], [case13:
Buffer_RGB_888], [case14: Buffer_RGB_888]) -> output: Buffer_RGB_888 /*CPU Kernel*/
(0x77b14d07f8) Switch(value: Int, [case0: Point2f], [case1: Point2f], [case2:
Point2f], [case3: Point2f], [case4: Point2f], [case5: Point2f], [case6: Point2f],
[case7: Point2f], [case8: Point2f], [case9: Point2f], [case10: Point2f], [case11:
Point2f], [case12: Point2f], [case13: Point2f], [case14: Point2f]) -> output:
Point2f /*CPU Kernel*/
(0x77b14d0858) Switch(value: Int, [case0: Image_8], [case1: Image_8], [case2:
Image_8], [case3: Image_8], [case4: Image_8], [case5: Image_8], [case6: Image_8],
[case7: Image_8], [case8: Image_8], [case9: Image_8], [case10: Image_8], [case11:
Image_8], [case12: Image_8], [case13: Image_8], [case14: Image_8]) -> output:
Image_8 /*CPU Kernel*/
(0x77b14d08b8) Switch(value: Int, [case0: Image_ARGB_8888], [case1:
Image_ARGB_8888], [case2: Image_ARGB_8888], [case3: Image_ARGB_8888], [case4:
Image_ARGB_8888], [case5: Image_ARGB_8888], [case6: Image_ARGB_8888], [case7:
Image_ARGB_8888], [case8: Image_ARGB_8888], [case9: Image_ARGB_8888], [case10:
Image_ARGB_8888], [case11: Image_ARGB_8888], [case12: Image_ARGB_8888], [case13:
Image_ARGB_8888], [case14: Image_ARGB_8888]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adfa4900) TeethMask(source: Image_ARGB_8888, rects: Buffer_Float,
landmarks: Buffer_Float) -> output: Image_8 /*CPU Kernel*/
(0x77adf0c3e0) TempMesh(input: Image_ARGB_8888, image: Image_ARGB_8888,
[verticies: Buffer_Float], [indicies: Buffer_Int], [blend_mode: Int], [draw_mode:
Int], [model_matrix: Buffer_Float], [projection_matrix: Buffer_Float], [alpha:
Float], [enabled: Int], [disable_culling: Int]) -> output: Image_ARGB_8888 /*CPU
Kernel*/
(0x77adfa1020) TimeRangeContainsTime(start: Float, duration: Float, time:
Float) -> output: Int /*CPU Kernel*/
(0x77c5bf9798) Scaliar([value: Float]) -> value: Float /*Value Kernel*/
(0x77c41ffd98) Scaliar([value: Int]) -> value: Int /*Value Kernel*/
(0x77c41ffe18) Scaliar([value: Point2i]) -> value: Point2i /*Value Kernel*/
(0x77c41ffe98) Scaliar([value: Point2f]) -> value: Point2f /*Value Kernel*/
(0x77c41fff18) Scaliar([value: ARGB_8888]) -> value: ARGB_8888 /*Value
Kernel*/
(0x77b15fa298) Scaliar([value: RGB_888]) -> value: RGB_888 /*Value Kernel*/
(0x77b15fa598) Scaliar([value: LAB_fff]) -> value: LAB_fff /*Value Kernel*/
(0x77adef3018) Buffer([value: Buffer_Float]) -> value: Buffer_Float /*Value
Kernel*/
(0x77adef30d8) Buffer([value: Buffer_Int]) -> value: Buffer_Int /*Value
Kernel*/
(0x77adef3198) Buffer([value: Buffer_8]) -> value: Buffer_8 /*Value Kernel*/
(0x77adef3258) Buffer([value: Buffer_Point2f]) -> value: Buffer_Point2f
/*Value Kernel*/
(0x77adef3318) Buffer([value: Buffer_Point2i]) -> value: Buffer_Point2i
/*Value Kernel*/
(0x77adef33d8) Buffer([value: Buffer_ARGB_8888]) -> value:
Buffer_ARGB_8888 /*Value Kernel*/
(0x77adef3498) Buffer([value: Buffer_RGB_888]) -> value: Buffer_RGB_888
/*Value Kernel*/
(0x77b15ce5c0) Image([value: Image_8]) -> value: Image_8 /*Value Kernel*/
(0x77b15cdec0) Image([value: Image_Float]) -> value: Image_Float /*Value
Kernel*/
(0x77b15ce780) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888
/*Value Kernel*/
(0x77b15cd8a0) Image([value: Image_RGB_888]) -> value: Image_RGB_888 /*Value
Kernel*/
(0x77b15ce940) Image([value: Image_LAB_888]) -> value: Image_LAB_888 /*Value
Kernel*/
(0x77b15ce860) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*Value Kernel*/
(0x77b14d73d8) String([value: String]) -> value: String /*Value Kernel*/
(0x77b14ca940) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int) ->
output: Image_ARGB_8888 /*CPU Kernel*/
(0x77b14ce760) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int) -> output: Image_ARGB_8888 /*CPU Kernel*/
(0x77adfa12c0) WaveGenerator(amplitude: Float, length: Float, [phase: Float],
waveType: Int, generationRange: Point2i) -> output: Buffer_Int /*CPU Kernel*/
(0x77adfa4820) Whitening(source: Image_ARGB_8888, [amount: Int]) -> output:
Image_ARGB_8888 /*CPU Kernel*/
(0x77b14c8c60) makeTransformMatrixKernel([sX: Float], [sY: Float], [sZ:
Float], [tX: Float], [tY: Float], [tZ: Float], [rX: Float], [rY: Float], [rZ:
Float]) -> output: Buffer_Float /*CPU Kernel*/
(0x77b14c8d40) makeVertexesMatrixKernel(imageSize: Point2i, textureSize:
Point2i) -> output: Buffer_Float /*CPU Kernel*/

GLKernels:
(0x77adeaa020) ARGBtoNative(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77adf3be20) Adjust(image: Image_ARGB_8888, temperature_sign: Point2f,
temperature_amount: Point2f, saturation: Float, hue: Float, [image_coord:
Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77adfa9a20) BinaryMask(source: Image_ARGB_8888, mask: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b1493420) Blend(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [red:
Int], [green: Int], [blue: Int], [blend_mode: Int], [top_coord: Buffer_Float],
[top_interpolationMode: Int], [bottom_coord: Buffer_Float],
[bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adf3bc20) BrightConSatHue(image: Image_ARGB_8888, brightness: Float,
contrast: Float, saturation: Float, hue: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adeaac20) CameraContours(image: Image_ARGB_8888, fade: Float, contrast:
Float, brightness: Float, lines: Float, scaleFactor: Float, [image_coord:
Buffer_Float], [image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b14d5420) CameraHolga2(image: Image_ARGB_8888, fade: Float, left: Float,
right: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5020) CameraHue(image: Image_ARGB_8888, hue: Float, deltaSaturation:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5220) CameraLightCross(image: Image_ARGB_8888, fade: Float,
contrast: Float, brightness: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adeaae20) CameraLomo(image: Image_ARGB_8888, vignette: Float, contrast:
Float, amount: Float, [mode: Int], [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adeaa820) CameraMirrors(image: Image_ARGB_8888, [mode: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77adeaaa20) CameraSwirl(image: Image_ARGB_8888, radiusPercent: Float,
angle: Float, textureMinS: Float, textureMinT: Float, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1454420) ChannelShift(input: Image_ARGB_8888, redShift: Point2f,
greenShift: Point2f, blueShift: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5620) ColorSplash(image: Image_ARGB_8888, minHue1: Float, maxHue1:
Float, minHue2: Float, maxHue2: Float, minHue3: Float, maxHue3: Float, mode: Int,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77adf4a420) Coloring(image_lab: Image_Alpha_LAB_8888, src_mean:
Buffer_Float, src_std: Buffer_Float, dst_mean: Buffer_Float, dst_std: Buffer_Float,
[fade: Int], [image_lab_coord: Buffer_Float], [image_lab_interpolationMode: Int]) -
> output: Image_Alpha_LAB_8888 /*GL Kernel*/
(0x77adf4a620) ColoringFade(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
mask: Image_8, [top_coord: Buffer_Float], [top_interpolationMode: Int],
[bottom_coord: Buffer_Float], [bottom_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77ade16e20) Convert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_Alpha_LAB_8888 /*GL Kernel*/
(0x77b1493620) Convert(input: Image_Alpha_LAB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b14d5a20) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5c20) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adeaa620) Display(source: Image_ARGB_8888, [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> /*GL Kernel*/
(0x77adeaa220) Fade(top: Image_ARGB_8888, bottom: Image_ARGB_8888, [fade:
Int], [top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord:
Buffer_Float], [bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77adf3b220) Grain(source: Image_ARGB_8888, noise: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [noise_coord:
Buffer_Float], [noise_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77ade16820) Gray(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9c20) GuidedUpscale(input: Image_ARGB_8888, lowResInput:
Image_ARGB_8888, lowResOutput: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [lowResInput_coord: Buffer_Float],
[lowResInput_interpolationMode: Int], [lowResOutput_coord: Buffer_Float],
[lowResOutput_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1454020) HSL(source: Image_ARGB_8888, hue: Float, saturation: Float,
lightness: Float, [source_coord: Buffer_Float], [source_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5e20) HighPassDiff(top: Image_ARGB_8888, bottom: Image_ARGB_8888,
[top_coord: Buffer_Float], [top_interpolationMode: Int], [bottom_coord:
Buffer_Float], [bottom_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77adf3b820) Hightlight(image: Image_ARGB_8888, amount: Float, _sign:
Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1453220) HorizontalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1454820) HorizontalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9e20) HorizontalReflect(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b1453620) HorizontalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord:
Buffer_Float], [source_interpolationMode: Int], [lab_coord: Buffer_Float],
[lab_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5a20) Copy(image: Image_ARGB_8888, [image_coord: Buffer_Float],
[image_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5c20) Copy(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1454e20) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2i, columnShifts: Image_8,
columnShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9020) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9220) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2i, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9420) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2f, columnShifts: Image_8,
columnShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9620) ImageRowColumnShift(input: Image_ARGB_8888, rowShifts:
Image_8, rowShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [rowShifts_coord: Buffer_Float],
[rowShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adfa9820) ImageRowColumnShift(input: Image_ARGB_8888, columnShifts:
Image_8, columnShiftsActualRange: Point2f, [input_coord: Buffer_Float],
[input_interpolationMode: Int], [columnShifts_coord: Buffer_Float],
[columnShifts_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1454620) Invert(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1453020) LUT1D(source: Image_ARGB_8888, alpha: Image_8, red: Image_8,
green: Image_8, blue: Image_8, rgb: Image_8, [source_coord: Buffer_Float],
[source_interpolationMode: Int], [alpha_coord: Buffer_Float],
[alpha_interpolationMode: Int], [red_coord: Buffer_Float], [red_interpolationMode:
Int], [green_coord: Buffer_Float], [green_interpolationMode: Int], [blue_coord:
Buffer_Float], [blue_interpolationMode: Int], [rgb_coord: Buffer_Float],
[rgb_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b14d5820) LUT3D(source: Image_ARGB_8888, lutBuffer: Image_ARGB_8888,
[source_coord: Buffer_Float], [source_interpolationMode: Int], [lutBuffer_coord:
Buffer_Float], [lutBuffer_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b1454c20) Mask(source: Image_ARGB_8888, image: Image_ARGB_8888, mask:
Image_8, [source_coord: Buffer_Float], [source_interpolationMode: Int],
[image_coord: Buffer_Float], [image_interpolationMode: Int], [mask_coord:
Buffer_Float], [mask_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77ade16a20) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float],
[indicies: Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix:
Buffer_Float], [projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int],
[disable_culling: Int], [image_coord: Buffer_Float], [image_interpolationMode:
Int], input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adf4a220) Mirror(image: Image_ARGB_8888, mode: Int, flipMode: Int,
offset: Float, [image_coord: Buffer_Float], [image_interpolationMode: Int]) ->
output: Image_ARGB_8888 /*GL Kernel*/
(0x77adf4a820) Morphing(input: Image_ARGB_8888, coordsImage: Image_ARGB_8888,
[input_coord: Buffer_Float], [input_interpolationMode: Int], [coordsImage_coord:
Buffer_Float], [coordsImage_interpolationMode: Int]) -> output: Image_ARGB_8888
/*GL Kernel*/
(0x77adeaa420) PostCamera(source: Image_ARGB_8888, flip_horizontal: Int,
flip_vertical: Int, [source_coord: Buffer_Float], [source_interpolationMode: Int])
-> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1493a20) Resize(input: Image_ARGB_8888, dimensions: Point2i,
[input_coord: Buffer_Float], [input_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77adf3ba20) Shadow(image: Image_ARGB_8888, amount: Float, _sign: Float,
[image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1454220) Sobel(input: Image_ARGB_8888, [input_coord: Buffer_Float],
[input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77ade16c20) SolidColor(color: ARGB_8888, size: Point2i) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1453a20) Stream(input: Image_ARGB_8888, [size: Point2i], [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b1453c20) Target(source: Image_ARGB_8888, [image_size: Point2i], size:
Point2i, [color: ARGB_8888], [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77ade16a20) Mesh(image: Image_ARGB_8888, [verticies: Buffer_Float],
[indicies: Buffer_Int], [blend_mode: Int], [draw_mode: Int], [model_matrix:
Buffer_Float], [projection_matrix: Buffer_Float], [alpha: Float], [enabled: Int],
[disable_culling: Int], [image_coord: Buffer_Float], [image_interpolationMode:
Int], input: Image_ARGB_8888) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adf3b420) Temperature(image: Image_ARGB_8888, amount: Point2f, _sign:
Point2f, [image_coord: Buffer_Float], [image_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1453e20) TransformationTarget(source: Image_ARGB_8888, [color:
ARGB_8888], [size: Point2i], [model: Buffer_Float], [projection: Buffer_Float],
[vertices: Buffer_Float], [indices: Buffer_Int], [source_coord: Buffer_Float],
[source_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77b1453420) VerticalBoxBlur(source: Image_ARGB_8888, kernel_size: Int,
[source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77b1454a20) VerticalGaussianBlur(source: Image_ARGB_8888, kernel_size:
Int, [source_coord: Buffer_Float], [source_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/
(0x77adf3b020) VerticalReflect(input: Image_ARGB_8888, [input_coord:
Buffer_Float], [input_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL
Kernel*/
(0x77b1453820) VerticalSurfaceBlur(source: Image_ARGB_8888, lab:
Image_Alpha_LAB_8888, kernel_size: Int, threshold: Float, [source_coord:
Buffer_Float], [source_interpolationMode: Int], [lab_coord: Buffer_Float],
[lab_interpolationMode: Int]) -> output: Image_ARGB_8888 /*GL Kernel*/
(0x77adf4a020) Vignette(input: Image_ARGB_8888, gradient: Image_8, radius:
Float, color: ARGB_8888, [input_coord: Buffer_Float], [input_interpolationMode:
Int], [gradient_coord: Buffer_Float], [gradient_interpolationMode: Int]) -> output:
Image_ARGB_8888 /*GL Kernel*/

ValueKernels:
(0x77adea2720) Camera() -> value: Image_ARGB_8888 /*GL Value Kernel*/
(0x77cdde0920) Image([value: Image_8]) -> value: Image_8 /*GL Value Kernel*/
Aliases {Image_8, Value}
(0x77cdde0a20) Image([value: Image_ARGB_8888]) -> value: Image_ARGB_8888 /*GL
Value Kernel*/ Aliases {Image_ARGB_8888, Value}
(0x77cdde0c20) Image([value: Image_Alpha_LAB_8888]) -> value:
Image_Alpha_LAB_8888 /*GL Value Kernel*/ Aliases {Image_Alpha_LAB_8888, Value}

RXImportGraph.cpp:383 >>>Loading json


RXImportGraph.cpp:390 >>>Generating nested elements
RXImportGraph.cpp:402 >>>>>>offsetPercent->y
RXImportGraph.cpp:402 >>>>>>offsetValue->x
RXImportGraph.cpp:407 >>>Applying replacements
RXImportGraph.cpp:435 >>>Creating tree
RXImportGraph.cpp:440 >>>Filtering fetch nodes

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