Comprehensive Notes Design Thinking
Comprehensive Notes Design Thinking
Thinking Syllabus
Unit I: Design Process
Topics Covered: Traditional design, Design thinking, Existing sample
projects, Design composition, Innovative design, Reframing,
Creativity principles, Empathy, Observation
Traditional Design: This refers to conventional design methods where the focus lies on
structured planning, aesthetics, functionality, and linear problem-solving. It often follows
the waterfall model where phases like research, sketching, prototyping, and execution are
strictly ordered.
Sample Projects: Examining existing product designs like iPhones, Google Home, or
ergonomic chairs helps in identifying user-centric features and the thinking behind design
decisions.
Reframing Problems: Seeing the same problem in a new way. For instance, rather than
seeing traffic as a logistics problem, seeing it as a behavioral or environmental challenge
opens up new solutions like carpooling apps.
Observation: Crucial for uncovering hidden needs. Example: observing commuters led to
innovations like standing desks and foldable laptops.
Team Formation: An effective design team blends roles like UX designers, researchers,
marketers, and developers. Cross-functional teams enhance creative output by offering
diverse perspectives. Agile frameworks help in organizing such teams.
Visual Thinking: Using imagery to process and express ideas. Sketches, diagrams, and
storyboards simplify complex thoughts. Architects and product designers rely on visual
metaphors to communicate visions.
New Concept Thinking: Ideating futuristic, non-obvious solutions. Tools include analogy
thinking (Uber for doctors), exaggeration, and SCAMPER.
Patents & IP: Safeguards ownership of novel inventions. Vital for commercialization.
Utility patents protect product functions, while design patents protect aesthetics.
Concept Generation: Divergent techniques like brainstorming, mind mapping, and role
play are used. Convergent tools like SWOT and feasibility matrices help filter ideas.
Concept Selection: Ideas are ranked using criteria like feasibility, user impact, cost, and
novelty. Decision matrices aid this phase.
Concept Testing: User feedback is collected through A/B testing, clickable prototypes, or
interviews. Iterative cycles improve alignment with user needs.
Principles of Prototyping: Start small, test often, fail early. Low-fidelity prototypes
(paper sketches) evolve into high-fidelity ones (working models).
Prototyping Technologies: Digital: Figma, Adobe XD; Physical: Arduino, Raspberry Pi;
Hybrid: 3D CAD with embedded sensors.
Wooden/Clay Models: Used in early industrial design. These help test proportions,
ergonomics, and interactions physically.
Testing: Involves observing user interactions, recording feedback, and iterating based on
learnings. Example: Netflix uses prototype testing to optimize interface layouts.
Creativity Meaning: It is the use of imagination to produce original and valuable ideas. It
blends novelty with relevance.
Workshops: Facilitated group activities like ‘Crazy 8s’, ‘SCAMPER circles’, and ‘Design
charrettes’ boost collaborative innovation.
Problem Solving with Design Thinking: Frame the problem → Research users →
Ideate → Prototype → Test → Repeat. Human-centered and iterative.
Unit V: Innovation in Entrepreneurship
Topics Covered: Types of innovation, Diffusion theory, Innovation
drivers, Bottom-up and Top-down, Horizontal vs Vertical
Innovation Meaning: The process of translating an idea into a product or service that
creates value or solves a problem.
Types: Product (e.g., smartphones), Process (e.g., automation in factories), Disruptive (e.g.,
Airbnb), Incremental (e.g., better camera in phones), Radical (e.g., CRISPR gene editing).
Diffusion Theory: Explains how innovations spread in society. Innovators (2.5%), Early
Adopters (13.5%), Early Majority (34%), Late Majority (34%), Laggards (16%).
Vertical Innovation: Deep application within a sector. E.g., specialized medical AI for
oncology.