Unity
Unity
✅ Strong — AppLovin
Cross-app / 🔸 Limited — mostly relies on its
builds persistent identity
3rd-party own network and Unity-
graphs across 3rd-party
data operated games/apps
networks
how can Unity use this in game data to serve more accurate ads
ChatGPT powiedział:
1. Player Segmentation
Unity collects gameplay data like:
Session duration
Levels completed
High spenders
Reward-video enjoyers
Casual users
2. Lookalike Modeling
Unity compares your player’s behavior to similar users across its global
network of games using Unity Ads & Analytics.
If your player acts like users who installed Game X after seeing Ad
Y…
Unity can show them similar ads with a higher chance of conversion.
Think of it like:
“Players who behave like this often download puzzle games after watching
15s rewarded videos — so let’s show them those.”
Unity learns:
Using behavior data, Unity adjusts the eCPM (value) of the user in real-
time auctions:
🧠 Example:
A player frequently watches rewarded ads, plays daily, and has purchased
gems once. Unity classifies them as an "engaged casual spender."
So Unity might:
🚫 If No Consent:
Game genre
Device type
Time of day
Examples like:
These prove Unity is not just for small casual games — it can
support networked, geo-based, and high-fidelity 3D gameplay.
if Unity catches up to axon 2.0 with new ads tech, the Vector, is there a
reason for a relative majority of advertisers to still go with applovin given
this first party access that Unity has and applovin doesn't
ChatGPT powiedział:
Great question! Even if Unity’s Vector AI-powered ads tech (Axon 2.0)
delivers big improvements, there are still several reasons why a sizable
chunk of advertisers might stick with AppLovin or other platforms instead
of fully switching to Unity. Here's why:
Advertisers seeking the widest reach across many game engines and
app categories might prefer AppLovin’s scale.
3. Ad Format Variety
5. Cross-Platform Reach
Summary
Unity (Vector AI + 1P
Factor AppLovin
Data)
Variety banners
Advertiser
Building Strong & longstanding
Relations
Cross-Platform
Limited to Unity ecosystem Wide across all ecosystems
Reach
Bottom line:
For Unity to become the clear majority choice, it will need to:
1. What Is It?
2. Revenue Model
Mostly B2B SaaS / licensing fees — clients pay for:
3. Market Opportunity
The global digital twin market was valued at roughly $9-10 billion
in 2024 and projected to grow 25-35% annually over the next 5–7
years.
4. Competitive Position
o Real-time interactivity
6. Summary
Unity’s Competitive
Real-time 3D, interactivity, AR/VR, partnerships
Edge
Bottom line:
🚗 Automotive Industry
2. Zutari: An engineering firm that uses Unity to plan and monitor large-
scale solar photovoltaic projects through digital twins, optimizing site
efficiency. create.unity.com